Now that certain cards are no longer in rotation (R.I.P. Kytheon, Knight, etc) I figured humans needed a different approach that doesn't revolve around vehicles. Behold, Boros Human Equipments!
This deck is currently in its beta phase. I've built a lot of variations to playtest with and so far this seems to be the most consistent one. Here is why:
The deck combines two playstyles that revolves around these "lords": Thalia's Lieutenant-
The only non-human creatures are Bushwhacker and Messenger (when he flips) which means the majority of creatures are human; in other words it's a tribal deck at heart. Weapons Trainer-
Low cost equipments compliment the deck's hyper aggressiveness by increasing the overall damage for an early win.
Eight of my creatures rely on transforming and Heirloom is the one equipment that not only has synergy with Transform but can also scale into the mid game much like many of my creatures.
I normally try to win the game by turn 5. Sideboard is built around dealing with control/midrange, dredge, and vehicles.
One of my favorite plays-
T1: Cast Saw and Apprentice
T2: Cast Trainer, Swing with Apprentice for 3 damage
T3: Swing with Trainer and Apprentice for 6 damage, Cast Hanweir Garrison
T4: Cast Thalia's LT, Surge Bushwhacker.
Attack with:
Apprentice - 5/4
Trainer - 5/3
Garrison - 5/4
Token #1 - 2/1
Token #2 - 2/1
Thalia's LT - 5/3
Bushwhacker - 3/1
= 27 damage on T4
= 36 damage overall by T4
I have an equipment brew that I've been testing. It loses the human tribal in favor of something along the lines of Ally tribal, actually. Stoneforge Acolyte and Stone Haven Outfitter both prove to be really useful. I still run Apprentice, as well as that Dwarf Artificer, too. In spite of having both artificer and ally subtribals, it actually holds together really well. especially when you tutor for that one-of Stoneforge Masterwork and equip it to your Kor Artificer Ally and then swing for 8.
I should also stress the importance that Needle Spires has on the deck. Double Strike makes the lord effects even stronger. Late game, animate it, throw a bone saw on it, and you can swing for 6 damage, going up two for each Weapons Trainer and/or Stone Haven Outfitter you have on the field
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4x Bone Saw
4x Declaration in Stone
2x Hanweir Battlements
3x Hanweir Garrison
4x Inspiring Vantage
4x Inventor's Apprentice
4x Mountain
4x Needle Spires
4x Neglected Heirloom
4x Plains
3x Reckless Bushwhacker
4x Thalia's Lieutenant
4x Town Gossipmonger
4x Village Messenger
4x Weapons Trainer
1x Captain's Claws
2x Fragmentize
3x Gideon, Ally of Zendikar
4x Incendiary Flow
2x Pathway Arrows
3x Selfless Spirit
This deck is currently in its beta phase. I've built a lot of variations to playtest with and so far this seems to be the most consistent one. Here is why:
The deck combines two playstyles that revolves around these "lords":
Thalia's Lieutenant-
The only non-human creatures are Bushwhacker and Messenger (when he flips) which means the majority of creatures are human; in other words it's a tribal deck at heart.
Weapons Trainer-
Low cost equipments compliment the deck's hyper aggressiveness by increasing the overall damage for an early win.
Eight of my creatures rely on transforming and Heirloom is the one equipment that not only has synergy with Transform but can also scale into the mid game much like many of my creatures.
I normally try to win the game by turn 5. Sideboard is built around dealing with control/midrange, dredge, and vehicles.
One of my favorite plays-
T1: Cast Saw and Apprentice
T2: Cast Trainer, Swing with Apprentice for 3 damage
T3: Swing with Trainer and Apprentice for 6 damage, Cast Hanweir Garrison
T4: Cast Thalia's LT, Surge Bushwhacker.
Attack with:
Apprentice - 5/4
Trainer - 5/3
Garrison - 5/4
Token #1 - 2/1
Token #2 - 2/1
Thalia's LT - 5/3
Bushwhacker - 3/1
= 27 damage on T4
= 36 damage overall by T4
I would love to have your thoughts.
edit:grammar and content
GBRJund Elves
GWDevoted Elves
WDeath & Taxes
GWUBRHumans
EDH:
GTitania, Protector of Argoth
I should also stress the importance that Needle Spires has on the deck. Double Strike makes the lord effects even stronger. Late game, animate it, throw a bone saw on it, and you can swing for 6 damage, going up two for each Weapons Trainer and/or Stone Haven Outfitter you have on the field