This is the deck list I have put together for GameDays in my area. Just curious about all your thoughts and suggestions.
Some of the cards in the deck are for fun and cards I really just want to play (Yahenni, undying partisan), where others I truly believe are powerful standard cards. Please leave any and all suggestions, I would love your feedback.
This is the deck list I have put together for GameDays in my area. Just curious about all your thoughts and suggestions.
Some of the cards in the deck are for fun and cards I really just want to play (Yahenni, undying partisan), where others I truly believe are powerful standard cards. Please leave any and all suggestions, I would love your feedback.
I played something like this in the pre-Kaladesh standard. Remove threats, play a Goblin to remove a threat while presenting your own. If it died, Liliana got it back. Another all star of that deck was Kolagan's Command which also played a part in the bringing back creatures roll. Plus there was Hangarback Walker which provided me a threat that was reasonably good early game and amazing late game. Ballista while great, does not fill that same roll in a deck like this.
I think Yahenni, is a cool creature but 4 is too much given the legend rule. I understand that he is probably really good when followed by removal spells, but I do not see you having enough creatures to save him from getting hit by removal. One of my secret techs last season was Hanweir Garrison It got out of hand when they could not answer it and it was easy to keep getting it through with my removal. I'm not sure how good it will be this standard season but if you want to use Yahenini to the best of his abilities the tokens from garrison make good sac fodder. Garrison also doubled up as my late game threat, if they tapped out I melded him with the land to swing for 13 power across tree bodies.
Heart of Kiran seems decent, it can give your planeswalkers additional use, while having an artifact lying around for Disintegration. Hungry Flames is another good card that works well with Goblin. With that you will have three different removals that can also damage the player. I'm not sure about mainboard expertise Delirium's guys are probably too big by the time it comes around, and tokens can easily get back their board with their planeswalkers
[c]Bedlam Reveler[c] might also be a good option, if your short on cards in hand, he should come in to play cheap with all of your instants and sorceries.
I'm trying to work on something like this myself because delirium is a deck that demands you have removal for their threats, and you also need enough removal to make sure the copycat combo does not get you
Some of the cards in the deck are for fun and cards I really just want to play (Yahenni, undying partisan), where others I truly believe are powerful standard cards. Please leave any and all suggestions, I would love your feedback.
4x Grasp of darkness
4x Yahenni, undying partisan
3x Liliana, the last hope
3x unlicensed disintegration
3x collective defiance
3x Kalitas, traitor of geth
3x chandra, torch of defiance
3x yahenni's expertise
3x goblin dark dwellers
2x noxious gearhulk
4x smoldering marsh
4x cinder barrens
6x mountains
7x swamps
3x Ruinous path
3x to the slaughter
1x lost legacy
2x Ob nixilis reignited
2x chandra, flamcaller
I think Yahenni, is a cool creature but 4 is too much given the legend rule. I understand that he is probably really good when followed by removal spells, but I do not see you having enough creatures to save him from getting hit by removal. One of my secret techs last season was Hanweir Garrison It got out of hand when they could not answer it and it was easy to keep getting it through with my removal. I'm not sure how good it will be this standard season but if you want to use Yahenini to the best of his abilities the tokens from garrison make good sac fodder. Garrison also doubled up as my late game threat, if they tapped out I melded him with the land to swing for 13 power across tree bodies.
Heart of Kiran seems decent, it can give your planeswalkers additional use, while having an artifact lying around for Disintegration. Hungry Flames is another good card that works well with Goblin. With that you will have three different removals that can also damage the player. I'm not sure about mainboard expertise Delirium's guys are probably too big by the time it comes around, and tokens can easily get back their board with their planeswalkers
[c]Bedlam Reveler[c] might also be a good option, if your short on cards in hand, he should come in to play cheap with all of your instants and sorceries.
I'm trying to work on something like this myself because delirium is a deck that demands you have removal for their threats, and you also need enough removal to make sure the copycat combo does not get you
4 Glint-Sleeve Siphoner
4 Treasure Keeper
2 Goblin Dark-Dwellers
2 distended mindbender
1 Yahenni, undying partisan
SPELLS
2 dynavolt tower
2 Chandra, Torch of defiance
1 Chandra, flamecaller
2 transgress the mind
2 harnessed lightning
3 unlicensed disintegration
3 shock
3 Fatal Push
1 Anguished unmaking
2 live fast
2 Incendiary Flow
4 Aether hub
4 Evolving Wilds
3 forbodeing ruins
3 smoldering marsh
1 mortuary mire
3 swamp
3 mountain
1 Plains
2 Shambling vents
SIDE
2 Bedlam reveler
1 Dragonmaster outcast
2 Transgress the mind
2 Yahenni's expertise
1 Walking ballista
1 Collective defiance
2 To the slaughter
2 Authority of the consuls
2 Fragmentize