Here's what I have so far, I'm trying to make a competitive standard burn deck, please let me know of any suggestions or if this idea is just dead in the water.
- Replace 3 highland lakes with 3 wandering fumarole: Both enter the battlefield tapped so it's best to have a manland. it's more expensive though.
- mainboard the disallows over the insidious will.
- remove baral. you only have 4 counters and the card is just too weak. It dies by all removal currently in standard before it pays off.
- you need some more card draws..perhaps glimmer would fit instead of the barals. you'll be shooting alot and run empty fast.
- Sideboard fevered visions: This actually helps the popular agro decks instead of hurting them.
- Weaver of lightening also helps and doesn't die by fatal push.
This is what I play.. the deck is pretty wildly inconsistent.. it struggles against mardu vechicals or other fast fatal push decks but is quite good against other things including being very good against temur tower.
I'm tempted to try it with Mirrorwing Dragon;
Pretty hard for mardu to kill without destroying his entire board (and taking 3 for each creatures he kills XD), and it blocks archangels
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"What's your plan?" Gideon asked.
"Are you serious?" Chandra replied.
I don't really want to go up to 5 mana, I guess I have baral's expertise :/, I am worried they would just go wide and swing past it. They also bring in aethersphere harvester out of the board against me and the dragon can't swing past that.
I do really need some soultion to Mardu and RB, but I am not sure they exist, just something I can shove in my sideboard even as a 4 of just to deal with them. Do I need more gremlins?
Soul-Scar Mage may find a way into this deck. It really boosts your burn, gives you nice early damage, and if you are having trouble with aggro board in some Kozilek's Return...he likes it.
The problem is that is very easy to put a large creature in front of Soul-Scar Mage, while the creatures I am currently using either don't need to attack or fly.
I replaced my castigators with two more release the gremlins with the rise of temur tower.
I am considering, How much cycling we will want?, I think I want 4x censor and I really like the Cycle Sphinx (Curator of Mysteries)
How much of the "when you cycle or discard a card" effect am I going to want? hmm, with the option of using collective defiance and lightning axe
For aggressive decks like mardu or rb sweltering suns might help. it wont be killing any vehicles but most of their other plays should die. and if nothing else you can trade it in for another card.
I see you're running 4 copies of Fevered Visions. This is a great card against midrange and control. Not so much against aggro and combo. The top 2 decks (and the decks most people are playing) are aggro and combo. You aren't going to beat those decks by giving them more gas. Perhaps move FV to the sideboard and put something more useful against those archtypes in this slot? Maybe Hungry Flames? It's useful against aggro and useful against the combo.
I'm starting a similar deck but with 3 copies of bedlam reveler and 4 copies of sweltering suns.
The reveler is amazing for card draw and is a horror
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11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
This is what I am taking to tuesday standard the first with armonkhet tonight I have gone back to the old version of the deck like the above well placed deck
I can play more sorceries now that copy cat is banned.
I am unlikely to get the glorybringers tonight they are just in too high a demand but I might be able to get a second sphinx (-shock) for the deck trading before the tournament.
I've been using mirrorwing dragon until I can find some Glorybringer
While it doesn't have haste or the ability to kill a creature on atk, the extra toughness and the copy ability has been great so far (I have yet to face a mardu opponent who wants to unlicense it ^_^)
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"What's your plan?" Gideon asked.
"Are you serious?" Chandra replied.
Game 1: I kept a one land on 6, didn't draw the second land straight away. Died to a bromat courier with two consuming fevor on it. Followed by two Ahn-crop crashers
Game 2: Got stuck on my two starting lands. I just couldn't remove all the threats.
Match 2 vs Abzan Mid range 2-0
Game 1: I oponent didn't have an answer for the stormchaser mage. I'd remove a threat hit, remove a threat hit until he lands Ishkana on 10 life. I manage to draw enough burn before he can provide enough damage to kill me.
