It's entirely viable, but I think it needs to do what "Mono" Red is doing by splashing colorless with the new deserts and adding things like Thought-Knot Seer and the likes.
In my deck? Ammit doesn't strike me as a control card and doesn't really do anything for the deck in this respect. It fits more into a midrange deck, methinks. I foresee UW Monument, UR Control, and other control/aggro decks dominating the meta. Hail fire works best against midrange/combo decks, which is why I have it in my sideboard.
In my deck? Ammit doesn't strike me as a control card and doesn't really do anything for the deck in this respect. It fits more into a midrange deck, methinks. I foresee UW Monument, UR Control, and other control/aggro decks dominating the meta. Hail fire works best against midrange/combo decks, which is why I have it in my sideboard.
I've been toying with Ammit as a Tempo Card in Control Decks.
Drop him out on Turn 3, he's not super easy to kill, he doesn't die to Abrade, or Fatal Push, quite of few of the other cheap kill cards.
Takes a little work to kill...
And on Turn 3 he starts to put them on a clock, which requires them to answer it...
I see what you're saying though, especially if UW Monument picks up more and more steam and becomes a huge part of your Meta, they just chump block with a 1/1 Token and Ammit blanks.... That's a great point!
I've been toying around with some Mono Black Control lists though too, so I'll keep an eye on this thread.
Dread Wanderer: Recurring threat. Win Con.
Dreamstealer: Beast if it hits. "Recurring" threat.
Seer: Beef body. Great ability.
Mummy: Early discard annoyance. Pitches lands.
Scrutiny: Good but not good enough to run more than 2 imo.
Lay Bare: Hits everything.
Brutality: The complete disruption, removal, and land pitch outlet.
Doomfall: May not end up being good enough for effect? +1 Scrutiny +1 Dreamstealer?
Push: Core removal.
Grasp: Core removal. Will probably be reprinted.
Reckoning: A given.
Never/Return: PW Hate.
Resolve: Need some draw. Instant speed and land pitch.
Hostile Desert: Win Con.
Also considered 1 Ghoulsteed as a win con lol. Pitches lands late game. Doesn't seem terrible.
Other considerations: Asylum Visitor, Hailfire, Midnight Oil. Ammit
I have been toying around with a similar idea. For me, MBC comes down to 1 card in Hour of Devastation Bontu's Last Reckoning. A 3 mana Damnation is just about the most absurdly powerful thing in standard, regardless of the drawback. That being said, the drawback on reckoning is a considerable, so I've been trying figure out the best way to utilize Reckoning, or what shell would be best to mitigate the drawback on it.
The solution I came up with is basically standard 8 rack. The idea is to just be a heavy hand disruption deck, essentially forcing opponents to either over commit to the board or have their hand stripped away from them. once the opponent has no hand and is top decking, reckoning has little to no drawback. The first draft I came up with is this
The list has no sideboard and is far from optimized, but it seems to me to be the best shell to make good use of Reckoning. A couple of notes on it:
This list is extremely low on Win Cons. The main one being Torment of Scarabs which I'm basically using as The Rack along with a possible Remorseless Punishment, both of which aim to just do direct damage to the opponent after stripping away all of their permanents and hand.
Mono black lets you add lots of different lands for utility, and I've only scratched the surface as for what's possible for utility lands. Blighted Fen has been a staple for heavy black control since it's been around, and something like Mirrorpool when combined with Remorseless Punishment can just win the game on the spot, theoretically capable of 20 points of damage.
This list that I threw together has 0 card draw or filtering, and I'm not sure if that's a mistake or not. Succumb to Temptation is a pretty bad card, but could give the deck some much needed velocity. What I did include however was a whopping 12 cycling lands, which will go a long way to prevent flooding, which is something that will just be a giant pain for this deck.
Anyways this is the brew I've been tinkering around with, would love to hear some feedback.
I have been toying around with a similar idea. For me, MBC comes down to 1 card in Hour of Devastation Bontu's Last Reckoning. A 3 mana Damnation is just about the most absurdly powerful thing in standard, regardless of the drawback. That being said, the drawback on reckoning is a considerable, so I've been trying figure out the best way to utilize Reckoning, or what shell would be best to mitigate the drawback on it.
The solution I came up with is basically standard 8 rack. The idea is to just be a heavy hand disruption deck, essentially forcing opponents to either over commit to the board or have their hand stripped away from them. once the opponent has no hand and is top decking, reckoning has little to no drawback. The first draft I came up with is this
The list has no sideboard and is far from optimized, but it seems to me to be the best shell to make good use of Reckoning. A couple of notes on it:
This list is extremely low on Win Cons. The main one being Torment of Scarabs which I'm basically using as The Rack along with a possible Remorseless Punishment, both of which aim to just do direct damage to the opponent after stripping away all of their permanents and hand.
Mono black lets you add lots of different lands for utility, and I've only scratched the surface as for what's possible for utility lands. Blighted Fen has been a staple for heavy black control since it's been around, and something like Mirrorpool when combined with Remorseless Punishment can just win the game on the spot, theoretically capable of 20 points of damage.
This list that I threw together has 0 card draw or filtering, and I'm not sure if that's a mistake or not. Succumb to Temptation is a pretty bad card, but could give the deck some much needed velocity. What I did include however was a whopping 12 cycling lands, which will go a long way to prevent flooding, which is something that will just be a giant pain for this deck.
Anyways this is the brew I've been tinkering around with, would love to hear some feedback.
I really like it... very very very different and unique and I love that about it!!
The way I see it, if you're playing VS the Aggro decks, Bontu's really helps to set up sweet Punishments.
The reason Remorseless Punishment wasn't all that great before is because you cast it on 5 in a board where you're already behind and it just doesn't really do anything...
But if you play Bontu's on 3, your mana stays tapped on 4, then on 5 you cast Punishment, the board should be pretty clear the way I see it...
If you're already running some colorless and Thought-Knot Seer, could you also not run Reality Smasher as a finisher? I think that it would be especially good if your build were more discard-heavy.
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3 Dread Wanderer
2 Dreamstealer
4 Miasmic Mummy
4 Fatal Push
4 Claim // Fame
3 Harsh Scrutiny
4 Collective Brutality
4 Grasp of Darkness
3 Lay Bare the Heart
2 Doomfall
3 Bontu's Last Reckoning
4 Hostile Desert
4 Ifnir Dreadlands
10 Swamp
Just brainstormin'
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
4 Desert of the Glorified
4 Canyon Slough
2 Scavenger Grounds
14 Swamp
CREATURES (9)
2 Dreamstealer
2 Kalitas, Traitor of Ghet
2 Razaketh, the Foulblooded
3 Thought-Knot Seer
PLANESWALKERS (4)
2 Ob Nixilis Reignited
2 Liliana, Death's Majesty
2 Harsh Scrutiny
3 Fatal Push
3 Grasp of Darkness
2 Transgress the Mind
4 Succumb to Temptation
2 Doomfall
1 Never // Return
2 Yahenni's Expertise
2 Bontu's Last Reckoning
2 Hour of Glory
2 Liliana's Defeat
2 Transgress the Mind
4 Dispossess
2 Torment of Hailfire
1 Never // Return
2 Gonti, Lord of Luxury
2 Crook of Condemnation
No - Torment of Hailfire?
In my deck? Ammit doesn't strike me as a control card and doesn't really do anything for the deck in this respect. It fits more into a midrange deck, methinks. I foresee UW Monument, UR Control, and other control/aggro decks dominating the meta. Hail fire works best against midrange/combo decks, which is why I have it in my sideboard.
I've been toying with Ammit as a Tempo Card in Control Decks.
Drop him out on Turn 3, he's not super easy to kill, he doesn't die to Abrade, or Fatal Push, quite of few of the other cheap kill cards.
Takes a little work to kill...
And on Turn 3 he starts to put them on a clock, which requires them to answer it...
