Exactly this. 90% of the standard decks you will be facing will most likely be running more than one color, so the chance to not be able to use it is basically 0. Plus, it hits all of the lands in the library and yard, too, so they have a hard time drawing into stuff.
Also, you're going to want to be very careful of Splendid Reclamation. It can and will hurt you if someone happens to be running one, like BG Delirium.
I'm always looking for LD builds but the 4 CMC minimum we get these days is just too slow. Combine that with the 2 CMC dorks and you'll be playing from behind constantly.
I'm always looking for LD builds but the 4 CMC minimum we get these days is just too slow. Combine that with the 2 CMC dorks and you'll be playing from behind constantly.
Perhaps Galvanic Bombardment should be used to help the early game. Also Harnessed lightning over Flow (anti copter).
I was playing a Temur LD deck just before rotation, that had evolved from a Kiora ramp deck. Turn 2 mana dork into turn 3 Kiora lets you get to 7 mana on turn 4, which is World Breaker. Being in blue, you can also play Aether Tradwinds as pseudo-LD; if you played a dork turn 2, you don't lose the turn of tempo. If you're playing World Breaker, you should absolutely be playing Sanctum of Ugin, as it chains LD for a few turns and presents must-answer threats. You don't have to run a critical mass of LD spells, either. Hitting two or three lands can be enough to put some decks completely off their game, so that they have trouble answering 5/7s.
Thanks for all the great comments everybody. I had completely forgotten about Crumble to Dust. I also never considered going UG, or a U splash. The Kiora deck idea is very interesting to me though. Beyond that, my original deck has evolved somewhat. So much of the deck played at sorcery speed, there was not enough good early game answers to aggressive decks. I swapped out Incendiary Flow for Galvanic Bombardment, not only for the speed increase, but the Flows were always fighting with my other 2-drops for precedence. Natural State can also pick off early copters. I'm still tinkering with the manabase since I'm not hitting the right colors on tempo. I'm also thinking about some sort of transitional sideboard with more power against aggressive decks.
RUG makes the most sense. You could use some Randiant Flames to sweep up the small ball decks. There is also the prospect of running Fevered Visions and just trying to slow the game down to a point where you are constantly ahead of them with LD and the extra draw from Visions would keep the pressure one pretty well. You should be able to grind them out this way.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
What about a build with Ghirapur Orrery as a "finisher"? Contemporary Standard land destruction seems too slow to win from the tempo element, and is more about paying 3 additional mana so that your Duress variant can hit lands unfairly and make it so that drawing .4 lands per turn isn't enough. (and it's exciting that we currently have Crumble to Dust in the format to drop it to .38 or so, and Evolving Wilds in the format so that people are crumbling -themselves-)
So the downside of your opponent possibly dropping a couple lands at once due to Ghirapur Orrery is defrayed a bit by the nature of contemporary LD's goal. But the artifact's other ability will be totally and completely assymetric. If the LD plan is working even a little bit, there's no way your opponent will trigger the triple draws. Meanwhile you have a deck with tons of cards that can be played unconditionally and a bunch of ramp for emptying your hand. So you just keep drawing into more and more LD. Your opponent will end up with zero lands and eventually you beat down with a 1/1 or whatever.
There might be problems, I don't know. It seemed like a neat idea to me.
What about Rashmi and Jori En? Rashmi could let you chain Crumble into Aether Tradewinds, Jori En keeps the land hate coming and is really cool with Rashmi.
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About Mindslaver rulings:
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4 Reclaiming Vines
2 Creeping Mold
4 Structural Distortion
2 Volcanic Upheaval
2 Weirding Wood
4 Incendiary Flow
2 Collective Defiance
4 Gnarlwood Dryad
4 Ulvenwald Captive
4 Servant of the Conduit
4 World Breaker
Land:
4 Game Trail
3 Cinder Glade
4 Evolving Wilds
8 Forest
5 Mountain
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Exactly this. 90% of the standard decks you will be facing will most likely be running more than one color, so the chance to not be able to use it is basically 0. Plus, it hits all of the lands in the library and yard, too, so they have a hard time drawing into stuff.
Also, you're going to want to be very careful of Splendid Reclamation. It can and will hurt you if someone happens to be running one, like BG Delirium.
Perhaps Galvanic Bombardment should be used to help the early game. Also Harnessed lightning over Flow (anti copter).
Want a cool banner like mine?
Go to Heroes of the Plane Studios!
Vizzerdrix Count = 183, 3 in Italian, 2 Foil
4 Galvanic Bombardment
2 Natural State
4 Reclaiming Vines
4 Structural Distortion
3 Crumble to Dust
4 Gnarlwood Dryad
4 Ulvenwald Captive
4 Servant of the Conduit
3 Combustible Gearhulk
4 World Breaker
4 Game Trail
3 Cinder Glade
4 Evolving Wilds
9 Forest
4 Mountain
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Cockatrice username: Blackcat77
So the downside of your opponent possibly dropping a couple lands at once due to Ghirapur Orrery is defrayed a bit by the nature of contemporary LD's goal. But the artifact's other ability will be totally and completely assymetric. If the LD plan is working even a little bit, there's no way your opponent will trigger the triple draws. Meanwhile you have a deck with tons of cards that can be played unconditionally and a bunch of ramp for emptying your hand. So you just keep drawing into more and more LD. Your opponent will end up with zero lands and eventually you beat down with a 1/1 or whatever.
There might be problems, I don't know. It seemed like a neat idea to me.
Neat pairing with Crumble to Dust, and he has a big butt.
Im considering to play some artifact instead of creatures, since the meta are very control.
My list:
http://tappedout.net/mtg-decks/03-11-16-rg-ld/
About Mindslaver rulings: