Synopsis
I think Temur Beatdown could be a deck because there are now two great manadorks.
Two years ago, the deck had Rattleclaw Mystic and Elvish Mystic to Ramp out creatures like Stormbreath Dragon and Savage Knuckleblade.
This year, they ramp out Woodland Wanderer and Glorybringer, and attack a bit better (sadly no Crater's Claws to finish the game).
The Goal of Temur Beatdown is to be as resourceful with mana as possible while ramping out cards that will disrupt the opponents own curve. The turn Mardu vehicles would like to play Gideon, we are often ready to play Glorybringer.
The opponent will have to stop to answer our mana dorks if they do not wish to stare down a 6/6 Vigilance Trample on turn 3. The curve of this deck will create a snowball effect that punishes the opponent to play the wrong answers at the wrong time.
Some card explanations:
Tireless Tracker: This deck can generate alot of mana and needs something to do with it later in the game. Tireless Tracker is a great manasink. The deck can also play a Tireless Tracker into land on turn 3 consistently.
Kiora, Master of Depths: At first this card was Arlinn Kord. The issue with Arlinn Kord though is the card must be played before a Glorybringer hits play. This subjects it to a heart attack (it does not survive the attack via Heart of Kiran). Kiora has the benefit being cast before a Glorybringer and surviving a Heart of Kiran, or being played after to untap a Glorychaser. Kiora has other synergies with the deck. Being able to untap a Channeler Initiate and hold mana open for Harnessed Lightning can mean the difference between taking a whole lot of damage and simpler combat step.
Glorybringer: Glorybringer seems great on paper. If they don't have the removal spell for it, it will start eating creatures and planeswalkers. It's great against Mardu's planeswalker plan, and can survive an Oath of Chandra, and is incredible with Kiora backing it up.
Channeler Initiate: This little bugger makes the deck tick. He's a great blocker for little dorks and Gideon tokens, and creates inertia. The biggest issue with it is it does not survive that pesky Walking Ballista trigger.
Woodland Wanderer: Anyone that played Bant Planeswalkers last season can tell you this card is a house when used in conjunction with Servant of the Conduit. Channeler Initiate doubles this synergy. He can tangle with the Gods and Gideon, and survives an Avacyn. He's great on defense and attack. A solid creature overall.
Oath of Nissa: Oath of Nissa adds a great amount of consistency to the deck - it helps you dig to that 4th color for Woodland Wanderer, find a manadork early game, and a bigger threat later.
Attune with Aether: Attune works with Oath of Nissa to add consistency to the gameplan. I stole this idea from everyone's favorite standard combo deck.
Incendiary Flow: Mediocre removal - could be anything to suite the metagame.
Mangelhorn: This card seems great versus vehicles and Temur Tower. It may be also relevant against kitty combo if it were not for the fact that they will most likely blink their Oath of Chandra and kill you anyway. It's the best deck for a reason.
Harnessed Lighting: Best removal spell in the format. Teams up with Glorybringer to bring down bigger threats.
Cards that will prevent this deck from being a competitive deck:
Avacyn - Nothing is worse that an Avacyn in response to Glorybringer. It just pound for pound beats this card.
Fatal Push - this card will slow the deck down significantly, and disrupt the 4th mana for Wanderer
Oath of Chandra - this is yet another unbeatable card :/
Gideon Emblem - Gideon Emblem allow other Gideons to swing past Wanderer. It also allows Heart of Kiran to block Glorybringer.
Walking Ballista - this thing is another answer to initiate on curve. thankfully it affects their tempo equally as much. To play around it, just play Servant first and hope you find a Mangelhorn or Harnessed Lightning to answer it before playing the Initiate.
Cards that are missing from the deck:
Aggressive two drops: The deck could go different ways - in the current build, we wish to run manadorks. This is another territory altogether ie Lambholt Pacifist, Voltaic Brawler, etc.
Heart of Kiran: Heart of Kiran would be fantastic in a different build (jund perhaps).
