Deck plays pretty consistently despite the wild nature, but as a synergy deck there are dead draws you need to mulligan away if possible. Grapple with the Past is excellent for a lot of situations, Jaddi can gain a lot of life as getting 2-3 land drops per turn is pretty common. Late gate animation lands is a real thing in particular Hostile Desert is easier to turn on than you would think. The Gitrog Monster is a powerhouse in a lot of board states. It suffers against high removal matchups but there is so much synergy that a few preferred pieces being snuffed away from you isn't that big of a deal usually. The manabase has a couple hiccups sometimes but it's still very good for a three color deck that needs a lot of basic lands.
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(Jund)
X4 Jaddi Offshoot
X2 Dragonmaster Outcast
X3 Fatal Push
X4 Sylvan Advocate
X4 Grapple with the Past
X2 Cryptolith Rite
X1 Ulvenwald Captive
X2 Nissa, Voice of Zendikar
X4 Ramunap Excavator
X4 Tireless Tracker
X2 Mina and Denn, Wildborn
X2 The Gitrog Monster
Land
X6 Forest
X4 Sheltered Thicket
X3 Evolving Wilds
X3 Hostile Desert
X2 Game Trail
X2 Hissing Quagmire
X2 Blooming Marsh
X2 Mountain
X2 Swamp
Deck plays pretty consistently despite the wild nature, but as a synergy deck there are dead draws you need to mulligan away if possible. Grapple with the Past is excellent for a lot of situations, Jaddi can gain a lot of life as getting 2-3 land drops per turn is pretty common. Late gate animation lands is a real thing in particular Hostile Desert is easier to turn on than you would think. The Gitrog Monster is a powerhouse in a lot of board states. It suffers against high removal matchups but there is so much synergy that a few preferred pieces being snuffed away from you isn't that big of a deal usually. The manabase has a couple hiccups sometimes but it's still very good for a three color deck that needs a lot of basic lands.