Hello I've been using this deck for the past week and have gone X-1 at my locals I was just wondering if anyone would like to add some input to help make it better. I know I need more Torrential Gearhulk and I'm trying currently to get 2 more to replace the Docent of Perfection. Main focus of the deck is to control till I cast metallurgic summoning and then control my opponent as well as get creatures from it.
Would you be willing to splash a second color, particularly black for Fatal Push, to upgrade your removal suite? Aside from countermagic and the occasional flash block, this deck has few way to permanently deal with opposing threats, and tempo only does so much when all of your win conditions cost 5 or 6.
Why not Engulf the Shore in the main? Combine four copies with Gearhulk and it could keep your opponent from ever establishing the board.
I would take out creatures other than Gearhulk main so your opponent sides out their removals, leaving your Thing in the Ice safer bringing it in. I would also try out Niblis of Frost in the side also. Without removal it becomes a major pain for your opponent.
Hello I've been using this deck for the past week and have gone X-1 at my locals I was just wondering if anyone would like to add some input to help make it better. I know I need more Torrential Gearhulk and I'm trying currently to get 2 more to replace the Docent of Perfection. Main focus of the deck is to control till I cast metallurgic summoning and then control my opponent as well as get creatures from it.
Just when I think I've spent enough on Standard, someone like you comes along and makes a fun looking deck like this one! I like what you have here so far and I do have a couple of suggestions:
-You have quite a few spells that cost 5-6CMC. Realistically, you'll never cast most of them, and many of them are competing for the same slot. I'd definitely scale back on a few of them, namely -2 Saheeli's Artistry and -2 Metallugic Summonings.
-You need more counter spells to truly capitalize on Baral's draw ability.
-Consider going two colors. Baral is ridiculous in a dedicated UR or UB deck.
-I like the Human Wizard sub-theme you've got going on here, and I think maybe the deck can push it even farther.
I know, the deck isn't Mono Blue. But it very much is a U/x Tempo Midrange/Control deck that splashes R for Chandra, Torch of Defiance and Stormchaser Mage. Chandra enables getting a Torrential Gearhulk on the battlefield a turn sooner and can also act as removal. Stormchaser with Prowess is already crazy, but add in flipped Docent of Perfection into Final Iteration and Stormchaser becomes bonkers! Don't know what the sideboard should look like, so I went with a control/burn suite.
EDIT: Mislabeled my deck as a Tempo deck. It is a Midrange/Control deck.
You have offensive creatures with defensive spells. doesnt make sense. In a summonings based deck, you never want less than 3. As you want to cast it on turn 5. And you almost never want to cast anything else on turn 5. Metallurgic Summoning is rediculuos as almost no deck is equipped to deal with it.
As soon as you splash black, you just became a UB control deck with Summonings. And that conversation is already going on in the Established section.
You have offensive creatures with defensive spells. doesnt make sense. In a summonings based deck, you never want less than 3. As you want to cast it on turn 5. And you almost never want to cast anything else on turn 5. Metallurgic Summoning is rediculuos as almost no deck is equipped to deal with it.
As soon as you splash black, you just became a UB control deck with Summonings. And that conversation is already going on in the Established section.
You could be right but, I beg to differ. My build isn't a control deck, but more of a midrange/control style. I play my threats and back them up spells that prevent my opponent from getting rid of them. It's pretty simple. I could see the deck needing one more Summonings, but I actually didn't base my build relying on it as my primary win con, hence the reason I added in the Stormchasers. And again, without having tested my build at all (I just came up with the deck at three in the morning today my time) I think the deck may be capable of drawing into Summonings before Turn 5.
EDIT: @kpal I think you're right. I went up against a UR Summonings deck this past game day that took 1st. and it was a lot more proactive and burn centered, and didn't run any creatures other than Baral. I think my deck wants to do two different things and needs to be fine tuned a bit more. In any case, this thred is about Mono Blue Summonings, so I won't be posting any updates of my deck in this thread. Thank you for your imput.
Just an update I was able to get 2 more gearhulks for $30 together and I was thinking about switching Docent of Perfection for Pore Over the Pages just for more card draw and makes a 5/5 construct that leaves mana open for later. I also like the idea about running less creatures so my opponent sides out there removal making Thing in the Ice have a better chance of living when I side it in.
The sideboard I'm still fiddling with.
