Joe went 2-4 drop unfortunately, but his deck did provide useful information; you need interaction early. Snek eats this deck alive if it lives.
I've been fiddling with Colossus for a couple weeks and you need some removal for the snake and other early beats. Fatal Push fits in this deck pretty cleanly, and you need a few copies in the main. The risk of it being dead against Gearhulk Control is worth the coverage you get against aggression. I've found space in my list by removing all of the Foundry Inspectors. I know it sounds like blasphemy but inspectors are low enough impact that they're not worth tapping out for early, and don't give enough mana late. In a deck that's aiming to reach a board state with a few 10/10s as soon as you can, spending a turn playing an X/2 doesn't pay off. It dies to too much.
Give the deck a go with Glint-Nest Cranes instead. They (almost always) cantrip and gum up the battlefield enough for you to deploy the real threats. Crewing your Caravans isn't a strong payoff to me. Could be a meta thing.
The sideboard is partly just smashed together literally I don't care much about sideboarding but if I have to I want to be dramatic especially seeings how Consulate Crackdown wrecks my deck. Aethergeode Miner is a card I bought to go with Heart of Kiran and Aethersphere Harvester which was gonna be in my Esper Aggro deck that never saw light... maybe someday.
I find this list intriguing, if I can ever come across some tezzies, I'll cram them all in sleeves and go with it(somethun similar) I've had a Colossus deck for months from kaladesh. It works very well but not sure it's tier one def not with new set. I have jeskai saheeli, just wanting another deck and I like Colossus deck
I've been playing with this list for quite sometime and haven't been impressed with Herald of Anguish and Tezzeret can sometimes feel like a worthless play. I've subbed in some combination of Renegade Map and Fatal Push (revolt enabled by the map) and that's been mildly successful. Sometimes I just wish I had Grasp of Darkness.
3 Cultivator's Caravan
3 Hedron Archive
2 Metalspinner's Puzzleknot
4 Prophetic Prism
1 Skysovereign, Consul Flagship
2 Eldar Deep-Fiend
4 Foundry Inspector
4 Metalwork Colossus
3 Tezzeret the Schemer
2 Reverse Engineer
4 Aether Hub
6 Island
1 Inventor's Fair
4 Spire of Industry
6 Swamp
4 Sanctum of Ugin
2 Skywhaler's Shot
2 Thought-Knot Seer
3 Ceremonious Rejection
2 Fragmentize
3 Negate
3 Yahenni's Expertise
Still working out the kinks.
I've been fiddling with Colossus for a couple weeks and you need some removal for the snake and other early beats. Fatal Push fits in this deck pretty cleanly, and you need a few copies in the main. The risk of it being dead against Gearhulk Control is worth the coverage you get against aggression. I've found space in my list by removing all of the Foundry Inspectors. I know it sounds like blasphemy but inspectors are low enough impact that they're not worth tapping out for early, and don't give enough mana late. In a deck that's aiming to reach a board state with a few 10/10s as soon as you can, spending a turn playing an X/2 doesn't pay off. It dies to too much.
Give the deck a go with Glint-Nest Cranes instead. They (almost always) cantrip and gum up the battlefield enough for you to deploy the real threats. Crewing your Caravans isn't a strong payoff to me. Could be a meta thing.
CMy Peasant CubeC
On Cubetutor
The sideboard is partly just smashed together literally I don't care much about sideboarding but if I have to I want to be dramatic especially seeings how Consulate Crackdown wrecks my deck. Aethergeode Miner is a card I bought to go with Heart of Kiran and Aethersphere Harvester which was gonna be in my Esper Aggro deck that never saw light... maybe someday.
Any other updates?
And if you did go 2 colors instead of 3, would Hedron Archive be the better mana rock/Colossus reducer (like a more typical Colossus deck)?