Game 2: A long game. Transgress the mind nabs my Fevered visions, i get down an alchemist it ticks away a bit of damage before he answers it. another Transgress gets my collective defiance I needed to refuel. Mindwrack demon is big but I draw lightning axe at the right time. I find another fevered visions but he is empty handed so it is just for card draw. I get down a Sphinx he answers with another Mindwrack demon.. I use my collective defiance for big value and swing in with the sphinx forcing him to trade with the demon (I did 4 damage to it) or risk getting into burn to death range. We both get a little flooded. I remove two tireless trackers, but not before he gets value. He is down to 8, i am at 16. He lands Ishkana to try to stablise. Bedlam reveler wheel and miss lethal burn. He plays angel of sanctions and targets my bedlam reveler. He is at 2...any burn kills him here.... lightning axe (I kept a land in hand just for this). I kill Angel of sanctions, Bedlam returns and I draw three new cards, Chandra kills him.
Match 3 vs Temur Tower 1-2
Game 1: Censor on my alchemist, but then he gets hit by follow up stormchaser mage for a bunch of turns while struggles to find red mana/counters my burn (That still gives prowress to the mage). I hit him with furmerole whille he tries to keep counters up. Eventually he gets his gearhulk and tower down but it is too late I just have more burn than he has counters.
Game 2: Plays our farily similar to game one just this time he had more counters, multiple gearhulks and tower that ended the game well before I could muster enough burn to finish off his last 5 hp. He has the answer to my release the germlins last chance to win.
Game 3: Similar start against censor on alchemist (he still has them in), this time I manage to bait him to counter fiery temper eot and slam Chandra, tick up alchemist into play. He harnessed lightning the alchemist. Eot. esscence scatered my stormchaser mage follow up, void shatter my collective defiance. I try to use my second defiance, Gearhulk, Void shatter. hit Chandra down to 2. These Void shatters really hurt because I just can't cast Bedlam reveler without taking up my whole turn :/. Second gearhulk taking out my next stormchaser.. okay now I am in trouble. Dispel, negate always has the answer. :/.
Match 4 vs Mardu Vechicals. 1-2
Game 1. Mull to five. But i still get my opponent to 5 as he got horribly flooded and mana screwed at the same time. Alchemist tick ticks away. But he was eventually able to cobble together Heart of kiran and scrapheap scronger, the white one drop darwf and a thraben inspector that takes my last point of life.
Game 2. In comes my sideboard. The MVC here was collective defiance, taking out gideons poping the crew and burning the face refueling my hand. The Sphinx also comes in handy in conjuction with lightning axe on Avacyn quickly finishing off the game after a flurry of removal from both sides.
Game 3. Again there is removal on both sides and an uncharacteristically slow start from him but I am getting pinched on mana again. Gideon came down and though I was able to remove him it cost me too many cards. Two bedlam reveler stuck in my hand again :/. I just run out of fuel and I am ran over.
I think 23 lands might be too little I was just really stuggling with mana the whole time :/. I sometimes wonder how they could get to the 5 needed for glorybringer in the 9th placed deck. I had the same old frustrations I had with bedlam reveler the last time I used him. Sometimes it is just a 5-6 mana creature and then it is terrible. Collective defiance is really good against midrangely decks but really struggles against Gearhulk decks as it takes up my whole turn. I need more anti cards in the sideboard and it would be nice to draw fevered visions in that match up.
You can always keep some lands back for when you draw a Collective defiance and you get to replace them all into draw spells
The problem is that you also want to play a lot of them for if you draw a Bedlam Reveler :/
I think the best way to deal with gearhulks is artifact hate, takes to many burn spells otherwise.
It sucks to bring a card that is only has 1 target, but worst case you can probably cycle it with Tormenting Voice, Geier Reach Sanitarium or Collective Defiance
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"What's your plan?" Gideon asked.
"Are you serious?" Chandra replied.
I have a kitchen table UR spells deck that goes pretty hard towards madness with four copies of Just the Wind, four copies of Fiery Temper, four copies of Cathartic Reunion and four copies of Take Inventory. The rest of the deck is a mishmash of stuff because I don't have playsets of a lot of the top rares like Thing in the Ice and Collective Defiance and Bedlam Reveler which is why I have labeled it a kitchen table deck rather than anything competitive.
I'm mentioning it here because I feel like there could be a competitive UR deck that goes heavy into reunion and madness spells. Take Inventory in particular works really well with Cathartic Reunion because it's a great card to discard to reunion in the early game. Consider that on turn three if you have reunion in hand you'll only have enough mana after casting reunion to cast a single Fiery Temper or Just the Wind for their madness costs. Take Inventory gives the deck a second card to discard in situations like these and doesn't make you feel like you're discarding excess removal without using it.
Aetherworks marvel - 0-2 Loss
4-colour vechicals - 1-2 Loss
Saram atherflux resvior - 2-0 Win
Bye.
5th
The 4-colour vehcials deck goes on to win in the top 4.
Sunday Game Day
We had a few more people 11 this time.
GB energy aggro 2-0 win
Mardu Reanimator 2-1 win
4 colour vechicals 2-0 win
GB midrange intentional draw.
2nd
Top 4
Temur Marvel 1-2 Loss
Sultai Marvel 0-2 Loss
The "winner" was GB midrange.
4th
Two different days, only slight changes a much more positive result.
If there is one thing I have learnt it is that this deck is extremely unforgiving we are ticking out opponents life totals down one point at a time one mess up and we lose hold of the game. A lot of my losses came down to single mistakes, when and when not to tap out is key here.
On day 2 the extra land helped, even though I did have a game against temur marvel where I mulled to 4... and only lost because I ran burn into a censor on a key turn. 2x thermo-alchemist, wandering fumarole,mountain is probably best possible 4 card hand. Glorybringer did manage to bring me victory against vechicals game 1 and releasing the gremlins on my opponents board got me game 2. I should of won game 2 against Reanimator but I forgot to play wandering furmarole when I needed a land and I should of lost game 3 but my opponent forgot my fumarole when they were on 1. Unforgiving..
So why is the games against Marvel so hard? I have pressure and counters it should be quite good. The problem is Woodweaver's Puzzleknot is so hard to beat :(.
Second promo glorybringer yay. Now the basic game plan for the deck is to stick a 2 drop and keep it alive, with more counters in the main deck collective defiance is a tricky card to use, it is expensive and sorcery speed leaving use open to all the negates flying around eventhough it is a powerful and versitle x for 1 card on the face of it. I am thinking that Flame lash might be the card we need here, it allows us to not feel we are getting behind using up turns to hold up negate/censor whille still adding to our clock (which Hieroglyphic Illumination does not). But it is pretty much impossible for me to get a hold of :(. Shipping a $1 card is a pain :/.
Have you considered cheaper protection for your 2 drops like Essence Flux and Turn Aside? Then you only need to hold up 1 mana instead of 2. More spells per turn, faster opponent deaths.
Also, your deck seems kind of big for just trying to pump out spells. Wouldn't you get your win faster and more consistently by having cheaper spells and casting many more spells per turn?
Dispel is better than those two, I have used it in the past, but right now I need negate for aetherworks and gideon.
It is better to play more expensive cards that deal damage directly to player than lots of low cost spells that do nothing without one of our other threats in play. Our threats are just not easy enough to defend, but if our opponent is spending time removing them and not developing thier board we are tick tick ticking away thier life total. It is quite easy to kill off a GB mid range player from 10 life, just top decking, after they spend the early game killing our threats. (I only fear ishkana)
Unfortunately we aren't the fastest deck in standard, so we actually have to play control in a lot of match ups. Which means we need some raw power, we are dealing with some insane power plays out of other decks our low cost spells just don't match up to heart of kiran and fatal push.. low cost spells out of other decks.
Don't remember much about the games, but the mu were
Tournament 1:
(don't remember... control maybe?): Win
BW Zombies: Win
B Zombies: Loss
B Zombies: Win
Tournament 2:
Mono Red Harness to the Storm: Win
GB Energy: Win
UR Tempo: Win
Marvel: Loss
BW Zombies Win
Loved the addition of anticipate, gave me something to spend mana on when I held back for negate, and was a great top deck
Loved the bedlam reveler, I mostly wanted him just to draw 3, but the body was very helpful more than once
Most of my losses came from not drawing enough lands; the deck can handle drawing too many thanks to Collective Defiance & Tormenting voice, but getting stuck was really painful.
Din't get to play against any deck were I would want Fevered Visions... and honestly I think I'll just cut it at this point; it's not even the unanswerable win con it used to be against control since they have access to Commit // Memory now
Deck is very soft to Marvel atm, especially when they have a Puzzleknot
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"What's your plan?" Gideon asked.
"Are you serious?" Chandra replied.
Yeah the puzzleknot is all around hard for this deck to deal with, burn needs a Skullcrack or Leyline of Punishment effect and doesn't have one at the moment.
So many counters I have to use to deal with marvel, that has made my vechicals match up really difficult :/ and woodweavers puzzleknot out of marvel is still tricky to deal with, but I only have to put marvel just a little off balance and start swining with dragons to win.
I badly need more instant speed burn.. where is my searing spear!
I am considering if I could build some RB burn deck to get acess to transgress and dispossess without losing my burn plan
Well the bannings seem to kind of helped. This deck actually seems kind of good against the temur midrange and larger GB mid range decks. Enough that I am considering returning the visions to main. Slow the ramp and tick tick them out of life. I am really struggling against the hydra.. just in general but it is worse in the GB energy deck where they have a lot of other large creatures that can be tricky to remove. I have moved the negate to the side and put unsubstaniate into the main, I considered essence scatter but I think unsubstaniate is better here.
Should I just run 4 Ramunap Ruins? is the pain relavent? I am not what the ratio of mindful to ferevent I should have. Mindful makes sense in that I'd want to hold up blue for censor and I am going to need untapped red off the top of my deck more than I am going to need my first blue.
It seems insane but bloodwater entity in and glorybringers to the sideboard. I kind of don't want to have to stretch to reach to 5 mana.
My local store had a sale on the planeswalkers decks so I picked up the chandra one for my flame lash... it was quite good, taking out glorybringers or just ending the game it is almost certainly better than open fire.
Well I won standard night but we didn't have many since no one has finished thier deck yet including me. I just set all these people trying to play grixis control on fire.
4 thing in the ice
4 thermo-alchemist
3 baral, chief of compliance
3 Curious homunculus
Spells 24
4 shock
4 fevered visions
4 incendiary flow
4 fiery temper
4 collective defiance
4 insidious will
2 anticipate
6 mountain
5 island
1 wandering fumarole
4 spirebluff canal
4 highland lake
4 disallow
4 Ceremonious Rejection
3 consuming sinkhole
2 anticipate
2 void shatter
Suggestions:
- Replace 3 highland lakes with 3 wandering fumarole: Both enter the battlefield tapped so it's best to have a manland. it's more expensive though.
- mainboard the disallows over the insidious will.
- remove baral. you only have 4 counters and the card is just too weak. It dies by all removal currently in standard before it pays off.
- you need some more card draws..perhaps glimmer would fit instead of the barals. you'll be shooting alot and run empty fast.
- Sideboard fevered visions: This actually helps the popular agro decks instead of hurting them.
- Weaver of lightening also helps and doesn't die by fatal push.
4 Wandering Fumarole
4 Spirebluff Canal
2 Highland lake
4 Aether hub
4 Island
5 Mountain
Creatures (11)
3 Thing in the Ice
4 Thermo-Alchemist
4 Stormchaser mage
4 Shock
2 Dispel
2 Lightning Axe
4 Harnessed lightning
2 Negate
4 Fiery Temper
2 glimmer of genius
Sorceries (4)
4 Incendiary flow
Planeswalkers (2)
2 Chandra, torch of defiance
2 Lightning axe
2 Release the gremlins
2 Radiant flames
4 Fevered visions
1 Glimmer of genius
2 Goldnight castigator
2 Baral's expertise
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Pretty hard for mardu to kill without destroying his entire board (and taking 3 for each creatures he kills XD), and it blocks archangels
"Are you serious?" Chandra replied.
I do really need some soultion to Mardu and RB, but I am not sure they exist, just something I can shove in my sideboard even as a 4 of just to deal with them. Do I need more gremlins?
