Temur Reclamation is a ramp deck that uses the dual digging/pitching to gy power of Contingecy Plan and Pieces of the Puzzle along with cycle lands and Cathartic Reunion to fill the GY with lands and recurrable spells before bringing it all to the field with a splendid reclamation. This deck has a >60% winrate vs pretty much any deck that doesn't run counter magic, and can goldfish for a kill as early as turn 5.
Card breakdown:
GY Fillers / Splendid Reclamation diggers:
Contingency Plan , Cathartic Reunion , Pieces of the Puzzle:
Each fills roughly the same role, pitch lands during your first few turns so that you can reclaim them. In addition to digging for reclamation they also dig for answers to unhappy board states.
Ramp:
Splendid Reclamation is the main ramp in the deck. Cast it on turn 4 and suddenly you're at turn 10+ while your opponent is stuck at 3-4 lands. Nissa's Renewal pulls double duty as a lifegain spell to help deal with aggro and ramp.
Removal: Lightning Axe is the one of the best single target removal spells in the format if you play a deck that wants to pitch lands to the gy. Kozilek's Return is an insane sweeper, at 2R it's an instant speed pyroclasm, and when you recur it with our big fatties later on in the game it's a massive boardwipe that hits all but the biggest targets. Crush of Tentacles is most often cast for it's surge cost, resetting their board while giving you a formidable 8/8 fatty.
Wincons: World Breaker Is an all-star here. The cast trigger can handle most of the noncreature threats played in standard, his 5/7 body is very tough to get rid of, we can use his recursion to bring him back as many times as we'd like and then grab the lands we sac'd with a reclamation, and he plays wonderfully with Kozilek's Return.
Part the Waterveil is the main wincon, often giving you the ability to do a minimum of 12 damage over 2 turns if you cast it for it's awakening cost.
Lumbering Falls gets an honorable mention as the best manland in standard (in my opinion). Often when facing the control matchup the best thing you can do with your turn is animate a falls and swing for 3 with something they can't touch with a boardwipe or with any instants aside from sacrifice effects.
Matchups:
Generally speaking, this list will beat aggro on game 1. If they have a godhand or if you get starved/gorged on lands then they can steal a win, but the list runs enough removal to stall aggro decks long enough to stabilize the board. Kozilek's return is great there. Postboard Thing in the Ice comes in as an early blocker and alternate wincon and it's all gravy.
Midrange is interesting. Creature and removal-heavy lists are usually great matchups, neither fatal push or grasp of darkness or harnessed lightning can kill any of our wincons. Planeswalkers with game-winning ults like Chandra present more of a challenge.
Control is generally a good but long matchup. We are like tron, in the sense that eventually they will run out of answers in the face of our threats. Game 1 they are favored, but game 2 we board in 4x dispel and 4x negate and trample over their counterspells.
The deck seems really interesting, I like ramp decks.
Some ideas:
#Can Grapple with the Past be good here in the Contingency Plan slot ?
It can mill less cards and doesn't rearrange the top of the deck but can help hit land drops when you need to and get back World Breaker/Ulamog
if you discard/mill it without sac'ing lands (if you haven't cast Splendid Reclamation yet).
The deck seems really interesting, I like ramp decks.
Some ideas:
#Can Grapple with the Past be good here in the Contingency Plan slot ?
It can mill less cards and doesn't rearrange the top of the deck but can help hit land drops when you need to and get back World Breaker/Ulamog
if you discard/mill it without sac'ing lands (if you haven't cast Splendid Reclamation yet).
The thing about Contingency Plan is that it not only fuels the lands for Splendid Reclamation, but it digs so deep. The regrowth effect is nice, though, so I could see running at least one Grapple.
Wow, I really like the idea of Sanctum of Ugin. It also provides a source of for Breaker. I'll definitely try 2 over the Geier Reach Sanitarium and a basic land.
I'd rather have Chandra, Flamecaller over Nissa in this deck. Chandra stabilizes the board, provides a way to dump more lands and dig for more Reclamations and threats, and represents a fast clock by itself if left unchecked. Burn from Within sounds okay in theory. Fall of the Titans could also be worth considering along that line.
The cycling of Suns is very appealing, so I may keep rolling with it. I played a match against Black/Green Energy, and it got very grindy for me, but I was eventually to land Ulamog and end the game with flashbacked Kozilek's Return. Any little draw helps in that kind of situation.
Speaking of, I don't think there should be less than 2 Ulamog in this deck. He is still insane.
Temur Reclamation:
Temur Reclamation is a ramp deck that uses the dual digging/pitching to gy power of Contingecy Plan and Pieces of the Puzzle along with cycle lands and Cathartic Reunion to fill the GY with lands and recurrable spells before bringing it all to the field with a splendid reclamation. This deck has a >60% winrate vs pretty much any deck that doesn't run counter magic, and can goldfish for a kill as early as turn 5.
Card breakdown:
GY Fillers / Splendid Reclamation diggers:
Contingency Plan , Cathartic Reunion , Pieces of the Puzzle:
Each fills roughly the same role, pitch lands during your first few turns so that you can reclaim them. In addition to digging for reclamation they also dig for answers to unhappy board states.
Ramp:
Splendid Reclamation is the main ramp in the deck. Cast it on turn 4 and suddenly you're at turn 10+ while your opponent is stuck at 3-4 lands.
Nissa's Renewal pulls double duty as a lifegain spell to help deal with aggro and ramp.
Removal:
Lightning Axe is the one of the best single target removal spells in the format if you play a deck that wants to pitch lands to the gy.
Kozilek's Return is an insane sweeper, at 2R it's an instant speed pyroclasm, and when you recur it with our big fatties later on in the game it's a massive boardwipe that hits all but the biggest targets.
Crush of Tentacles is most often cast for it's surge cost, resetting their board while giving you a formidable 8/8 fatty.
Wincons:
World Breaker Is an all-star here. The cast trigger can handle most of the noncreature threats played in standard, his 5/7 body is very tough to get rid of, we can use his recursion to bring him back as many times as we'd like and then grab the lands we sac'd with a reclamation, and he plays wonderfully with Kozilek's Return.
Part the Waterveil is the main wincon, often giving you the ability to do a minimum of 12 damage over 2 turns if you cast it for it's awakening cost.
Lumbering Falls gets an honorable mention as the best manland in standard (in my opinion). Often when facing the control matchup the best thing you can do with your turn is animate a falls and swing for 3 with something they can't touch with a boardwipe or with any instants aside from sacrifice effects.
Matchups:
Generally speaking, this list will beat aggro on game 1. If they have a godhand or if you get starved/gorged on lands then they can steal a win, but the list runs enough removal to stall aggro decks long enough to stabilize the board. Kozilek's return is great there. Postboard Thing in the Ice comes in as an early blocker and alternate wincon and it's all gravy.
Midrange is interesting. Creature and removal-heavy lists are usually great matchups, neither fatal push or grasp of darkness or harnessed lightning can kill any of our wincons. Planeswalkers with game-winning ults like Chandra present more of a challenge.
Control is generally a good but long matchup. We are like tron, in the sense that eventually they will run out of answers in the face of our threats. Game 1 they are favored, but game 2 we board in 4x dispel and 4x negate and trample over their counterspells.
Decklist:
4 Contingency Plan
4 Pieces of the Puzzle
4 Kozilek's Return
4 Part the Waterveil
3 Cathartic Reunion
3 World Breaker
2 Lightning Axe
2 Nissa's renewal
2 Crush of tentacles
1 Ulamog, the ceaseless hunger
3 Botanical Sanctum
1 Cinder Glade
1 Geir Reach Sanitarium
3 Lumbering Falls
4 Sheltered thicket
2 Spirebluff Canal
1 Forest
4 Mountain
4 Island
2 Magma Spray
2 Sweltering Suns
3 Thing in the Ice
4 Negate
4 Dispel
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Some ideas:
#Can Grapple with the Past be good here in the Contingency Plan slot ?
It can mill less cards and doesn't rearrange the top of the deck but can help hit land drops when you need to and get back World Breaker/Ulamog
if you discard/mill it without sac'ing lands (if you haven't cast Splendid Reclamation yet).
#Would Sanctum of Ugin be good here to help find mor copies of the Eldrazi creatures (maybe over Geier Reach Sanitarium) ?
#Can Burn from Within or Nissa, Steward of Elements be good as finishers in this deck ?
#Radiant Flames might be easier to cast than Sweltering Suns for the SB.
The thing about Contingency Plan is that it not only fuels the lands for Splendid Reclamation, but it digs so deep. The regrowth effect is nice, though, so I could see running at least one Grapple.
Wow, I really like the idea of Sanctum of Ugin. It also provides a source of for Breaker. I'll definitely try 2 over the Geier Reach Sanitarium and a basic land.
I'd rather have Chandra, Flamecaller over Nissa in this deck. Chandra stabilizes the board, provides a way to dump more lands and dig for more Reclamations and threats, and represents a fast clock by itself if left unchecked. Burn from Within sounds okay in theory. Fall of the Titans could also be worth considering along that line.
The cycling of Suns is very appealing, so I may keep rolling with it. I played a match against Black/Green Energy, and it got very grindy for me, but I was eventually to land Ulamog and end the game with flashbacked Kozilek's Return. Any little draw helps in that kind of situation.
Speaking of, I don't think there should be less than 2 Ulamog in this deck. He is still insane.
Modern: G/R Tron + RUG Scapeshift
Legacy: Reanimator
Standard: G/b Devotion