I'm quite new to competitive magic, and this is my first success (at least according to my playtesting) at building a deck. Obviously it's not going to be perfect, as I don't have the card knowledge to realize what great cards could be added. Hopefully you can help me with this
Originally the deck was a lot more Angel-based, however I've moved it much more heavily towards Humans, as they have a lower mana curve and my two main clue based creatures are Humans. I still retain the angels, as Brisela is an incredible meld and Sigarda/Avacyn work well with this deck, but I keep them in reduced quantities and no longer see them as my end game.
The deck revolves around utilizing cards with Investigate in order to produce clues, giving you increased draw power when you sacrifice the clues. It also runs a bunch of cards which allow you to gain other types of advantage whenever you sacrifice a clue, such as creating tokens, +1/+1 counters and life gain. Because of the decks ability to spam 1/1 Human Soldiers once you have more than one copy of Mysteries on the field, I added a reasonable lineup of human support.
The deck basically wins by overpowering the enemy with card advantage. Its main weakness is aggro decks with a lower or equal mana curve to this, such as RW Vehicles. Mass destruction also hurts, but the deck can recover fairly easily.
I would suggest having more removal for the sideboard in case you find you are getting over run before you get to 5 mana. Maybe some artifact hate removal for sideboard as well to use against creatureless decks.
Yup. In my experience this is a very viable deck. I ran it for the past 3 months and it worked quite well. (you can read all about my experiences through the link in my signature.)
Usually I ran blue for counterspells (I'm addicted), but you have enough removal here that you maybe won't need it. You want Fragmentize for sideboard, and Graf Mole may help against aggro matches. Blessed Alliance is another good option. Something that costs 2, in addition to having some Stasis Snares. Ulvenwald Mysteries is highly worth at least siding in, especially against control decks.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
I've played against this type of deck before, and Briarbridge Patrol is great with Tamiyo's Journal. Basically, if you have Patrol in play and 3 clues with a Journal, you get to tutor any creature you want from your deck, then play it for free EOT, all for 0 mana, so you can cast any spells you want that turn. Pretty good value.
I've modified the deck pretty heavily, and thus changed the name.
It's now a lot more human-centric with a much nicer, lower mana curve, increasing the consistency and allowing me to win quite a bit earlier than I was previously able to.
Originally the deck was a lot more Angel-based, however I've moved it much more heavily towards Humans, as they have a lower mana curve and my two main clue based creatures are Humans. I still retain the angels, as Brisela is an incredible meld and Sigarda/Avacyn work well with this deck, but I keep them in reduced quantities and no longer see them as my end game.
The deck revolves around utilizing cards with Investigate in order to produce clues, giving you increased draw power when you sacrifice the clues. It also runs a bunch of cards which allow you to gain other types of advantage whenever you sacrifice a clue, such as creating tokens, +1/+1 counters and life gain. Because of the decks ability to spam 1/1 Human Soldiers once you have more than one copy of Mysteries on the field, I added a reasonable lineup of human support.
The deck basically wins by overpowering the enemy with card advantage. Its main weakness is aggro decks with a lower or equal mana curve to this, such as RW Vehicles. Mass destruction also hurts, but the deck can recover fairly easily.
2 Tamiyo's Journal
Creatures - 19
1 Archangel Avacyn
1 Bruna, the Fading Light
2 Gisela, the Broken Blade
2 Heron's Grace Champion
1 Sigarda, Heron's Grace
4 Thalia's Lieutenant
4 Thraben Inspector
4 Tireless Tracker
Enchantments - 10
2 Quarantine Field
2 Stasis Snare
4 Ulvenwald Mysteries
2 Weirding Wood
4 Canopy Vista
3 Evolving Wilds
4 Forest
4 Fortified Village
9 Plains
Sorceries - 5
3 Declaration in Stone
2 Fragmentize
3 Graf Mole
1 Sigarda, Heron's Grace
2 Authority of the Consuls
2 Stasis Snare
2 Blessed Alliance
2 Blossoming Defense
1 Fragmetize
2 Fumigate
Usually I ran blue for counterspells (I'm addicted), but you have enough removal here that you maybe won't need it. You want Fragmentize for sideboard, and Graf Mole may help against aggro matches. Blessed Alliance is another good option. Something that costs 2, in addition to having some Stasis Snares. Ulvenwald Mysteries is highly worth at least siding in, especially against control decks.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Made a small change to the main and added a sideboard par your suggestions, plus a few of my own thoughts.
Do you think it's worth running more than 2, since I only have 2 Tamiyos?
It's now a lot more human-centric with a much nicer, lower mana curve, increasing the consistency and allowing me to win quite a bit earlier than I was previously able to.
I'm considering moving into sort of a Bant type deck, mostly for things like Reflector Mage, Negate and Glimmer of Genius, as well as Tamiyo, Field Researcher.