Ok so I drew inspiration from a post cvm shared the other day on Twitter of a jund Monsters style build using a lot of the new cards and some obvious old cards.
I made several changes to it so I'll give you my list first and when I get home later I will post his version as credit to it and just for comparisons
As said it's said it's a monsters style list so it's early ramp into Midgame threats that thearten to end the game fast.
I been playing this deck a good bit. First thing that I learned is Arklinn Kord is garbage. Also samut isnt that great. Also I think 4/3 split with servant/channler is what I would do right now simply because walking balista and channler has very little upside since I havent really beat in with him as more than just a 2/3.
I have 3 chandras in my list and 2 Hydra to increase the 2>4 curve.
I've gotten nothing but good results out of Samut but kinda see your meaning in arlinn Kord she's not put up the best results for me either.
I've thought about playing big chandra to give another over the top threat.
I can see the increase in mana dorks walking ballista is honestly only in there as a way to help.fight sahelli combo mainboard so if sahelli gets banned ballista probably gets cut altogether
ehhh you also want a good number of artifacts to turn on the 3 dmg on disintergrate. He has been kinda meh but he is nice finisher and good top deck late game. he can take over a game. This is my current list.
The deck seems pretty solid thus far, and my matchup against CopyCat seems pretty good right now, as well as various control decks, like Dynavolt stuff.
The problem I'm having the most is dealing with Gideon (surprise!) in the Mardu Ballista matchup. I don't know what the proper way to deal with him in the Jund colors would be, other than maybe including a few copies of To The Slaughter in the sideboard for him. Though I've noticed while doing research that there's a transformational sideboard to a sort of Mardu Control variant that includes multiple planeswalkers (Chandra, Sorin, etc, etc.) that would seemingly nullify this strategy.
The only reliable (if you could call it that) way to deal with Gideon is to catch him with a resolved Lost Legacy, and that makes the matchup more manageable for sure, as my other removal deals with the creature base decently well.
Thanks in advance for any advice folks could give me with the deck. I welcome advice in general, regardless of whether or not it's regarding the Gideon problem or not. Per Standard Deck Creation Forum Rules, "If you want to post a new thread in this forum, please check and make sure there isn't already a thread on the same topic. " Seeing three threads in Jund with Rhonas and/or Hazoret, I am merging to comply with forum rules and hopefully build up thread activity. - hoser2
I like the general direction of your list, but I think Bristling Hydra without any other way to generate energy isn't great. If your goal is delirium, then either Mindwrack Demon or Ishkanah would be a better fit as a big beater. Also, Mindwrack Demon eats Glorybringer, so there's that.
In my opinion, RG/Jund decks need to decide whether they want to exploit energy or delirium and stick to that, not both. The shell for each is so different (energy does Attune with Aether, Harnessed Lightning, Servant of the Conduit; while delirium does Traverse, Grapple, Vessel, etc).
I'm slay interested in playing Jund and want to try out this build. This is probably too greedy but I'm also going to splash colorless for some Eldrazi creatures.
I've point had the chance to test this a few times but I never had trouble with mana consistency given the plethora of fixing options. The sideboard is really janky because I did know what people at my local meta who be playing yet.
I tried this, how's the mana working for you? I find it is a little clunky...also Ishkanah is conditional with only One artifact and relying on cycling land/Evolving
Are any of these additions viable? Any others? Real keen to do Jund Amonkhet Per Standard Deck Creation Rules, "If you want to post a new thread in this forum, please check and make sure there isn't already a thread on the same topic. " Merging threads. - hoser2
Actually that is a good point - it's a decent creature but won't be playing vs counterspell decks too often. On a side note, how do people feel about Liliana, Death's Majesty
If anyone is still interested there is was a Jund Gods deck that went 7-2 at the pro tour. I've tested it out and it is pretty nice, though that is less attributed to the gods and more so to the 1-2 drop creatures and Heart of Kiran. Hazoret can do some serious work if he hits the board, but the 2-drop creatures will by and large do most of the heavy lifting. Rhonas however, is just there a lot of times; I'm still hesitant about him because I would not ever play him unless I already have a 4-power creature on board, which are still relatively hard to come by.
So I built this deck as a riff of of Dickmann's pretty successful Jund God's build here: https://www.mtggoldfish.com/deck/645141#online . Can't afford the Heart of Kiran's until payday, so this is what I am running right now:
It tested pretty well in the Tournament Practice room of MTGO. But the paradox of the Tournament Practice room is that Leagues are so easy and cheap to enter that if you're playing a competitive deck, you probably aren't wasting your time in the Tournament Practice room. Hence, it's not really Tournament "Practice" it's just a higher skill of casual. I also wasn't running into any Marvel or Mardu Vehicles which is a huge portion of the meta.
So I decided to enter a Friendly League. This is my record:
The last match left me quite salty as I was screwed on lands first game and flooded to the extreme the second. But thems the breaks.
Going forward I think I want to add Glint-Sleeve Siphoner. I want more Glorybringers but I know that's not possible, so I might add another Samut. I'm only running 21 lands so I don't want too many Fiver's but in the late game I'm crossing on my fingers hoping to draw a five-drop so often that it's ridiculous. I'd also like an easier way to turn on my Delirium without having to cycle one of two lands. That would mean some artifacts, but I might just buy the Heart of Kirans at payday (on the first) if I can't get this to configure properly until then.
I'm gonna hop in another queue but I wanted some feedback first. Questions / comments / suggestions / critiques appreciated.
I was also fortunate to have not faced any Marvel, Zombies or Mardu Vehicles at Game Day. So for all I know, this deck probably still has little real competitive potential. I'll probably have to tweak it going forward.
My match-ups were 3 U/R Control decks, 1 B/G Constrictor Delirium, and 1 really janky deck built around Gideon of the Trials and Glorious End. Control is overall a good match-up for this deck, so I may just scrap the Nissa in the sideboard for probably another Dispossess.
I definitely think that Rhonas should be limited to 2x and Hazoret should be 3x. This is because Rhonas is incredibly easy to turn off. In most control match-ups, I board out Rhonas.
After playing in SCG and stuff, what would you guys do in this Jund Midrange deck with the super high prevalence of Aetherworks Marvel? What's our gameplan game 1?
I've been considering some number of Dispossess and Transgress in the mainboard, because I'd like to just strip the opponent of the Marvel/Ulamog to begin with, or just take them all.
Thoughts?
I had originally been running Ballista in my build of this deck, but cut it after the Felidar ban (it was more interaction vs. the combo). Like previous replies to this thread, I also sort of think that Ballista was pretty integral in turning on Delirium...so I'd say that my cutting him was likely a mistake. I offset this at first by playing 4 copies of Grim Flayer, along with other good midrange creatures (Tireless Tracker, Sylvan Advocate), then having a toolbox of other things to use for Traverse targets.
I also noticed a lack of Cut//Ribbons in the lists that people have posted. Do you guys think that it's not good, and I should just be relying on instant-speed removal (Disintegration/Push) and just use creatures, and that the reach provided by Ribbons isn't really necessary? (Though I just liked having the additional route to victory).
Cycling is the best mechanic for Delirium. It's better than Dredge because drawing is generally better than recursion. Here are a few cards you ought to consider:
Edge of Autumn:
-Delirium +2
-Draw a card
-FREE(minus the land)
Street Wraith
-Delirium +1
-FREE(minus the life)
-if you find the need to play it, urborg is pretty much in every jund deck.
There are a handful of cards that cycle for 1 mana in amonkhet jund.
And when we include the Amonkhet set you should strongly consider Ruthless Sniper
Yes, it dies easily. But cycling comes at instant speed.
He even has a big brother Archfiend of Ifnir
You could also use these menchanics: Channel, Bloodrush, Madness, Reinforce (all friendly keyword searches on gatherer)
This is a standard forum. Please check to see what cards are in standard -- it's easy with the gatherer!
If anyone find interest in, I played a Midrange version for the Game Day Amonkhet (finish 3rd and 2nd, lost to Second sun combo and a token deck based on Anointed Procession and Hidden Stockpile) :
I wanted to discuss potential ideas for a Jund Gods brew. I first saw this deck played by Patrick Dickmann at PT Amonkhet (7-2) and was very captivated by it:
The deck's centerpieces are Rhonas the Indomitable and Hazoret the Fervent. These two when together almost always spell game over for your opponent. Combine that with some of the most efficient two-drops in Standard and you've got yourself a very powerful beatdown deck.
