I have been playing refector mage for ever. With him banned counter are so powerful..
As a long time fan of Humans, I have been musing about this idea. But come on, deck tags. I put them in here and you can quote this to see how it's done. You've already done almost all the work in organizing your deck.
Metallic Mimic seems interesting for your deck. As you have apparently started to figure out, Revolt may need some help. While Hidden Stockpile may be too much of an investment, Renegade Map, Terrarion, Evolving Wilds and Unbridled Growth seem interesting.Without more Revolt enablers, I would cut back on the Revolt cards, which seem subpar without Revolt being triggered.
I have been playing refector mage for ever. With him banned counter are so powerful..
As a long time fan of Humans, I have been musing about this idea. But come on, deck tags. I put them in here and you can quote this to see how it's done. You've already done almost all the work in organizing your deck.
Metallic Mimic seems interesting for your deck. As you have apparently started to figure out, Revolt may need some help. While Hidden Stockpile may be too much of an investment, Renegade Map, Terrarion, Evolving Wilds and Unbridled Growth seem interesting.Without more Revolt enablers, I would cut back on the Revolt cards, which seem subpar without Revolt being triggered.
I have been playing refector mage for ever. With him banned counter are so powerful..
As a long time fan of Humans, I have been musing about this idea. But come on, deck tags. I put them in here and you can quote this to see how it's done. You've already done almost all the work in organizing your deck.
Metallic Mimic seems interesting for your deck. As you have apparently started to figure out, Revolt may need some help. While Hidden Stockpile may be too much of an investment, Renegade Map, Terrarion, Evolving Wilds and Unbridled Growth seem interesting.Without more Revolt enablers, I would cut back on the Revolt cards, which seem subpar without Revolt being triggered.
Thanks I was being lazy. Lol
What revolt enables do you speak of.
I listed the revolt enablers in the post.
Revolt enablers: Hidden Stockpile, Renegade Map, Terrarion, Evolving Wilds, Unbridled Growth
I have been a flash player day one spell queller popped.
Problem I see is avacyn and queller doesnt die to easy with out grasp. Just not sure if running double black are will hurt.
Renegade Map would allow you to ramp with Rallier, have a better chance of making Push take out a 4 mana creature, make Flayer get Delirium more easily and make Grasp easier to cast. Vessel of Nascency is another Revolt enabler that gives Rallier more targets and can help Grim Flayer be larger.
All of these Revolt enablers are somewhat durdly, but your Revolt cards seem subpar to me without them.
I think adding thraben inspector would help the deck, 1 drop human, gets buffed by lieutenant, plus the clue can turn on revolt while drawing you a card.
Abzan Aggro is back! I decided to just ignore the human tribal theme in favor of raw power and +1+1 synergy. The lands are actually pretty good, Abzan being perfect for the fastland, and the 4 of each of them let me hit my early 1-2 drops on time. Very important hitting Oath of Nissa on time to fix mana or dig for a threat. The sideboard is kind of a mess and is all over the place, but to be expected until the meta settles down and gets figured out.
Fatal Push This card is an all star, performing very well for me. I have 2 EW, and Oath of Nissa legendary to help give me revolt, but beyond that it's really not that hard to trigger revolt when the entire rest of your deck are permanents. If I have to leave my Gideon unguarded and dead to Push their Kalitas, it's really not a bad trade, and that's probably worst case. Normally I'm just using this spell to kill early drops very efficiently to help clear the way for my beaters.
Walking Ballista The sleeper best card in the set. Start getting 4-5 +1+1 counters on this bad boy, and just take over the game, sweeping your opponents board while also having reach to finish them off. Unimpressive as a 2 mana 1/1 when it gets played early game, but the value of this card end game cannot be overstated.
Winding Constrictor The Snake is real. T2 Snake into T3 Rishkar while on the play is devastating unless opponent has removal. Follow it up with a T4 Gideon and you have the game essentially locked up. Hardened Scales is back folks.
Not sure if the mana is optimized. It might be better to have more EW to help enable revolt, not really sure about that. Oath of Nissa is really, really, good, both helping fix your mana to get all 3 colors, and having the only double color spells in the list (the walkers) have no mana requirements.
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Abzan has the perfect manna base too boot..
So I figure I would start here..
