For those wondering why I don't have Gideons in there, its because I don't have the money to buy a playset, otherwise yes, I'd have that in here. I'm basically working with what I've got to hand. Wondering whether I should up the count of Oath of Nissa to 3, replace some creatures for a couple of Stasis Snares and perhaps throw in an Oath of Gideon or two.
Fragmentize is in the mainboard because my meta is filled with artifacts right now.
I've been playing various Superfriends lists for ... probably a couple years now. I've got some input.
* Oath of Nissa is one of your best cards. You should be running 4. Even if your mana is good as-is, being able to dig for another 'friend (or in your build, creature) makes it so it's never a dead card.
* How is Kiora working out? I've found that I've never really been able to make the best use of her. Maybe it's because I tend to run creature-light builds though. And her +1 is pretty dead.
* I'd either cut Deploy, or run more planeswalkers. The magic number seems to be around 17 to be able to hit double planeswalkers more than half the time.
* Gideon is really good. I know he's expensive, but even if you can just afford one or two (or borrow them), it'll go a long way to giving you a quick path to victory. 2/2s can stall pretty well, too.
* How are you against Copters? Maindeck Fragmentize helps I'd imagine, but ... I'd consider some more removal. Immolating Glare, Stasis Snare, Blessed Alliance. Not just for Copters, but .. yeah, sometimes you can't really bounce something or just chump with a Nissa-twig.
* Duskwatch Recruiter is a great card, but if it's in there just to take advantage of a planeswalker ultimate ... you should rethink. Tamiyo emblems are great, but if you're getting to that point (where you can afford to +1 for several turns instead of -2), you're probably already doing pretty well in the game.
* Oath of Gideon's usefulness is questionable at the moment. The tokens don't stall against Copters or menace creatures, and the extra loyalty is nice, but ... I found it best when the board is mostly at parity, or in conjunction with Chandra, Flamecaller when I really need to -4 and have her survive (when Avacyn was more of a thing last year). Or if their plan for dealing with your 'friends is to attack with creatures or burn them out, the extra loyalty is helpful.
* Advocate has done a LOT of work for me in my builds. I'd consider upping to a full playset, and running a couple of Lumbering Falls (creature-lands tend to be great way to turn the corner quickly after you stabilize). Also, Advocate is great at drawing cards in conjunction with Tamiyo, and is a valuable source of early pressure, which is very important against the slower/bigger decks.
I've been thinking about trying Bant for a while. I love Tamiyo (the character and the card), and Bant colors have a lot of great cards in Standard right now. Lots of flexibility. You can go controlling, midrange-y, tempo-y .. But, seems like it could be difficult to find the right build and play it correctly. Good luck!
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Level 2 Judge
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I think you have to decide between playing a bant creature deck with walker backup like tamiyo, nissa voice, and kiora, or a more midrange/control shell with instants and sorceries to protect your dovin baan and Jace. The bant walkers do not really work together in a strictly pw shell. Also like said above, you need way more walkers for deploy hits to be even close to reliable. Bant humans with tamiyo still has a lot of good weapons, or UW control can fit in the other walkers, but as far as a bant superfriends deck, I don't see it being viable with the current walkers as they all need different kinds of decks to be working.
It's also strange how as soon as somebody sees a planeswalker land they all focus on you. Having Tamiyo's +1 to capitalise on that was insanely useful, very rarely had less than 5 cards in hand end-game.
Mana was fine surprisingly, and the deck seems on curve most of the time.
It plays out a hell of a lot better than before, does a great job of stalling games for as long as possible. Sylvan Advocates are stupidly strong throughout the game. Had massive trouble outpacing a delirium deck, but kept toe to toe for about 10 or so turns before the nth Mindwrack Demon started hitting face. I ulti'd Tamiyo, but drew three lands which killed my momentum. If that hadn't have happened I reckon I'd have won the match.
2x Dovin Baan
2x Jace, Unraveler of Secrets
2x Kiora, Master of the Depths
1x Nissa, Vital Force
2x Nissa, Voice of Zendikar
2x Tamiyo, Field Researcher
Sorcery (4)
1x Deploy the Gatewatch
3x Fragmentize
Creature (19)
3x Duskwatch Recruiter
4x Reflector Mage
4x Spell Queller
3x Sylvan Advocate
3x Thalia, Heretic Cathar
2x Tireless Tracker
2x Oath of Nissa
Land (24)
4x Canopy Vista
4x Forest
4x Fortified Village
4x Island
4x Port Town
4x Prairie Stream
3x Blossoming Defense
1x Fragmentize
4x Negate
2x Selfless Spirit
For those wondering why I don't have Gideons in there, its because I don't have the money to buy a playset, otherwise yes, I'd have that in here. I'm basically working with what I've got to hand. Wondering whether I should up the count of Oath of Nissa to 3, replace some creatures for a couple of Stasis Snares and perhaps throw in an Oath of Gideon or two.
Fragmentize is in the mainboard because my meta is filled with artifacts right now.
In an ideal world, the Duskwatch Recruiter is in there to take advantage of Tamiyo, Field Researcher's emblem.
Modern:R 8Whack R|W White Knights W
* Oath of Nissa is one of your best cards. You should be running 4. Even if your mana is good as-is, being able to dig for another 'friend (or in your build, creature) makes it so it's never a dead card.
* How is Kiora working out? I've found that I've never really been able to make the best use of her. Maybe it's because I tend to run creature-light builds though. And her +1 is pretty dead.
* I'd either cut Deploy, or run more planeswalkers. The magic number seems to be around 17 to be able to hit double planeswalkers more than half the time.
* Gideon is really good. I know he's expensive, but even if you can just afford one or two (or borrow them), it'll go a long way to giving you a quick path to victory. 2/2s can stall pretty well, too.
* How are you against Copters? Maindeck Fragmentize helps I'd imagine, but ... I'd consider some more removal. Immolating Glare, Stasis Snare, Blessed Alliance. Not just for Copters, but .. yeah, sometimes you can't really bounce something or just chump with a Nissa-twig.
* Duskwatch Recruiter is a great card, but if it's in there just to take advantage of a planeswalker ultimate ... you should rethink. Tamiyo emblems are great, but if you're getting to that point (where you can afford to +1 for several turns instead of -2), you're probably already doing pretty well in the game.
* Oath of Gideon's usefulness is questionable at the moment. The tokens don't stall against Copters or menace creatures, and the extra loyalty is nice, but ... I found it best when the board is mostly at parity, or in conjunction with Chandra, Flamecaller when I really need to -4 and have her survive (when Avacyn was more of a thing last year). Or if their plan for dealing with your 'friends is to attack with creatures or burn them out, the extra loyalty is helpful.
* Advocate has done a LOT of work for me in my builds. I'd consider upping to a full playset, and running a couple of Lumbering Falls (creature-lands tend to be great way to turn the corner quickly after you stabilize). Also, Advocate is great at drawing cards in conjunction with Tamiyo, and is a valuable source of early pressure, which is very important against the slower/bigger decks.
I've been thinking about trying Bant for a while. I love Tamiyo (the character and the card), and Bant colors have a lot of great cards in Standard right now. Lots of flexibility. You can go controlling, midrange-y, tempo-y .. But, seems like it could be difficult to find the right build and play it correctly. Good luck!
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
1x Arlinn Kord
2x Dovin Baan
2x Jace, Unraveler of Secrets
2x Kiora, Master of the Depths
1x Nissa, Vital Force
2x Nissa, Voice of Zendikar
1x Sorin, Grim Nemesis
2x Tamiyo, Field Researcher
Enchantment (4)
4x Oath of Nissa
Land (24)
4x Canopy Vista
4x Forest
4x Fortified Village
4x Island
4x Port Town
4x Prairie Stream
3x Immolating Glare
Sorcery (2)
2x Fragmentize
Creature (14)
4x Reflector Mage
4x Spell Queller
4x Sylvan Advocate
2x Thalia, Heretic Cathar
3x Blossoming Defense
2x Fragmentize
4x Negate
2x Selfless Spirit
This is what I'm running now. Upped the Oath of Nissa count to four so I can splash for Arlinn Kord and Sorin, Grim Nemesis and cut Deploy the Gatewatch altogether. Never managed to play a 1v1 with the deck but in a 4-way it was relatively hilarious. With Nissa, Voice of Zendikar on the board alongside Tamiyo, Field Researcher and a bunch of Sylvan Advocates with masses of land in play, I hit a Kiora, Master of the Depths and things just got silly, taking out two opponents at the same time. Hoping to do some 1v1 testing this Thursday against G/B Delirium and an Aetherworks deck. Negate just seems the best way to deal with an on-curve Liliana, the Last Hope
It's also strange how as soon as somebody sees a planeswalker land they all focus on you. Having Tamiyo's +1 to capitalise on that was insanely useful, very rarely had less than 5 cards in hand end-game.
Mana was fine surprisingly, and the deck seems on curve most of the time.
Modern:R 8Whack R|W White Knights W
1x Arlinn Kord
1x Dovin Baan
1x Jace, Unraveler of Secrets
1x Kiora, Master of the Depths
1x Nissa, Vital Force
2x Nissa, Voice of Zendikar
1x Sorin, Grim Nemesis
2x Tamiyo, Field Researcher
3x Gideon, Ally of Zendikar
Enchantment (4)
4x Oath of Nissa
Land (24)
4x Canopy Vista
4x Forest
4x Fortified Village
4x Island
4x Port Town
4x Prairie Stream
3x Immolating Glare
Sorcery (2)
2x Fragmentize
Creature (14)
4x Reflector Mage
4x Spell Queller
4x Sylvan Advocate
2x Archangel Avacyn
3x Blossoming Defense
2x Fragmentize
4x Negate
2x Selfless Spirit
It plays out a hell of a lot better than before, does a great job of stalling games for as long as possible. Sylvan Advocates are stupidly strong throughout the game. Had massive trouble outpacing a delirium deck, but kept toe to toe for about 10 or so turns before the nth Mindwrack Demon started hitting face. I ulti'd Tamiyo, but drew three lands which killed my momentum. If that hadn't have happened I reckon I'd have won the match.
Modern:R 8Whack R|W White Knights W
1x Arlinn Kord
1x Dovin Baan
3x Gideon, Ally of Zendikar
1x Jace, Unraveler of Secrets
1x Kiora, Master of the Depths
1x Nissa, Vital Force
2x Nissa, Voice of Zendikar
1x Sorin, Grim Nemesis
2x Tamiyo, Field Researcher
Land (24)
4x Canopy Vista
4x Forest
4x Fortified Village
4x Island
4x Port Town
4x Prairie Stream
4x Oath of Nissa
3x Stasis Snare
Instant (4)
4x Immolating Glare
Creature (12)
2x Archangel Avacyn
2x Selfless Spirit
4x Spell Queller
4x Sylvan Advocate
3x Blossoming Defense
4x Fairgrounds Warden
4x Fragmentize
4x Negate
Modern:R 8Whack R|W White Knights W