Rhonas the Indomitable: If you are running Heart of Kiran, you better be running this guy. I can only imagine the other builds people will make with Rhonas and Hazoret, but this is not that deck.
Blossoming Defense: I think this card may be a necessary evil to fight removal.
Chandra: Chandra seems great in the deck, and may still end up in the main deck.
Walking Ballista: Walking Ballista is another manasink creature that could replace a flex spot such as Incendiary Flow.
Verdurous Gearhulk: The card seems phenomenal and probably should be in the deck.
Sideboard meta is tricky with a new set, but the rundown is:
Mardu: Assuming the Mardu player doesn't play planeswalkers in the face of Glorybringer, they will most likely stay more aggro than control. Magma Spray can shine here. Negate can be brought in to counter Gideon, and Mangelhorn can be brought in for more artifact hate.
BG: The deck is fairly weak to BG - things like Tamiyo help play the midrange game a bit better.
Temur Tower: Negate, Manglehorn, Bristling Hydra, Prowling Serpopard could all come in. Watch out for Mind Control effects.
Saheeli: Just about all the sideboard could come in depending on how the opponent sideboards. Authority of the Consuls help protect against the combo and thopters. Negate counters removal and counterspells. Tamiyo could come in to play the value game.
Crocodile of the Crossing can target Channeler Initiate and Lathnu Hellion can provide more energy counters for Servant of the Conduit. Galvanic Bombardment can get rid of those early blockers while we start pressuring with hasty big dudes. My only concern is that the deck might not be able to get Hazoret online that early so 4 of may not be right.
4 Servant of the Conduit
4 Channeler Initiate
3 Tireless Tracker
2 Manglehorn
4 Woodland Wanderer
4 Glorybringer
3 Kiora, Master of the Depths
4 Attune with Aether
1 Blossoming Defense
4 Harnessed Lightning
2 Incendiary Flow
5 Forest
2 Mountain
1 Island
4 Aether Hub
3 Spirebluff Canal
1 Cinder Glade
2 Negate
2 Manglehorn
2 Tamiyo, Field Researcher
1 Plains
1 Prowling Serpopard
2 Bristling Hydra
3 Magma Spray
2 Authority of the Consuls
Synopsis
I think Temur Beatdown could be a deck because there are now two great manadorks.
Two years ago, the deck had Rattleclaw Mystic and Elvish Mystic to Ramp out creatures like Stormbreath Dragon and Savage Knuckleblade.
This year, they ramp out Woodland Wanderer and Glorybringer, and attack a bit better (sadly no Crater's Claws to finish the game).
The Goal of Temur Beatdown is to be as resourceful with mana as possible while ramping out cards that will disrupt the opponents own curve. The turn Mardu vehicles would like to play Gideon, we are often ready to play Glorybringer.
The opponent will have to stop to answer our mana dorks if they do not wish to stare down a 6/6 Vigilance Trample on turn 3. The curve of this deck will create a snowball effect that punishes the opponent to play the wrong answers at the wrong time.
Some card explanations:
Tireless Tracker: This deck can generate alot of mana and needs something to do with it later in the game. Tireless Tracker is a great manasink. The deck can also play a Tireless Tracker into land on turn 3 consistently.
Kiora, Master of Depths: At first this card was Arlinn Kord. The issue with Arlinn Kord though is the card must be played before a Glorybringer hits play. This subjects it to a heart attack (it does not survive the attack via Heart of Kiran). Kiora has the benefit being cast before a Glorybringer and surviving a Heart of Kiran, or being played after to untap a Glorychaser. Kiora has other synergies with the deck. Being able to untap a Channeler Initiate and hold mana open for Harnessed Lightning can mean the difference between taking a whole lot of damage and simpler combat step.
Glorybringer: Glorybringer seems great on paper. If they don't have the removal spell for it, it will start eating creatures and planeswalkers. It's great against Mardu's planeswalker plan, and can survive an Oath of Chandra, and is incredible with Kiora backing it up.