New list i'm thinking of looks this.
23 Island
Creatures: 8
3 Baral, Chief of Compliance
3 Docent of Perfection
2 Torrential Gearhulk
Spells: 29
4 Anticipate
4 Disallow
4 Glimmer of Genius
4 Grip of the Roil
4 Unsubstantiate
1 Rise from the Tides
4 Metallurgic Summonings
4 Saheeli's Artistry
4 Engulf the Shore
4 Revolutionary Rebuff
3 Negate
4 Thing in the Ice
I would take out creatures other than Gearhulk main so your opponent sides out their removals, leaving your Thing in the Ice safer bringing it in. I would also try out Niblis of Frost in the side also. Without removal it becomes a major pain for your opponent.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
4 Disperse
4 Negate
4 Horribly Awry
4 Disallow
2 Void Shatter
4 Engulf the Shore
4 Glimmer of Genius
2 Confirm Suspicions
3 Metallurgic Summonings
Creatures 4
4 Torrential Gearhulk
Lands 25
25 Island
C Long Live Eldrazi C
Just when I think I've spent enough on Standard, someone like you comes along and makes a fun looking deck like this one! I like what you have here so far and I do have a couple of suggestions:
-You have quite a few spells that cost 5-6CMC. Realistically, you'll never cast most of them, and many of them are competing for the same slot. I'd definitely scale back on a few of them, namely -2 Saheeli's Artistry and -2 Metallugic Summonings.
-You need more counter spells to truly capitalize on Baral's draw ability.
-Consider going two colors. Baral is ridiculous in a dedicated UR or UB deck.
-I like the Human Wizard sub-theme you've got going on here, and I think maybe the deck can push it even farther.
Here's what I was thinking about building:
4 Wandering Fumerole
4 Spirebluff Canal
4 Aether Hub
8 Island
5 Mountain
CREATURES (11)
3 Baral, Chief of Compliance
2 Docent of Perfection
2 Torrential Gearhulk
4 Stormchaser Mage
2 Chandra, Torch of Defiance
INSTANTS AND SORCERIES (20)
2 Dispel
2 Negate
2 Horribly Awry
4 Anticipate
4 Disallow
4 Glimmer of Genius
1 Rise From the Tides
1 Saheeli's Artistry
2 Metallurgic Summonings
2 Negate
2 Void Shatter
4 Shock
4 Harnessed Lightning
3 Radiant Flames
I know, the deck isn't Mono Blue. But it very much is a U/x
TempoMidrange/Control deck that splashes R for Chandra, Torch of Defiance and Stormchaser Mage. Chandra enables getting a Torrential Gearhulk on the battlefield a turn sooner and can also act as removal. Stormchaser with Prowess is already crazy, but add in flipped Docent of Perfection into Final Iteration and Stormchaser becomes bonkers! Don't know what the sideboard should look like, so I went with a control/burn suite.EDIT: Mislabeled my deck as a Tempo deck. It is a Midrange/Control deck.
As soon as you splash black, you just became a UB control deck with Summonings. And that conversation is already going on in the Established section.
C Long Live Eldrazi C
You could be right but, I beg to differ. My build isn't a control deck, but more of a midrange/control style. I play my threats and back them up spells that prevent my opponent from getting rid of them. It's pretty simple. I could see the deck needing one more Summonings, but I actually didn't base my build relying on it as my primary win con, hence the reason I added in the Stormchasers. And again, without having tested my build at all (I just came up with the deck at three in the morning today my time) I think the deck may be capable of drawing into Summonings before Turn 5.
EDIT: @kpal I think you're right. I went up against a UR Summonings deck this past game day that took 1st. and it was a lot more proactive and burn centered, and didn't run any creatures other than Baral. I think my deck wants to do two different things and needs to be fine tuned a bit more. In any case, this thred is about Mono Blue Summonings, so I won't be posting any updates of my deck in this thread. Thank you for your imput.
The sideboard I'm still fiddling with.
New list i'm thinking of looks this.
23 Island
Creatures: 8
3 Baral, Chief of Compliance
4 Torrential Gearhulk
Spells: 29
4 Anticipate
4 Disallow
4 Glimmer of Genius
4 Grip of the Roil
4 Unsubstantiate
1 Rise from the Tides
4 Metallurgic Summonings
2 Saheeli's Artistry
3 Pore Over the Pages