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I replaced my castigators with two more release the gremlins with the rise of temur tower.
I am considering, How much cycling we will want?, I think I want 4x censor and I really like the Cycle Sphinx (Curator of Mysteries)
How much of the "when you cycle or discard a card" effect am I going to want? hmm, with the option of using collective defiance and lightning axe
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Modern: WURG Twin
Standard: Mardu Planeswalkers
http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/661834-mardu-planeswalker?comment=1
Monthly Proxy Legacy
Charlotte/Greensboro area, NC
Pm me for details
The reveler is amazing for card draw and is a horror
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=113179
This is what I am taking to tuesday standard the first with armonkhet tonight I have gone back to the old version of the deck like the above well placed deck
I can play more sorceries now that copy cat is banned.
4 Thermo-Alchemist
4 Stormchaser mage
1 Curator of Mysteries
2 Bedlam reveler
Sorceries
4 Incendary flow
2 Tormenting voice
4 Collective defiance
Instants
4 Shock
4 Fiery temper
2 lightning axe
4 Fevered visions
Plainswalker
2 Chandra, torch of defiance
Lands
4 Spirebluff canal
4 Wandering fumerole
1 Highland lake
1 Geier reach sanitarium
9 Mountain
4 Island
3 Release the gremlins
2 Lightning axe
2 Magma spray
2 Negate
2 Thing in the ice
2 Weaver of lightning
2 Sweltering suns
I am unlikely to get the glorybringers tonight they are just in too high a demand but I might be able to get a second sphinx (-shock) for the deck trading before the tournament.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
While it doesn't have haste or the ability to kill a creature on atk, the extra toughness and the copy ability has been great so far (I have yet to face a mardu opponent who wants to unlicense it ^_^)
"Are you serious?" Chandra replied.
Match 1 vs Rb aggro. 0-2
Game 2: Got stuck on my two starting lands. I just couldn't remove all the threats.
Match 2 vs Abzan Mid range 2-0
Game 2: A long game. Transgress the mind nabs my Fevered visions, i get down an alchemist it ticks away a bit of damage before he answers it. another Transgress gets my collective defiance I needed to refuel. Mindwrack demon is big but I draw lightning axe at the right time. I find another fevered visions but he is empty handed so it is just for card draw. I get down a Sphinx he answers with another Mindwrack demon.. I use my collective defiance for big value and swing in with the sphinx forcing him to trade with the demon (I did 4 damage to it) or risk getting into burn to death range. We both get a little flooded. I remove two tireless trackers, but not before he gets value. He is down to 8, i am at 16. He lands Ishkana to try to stablise. Bedlam reveler wheel and miss lethal burn. He plays angel of sanctions and targets my bedlam reveler. He is at 2...any burn kills him here.... lightning axe (I kept a land in hand just for this). I kill Angel of sanctions, Bedlam returns and I draw three new cards, Chandra kills him.
Match 3 vs Temur Tower 1-2
Game 2: Plays our farily similar to game one just this time he had more counters, multiple gearhulks and tower that ended the game well before I could muster enough burn to finish off his last 5 hp. He has the answer to my release the germlins last chance to win.
Game 3: Similar start against censor on alchemist (he still has them in), this time I manage to bait him to counter fiery temper eot and slam Chandra, tick up alchemist into play. He harnessed lightning the alchemist. Eot. esscence scatered my stormchaser mage follow up, void shatter my collective defiance. I try to use my second defiance, Gearhulk, Void shatter. hit Chandra down to 2. These Void shatters really hurt because I just can't cast Bedlam reveler without taking up my whole turn :/. Second gearhulk taking out my next stormchaser.. okay now I am in trouble. Dispel, negate always has the answer. :/.
Match 4 vs Mardu Vechicals. 1-2
Game 2. In comes my sideboard. The MVC here was collective defiance, taking out gideons poping the crew and burning the face refueling my hand. The Sphinx also comes in handy in conjuction with lightning axe on Avacyn quickly finishing off the game after a flurry of removal from both sides.
Game 3. Again there is removal on both sides and an uncharacteristically slow start from him but I am getting pinched on mana again. Gideon came down and though I was able to remove him it cost me too many cards. Two bedlam reveler stuck in my hand again :/. I just run out of fuel and I am ran over.
I think 23 lands might be too little I was just really stuggling with mana the whole time :/. I sometimes wonder how they could get to the 5 needed for glorybringer in the 9th placed deck. I had the same old frustrations I had with bedlam reveler the last time I used him. Sometimes it is just a 5-6 mana creature and then it is terrible. Collective defiance is really good against midrangely decks but really struggles against Gearhulk decks as it takes up my whole turn. I need more anti cards in the sideboard and it would be nice to draw fevered visions in that match up.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
The problem is that you also want to play a lot of them for if you draw a Bedlam Reveler :/
I think the best way to deal with gearhulks is artifact hate, takes to many burn spells otherwise.
It sucks to bring a card that is only has 1 target, but worst case you can probably cycle it with Tormenting Voice, Geier Reach Sanitarium or Collective Defiance
"Are you serious?" Chandra replied.
I'm mentioning it here because I feel like there could be a competitive UR deck that goes heavy into reunion and madness spells. Take Inventory in particular works really well with Cathartic Reunion because it's a great card to discard to reunion in the early game. Consider that on turn three if you have reunion in hand you'll only have enough mana after casting reunion to cast a single Fiery Temper or Just the Wind for their madness costs. Take Inventory gives the deck a second card to discard in situations like these and doesn't make you feel like you're discarding excess removal without using it.
Saturday Game day.
We only had 9 people so one winner and one loser.
4 Thermo-Alchemist
4 Stormchaser mage
2 Curator of Mysteries
Sorceries
4 Incendary flow
4 Collective defiance
2 Sweltering suns
Instants
3 Shock
3 Lightning axe
4 Censor
2 Negate
4 Fiery temper
2 Hieroglyphic Illumination
4 Spirebluff canal
4 Wandering fumarole
1 Geier reach sanitarium
9 Mountain
4 Island
3 Release the gremlins
2 Ceremonious rejection
2 Thing in the ice
2 Weaver of lightning
3 Fevered visions
2 Chandra, torch of defiance
1 Baral's expertise
4-colour vechicals - 1-2 Loss
Saram atherflux resvior - 2-0 Win
Bye.
5th
The 4-colour vehcials deck goes on to win in the top 4.
Sunday Game Day
We had a few more people 11 this time.
4 Thermo-Alchemist
4 Stormchaser mage
1 Glorybringer
Sorceries
4 Incendary flow
4 Collective defiance
2 Sweltering suns
Instants
3 Shock
2 Lightning axe
3 Censor
2 Negate
4 Fiery temper
2 Hieroglyphic Illumination
2 Chandra, torch of defiance
Lands
4 Spirebluff canal
4 Wandering fumarole
1 Geier reach sanitarium
10 Mountain
4 Island
3 Release the gremlins
2 Lightning axe
2 Ceremonious rejection
2 Thing in the ice
2 Weaver of lightning
3 Fevered visions
1 Baral's expertise
GB energy aggro 2-0 win
Mardu Reanimator 2-1 win
4 colour vechicals 2-0 win
GB midrange intentional draw.
2nd
Top 4
Temur Marvel 1-2 Loss
Sultai Marvel 0-2 Loss
The "winner" was GB midrange.
4th
Two different days, only slight changes a much more positive result.
If there is one thing I have learnt it is that this deck is extremely unforgiving we are ticking out opponents life totals down one point at a time one mess up and we lose hold of the game. A lot of my losses came down to single mistakes, when and when not to tap out is key here.
On day 2 the extra land helped, even though I did have a game against temur marvel where I mulled to 4... and only lost because I ran burn into a censor on a key turn. 2x thermo-alchemist, wandering fumarole,mountain is probably best possible 4 card hand. Glorybringer did manage to bring me victory against vechicals game 1 and releasing the gremlins on my opponents board got me game 2. I should of won game 2 against Reanimator but I forgot to play wandering furmarole when I needed a land and I should of lost game 3 but my opponent forgot my fumarole when they were on 1. Unforgiving..
So why is the games against Marvel so hard? I have pressure and counters it should be quite good. The problem is Woodweaver's Puzzleknot is so hard to beat :(.
Going forward.
4 Thermo-Alchemist
4 Stormchaser mage
2 Glorybringer
Sorceries
4 Incendary flow
3 Collective defiance
2 Sweltering suns
Instants
3 Shock
2 Lightning axe
3 Censor
2 Negate
4 Fiery temper
2 Hieroglyphic Illumination
2 Chandra, torch of defiance
Lands
4 Spirebluff canal
4 Wandering fumerole
1 Geier reach sanitarium
10 Mountain
4 Island
3 Release the gremlins
2 Lightning axe
2 Ceremonious rejection
2 Thing in the ice
2 Weaver of lightning
3 Fevered visions
1 Baral's expertise
Second promo glorybringer yay. Now the basic game plan for the deck is to stick a 2 drop and keep it alive, with more counters in the main deck collective defiance is a tricky card to use, it is expensive and sorcery speed leaving use open to all the negates flying around eventhough it is a powerful and versitle x for 1 card on the face of it. I am thinking that Flame lash might be the card we need here, it allows us to not feel we are getting behind using up turns to hold up negate/censor whille still adding to our clock (which Hieroglyphic Illumination does not). But it is pretty much impossible for me to get a hold of :(. Shipping a $1 card is a pain :/.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Also, your deck seems kind of big for just trying to pump out spells. Wouldn't you get your win faster and more consistently by having cheaper spells and casting many more spells per turn?
It is better to play more expensive cards that deal damage directly to player than lots of low cost spells that do nothing without one of our other threats in play. Our threats are just not easy enough to defend, but if our opponent is spending time removing them and not developing thier board we are tick tick ticking away thier life total. It is quite easy to kill off a GB mid range player from 10 life, just top decking, after they spend the early game killing our threats. (I only fear ishkana)
Unfortunately we aren't the fastest deck in standard, so we actually have to play control in a lot of match ups. Which means we need some raw power, we are dealing with some insane power plays out of other decks our low cost spells just don't match up to heart of kiran and fatal push.. low cost spells out of other decks.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
4x Spirebluff Canal
4x Wandering Fumarole
1x Geier Reach Sanitarium
10x Mountain
4x Island
Creatures (11)
2x Bedlam Reveler
4x Stormchaser Mage
4x Thermo-Alchemist
1x Glorybringer
4x Fiery Temper
2x Lightning Axe
2x Tormenting Voice
4x Incendiary Flow
4x Collective Defiance
3x Negate
4x Anticipate
Planeswalker (3)
3x Chandra, Torch of Defiance
2x Ceremonious Rejection
2x Sweltering Suns
2x Release the Gremlins
4x Magma Spray
1x Negate
4x Fevered Visions
Don't remember much about the games, but the mu were
Tournament 1:
(don't remember... control maybe?): Win
BW Zombies: Win
B Zombies: Loss
B Zombies: Win
Tournament 2:
Mono Red Harness to the Storm: Win
GB Energy: Win
UR Tempo: Win
Marvel: Loss
BW Zombies Win
Loved the addition of anticipate, gave me something to spend mana on when I held back for negate, and was a great top deck
Loved the bedlam reveler, I mostly wanted him just to draw 3, but the body was very helpful more than once
Most of my losses came from not drawing enough lands; the deck can handle drawing too many thanks to Collective Defiance & Tormenting voice, but getting stuck was really painful.
Din't get to play against any deck were I would want Fevered Visions... and honestly I think I'll just cut it at this point; it's not even the unanswerable win con it used to be against control since they have access to Commit // Memory now
Deck is very soft to Marvel atm, especially when they have a Puzzleknot
"Are you serious?" Chandra replied.
Besides countering it with Ceremonious Rejection or negate the only thing I can think of is perhaps trying to stall the casting with Hope of Ghirapur or splashing white for Failure // Comply
4 Thermo-Alchemist
4 Stormchaser mage
2 Glorybringer
Plainswalkers
2 Chandra, torch of defiance
Sorceries
4 Incendiary flow
4 Collective defiance
Instants
3 Shock
2 Lightning axe
3 Censor
2 Negate
4 Fiery temper
2 Disallow
4 Spirebluff canal
4 Wandering fumarole
1 Geier reach sanitarium
1 Highland lake
9 Mountain
4 Island
2 Release the gremlins
2 Lightning axe
2 Ceremonious rejection
2 Glorybringer
2 Weaver of lightning
3 Fevered visions
2 Sweltering suns
So many counters I have to use to deal with marvel, that has made my vechicals match up really difficult :/ and woodweavers puzzleknot out of marvel is still tricky to deal with, but I only have to put marvel just a little off balance and start swining with dragons to win.
I badly need more instant speed burn.. where is my searing spear!
I am considering if I could build some RB burn deck to get acess to transgress and dispossess without losing my burn plan
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
4 Thermo-Alchemist
4 Stormchaser mage
2 Glorybringer
Plainswalkers
2 Chandra, torch of defiance
Sorceries
4 Incendiary flow
2 Tormenting voice
4 Collective defiance
Instants
3 Shock
2 Lightning axe
3 Censor
2 Unsubstantiate
4 Fiery temper
4 Spirebluff canal
4 Wandering fumarole
1 Geier reach sanitarium
1 Highland lake
9 Mountain
4 Island
2 Release the gremlins
2 Lightning axe
2 Negate
2 Weaver of lightning
3 Fevered visions
2 Sweltering suns
2 Glorybringer
Well the bannings seem to kind of helped. This deck actually seems kind of good against the temur midrange and larger GB mid range decks. Enough that I am considering returning the visions to main. Slow the ramp and tick tick them out of life. I am really struggling against the hydra.. just in general but it is worse in the GB energy deck where they have a lot of other large creatures that can be tricky to remove. I have moved the negate to the side and put unsubstaniate into the main, I considered essence scatter but I think unsubstaniate is better here.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
4 Thermo-Alchemist
4 Stormchaser mage
2 Bloodwater entity
Plainswalkers
2 Chandra, torch of defiance
Sorceries
4 Incendiary flow
4 Collective defiance
Instants
2 Shock
2 Lightning axe
4 Censor
4 Fiery temper
4 flame lash
4 Spirebluff canal
4 Wandering fumarole
2 Ramunap Ruins
2 Desert of the mindful
2 Desert of the fervent
7 Mountain
2 Island
2 Abrade
2 Lightning axe
2 Nimble obstructionist
3 Fevered visions
2 Sweltering suns
3 Glorybringer
1 hour of devastation
Should I just run 4 Ramunap Ruins? is the pain relavent? I am not what the ratio of mindful to ferevent I should have. Mindful makes sense in that I'd want to hold up blue for censor and I am going to need untapped red off the top of my deck more than I am going to need my first blue.
It seems insane but bloodwater entity in and glorybringers to the sideboard. I kind of don't want to have to stretch to reach to 5 mana.
My local store had a sale on the planeswalkers decks so I picked up the chandra one for my flame lash... it was quite good, taking out glorybringers or just ending the game it is almost certainly better than open fire.
The sideboard is pretty theoretical.
I seriously considered Reason // Live. I think if you were to go back to a thing in the Ice build it would be good (to flip it fast!). However, that would mean a meta shift to Abrade over harnessed lightning.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
4 Thermo-Alchemist
4 Stormchaser mage
2 Glorybringer
Plainswalkers
2 Chandra, torch of defiance
Sorceries
4 Incendiary flow
4 Collective defiance
Instants
2 Shock
2 Lightning axe
4 Censor
4 Fiery temper
4 flame lash
4 Spirebluff canal
4 Wandering fumarole
1 Ramunap Ruins
2 Desert of the mindful
2 Desert of the fervent
7 Mountain
3 Island
2 Realease the gremlins
2 Lightning axe
2 Negate
2 weaver of lightning
3 Fevered visions
2 Sweltering suns
2 Glorybringer
Man glorybringer was still amazing so I can't really cut it.
I opened Hour of Devastation in the prize packs.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own