4 Renegade Rallier
4 Winding Constrictor
4 Grim Flayer
4 Thalia's Lieutenant
3 Selfless Spirits
2 Tireless Tracker
2 Thalia, Heretic Cathar
3 Fatal Push
2 Declaration in Stone
1 Ruinous Path
3 Gideon
4 Nissa, Voice of Zendikar she is so powerful with the snake..
4 Blooming Marsh
4 Concealed Courtyard
2 Hissing Quagmire
2 Shambling Vent
4 Fortified Village
3 Forest
3 Plain
3 Swamps
Renegade Rallier is Broken!!!!!
I have been playing refector mage for ever. With him banned counter are so powerful..
To many 3 manna creatures
As a long time fan of Humans, I have been musing about this idea. But come on, deck tags. I put them in here and you can quote this to see how it's done. You've already done almost all the work in organizing your deck.
Metallic Mimic seems interesting for your deck. As you have apparently started to figure out, Revolt may need some help. While Hidden Stockpile may be too much of an investment, Renegade Map, Terrarion, Evolving Wilds and Unbridled Growth seem interesting.Without more Revolt enablers, I would cut back on the Revolt cards, which seem subpar without Revolt being triggered.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Thanks I was being lazy. Lol
What revolt enables do you speak of.
Problem I see is avacyn and queller doesnt die to easy with out grasp. Just not sure if running double black are will hurt.
Revolt enablers: Hidden Stockpile, Renegade Map, Terrarion, Evolving Wilds, Unbridled GrowthRenegade Map would allow you to ramp with Rallier, have a better chance of making Push take out a 4 mana creature, make Flayer get Delirium more easily and make Grasp easier to cast. Vessel of Nascency is another Revolt enabler that gives Rallier more targets and can help Grim Flayer be larger.
All of these Revolt enablers are somewhat durdly, but your Revolt cards seem subpar to me without them.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Evolving Wilds,so good with Rallier
Great idea's thanks
Problem is what to cut?
4 Thraben Inspector
4 Lambholt Pacifist
4 Walking Ballista
4 Winding Constrictor
3 Rishkar, Peema Renegade
2 Verdurous Gearhulk
Planeswalkers (7)
3 Nissa, Voice of Zendikar
4 Gideon, Ally of Zendikar
Enchantment (4)
4 Oath of Nissa
4 Fatal Push
Lands (24)
4 Blooming Marsh
4 Concealed Courtyard
3 Fortified Village
2 Canopy Vista
2 Evolving Wilds
4 Forest
4 Plains
1 Swamp
2 Fragmentize
1 Cataclysmic Gearhulk
1 Fumigate
1 Quarantine Field
2 Declaration In Stone
2 Authority of the Consuls
2 Thalia, Heretic Cathar
2 Tireless Tracker
2 Blossoming Defense
Abzan Aggro is back! I decided to just ignore the human tribal theme in favor of raw power and +1+1 synergy. The lands are actually pretty good, Abzan being perfect for the fastland, and the 4 of each of them let me hit my early 1-2 drops on time. Very important hitting Oath of Nissa on time to fix mana or dig for a threat. The sideboard is kind of a mess and is all over the place, but to be expected until the meta settles down and gets figured out.
Fatal Push This card is an all star, performing very well for me. I have 2 EW, and Oath of Nissa legendary to help give me revolt, but beyond that it's really not that hard to trigger revolt when the entire rest of your deck are permanents. If I have to leave my Gideon unguarded and dead to Push their Kalitas, it's really not a bad trade, and that's probably worst case. Normally I'm just using this spell to kill early drops very efficiently to help clear the way for my beaters.
Walking Ballista The sleeper best card in the set. Start getting 4-5 +1+1 counters on this bad boy, and just take over the game, sweeping your opponents board while also having reach to finish them off. Unimpressive as a 2 mana 1/1 when it gets played early game, but the value of this card end game cannot be overstated.
Winding Constrictor The Snake is real. T2 Snake into T3 Rishkar while on the play is devastating unless opponent has removal. Follow it up with a T4 Gideon and you have the game essentially locked up. Hardened Scales is back folks.
Not sure if the mana is optimized. It might be better to have more EW to help enable revolt, not really sure about that. Oath of Nissa is really, really, good, both helping fix your mana to get all 3 colors, and having the only double color spells in the list (the walkers) have no mana requirements.