I've been doing quite well with this deck at local events. Looking for feedback and potential replacements for cards I have in the deck now.
This deck is capable of going down a few different paths based on your preference.
1- Run oaths and planeswalkers and defend them with efficient removal
2- You can focus on Goblin Dark-Dwellers synergy and run more instants and sorceries for him and Liliana. A lot of the cards that work well with GDD also work with Yahenni's Expertise
3- Tapout Control - some versions eschew running many instants and instead just look to tap out and curve out into powerful threats and Fumigate
4- Aggro/Midrange - Run the Gideon's, Heart of Kiran, Thraben Inspector, Unlicensed Disintegration, and Fatal Push
This deck has been able to transition quite well into the new Aether Revolt Meta. Emrakul and Smuggler's Copter being banned have made the deck even better positioned. Now we can cast our planeswalkers and not worry as much about them being used against us or blown up by cheap helicopters.
This is a control deck that tries to deploy and defend planeswalkers. The new Chandra made me want to try adding red instead of running just BW planeswalkers. Access to Radiant Flames, Painful Truths, and burn is nice as well. Once thing I'm unsure of is if I want 4 Galvanic Bombardment or 4 Incendiary Flow. I went with Galvanic Bombardment to have ways to hit vehicles and man lands on my opponents turn. I originally had Emrakul instead of Noxious Gearhulk but decided not to go full on spaghetti and instead play a more consistant card
I switched to UW Spirits during Marvalpocolypse, but with it banned I'm back on Mardu walkers. I don't have my list in front of me, but the main changes from before are going to 27 lands with 2 cyclers, swapping Heart of Kiran for Glorybringer, old Gideon for new, 2 Obs for new Lili, and 1 Sorin for a 4th Nahiri. The meta seems very creature-based and every single spell in my deck can remove or at least lock down a creature.
Personally, I feel like Censor killed this deck, as the control decks can run enough density of counter magic to keep your walkers off the board game one, and Supreme Will is just going to make things worse. It gets much better after sideboard, when you can board in a bunch of aggressive creatures, though. I originally built it because walkers also dodged most of the removal in the format, but they get hit by a lot of incidental removal these days.
It's still amazing against creature-based decks, (excluding Spirits, which is terrible) but I feel like counter-based control is going to see a large uptick.
I see some merit to still play a planeswalkers heavy list with little to no creatures. This let's you blank removal then board into some high impact creatures like kalitas glory or gdd. I could also see a more aggressive version working as well, but I'd be worried about not being able to push through ur control in that build.
This deck is capable of going down a few different paths based on your preference.
1- Run oaths and planeswalkers and defend them with efficient removal
2- You can focus on Goblin Dark-Dwellers synergy and run more instants and sorceries for him and Liliana. A lot of the cards that work well with GDD also work with Yahenni's Expertise
3- Tapout Control - some versions eschew running many instants and instead just look to tap out and curve out into powerful threats and Fumigate
4- Aggro/Midrange - Run the Gideon's, Heart of Kiran, Thraben Inspector, Unlicensed Disintegration, and Fatal Push
My Current Amonkhet List:
3x Canyon Slough
4x Concealed Courtyard
4x Evolving Wilds
3x Foreboding Ruins
1x Inspiring Vantage
2x Mountain
2x Plains
4x Shambling Vent
3x Swamp
Instant (5)
2x Blessed Alliance
3x Grasp of Darkness
Creature (5)
3x Goblin Dark-Dwellers
2x Kalitas, Traitor of Ghet
Planeswalker (11)
3x Chandra, Torch of Defiance
1x liliana, death's majesty
2x Liliana, the Last Hope
3x Nahiri, the Harbinger
2x Sorin, Grim Nemesis
1x Descend upon the Sinful
1x Never / Return
2x Painful Truths
2x Sweltering Suns
2x Transgress the Mind
Enchantment (5)
2x Oath of Chandra
3x Oath of Liliana
1x By Force
2x Fragmentize
1x Fumigate
1x Goblin Dark-Dwellers
2x Sweltering Suns
2x Transgress the Mind
2x Lost Legacy
2x Gideon's Intervention
2x Archangel Avacyn
1x Cut / Ribbons
1x Glorybringer
1x Ruinous Path
1x Thraben Inspector
1x Unlicensed Disintegration
1x Anguished Unmaking
Original Amonkhet List:
3x Canyon Slough
4x Concealed Courtyard
4x Evolving Wilds
3x Foreboding Ruins
1x Inspiring Vantage
2x Mountain
2x Plains
4x Shambling Vent
3x Swamp
Instant (6)
1x Anguished Unmaking
2x Blessed Alliance
3x Grasp of Darkness
Creature (3)
3x Goblin Dark-Dwellers
Planeswalker (12)
3x Chandra, Torch of Defiance
1x liliana, death's majesty
2x Liliana, the Last Hope
3x Nahiri, the Harbinger
1x Ob Nixilis Reignited
2x Sorin, Grim Nemesis
1x Descend upon the Sinful
3x Painful Truths
2x Sweltering Suns
2x Transgress the Mind
Enchantment (5)
2x Oath of Chandra
3x Oath of Liliana
1x By Force
1x Flaying Tendrils
2x Fragmentize
1x Fumigate
1x Goblin Dark-Dwellers
3x Kalitas, Traitor of Ghet
2x Sweltering Suns
2x Transgress the Mind
2x Unburden
1x Cut / Ribbons
1x Glorybringer
1x Never / Return
1x Thraben Inspector
1x Unlicensed Disintegration
Planeswalkers
- Gideon of the Trials
- Liliana, Death's Majesty
- Chandra, Torch of Defiance
- Gideon, Ally of Zendikar
- Liliana, the Last Hope
- Nahiri, the Harbinger
- Ob Nixilis Reignited
- Sorin, Grim Nemesis
- Chandra Flamecaller
Removal Options:Creatures:
Draw/Discard/Utility:
This deck has been able to transition quite well into the new Aether Revolt Meta. Emrakul and Smuggler's Copter being banned have made the deck even better positioned. Now we can cast our planeswalkers and not worry as much about them being used against us or blown up by cheap helicopters.
Aether Revolt List:
2x Anguished Unmaking
4x Grasp of Darkness
Sorcery (4)
2x Painful Truths
2x Transgress the Mind
Enchantment (6)
3x Oath of Chandra
3x Oath of Liliana
Planeswalker (15)
3x Chandra, Torch of Defiance
3x Gideon, Ally of Zendikar
2x Liliana, the Last Hope
3x Nahiri, the Harbinger
2x Ob Nixilis Reignited
2x Sorin, Grim Nemesis
2x Goblin Dark-Dwellers
1x Noxious Gearhulk
Land (26)
4x Concealed Courtyard
3x Evolving Wilds
4x Foreboding Ruins
2x Inspiring Vantage
2x Mountain
1x Plains
4x Shambling Vent
2x Smoldering Marsh
4x Swamp
3x Authority of the Consuls
2x Fumigate
3x Kalitas, Traitor of Ghet
2x Lost Legacy
2x Mind Rot
1x Ruinous Path
2x Transgress the Mind
This is a control deck that tries to deploy and defend planeswalkers. The new Chandra made me want to try adding red instead of running just BW planeswalkers. Access to Radiant Flames, Painful Truths, and burn is nice as well. Once thing I'm unsure of is if I want 4 Galvanic Bombardment or 4 Incendiary Flow. I went with Galvanic Bombardment to have ways to hit vehicles and man lands on my opponents turn. I originally had Emrakul instead of Noxious Gearhulk but decided not to go full on spaghetti and instead play a more consistant card
1x Concealed Courtyard
4x Evolving Wilds
2x Foreboding Ruins
4x Inspiring Vantage
3x Mountain
1x Needle Spires
2x Plains
4x Shambling Vent
2x Smoldering Marsh
3x Swamp
Planeswalker (11)
1x Chandra, Flamecaller
3x Chandra, Torch of Defiance
3x Nahiri, the Harbinger
2x Ob Nixilis Reignited
2x Sorin, Grim Nemesis
2x Fumigate
3x Painful Truths
4x Radiant Flames
Creature (4)
3x Cataclysmic Gearhulk
1x Noxious Gearhulk
Enchantment (6)
3x Oath of Chandra
3x Oath of Liliana
Instant (4)
4x Galvanic Bombardment
2x Anguished Unmaking
3x Fragmentize
1x Fumigate
2x Kalitas, Traitor of Ghet
2x Lost Legacy
1x Painful Truths
4x Transgress the Mind
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
I'll post it when I get home.
EDIT:
4x Aether Hub
2x Canyon Slough
4x Evolving Wilds
3x Inspiring Vantage
3x Mountain
1x Needle Spires
3x Plains
4x Shambling Vent
1x Smoldering Marsh
2x Swamp
3x Blessed Alliance
4x Unlicensed Disintegration
Planeswalkers (16)
4x Chandra, Torch of Defiance
4x Gideon of the Trials
2x Liliana, Death's Majesty
4x Nahiri, the Harbinger
1x Ob Nixilis Reignited
1x Sorin, Grim Nemesis
Creatures (2)
2x Glorybringer
Enchantments (8)
4x Oath of Chandra
4x Oath of Liliana
2x Eternal Scourge
1x Fatal Push
1x Gideon's Intervention
1x Fumigate
1x Kalitas, Traitor of Ghet
1x Liliana, the Last Hope
2x Release the Gremlins
3x Scrapheap Scrounger
1x Sweltering Suns
2x Transgress the Mind
http://www.gatheringmagic.com/kyleboggemes-07132017-ur-control-and-mardu-walkers-in-standard/
Personally, I feel like Censor killed this deck, as the control decks can run enough density of counter magic to keep your walkers off the board game one, and Supreme Will is just going to make things worse. It gets much better after sideboard, when you can board in a bunch of aggressive creatures, though. I originally built it because walkers also dodged most of the removal in the format, but they get hit by a lot of incidental removal these days.
It's still amazing against creature-based decks, (excluding Spirits, which is terrible) but I feel like counter-based control is going to see a large uptick.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Prior to HOD without the HOD of course it was doing well, making some tweeks and fine tuning things to add in some HOD upgrades.
4x Canyon Slough
4x Concealed Courtyard
4x Foreboding Ruins
4x Inspiring Vantage
2x Mountain
1x Needle Spires
4x Shambling Vent
3x Swamp
Planeswalker (8)
4x Chandra, Torch of Defiance
2x Ob Nixilis Reignited
2x Sorin, Grim Nemesis
Sorcery (12)
1x Bontu's Last Reckoning
2x Doomfall
1x Fumigate
2x Never
1x Painful Truths
3x Radiant Flames
2x Transgress the Mind
3x Abrade
1x Anguished Unmaking
2x Blessed Alliance
2x Grasp of Darkness
2x Magma Spray
Enchantment (4)
4x Cast Out
1x Chandra's Defeat
2x Doomfall
2x Gideon's Defeat
2x Gonti, Lord of Luxury
1x Hour of Glory
2x Liliana's Defeat
1x Oketra's Last Mercy
1x Release the Gremlins
1x Torment of Hailfire
2x Transgress the Mind
My shop is on the heavier side of Aggro/Midrange.
Zombies, Humans, Red Aggro, GR Energy, GB Energy, GB Counters, lots of things like that first and foremost.
There are definitely a few Control decks as well, those are the ones that can be tricky and are usually sitting there in the Finals.
Here's what I'm running
2 Goblin Dark-Dwellers
Artifacts:2
2 Sunset Pyramid
Sorceries:12
2 Cut // Ribbons
2 Lay Bare the Heart
2 Transgress the Mind
2 Never // Return
4 Hour of Devastation
Instants:8
2 Fatal Push
2 Magma Spray
2 Abrade
2 Unlicensed Disintegration
3 Oath of Liliana
Others:9
3 Liliana, the Last Hope
3 Chandra, Torch of Defiance
2 Ob Nixilis Reignited
1 Chandra, Flamecaller
Lands:24
2 Blighted Fen
4 Canyon Slough
4 Foreboding Ruins
5 Mountain
4 Smoldering Marsh
5 Swamp
2 Kalitas, Traitor of Ghet
4 Glorybringer
2 Bontu's Last Reckoning
2 Doomfall
3 Sweltering Suns
2 Chandra's Defeat
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
How does x4 Hour of Devastation (with all those Walkers) run for you? Just a little...iffy on running too many non Bolas Walkers with Hour.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
http://magic.tcgplayer.com/db/article.asp?ID=14049&writer=Craig Wescoe&articledate=7-14-2017
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog