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Thoughts, tips ignoring the lands because I already have the fixes for those ?
Creatures
4 xMaster Trinketeer
4 xChief of the Foundry
4 xMetallic Mimic
2 xFoundry Inspector
2 xAether Swooper
2 xAether Poisoner
2 xHope of Ghirapur
Other Spells
3 xServo Exhibition
2 xHidden Stockpile
2 xProphetic Prism
2 xTezzeret's Touch
2 xAnimation Module
4 xCogworker's Puzzleknot
2 xFatal Push
2 xReverse Engineer
1 xTezzeret, Master of Metal
Lands
6 xIsland
6 xSwamp
8 xPlains
Aether Swooper is pretty bad anyway and Tezzeret, Master of Metal is very slow, so you basically only losing Reverse Engineer and Tezzeret's Touch as decent cards.
Possible additions can be: Herald of Anguish and Throne of the God-Pharaoh (very good with "Improvise") as finishers and Battle at the Bridge for removal.
Something like this:
4x Thraben Inspector
4x Weaponcraft Enthusiast
4x Herald of Anguish
Sorcery (11)
3x Battle at the Bridge
4x Servo Exhibition
4x Sram's Expertise
Artifacts (7)
4x Cogworker's Puzzleknot
3x Throne of the God-Pharaoh
4x Hidden Stockpile
2x Anointed Procession
Lands (24)
4x Concealed Courtyard
4x Spire of Industry
4x Plains
4x Shambling Vent
4x Swamp
4x Westvale Abbey
4x Fatal Push
2x Declaration in Stone
2x Aethersphere Harvester
2x Master Trinketeer
3x Cast Out
2x Dusk // Dawn