Channeler Initiate: This little bugger makes the deck tick. He's a great blocker for little dorks and Gideon tokens, and creates inertia. The biggest issue with it is it does not survive that pesky Walking Ballista trigger.
Woodland Wanderer: Anyone that played Bant Planeswalkers last season can tell you this card is a house when used in conjunction with Servant of the Conduit. Channeler Initiate doubles this synergy. He can tangle with the Gods and Gideon, and survives an Avacyn. He's great on defense and attack. A solid creature overall.
Oath of Nissa: Oath of Nissa adds a great amount of consistency to the deck - it helps you dig to that 4th color for Woodland Wanderer, find a manadork early game, and a bigger threat later.
Attune with Aether: Attune works with Oath of Nissa to add consistency to the gameplan. I stole this idea from everyone's favorite standard combo deck.
Incendiary Flow: Mediocre removal - could be anything to suite the metagame.
Mangelhorn: This card seems great versus vehicles and Temur Tower. It may be also relevant against kitty combo if it were not for the fact that they will most likely blink their Oath of Chandra and kill you anyway. It's the best deck for a reason.
Harnessed Lighting: Best removal spell in the format. Teams up with Glorybringer to bring down bigger threats.
Cards that will prevent this deck from being a competitive deck:
Avacyn - Nothing is worse that an Avacyn in response to Glorybringer. It just pound for pound beats this card.
Fatal Push - this card will slow the deck down significantly, and disrupt the 4th mana for Wanderer
Oath of Chandra - this is yet another unbeatable card :/
Gideon Emblem - Gideon Emblem allow other Gideons to swing past Wanderer. It also allows Heart of Kiran to block Glorybringer.
Walking Ballista - this thing is another answer to initiate on curve. thankfully it affects their tempo equally as much. To play around it, just play Servant first and hope you find a Mangelhorn or Harnessed Lightning to answer it before playing the Initiate.
Cards that are missing from the deck:
Aggressive two drops: The deck could go different ways - in the current build, we wish to run manadorks. This is another territory altogether ie Lambholt Pacifist, Voltaic Brawler, etc.
Heart of Kiran: Heart of Kiran would be fantastic in a different build (jund perhaps).
Rhonas the Indomitable: If you are running Heart of Kiran, you better be running this guy. I can only imagine the other builds people will make with Rhonas and Hazoret, but this is not that deck.
Blossoming Defense: I think this card may be a necessary evil to fight removal.
Chandra: Chandra seems great in the deck, and may still end up in the main deck.
Walking Ballista: Walking Ballista is another manasink creature that could replace a flex spot such as Incendiary Flow.
Verdurous Gearhulk: The card seems phenomenal and probably should be in the deck.
Sideboard meta is tricky with a new set, but the rundown is:
Mardu: Assuming the Mardu player doesn't play planeswalkers in the face of Glorybringer, they will most likely stay more aggro than control. Magma Spray can shine here. Negate can be brought in to counter Gideon, and Mangelhorn can be brought in for more artifact hate.
BG: The deck is fairly weak to BG - things like Tamiyo help play the midrange game a bit better.
Temur Tower: Negate, Manglehorn, Bristling Hydra, Prowling Serpopard could all come in. Watch out for Mind Control effects.
Saheeli: Just about all the sideboard could come in depending on how the opponent sideboards. Authority of the Consuls help protect against the combo and thopters. Negate counters removal and counterspells. Tamiyo could come in to play the value game.
4 Servant of the Conduit
4 Channeler Initiate
4 Lathnu Hellion
4 Rhonas the Indomitable
4 Crocodile of the Crossing
4 Hazoret the Fervent
4 Glorybringer
3 Honored Hydra
4 Galvanic Bombardment
Lands
4 Game Trail
4 Cinder Glade
10 Forest
7 Mountain
Crocodile of the Crossing can target Channeler Initiate and Lathnu Hellion can provide more energy counters for Servant of the Conduit. Galvanic Bombardment can get rid of those early blockers while we start pressuring with hasty big dudes. My only concern is that the deck might not be able to get Hazoret online that early so 4 of may not be right.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG