I am new poster so please excuse any faux pas. I have been brainstorming an As Foretold build as well and I like the idea of adding counters to it with Maulfist Revolutionary and emerging into Elder-Deep Fiend. It might be too clunky since As Foretold and Maulfist are both 3 drops though. What do y'all think? Getting additional counters on As Foretold also makes casting Memory more realistic.
It's worth investigating I suppose. The issue with Maulfist is by itself it's a 3/3 trample for 3. Not great. So you need to ensure there's a good likelyhood of putting counters on other stuff so the card isn't a dud when As Foretold isn't out, or when it has enough counters already. The current build doesn't meet that description.
Also, the deck will need an overhaul to deal with the new metagame targets of Marvel (with Chandra/Liliana) and Zombies. Becoming more counterspell oriented makes sense, and also running board sweepers makes sense. Maybe Avacyn can fill that second role, alongside other removal. As for the counterspell scheme, this is not a fast deck so it definitely needs to contend with Ulamog and survive. Tough to do with his Exile ability.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
It's worth investigating I suppose. The issue with Maulfist is by itself it's a 3/3 trample for 3. Not great. So you need to ensure there's a good likelyhood of putting counters on other stuff so the card isn't a dud when As Foretold isn't out, or when it has enough counters already. The current build doesn't meet that description.
Also, the deck will need an overhaul to deal with the new metagame targets of Marvel (with Chandra/Liliana) and Zombies. Becoming more counterspell oriented makes sense, and also running board sweepers makes sense. Maybe Avacyn can fill that second role, alongside other removal. As for the counterspell scheme, this is not a fast deck so it definitely needs to contend with Ulamog and survive. Tough to do with his Exile ability.
Even after a spell has resolved it is still a spell so you could put Ulamog back in to their hands. Then they have to wait till they have 11 mana to cast it.
Even burning your own Failure // Comply wait never mind but I just realized you can't burn it because it would just return its self to your hand which could make this an amazing storm combo card with enough mana.
It is a cheep spell the can delay early energy ramp and keep your opponent off marvel.
Commit // Memory more expensive then Disallow but it is easier to cast. both can shut down marvel. The problem it you have to deal with their removal as well. I don't think it needs a overhaul just a slight tweak.
My instinct would be that As Foretold would be at its best in a deck that's aiming to draw the game out as long as possible. Like an Esper or UW control build that runs a single Approach of the Second Sun as the wincon. Maybe a Kefnet to spend the mana that you freed up. Maybe not that extreme, but the more counters accumulate on As Foretold, the more crushing the mana advantage. At the same time, you want stuff to do at every point along the curve in order to max out your ability to use the thing. You also want to see a steady stream of cards coming in.
So for removal we have Fairgrounds Warden; Spell Queller for counterspelling, Narnam Renegade for blocking, Thraben, Duskwatch, Tracker and Vizier for card draw, Avacyn and Selfless to protect my crew (and Avacyn to blow stuff up), and Tamiyo for board control/ more card draw.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
Hey all, I've been toying with a control list on Xmage, and it has been doing fairly well. Beat a fairly stock zombie deck as well as a Cryptolith Rite deck, but would love some additional testing help. I won't list my sideboard as it keeps changing, but I have some amounts of Negate and Essence Scatter as well as Drake Haven for an additional wincon in case I get Lost Legacy against me.
Played a game vs WB control and won when I drew Approach, and then lost when I didn't. I'm not at all a control player, but I dislike having only 1 of those cards. It sometimes takes too long to find.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
Yeah that has been an issue on my end as well. Worse is getting it "thoughtseized" out of my hand the turn before I would play it. 2 is probably right. But the deck can certainly stall to dig exceptionally far into the library, as most of the non-interactive (and indeed some of the interactive) cards draw to some extent. Would probably cut an expertise (and may also cut the other for another Fumigate, or possibly the XXW enchantment from BFZ), but man playing expertise into Glimmer is sexy AF.
Additionally, I'm sure you could tell but the deck doesn't revolve around As Foretold like its modern equivalent. Just additional value and sometimes the correct call is not to play it on turn 3 in lieu of a well-times hard counter. I'll play some more games today and chime back in.
I'm back. I'm finally completing acquisition of the cards so I can play FNM and not just Cockatrice. Let me tell you, the deck is FUN. (I'm referring to the midrange lists I've been posting, not Adelaise's completely different control deck.) You're always about interacting with the opponent and drawing gas.
Bant also has the tools to contend with Zombies and with Marvel.
Main, Zombies tends to come out faster, but I have Avacyn, Spell Queller, Fairgrounds Warden (ideally hit a token), Selfless Spirit to give us a fighting chance. And As Foretold, Vizier, Tamiyo give us the power to roar back into the game from behind, besides the Avacyn sweeper. Side, Dusk//Dawn can destroy them once one of their 8 lord effects hit.
Marvel goes for the broken play, and we have Spell Queller to keep marvel off, Fairgrounds Warden to remove an Ulamog should it happen, and sideboard counterspells to make sure they never get a second chance to cheat in their beastliest plays.
And the thing is, there are SO MANY cards we could play, if something isn't quite working, we can easily swap it for something else.
Back on this. This is still a ton of fun to play. The main thing that troubles me is the mana base. The troubles are: getting all 3 colors, and having enough untapped lands that you can play a proper game without every turn being 1 mana behind the curve. If anybody has a scheme to recommend, I'm open. My best plan so far is:
I haven't played fate foretold in my midrange shell, but I've been testing a bant midrange deck online and have had no problems with mana. This is the land breakdown.
With 4 Channeler Initiate and 4 Rogue Refiner, I bounce back and fourth on whether I like Initiate or Servant of the conduit more. Ultimately though, I like that initiate can plop the counters on a thraben inspector, trigger avacyn, and live through avacyns flip, or just work to cast a turn 3 vizier or tamiyo.
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Also, the deck will need an overhaul to deal with the new metagame targets of Marvel (with Chandra/Liliana) and Zombies. Becoming more counterspell oriented makes sense, and also running board sweepers makes sense. Maybe Avacyn can fill that second role, alongside other removal. As for the counterspell scheme, this is not a fast deck so it definitely needs to contend with Ulamog and survive. Tough to do with his Exile ability.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
I don't know it looks good maybe fewer Narnam Renegade and more counter spells most of your removal stops zombies. 1 Failure // Comply and Commit // Memory should have great impact vs marvel.
Even after a spell has resolved it is still a spell so you could put Ulamog back in to their hands. Then they have to wait till they have 11 mana to cast it.
Even burning your own Failure // Comply wait never mind but I just realized you can't burn it because it would just return its self to your hand which could make this an amazing storm combo card with enough mana.
It is a cheep spell the can delay early energy ramp and keep your opponent off marvel.
Commit // Memory more expensive then Disallow but it is easier to cast. both can shut down marvel. The problem it you have to deal with their removal as well. I don't think it needs a overhaul just a slight tweak.
The modern As Foretold Control list gets to cheat Ancestral Vision into play the turn it comes out, then ramps up into Supreme Verdict and Cryptic Command. It has a single Elspeth, Sun's Champion and three Celestial Colonnade as wincons. Ideally you use your turn for sweepers and card draw and your opponents turn for counters and more card draw. On the video the matches where he gets it up to four counters feel like cheating.
In standard the control cards available are a lot weaker, but I wonder if you could put a similar shell together.
Blackcat, I like the idea of running Failure to Comply and Commit to Memory. They definitely feel like viable cards.
As an experiment, I followed the BG rites deck scheme from the Protour, and cut all the spells. It worked pretty good.
4 Spell Queller
4 Thraben Inspector
2 Archangel Avacyn
2 Duskwatch Recruiter
4 Narnam Renegade
3 Vizier of the Menagerie
4 Selfless Spirit
4 Fairgrounds Warden
2 Tireless Tracker
4 As Foretold
2 Cryptolith Rite
// 23 Land
4 Forest
4 Irrigated Farmland
3 Plains
4 Scattered Groves
4 Fortified Village
4 Port Town
// 2 Planeswalker
2 Tamiyo, Field Researcher
2 Manglehorn
2 Cast Out
2 Negate
2 Essence Scatter
4 Ceremonious Rejection
3 Dusk // Dawn
So for removal we have Fairgrounds Warden; Spell Queller for counterspelling, Narnam Renegade for blocking, Thraben, Duskwatch, Tracker and Vizier for card draw, Avacyn and Selfless to protect my crew (and Avacyn to blow stuff up), and Tamiyo for board control/ more card draw.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
4 Anticipate
4 Censor
4 Glimmer of Genius
3 Immolating Glare
3 Disallow
3 Pull from Tomorrow
4 As Foretold
3 Cast Out
3 Fumigate
2 Baral's Expertise
1 Approach of the Second Sun
Land
2 Evolving Wilds
4 Fetid Pools
4 Irrigated Farmland
7 Island
3 Plains
4 Prairie Stream
2 Scattered Groves
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Additionally, I'm sure you could tell but the deck doesn't revolve around As Foretold like its modern equivalent. Just additional value and sometimes the correct call is not to play it on turn 3 in lieu of a well-times hard counter. I'll play some more games today and chime back in.
Bant also has the tools to contend with Zombies and with Marvel.
Main, Zombies tends to come out faster, but I have Avacyn, Spell Queller, Fairgrounds Warden (ideally hit a token), Selfless Spirit to give us a fighting chance. And As Foretold, Vizier, Tamiyo give us the power to roar back into the game from behind, besides the Avacyn sweeper. Side, Dusk//Dawn can destroy them once one of their 8 lord effects hit.
Marvel goes for the broken play, and we have Spell Queller to keep marvel off, Fairgrounds Warden to remove an Ulamog should it happen, and sideboard counterspells to make sure they never get a second chance to cheat in their beastliest plays.
And the thing is, there are SO MANY cards we could play, if something isn't quite working, we can easily swap it for something else.
Rashmi, Eternities Crafter for example.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
or maybe add 4 aether hubs and some useful energy source to the deck.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
4 Botannical Sanctum
4 Fortified Village
4 Irrigated Farmland
4 Aether Hub
3 Forest
3 Plains
With 4 Channeler Initiate and 4 Rogue Refiner, I bounce back and fourth on whether I like Initiate or Servant of the conduit more. Ultimately though, I like that initiate can plop the counters on a thraben inspector, trigger avacyn, and live through avacyns flip, or just work to cast a turn 3 vizier or tamiyo.