I have been testing running two of the gearhulks instead of one Unlicensed Disintegration and one Essence Extraction for two Combustible Gearhulk for card draw late game. I tried running Live Fast it gives energy to allow you to Harnessed Lightning for more damage, but VS all the aggro decks. Hard to lose 2 life to draw early game. The 6/6 body is also nice late game, avoids a lot of removal spells.
Radiant Flames Might also be a card to run mainboard. discuss
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4 Sylvan Advocate
2 Kalitas, Traitor of Ghet
Planeswalker(10)
3 Liliana, the Last Hope
2 Chandra, Flamecaller
3 Nissa, Vital Force
2 Chandra, Torch of Defiance
Enchantment(5)
4 Oath of Nissa
1 Oath of Liliana
Instant(13)
4 Grasp of Darkness
4 Unlicensed Disintegration
4 Harnessed Lightning
1 Essence Extraction
4 Hissing Quagmire
4 Blooming Marsh
2 Smoldering Marsh
2 Cinder Glade
4 Aether Hub
4 Evolving Wilds
2 Mountain
2 Swamp
2 Forest
2 Radiant Flames
4 Galvanic Bombardment
3 Transgress the Mind
2 Lost Loegacy
2 Appetite for the Unnatural
2 Ruinous Path
I have been testing running two of the gearhulks instead of one Unlicensed Disintegration and one Essence Extraction for two Combustible Gearhulk for card draw late game. I tried running Live Fast it gives energy to allow you to Harnessed Lightning for more damage, but VS all the aggro decks. Hard to lose 2 life to draw early game. The 6/6 body is also nice late game, avoids a lot of removal spells.
Radiant Flames Might also be a card to run mainboard. discuss