I played a variation of Dickmann's list on Game Day and won but I think that was more attributed to nobody on my Game Day playing Marvel, which thus deck is very bad against. But now that Marvel is gone I think Jund Gods is poised to make a comeback.
Here's the list I've been playing with now and had great success with.
Mine is very similar to Dickmann's build which is based around energy but I think there's other ways to build it, like with Delirium or including Winding Constrictor. In any case, the list would have to include Rhonas and Hazoret but everything else is pretty much open.
Any one else have ideas/critiques for Jund Gods? Per Standard Deck Creation Forum Rules, "If you want to post a new thread in this forum, please check and make sure there isn't already a thread on the same topic. " Seeing three threads in Jund with Rhonas and/or Hazoret, I am merging to comply with forum rules and hopefully build up thread activity. - hoser2
I made several changes to it so I'll give you my list first and when I get home later I will post his version as credit to it and just for comparisons
As said it's said it's a monsters style list so it's early ramp into Midgame threats that thearten to end the game fast.
2 Servant of the Conduit
4 Scrapheap Scrounger
3 Walking Ballista
2 Rishkar, Peema Renegade
2 Tireless Tracker
4 GloryBringer
2 Samut, Voice of Dissent
4 Arlinn Kord
1 Chandra, Torch of Defiance
3 Unlicensed Disintegration
4 Harnessed Lightning
4 Blooming Marsh
4 Aether Hub
3 Evolving Wilds
2 Game Trail
6 Forest
3 Mountain
1 Swamp
3 Magma Spray
1 Fatal Push
1 Ob Nixilis Reignited
2 Vizier of the Menagerie
1 Tireless Tracker
4 Prowling Seropod
1 Walking Ballista
I have 3 chandras in my list and 2 Hydra to increase the 2>4 curve.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
I've thought about playing big chandra to give another over the top threat.
I can see the increase in mana dorks walking ballista is honestly only in there as a way to help.fight sahelli combo mainboard so if sahelli gets banned ballista probably gets cut altogether
// 25 Creature
4 Servant of the Conduit
3 Channeler Initiate
2 Rhonas the Indomitable
2 Tireless Tracker
4 Scrapheap Scrounger
4 Walking Ballista
2 Glorybringer
1 Rishkar, Peema Renegade
1 Verdurous Gearhulk
2 Bristling Hydra
// 9 Instant
4 Harnessed Lightning
3 Unlicensed Disintegration
2 Fatal Push
4 Blooming Marsh
4 Aether Hub
3 Evolving Wilds
2 Game Trail
6 Forest
3 Mountain
1 Swamp
// 3 Planeswalker
3 Chandra, Torch of Defiance
// 3 Creature
1 Tireless Tracker
1 Glorybringer
1 Bristling Hydra
// 4 Instant
1 Fatal Push
2 Shock
1 Magma Spray
2 Ob Nixilis Reignited
// 6 Sorcery
2 Radiant Flames
4 Transgress the Mind
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
I'm currently working on my first post-Amonkhet deck for Standard, and could use some insight, I suppose.
First off, here's the list I'm currently running with:
2 Grim Flayer
4 Walking Ballista
3 Tireless Tracker
3 Sylvan Advocate
2 Kalitas, Traitor of Ghet
1 Goblin Dark-Dwellers
1 Glorybringer
Instants (5):
3 Fatal Push
2 Unlicensed Disintegration
Sorceries (12):
3 Traverse the Ulvenwald
3 Cut // Ribbons
2 Never // Return
2 Painful Truths
2 Yahenni's Expertise
1 Lay Bare the Heart
3 Liliana, the Last Hope
Land (23):
3 Evolving Wilds
4 Blooming Marsh
3 Hissing Quagmire
2 Smoldering Marsh
2 Foreboding Ruins
1 Cinder Glade
3 Swamp
3 Mountain
2 Forest
3 Gnarlwood Dryad
2 Yahenni's Expertise
2 Lost Legacy
2 Never // Return
2 Pulse of Murasa
2 Lay Bare the Heart
2 Manglehorn
The deck seems pretty solid thus far, and my matchup against CopyCat seems pretty good right now, as well as various control decks, like Dynavolt stuff.
The problem I'm having the most is dealing with Gideon (surprise!) in the Mardu Ballista matchup. I don't know what the proper way to deal with him in the Jund colors would be, other than maybe including a few copies of To The Slaughter in the sideboard for him. Though I've noticed while doing research that there's a transformational sideboard to a sort of Mardu Control variant that includes multiple planeswalkers (Chandra, Sorin, etc, etc.) that would seemingly nullify this strategy.
The only reliable (if you could call it that) way to deal with Gideon is to catch him with a resolved Lost Legacy, and that makes the matchup more manageable for sure, as my other removal deals with the creature base decently well.
Thanks in advance for any advice folks could give me with the deck. I welcome advice in general, regardless of whether or not it's regarding the Gideon problem or not.
Per Standard Deck Creation Forum Rules, "If you want to post a new thread in this forum, please check and make sure there isn't already a thread on the same topic. " Seeing three threads in Jund with Rhonas and/or Hazoret, I am merging to comply with forum rules and hopefully build up thread activity. - hoser2
I like the general direction of your list, but I think Bristling Hydra without any other way to generate energy isn't great. If your goal is delirium, then either Mindwrack Demon or Ishkanah would be a better fit as a big beater. Also, Mindwrack Demon eats Glorybringer, so there's that.
In my opinion, RG/Jund decks need to decide whether they want to exploit energy or delirium and stick to that, not both. The shell for each is so different (energy does Attune with Aether, Harnessed Lightning, Servant of the Conduit; while delirium does Traverse, Grapple, Vessel, etc).
4 Sylvan Advocate
2 Prowling Serpopard
2 Tireless Tracker
3 Glorybringer
2 Ishkanah, Grafwidow
1 Goblin Dark-dwellers
1 Manglehorn
1 Noxious Gearhulk
Planeswalkers
3 Liliana, the Last Hope
1 Liliana, Death's Majesty
Spells
4 Fatal Push
3 Unlicensed Disintegration
2 To the Slaughter
2 Never // Return
4 Traverse the Ulvenwald
1 Sweltering Suns
4 Blooming Marsh
4 Hissing Quagmire
1 Cinder Glade
1 Smoldering Marsh
2 Evolving Wilds
2 Foreboding Ruins
2 Game Trail
2 Forest
2 Swamp
2 Mountain
1 Canyon Slough
1 Sheltered Thicket
3 Transgress the Mind
2 Painful Truths
2 Kalitas, Traitor of Ghet
2 Gonti, Lord of Luxury
2 Appetite for the Unnatural
1 Sweltering Suns
1 Lost Legacy
2 Scarab Feast
4x Scrapheap Scrounger
4x Servant of the Conduit
4x Thought-knot Seer
3x Tireless Tracker
3x Catacomb Sifter
3x Glorybringer
2x Walking Ballista
2x Rhonas the Indomitable
Instants (9):
3x Unlicensed Disintegration
4x Fatal Push
2x Blossoming Defense
4x Attune with Aether
Planeswalker (1):
1x Chandra, Torch of Defiance
Lands (21):
4x Blooming Marsh
4x Aether Hub
2x Game Trail
1x Cinder Glade
1x Smoldering Marsh
3x Forest
2x Mountain
1x Swamp
1x Wastes
2x Evolving Wilds
2x Transgress the Mind
2x Reality Smasher
2x Sweltering Suns
2x Appetite for the Unnatural
2x Magma Spray
1x Distended Mindbender
1x Manglehorn
1x Dispossess
1x Trespasser's Curse
1x Ishkanah, Grafwidow
I've point had the chance to test this a few times but I never had trouble with mana consistency given the plethora of fixing options. The sideboard is really janky because I did know what people at my local meta who be playing yet.
Any feedback would be appreciated. Thanks
I tried this, how's the mana working for you? I find it is a little clunky...also Ishkanah is conditional with only One artifact and relying on cycling land/Evolving
2 Prowling Serpopard
2 Tireless Tracker
3 Glorybringer
2 Ishkanah, Grafwidow
1 Goblin Dark-dwellers
1 Manglehorn
1 Noxious Gearhulk
3 Liliana, the Last Hope
1 Liliana, Death's Majesty
3 Unlicensed Disintegration
2 To the Slaughter
2 Never // Return
4 Traverse the Ulvenwald
1 Sweltering Suns
4 Blooming Marsh
4 Hissing Quagmire
1 Cinder Glade
1 Smoldering Marsh
2 Evolving Wilds
2 Foreboding Ruins
2 Game Trail
2 Forest
2 Swamp
2 Mountain
1 Canyon Slough
1 Sheltered Thicket
I extensively played this list and haven't had much success with it. Ishkanah seems to be never get his spiders. I've thought of some additions.
Harsh Mentor
Walking Ballista
Verdurous Gearhulk
Aethersphere Harvester
Channeler Initiate
Are any of these additions viable? Any others? Real keen to do Jund Amonkhet
Per Standard Deck Creation Rules, "If you want to post a new thread in this forum, please check and make sure there isn't already a thread on the same topic. " Merging threads. - hoser2
Or Bone Picker ?
https://www.mtggoldfish.com/tournament/pro-tour-amonkhet#online
I do like what this deck has going for it because it plays some of the strongest 2-drops in the format.
4x Aether Hub
4x Blooming Marsh
1x Canyon Slough
4x Forest
3x Game Trail
2x Mountain
1x Sheltered Thicket
2x Swamp
One-Drop
3x Fatal Push
2x Magma Spray
4x Attune with Aether
4x Greenbelt Rampager
Two-Drop
2x Cut (to) Ribbons
2x Longtusk Cub
4x Servant of the Conduit
3x Voltaic Brawler
2x Never (to) Return
1x To the Slaughter
3x Rhonas the Indomitable
Four-Drop
2x Hazoret the Fervent
2x Bristling Hydra
Five-Drop
4x Glorybringer
1x Samut, Voice of Dissent
2x Transgress the Mind
2x Disposses
1x To the Slaughter
3x Radiant Flames
2x Release the Gremlins
3x Prowling Serpopard
1x Nissa, Vital Force
It tested pretty well in the Tournament Practice room of MTGO. But the paradox of the Tournament Practice room is that Leagues are so easy and cheap to enter that if you're playing a competitive deck, you probably aren't wasting your time in the Tournament Practice room. Hence, it's not really Tournament "Practice" it's just a higher skill of casual. I also wasn't running into any Marvel or Mardu Vehicles which is a huge portion of the meta.
So I decided to enter a Friendly League. This is my record:
Marvel 1-2
Marvel 2-1
U/R Control 2-1
Mardu Vehicles 0-2
GB Energy/Counters 0-2
The last match left me quite salty as I was screwed on lands first game and flooded to the extreme the second. But thems the breaks.
Going forward I think I want to add Glint-Sleeve Siphoner. I want more Glorybringers but I know that's not possible, so I might add another Samut. I'm only running 21 lands so I don't want too many Fiver's but in the late game I'm crossing on my fingers hoping to draw a five-drop so often that it's ridiculous. I'd also like an easier way to turn on my Delirium without having to cycle one of two lands. That would mean some artifacts, but I might just buy the Heart of Kirans at payday (on the first) if I can't get this to configure properly until then.
I'm gonna hop in another queue but I wanted some feedback first. Questions / comments / suggestions / critiques appreciated.
Thanks for your time.
4x Scrapheap Scrounger
4x Voltaic Brawler
4x Greenbelt Rampager
3x Hazoret the Fervent
2x Rhonas the Indomitable
2x Glorybringer
2x Bristling Hydra
2x Glint-Sleeve Siphoner
Artifacts (4):
4x Heart of Kiran
Instants (7):
3x Fatal Push
2x Unlicensed Disintegration
2x Blossoming Defense
1x Sweltering Suns
4x Attune with Aether
Land (21):
4x Blooming Marsh
4x Aether Hub
4x Game Trail
1x Sheltered Thicket
3x Forest
2x Swamp
3x Mountain
2x Radiant Flames
2x Prowling Serpopard
2x Transgress the Mind
2x Appetite for the Unnatural
1x Nissa, Vital Force
1x Dispossess
1x Fatal Push
1x Unlicensed Disintegration
1x Heroic Intervention
1x Release the Gremlins
1x Manglehorn
I was also fortunate to have not faced any Marvel, Zombies or Mardu Vehicles at Game Day. So for all I know, this deck probably still has little real competitive potential. I'll probably have to tweak it going forward.
My match-ups were 3 U/R Control decks, 1 B/G Constrictor Delirium, and 1 really janky deck built around Gideon of the Trials and Glorious End. Control is overall a good match-up for this deck, so I may just scrap the Nissa in the sideboard for probably another Dispossess.
Other cards I'm considering to put in the sideboard:
Never//Return
Scarab Feast
Magma Spray
I definitely think that Rhonas should be limited to 2x and Hazoret should be 3x. This is because Rhonas is incredibly easy to turn off. In most control match-ups, I board out Rhonas.
I've been considering some number of Dispossess and Transgress in the mainboard, because I'd like to just strip the opponent of the Marvel/Ulamog to begin with, or just take them all.
Thoughts?
I had originally been running Ballista in my build of this deck, but cut it after the Felidar ban (it was more interaction vs. the combo). Like previous replies to this thread, I also sort of think that Ballista was pretty integral in turning on Delirium...so I'd say that my cutting him was likely a mistake. I offset this at first by playing 4 copies of Grim Flayer, along with other good midrange creatures (Tireless Tracker, Sylvan Advocate), then having a toolbox of other things to use for Traverse targets.
I also noticed a lack of Cut//Ribbons in the lists that people have posted. Do you guys think that it's not good, and I should just be relying on instant-speed removal (Disintegration/Push) and just use creatures, and that the reach provided by Ribbons isn't really necessary? (Though I just liked having the additional route to victory).
Edge of Autumn:
-Delirium +2
-Draw a card
-FREE(minus the land)
Street Wraith
-Delirium +1
-FREE(minus the life)
-if you find the need to play it, urborg is pretty much in every jund deck.
There are a handful of cards that cycle for 1 mana in amonkhet jund.
And when we include the Amonkhet set you should strongly consider
Ruthless Sniper
Yes, it dies easily. But cycling comes at instant speed.
He even has a big brother Archfiend of Ifnir
You could also use these menchanics: Channel, Bloodrush, Madness, Reinforce (all friendly keyword searches on gatherer)
This is a standard forum. Please check to see what cards are in standard -- it's easy with the gatherer!
Thanks!
--lugger
I like this a lot, I might try something similar.
https://www.mtggoldfish.com/deck/645141#paper
The deck's centerpieces are Rhonas the Indomitable and Hazoret the Fervent. These two when together almost always spell game over for your opponent. Combine that with some of the most efficient two-drops in Standard and you've got yourself a very powerful beatdown deck.
I played a variation of Dickmann's list on Game Day and won but I think that was more attributed to nobody on my Game Day playing Marvel, which thus deck is very bad against. But now that Marvel is gone I think Jund Gods is poised to make a comeback.
Here's the list I've been playing with now and had great success with.
4x Voltaic Brawler
4x Greenbelt Rampager
4x Scrapheap Scrounger
3x Bristling Hydra
2x Glint-Sleeve Siphoner
2x Rhonas the Indomitable
2x Hazoret the Fervent
2x Glorybringer
Artifacts (4):
4x Heart of Kiran
Instants (8):
4x Harnessed Lightning
2x Fatal Push
2x Blossoming Defense
4x Attune with Aether
Lands (21):
4x Aether Hub
4x Blooming Marsh
4x Game Trail
2x Sheltered Thicket
3x Mountain
3x Forest
1x Swamp
3x Radiant Flames
3x Transgress the Mind
2x Release the Gremlins
2x Skysovereign, Consul Flagship
1x Nissa, Vital Force
1x Cut//Ribbons
1x Key to the City
1x Heroic Intervention
1x Fatal Push
Mine is very similar to Dickmann's build which is based around energy but I think there's other ways to build it, like with Delirium or including Winding Constrictor. In any case, the list would have to include Rhonas and Hazoret but everything else is pretty much open.
Any one else have ideas/critiques for Jund Gods?
Per Standard Deck Creation Forum Rules, "If you want to post a new thread in this forum, please check and make sure there isn't already a thread on the same topic. " Seeing three threads in Jund with Rhonas and/or Hazoret, I am merging to comply with forum rules and hopefully build up thread activity. - hoser2