I see what you're saying though, especially if UW Monument picks up more and more steam and becomes a huge part of your Meta, they just chump block with a 1/1 Token and Ammit blanks.... That's a great point!
I've been toying around with some Mono Black Control lists though too, so I'll keep an eye on this thread.
3 Dread Wanderer
2 Dreamstealer
3 Thought-Knot Seer
3 Miasmic Mummy
2 Harsh Scrutiny
3 Lay Bare the Heart
3 Collective Brutality
2 Doomfall
3 Grasp of Darkness
3 Bontu's Last Reckoning
2 Never // Return
4 Merciless Resolve
4 Desert of the Glorified
4 Hostile Desert
4 Ifnir Dreadlands
11 Swamp
3 Hour of Glory
2 Never // Return
3 Bone Picker
2 Kalitas, Traitor of Ghet
2 Lost Legacy
Quick thoughts:
Dread Wanderer: Recurring threat. Win Con.
Dreamstealer: Beast if it hits. "Recurring" threat.
Seer: Beef body. Great ability.
Mummy: Early discard annoyance. Pitches lands.
Scrutiny: Good but not good enough to run more than 2 imo.
Lay Bare: Hits everything.
Brutality: The complete disruption, removal, and land pitch outlet.
Doomfall: May not end up being good enough for effect? +1 Scrutiny +1 Dreamstealer?
Push: Core removal.
Grasp: Core removal. Will probably be reprinted.
Reckoning: A given.
Never/Return: PW Hate.
Resolve: Need some draw. Instant speed and land pitch.
Hostile Desert: Win Con.
Also considered 1 Ghoulsteed as a win con lol. Pitches lands late game. Doesn't seem terrible.
Other considerations: Asylum Visitor, Hailfire, Midnight Oil. Ammit
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
The solution I came up with is basically standard 8 rack. The idea is to just be a heavy hand disruption deck, essentially forcing opponents to either over commit to the board or have their hand stripped away from them. once the opponent has no hand and is top decking, reckoning has little to no drawback. The first draft I came up with is this
3 Fatal Push
2 Harsh Scrutiny
2 Collective Brutality
4 Lay Bare the Heart
4 Transgress the Mind
4 Bontu's Last Reckoning
4 Doomfall
4 Never // Return
4 Torment of Scarabs
3 Remorseless Punishment
Lands (26)
4 Canyon Slough
4 Fetid Pools
4 Desert of the Glorified
3 Ifnir Deadlands
3 Scavenger Grounds
8 Swamp
The list has no sideboard and is far from optimized, but it seems to me to be the best shell to make good use of Reckoning. A couple of notes on it:
This list is extremely low on Win Cons. The main one being Torment of Scarabs which I'm basically using as The Rack along with a possible Remorseless Punishment, both of which aim to just do direct damage to the opponent after stripping away all of their permanents and hand.
Mono black lets you add lots of different lands for utility, and I've only scratched the surface as for what's possible for utility lands. Blighted Fen has been a staple for heavy black control since it's been around, and something like Mirrorpool when combined with Remorseless Punishment can just win the game on the spot, theoretically capable of 20 points of damage.
This list that I threw together has 0 card draw or filtering, and I'm not sure if that's a mistake or not. Succumb to Temptation is a pretty bad card, but could give the deck some much needed velocity. What I did include however was a whopping 12 cycling lands, which will go a long way to prevent flooding, which is something that will just be a giant pain for this deck.
Anyways this is the brew I've been tinkering around with, would love to hear some feedback.
I really like it... very very very different and unique and I love that about it!!
The way I see it, if you're playing VS the Aggro decks, Bontu's really helps to set up sweet Punishments.
The reason Remorseless Punishment wasn't all that great before is because you cast it on 5 in a board where you're already behind and it just doesn't really do anything...
But if you play Bontu's on 3, your mana stays tapped on 4, then on 5 you cast Punishment, the board should be pretty clear the way I see it...
I like it, let us know how you do!!!
-Chandra Nalaar