The goal of this deck is simple: Get Tamiyo's Ultimate! Once that's achieved and all your spells are free, the fun probably ends because your opponent conceded. But if they don't, OOO BOY!
Getting there is a lot of fun, and there's a few ways to build. With vigilant creatures, on every +1 on Tamiyo lets you swing, draw 2 cards, and dare the opponent to swing back drawing you 2 more cards. Meanwhile, Nissa is totally down with the plan. She provides creatures to block by plussing herself. And her ultimate is pretty juicy besides. Dovin and Gideon are there for the ride.
You can also mix in a counters theme. Maulfist Revolutionary and Skyship Plunderer give counters to planeswalkers or creatures. So adding in great creatures like Rishkar and Walking Ballista, you have both a powerful defensive team, and good offensive possibilities.
If things get out of control, Tamiyo can switch to defensive -2, or you can Fumigate the board and keep going. (This is where Selfless Spirit comes in.) Instead of Fumigate, Baral's Expertise is also nice. Remove 3 threats from the board and simultaneously drop a planeswalker. Then plus and swing.
I think I'd want to try Jace instead of Dovin. He helps unclog your 4 drop, and provides more loyalty to activate heart of kiran easier. Aeriel responder is the weakest creature. I know, vigilance. But I'd still think about using something else....I'll edit if I can think of anything.
Aeriel used to be Reflector Mage, but I've found it quite useful. It flies and gains life and can block a lot of things. But there may be better, but haven't seen anything among creatures. It's also possible to replace this with some interactive spells.
I suppose spell queller should be a 4-of. Probably in the place of Responder.
That was my results as well. void grafter is the only other creature I think can compete in that slot with the exception of maybe Thalia. In addition, would blossoming defense work better that unsubstantiate? I don't see much value in unsub. Unsub is really a tempo card. I dunno. Maybe if you went Thalia and went up to 4 blessed alliance? You can always use the poor mode of untapping creatures with it....may be worth testing.
Most of the creatures have vigilance, so the untap mode doesn't do much. Definitely interested in a better selection of instants and/or flash creatures. Spell Queller doesn't fit my list because if they don't cast a target I have nothing else to do. But with a different list, we could make it work.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
A completely different angle that also proves effective at ultimating:
Maulfist Revolutionary, Skyship Plunderer and Oath of Gideon all hand out loyalty counters. I especially love Maulfist for being able to surprise people out of nowhere. (Animation Module is a fourth option, but that's one too many.) So you fill the deck with other stuff to protect the queens. When it works, it's nutty.
T2 Skyship, T3 Oath, T4 Tamiyo with 5 counters, +1 to 6, attack to 7. Their turn, chump block with the Oath tokens (drawing 2 cards in the procsess.) T5, -7 on Tamiyo, cast another Tamiyo for free, and go ballistic.
Played a game against a Fevered Visions deck, and even though the game went on for many turn with Visions on the board, the opponent was continually pressed to hit my planeswalkers with Fevered Visions rather than me. I was drawing so many cards, I would keep casting more walkers that threaten to ultimate next turn. And as soon as he shifts focus and hits me, I trip the ultimate for Nissa (gaining lots of life) or Tamiyo (casting my hand, and turning off the burn).
Unsubstantiate is an effective card if all you want to do is buy a turn to cheat the counters up to 7 and activate. Removes an attacker, or defender, or counters a key spell.
I still think I prefer the beefy creature deck, but this is an amazing variant. We could also hybridize.
Hello I am building a control, tempo version which relies on Baral's Expertise to power out a Tamiyo.
The idea is you basically stall with Authority of Consuls, Spell Queller and Thalia, Heretic Cathar.
Then you play a Baral's Expertise to buy more time to play a free Tamiyo.
Then the rest of the game you swing with your army, generating card advantage and tempo while holding up counter magic. On paper this seems absolutely busted and it's very strong against Saheeli combo with 3 maindeck authority of consuls and 3 thalia, heretic cathar.
This is the list currently. It seems to stall sometimes but overall it has good tempo. I can only cast Tamiyo with Baral's expertise so I only play 3. It's a rough list though.
No green? I wouldn't play a card I can't cast. It will be stuck except for the games you find both Expertise. Change the lands so you have some green sources. Ideally 12, but at least 8 ways to get green. A forest and evolving wilds make 4 if you don't have great duals.
Next, you're going to want to find your key cards. I use Oath of Nissa, but that's no good at getting a Sorcery. Anticipate? Glimmer of Genius? The latter would be good if you run Aether Hub.
After that, you want removal. I strongly recommend Stasis Snare.
I would cut Mausoleum Wanderer to make some room. I would also go to 3 expertise or 2 Avacyn. Too many expensive cards can cause stalls.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
I agree regarding the green. I just don't know how to add green and make it consistent. The baral's expertise is good by itself even without another free spell. It's just really synergistic with Thalia and Authority of the Consuls. I worry if I take out Mausoleum Wanderer I won't have a quick enough curve.
Thanks to James' suggestions, a new build. Thalia, Ballista, Negate and Stasis Snare provide a realistic set of answers to Saheeli combo. I still like many features of the original list; it's hard to judge options. All the creatures except Thalia also offer good support for Ballista abuse, as does Nissa.
I've been tweaking a build of this as well, starting off the originals and going from there. I don't have it on paper, only goldfishing sample hands, but it seems to curve out pretty smoothly. I'm expecting a lot of aggro which is why both Thalia and Authority are main. Not sure if those are enough to slow the early game down, but it's where I'm starting from.
TechnoWriter that list seems very powerful and attacks as well as defends from multiple angles. I think we could definitely have a solid brew going here.
I do feel Tamiyo is under utilized without being able to advantageously use the +1 though. The ability to swing with two creatures and draw 2 cards card while an opponent cannot block is very good tempo wise. Have we considered Always Watching? If an opponent attacks our planeswalkers we can block and draw after we have drawn on attack.
Oh also Gideon can be played too off Baral's Expertise. A 5/5 indestructable is very powerful.
Heck Oath of Ajani + first strikers and flyers with Always Watching for vigilance with Tamiyo would be good.
I do like this list. I would however change up Unsubstantiate and a couple planeswalkers to Disallow and Stasis Snare. I just would hate to have to Unsub a creature with a powerful ETB, or something that kills your planeswalker. So instead, exile that creature and counter that spell.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
I'd want to goldfish the heck out of that particular change to make sure the mana base can handle it, as it's adding a bunch of early game WW and UU (and we already want early GG for Nissa). Duals or not, that feels a little greedy.
Assuming it's viable, and two walkers take one for the team (my first thoughts would be a pick 2 from Kiora, a Dovin or a Nissa) along with the Unsubs, that frees up 6 slots. In an unknown meta I'm always inclined to balance my answers, so I would lean to running a 3/3 split of Disallow and Stasis Snare.
I think Unsubstantiate could still have a home in the board, as it provides an additional answer to a resolved Gideon as well as letting us abuse timing tricks with Spell Queller. I don't like giving out SB advice in general, as that should really be local meta dependent, so grain of salt and all that. Still I think some SB slots are probably fairly universal, those being an additional sweeper(s), extra stall vs aggro, and some way to interact with artifacts and enchantments.
With regard to Oath of Ajani and Always watching, I don't think this particular brew is meant for those cards. Only 9 creatures main (tokens don't count for Watching) doesn't give those enough value in my opinion. Depending on the SB they could make it into a transformer-like build there? The low creature count is less of a concern re: Tamiyo's +1, as putting it on the opponent's creatures guarantees either a card or a pseudo-fog, and we're prolly happy either way.
I'm hoping to get in some testing in the next few days once I can get my hands on cards, and then I'll have some real data to back up any further changes.
(Edit because brain)
The thought occurred that we could mitigate the double-mana load a bit by dropping all 3 little Nissas. Without Heart & without the proliferator dudes she perhaps has less value than the other walkers?
Mechanized Production wouldn't be terrible but then the deck could change entirely. The ability to fog can completely slow down aggressive strategies. What if we also tap down their big creature that does get through while we copy an artifact such as a Clue/Pacification Array each turn?
4 Mechanized Production
4 Baral's Expertise
4 Pacification Array
4 Spell Queller
3 Authority of the Consuls
3 Thalia, Heretic Cathar
Techno, it just occurred to me that curve is a problem, and I failed to consider the burden of double-colors on the deck. That's really not an issue for Nissa because Oath of Nissa serves to make up for a lack of 2 green, but I agree it's tough to run both UU and WW as well. I'm leaning towards WW for snare, and a weaker counterspell for 1U or 2U. I would not cut Nissa here, because that raises the planeswalker curve too much. It already seems a bit high as is: Count how many 2 drops you have, and how many 4. I haven't liked Ajani's Oath in testing, Gideon's is more suitable usually, though again curve needs to be solved. Heart of Kiran deserve a spot if budget allows.
James, Mechanized Production would be abysmal. There's no artifacts to copy, and you can't add 1 playset of an artifact and call that a plan. You need 3 playsets before it makes sense. You could do a planeswalker/artifact/mechanized deck, but Tamiyo's not interested in that.
Ronnie, Stitcher's Graft I like. 5/6 vigilance lifelink flying is a great idea. Not sure where to cut to squeeze it in.
For Stitcher's Graft I would go down 1 Heart of Kiran (to 2 copies), and I'd cut Dovin Baan. 2 Grafts and 2 Hearts should be plenty of "equipments." I'd go down to 2 Hearts because 2 Legendary copies doesn't feel that different than 3, and I'd cut Dovan because he's just not very good in constructed play when vehicles are involved. His + ability is decent when you're ahead, but not when you're behind. If you're behind and you want to play him for his minus ability, I'd much rather just have a Cloudblazer. And if you get him to ultimate, it's most likely the game was going so well for you that you probably didn't need the ultimate anyway.
Techno, it just occurred to me that curve is a problem, and I failed to consider the burden of double-colors on the deck. That's really not an issue for Nissa because Oath of Nissa serves to make up for a lack of 2 green, but I agree it's tough to run both UU and WW as well. I'm leaning towards WW for snare, and a weaker counterspell for 1U or 2U. I would not cut Nissa here, because that raises the planeswalker curve too much. It already seems a bit high as is: Count how many 2 drops you have, and how many 4. I haven't liked Ajani's Oath in testing, Gideon's is more suitable usually, though again curve needs to be solved. Heart of Kiran deserve a spot if budget allows.
I agree with Snare being the better option. As far as a replacement for Disallow goes, I'm actually goldfishing a playset of Anticipate right now instead of counters. Looking back through the various builds in the thread, it seems that aside from Tamiyo's +1 and Nissa's ultimate, we've neglected card draw -- which, for a control-esque deck like this seems to be leaning towards, could a real problem.
While I agree with the curve being generally high, I'm still not 100% convinced on little Nissa, especially as she is competing for a pretty crowded 3cc slot, but I'll stick her back in (moving Dovin to the board) and tinker some more. Trying to work Oath of Nissa back into my list to help with the fixing. Maybe an updated list later tonight; if not, sometime tomorrow!
Escalate is an additional cost. Even if you get to cast a spell like Collective Effort for free, you'd still have to pay the extra mana for each escalation.
Except escalate cost in this case is tapping creatures which you get from Sram's Expertise.
Cast Sram's Expertise
Get 3 servos
Cast Collective Effort for free
Pay escalate by tapping 3 servos
Destroy a creature with power 4 or greater
Destroy an enchantment
Buff your team with +1/+1 counters
????
PROFIT
The goal of this deck is simple: Get Tamiyo's Ultimate! Once that's achieved and all your spells are free, the fun probably ends because your opponent conceded. But if they don't, OOO BOY!
Getting there is a lot of fun, and there's a few ways to build. With vigilant creatures, on every +1 on Tamiyo lets you swing, draw 2 cards, and dare the opponent to swing back drawing you 2 more cards. Meanwhile, Nissa is totally down with the plan. She provides creatures to block by plussing herself. And her ultimate is pretty juicy besides. Dovin and Gideon are there for the ride.
You can also mix in a counters theme. Maulfist Revolutionary and Skyship Plunderer give counters to planeswalkers or creatures. So adding in great creatures like Rishkar and Walking Ballista, you have both a powerful defensive team, and good offensive possibilities.
If things get out of control, Tamiyo can switch to defensive -2, or you can Fumigate the board and keep going. (This is where Selfless Spirit comes in.) Instead of Fumigate, Baral's Expertise is also nice. Remove 3 threats from the board and simultaneously drop a planeswalker. Then plus and swing.
3x Canopy Vista
4x Evolving Wilds
3x Forest
4x Fortified Village
2x Island
2x Lumbering Falls
2x Plains
3x Prairie Stream
Sorcery (2)
2x Fumigate
Enchantment (4)
4x Oath of Nissa
Creature (16)
4x Aerial Responder
2x Archangel Avacyn
4x Selfless Spirit
4x Sylvan Advocate
2x Woodland Wanderer
1x Dovin Baan
1x Gideon, Ally of Zendikar
3x Nissa, Voice of Zendikar
3x Tamiyo, Field Researcher
Artifact (3)
3x Heart of Kiran
Instant (4)
2x Stasis Snare
2x Unsubstantiate
4x Authority of the Consuls
1x Declaration in Stone
2x Gift of Tusks
2x Heroic Intervention
2x Negate
2x Quarantine Field
2x Repel the Abominable
Previous version, that I had success with, up into Kaladesh standard:
http://www.mtgsalvation.com/forums/the-game/standard-type-2/standard-archives/753435-ultimate-tamiyo
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
I do like your Jace suggestion.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
That was my results as well. void grafter is the only other creature I think can compete in that slot with the exception of maybe Thalia. In addition, would blossoming defense work better that unsubstantiate? I don't see much value in unsub. Unsub is really a tempo card. I dunno. Maybe if you went Thalia and went up to 4 blessed alliance? You can always use the poor mode of untapping creatures with it....may be worth testing.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Maulfist Revolutionary, Skyship Plunderer and Oath of Gideon all hand out loyalty counters. I especially love Maulfist for being able to surprise people out of nowhere. (Animation Module is a fourth option, but that's one too many.) So you fill the deck with other stuff to protect the queens. When it works, it's nutty.
3 Heart of Kiran
// 16 Creature
4 Selfless Spirit
4 Spell Queller
4 Skyship Plunderer
4 Maulfist Revolutionary
// 6 Enchantment
4 Oath of Nissa
2 Oath of Gideon
// 4 Instant
2 Blessed Alliance
2 Unsubstantiate
// 6 Planeswalker
3 Nissa, Voice of Zendikar
3 Tamiyo, Field Researcher
2 Fumigate
// 23 Land
3 Canopy Vista
4 Evolving Wilds
3 Forest
4 Fortified Village
2 Island
2 Plains
3 Prairie Stream
2 Lumbering Falls
4 Authority of the Consuls
1 Quarantine Field
2 Repel the Abominable
3 Heroic Intervention
2 Declaration in Stone
1 Fumigate
2 Fragmentize
T2 Skyship, T3 Oath, T4 Tamiyo with 5 counters, +1 to 6, attack to 7. Their turn, chump block with the Oath tokens (drawing 2 cards in the procsess.) T5, -7 on Tamiyo, cast another Tamiyo for free, and go ballistic.
Played a game against a Fevered Visions deck, and even though the game went on for many turn with Visions on the board, the opponent was continually pressed to hit my planeswalkers with Fevered Visions rather than me. I was drawing so many cards, I would keep casting more walkers that threaten to ultimate next turn. And as soon as he shifts focus and hits me, I trip the ultimate for Nissa (gaining lots of life) or Tamiyo (casting my hand, and turning off the burn).
Unsubstantiate is an effective card if all you want to do is buy a turn to cheat the counters up to 7 and activate. Removes an attacker, or defender, or counters a key spell.
I still think I prefer the beefy creature deck, but this is an amazing variant. We could also hybridize.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
The idea is you basically stall with Authority of Consuls, Spell Queller and Thalia, Heretic Cathar.
Then you play a Baral's Expertise to buy more time to play a free Tamiyo.
Then the rest of the game you swing with your army, generating card advantage and tempo while holding up counter magic. On paper this seems absolutely busted and it's very strong against Saheeli combo with 3 maindeck authority of consuls and 3 thalia, heretic cathar.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
4x thraben inspector
4x mausoleum wanderer
4x selfless spirit
4x spell queller
3x thalia, heretic cathar
3x heart of kiron
3x tamiyo, field researcher
3x archangel avacyn
4x baral's expertise
4x unsubstantiate
3x authority of the consuls
4x port town
4x prairie stream
5x islands
8x plains
Next, you're going to want to find your key cards. I use Oath of Nissa, but that's no good at getting a Sorcery. Anticipate? Glimmer of Genius? The latter would be good if you run Aether Hub.
After that, you want removal. I strongly recommend Stasis Snare.
I would cut Mausoleum Wanderer to make some room. I would also go to 3 expertise or 2 Avacyn. Too many expensive cards can cause stalls.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Also U/W spirits was a great deck for a long time
2 Heart of Kiran
// 16 Creature
4 Skyship Plunderer
1 Maulfist Revolutionary
4 Rishkar, Peema Renegade
4 Walking Ballista
3 Thalia, Heretic Cathar
// 6 Enchantment
4 Oath of Nissa
2 Stasis Snare
// 4 Instant
2 Negate
2 Blossoming Defense
// 23 Land
3 Canopy Vista
4 Evolving Wilds
3 Forest
4 Fortified Village
2 Island
2 Plains
3 Prairie Stream
2 Lumbering Falls
3 Nissa, Voice of Zendikar
3 Tamiyo, Field Researcher
1 Dovin Baan
// 2 Sorcery
2 Baral's Expertise
4 Authority of the Consuls
1 Quarantine Field
2 Repel the Abominable
2 Dispel
2 Declaration in Stone
2 Fumigate
2 Root Out
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
By the way, I've got a somewhat similar deck, 4-color planeswalkers. http://tappedout.net/mtg-decks/aer-girl-power-4-color-superfriends/
I ran a similar build to this during KLD and was very successful, except against Emrakul.
3 Botanical Sanctum
3 Canopy Vista
2 Forest
3 Fortified Village
3 Island
2 Lumbering Falls
3 Plains
2 Port Town
3 Prairie Stream
//12 Walkers
2 Dovin Baan
2 Gideon, Ally of Zendikar
1 Jace, Unraveler of Secrets
1 Kiora, Master of the Depths
3 Nissa, Voice of Zendikar
3 Tamiyo, Field Researcher
//6 Enchantment
3 Authority of the Consuls
3 Oath of Gideon
4 Unsubstantiate
3 Baral's Expertise
2 Descend upon the Sinful
//9 Creatures
2 Archangel Avacyn
4 Spell Queller
3 Thalia, Heretic Cathar
3 Blessed Alliance
4 Filigree Familiar
1 Fumigate
2 Natural State
1 Quarantine Field
//Maybeboard
1 Altered Ego
1 Appetite for the Unnatural
1 Cloudblazer
1 Declaration in Stone
1 Imprisoned in the Moon
1 Maulfist Revolutionary
1 Oath of Jace
1 Oath of Nissa
1 Permeating Mass
1 Skyship Plunderer
I do feel Tamiyo is under utilized without being able to advantageously use the +1 though. The ability to swing with two creatures and draw 2 cards card while an opponent cannot block is very good tempo wise. Have we considered Always Watching? If an opponent attacks our planeswalkers we can block and draw after we have drawn on attack.
Oh also Gideon can be played too off Baral's Expertise. A 5/5 indestructable is very powerful.
Heck Oath of Ajani + first strikers and flyers with Always Watching for vigilance with Tamiyo would be good.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Assuming it's viable, and two walkers take one for the team (my first thoughts would be a pick 2 from Kiora, a Dovin or a Nissa) along with the Unsubs, that frees up 6 slots. In an unknown meta I'm always inclined to balance my answers, so I would lean to running a 3/3 split of Disallow and Stasis Snare.
I think Unsubstantiate could still have a home in the board, as it provides an additional answer to a resolved Gideon as well as letting us abuse timing tricks with Spell Queller. I don't like giving out SB advice in general, as that should really be local meta dependent, so grain of salt and all that. Still I think some SB slots are probably fairly universal, those being an additional sweeper(s), extra stall vs aggro, and some way to interact with artifacts and enchantments.
With regard to Oath of Ajani and Always watching, I don't think this particular brew is meant for those cards. Only 9 creatures main (tokens don't count for Watching) doesn't give those enough value in my opinion. Depending on the SB they could make it into a transformer-like build there? The low creature count is less of a concern re: Tamiyo's +1, as putting it on the opponent's creatures guarantees either a card or a pseudo-fog, and we're prolly happy either way.
I'm hoping to get in some testing in the next few days once I can get my hands on cards, and then I'll have some real data to back up any further changes.
(Edit because brain)
The thought occurred that we could mitigate the double-mana load a bit by dropping all 3 little Nissas. Without Heart & without the proliferator dudes she perhaps has less value than the other walkers?
4 Mechanized Production
4 Baral's Expertise
4 Pacification Array
4 Spell Queller
3 Authority of the Consuls
3 Thalia, Heretic Cathar
James, Mechanized Production would be abysmal. There's no artifacts to copy, and you can't add 1 playset of an artifact and call that a plan. You need 3 playsets before it makes sense. You could do a planeswalker/artifact/mechanized deck, but Tamiyo's not interested in that.
Ronnie, Stitcher's Graft I like. 5/6 vigilance lifelink flying is a great idea. Not sure where to cut to squeeze it in.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
I agree with Snare being the better option. As far as a replacement for Disallow goes, I'm actually goldfishing a playset of Anticipate right now instead of counters. Looking back through the various builds in the thread, it seems that aside from Tamiyo's +1 and Nissa's ultimate, we've neglected card draw -- which, for a control-esque deck like this seems to be leaning towards, could a real problem.
While I agree with the curve being generally high, I'm still not 100% convinced on little Nissa, especially as she is competing for a pretty crowded 3cc slot, but I'll stick her back in (moving Dovin to the board) and tinker some more. Trying to work Oath of Nissa back into my list to help with the fixing. Maybe an updated list later tonight; if not, sometime tomorrow!
Not sure how exactly this could fit in the overall strategy but it's a worthwhile interaction.
Cast Sram's Expertise
Get 3 servos
Cast Collective Effort for free
Pay escalate by tapping 3 servos
Destroy a creature with power 4 or greater
Destroy an enchantment
Buff your team with +1/+1 counters
????
PROFIT
WBG Elves WBG
Cheeri0s
EDH:
RG Omnath, Locus of Rage RG || GWUB Atraxa, Praetors' Voice GWUB
R Zo-Zu the Punisher R || WU Brago, King Eternal WU
UB Gisa and Geralf UB || BGW Ghave, Guru of Spores BGW