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The plan is simple: produce Clues and win with Mechanized Production. Here's my build:
5 Plains
6 Island
3 Forest
3 Botanical Sanctum
3 Fortified Village
4 Port Town
4 Thraben Inspector
4 Erdwal Illuminator
4 Bygone Bishop
4 Tireless Tracker
Spells (20)
4 Confront the Unknown
2 Authority of the Consuls
2 Natural State
3 Metallic Rebuke
3 Inspiring Statuary
4 Mechanized Production
2 Confirm Suspicions
Sideboard allows the deck to switch gear for games 2 and 3, as the opponent will possibly side in stuff to disrupt the Mechanized Production wincon.
4 Sylvan Advocate
3 Always Watching
3 Spell Queller
2 Thalia, Heretic Cathar
2 Gideon, Ally of Zendikar
The deck will likely ends up looking more like this for game #2 ans #3:
5 Plains
6 Island
3 Forest
3 Botanical Sanctum
3 Fortified Village
3 Port Town
1 Prairie Stream
4 Thraben Inspector
4 Sylvan Advocate
4 Bygone Bishop
4 Tireless Tracker
3 Spell Queller
2 Thalia, Heretic Cathar
3 Always Watching
2 Gideon, Ally of Zendikar
Plus 10 of the followings (10)
4 Confront the Unknown
3 Natural State
2 Authority of the Consuls
4 Erdwal Illuminator
3 Metallic Rebuke
The sideboard strats allows for 10 flex slots, depending on the matchup.
What do you guys think?