Not sure how good Gideon of the Trials is in the main deck. I still have to learn how to play him aggressively, as a 4/4 indestructible. After some +1 activation, he has enough loyalty to sustain an attack, and thus should probably attack himself. I've missed a few opportunities like that on MTGO.
He's good at crewing Heart of Kiran, because he can both paralyze a permanent and double crew the Heart to attack and block. The threat of crewing to block is often enough to prevent an attack anyway, so it doesn't effectively costs a loyalty counter.
But the problem with Gideon is the mana cost. In an aggressive deck, two more 3-drops is a lot. I moved him back to SB this morning.
I will replace land #20 with Westvale Abbey. The deck can make use of one colorless anyway. At 19 lands, I feel I had to mulligan too often. I don't think I flood more often now, but flooding still happen, and some sort of mana sink would be appreciated.
I'm thinking of removing Stitcher's Graft from the main and replacing it with Westvale Abbey instead. In testing, the graft didn't seem to do much.
I'd like to hear thought about the 4 Heart of Kirans. I'm currently running 2 Hearts and replaced the other 2 with Dec in Stone as I feel more comfortable having removal spells in game 1.
Could we get some FNM/other reports from people who are trying Wescoe's list please?
I played the deck at gp amsterdam. I failed to make day 2. I struggled against mardu going 0-2. I can't recall where I picked up my 3rd loss (very well could've been mardu). then flooded out game 3 Against zombies in round 9. The deck felt fine, I was on the wrong side of variance in those mardu matches, mulliganing quite a bit. I played wescoe's list but swapped up the board to what patbou did.
-3 ballista
+2 Thalia
+1 wv abbey
I feel ballistas woulda been better against mardu. I do podcast that I'll be going over the deck once I get back stateside. If you're interested it's red deck podcast. @reddeckwinning on Facebook. Town gossipmongers is a red card
Could we get some FNM/other reports from people who are trying Wescoe's list please?
I played the deck at gp amsterdam. I failed to make day 2. I struggled against mardu going 0-2. I can't recall where I picked up my 3rd loss (very well could've been mardu). then flooded out game 3 Against zombies in round 9. The deck felt fine, I was on the wrong side of variance in those mardu matches, mulliganing quite a bit. I played wescoe's list but swapped up the board to what patbou did.
-3 ballista
+2 Thalia
+1 wv abbey
I feel ballistas woulda been better against mardu. I do podcast that I'll be going over the deck once I get back stateside. If you're interested it's red deck podcast. @reddeckwinning on Facebook. Town gossipmongers is a red card
Cool! I'll check out the podcast tonight.
Sorry about your luck - did you happen to play vs Marvel or RG Pummeler?
Also, does anyone have any sideboarding guide/tips for Marvel / Zombies / RG Pummeler / Vehicles?
I don't recall exactly what the 15 SB cards were, and haven't played the deck in a week. MTGO is way too addictive for my taste and was about to turn a fun hobby into a dangerous problem. I'll probably go to FNM this week, and if I do, I'll be running the Mono-White list.
Here's what I remember:
Gideon of the Trials - Good vs UR Control, aggressive Energy decks (GB and Temur), and RGx Gods. Resolved after Glorybringer for maximum effect, or get him to 5+ loyalty counters before the dragon gets cast (possible if T3 on the draw, or T4 on the play)
Repel the Abominable - particularly good on the draw against Zombies (they're the Beatdown, and this helps turn the corner). Very useful vs aggressive Energy decks (GB and Temur), and Chandra's ultimate (Marvel).
Stasis Snare - vs Ulamog, Gods and Vehicles.
Declaration in Stone - vs Zombies (but save it for multiples, their 3-drops, or tokens).
Thalia, Heretic Cathar - on the play vs creatures heavy decks (screws Glorybringer for at least a turn).
Another aggressive Sandstone Bridge Mono-White Humans list found here along with some commentary. Unsurprisingly, this list seems to overlap heavily with the Wescoe list.
Fragmentize for Marvel
Gideon for Glorybridger (maybe I should upgrade to the Zendikar one)
Gryff's for Zombies / other creature heavy decks
Repel for Chandra / pushing through creatures
Snare for Vehicles / Gideon
I am testing Craig Wescoe monowhite with Lonerider and its oretty fast also.
Gryff Boon, Thalia Lieutenant, Glory Bound Initiate, Always Watching and Sandstone Bridge flip your rider on turn 3 easily.
I have not had a chance to test, but this is my secondary deck. I did add red, but only for Garrison. I run three stichers.
I was wondering the same... Marvel is gone but Temur Energy and GB Constrictor decks are still Tier 1 decks, and the size of their creatures are a challenge for Weenies. Mardu Vehicles will make a comeback. What's the best iteration of Humans to tackle these? Mono-White, RW or GW?
Cool thing about Oketra's monument. Say you reach 3 lands a cast that. Next turn you cast 3 2-drops at once, and get 3 warrior tokens besides! That's like way ahead of what you otherwise might have achieved with 1 creature each turn.
Hm, REALLY disliking the matchup with BG. Grasp and Yahenni's Expertise and giant creatures and things like Heart of Kiran just make the whole deck feel bad.
Collective Effort? Could be good vs big creatures. And if adding +1/+1 counters to the team can put it above Yaheeni's Expertise range, only the better (and par with BG creatures' size).
Maybe something like this. The key theme is cheating costs. Duskwatch flipped and Oketra's Monument make practically every creature cost 1 mana. And then you can fetch more with Duskwatch, and Bishop clues.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
Meanwhile I am past the competitive part of my season, so it is time to get back to my favorite Naya Humans. I need to make some updates, of course. How could I not run Samut? So many keywords!
Spikes, look no further. FNM fun fans, feast your eyes and favor me with feedback.
Overall, I stand by my assessment of the deck as a fun FNM deck. The mana is horrible, but better in the 4 Attune version. The G cards are fine, but don't particularly synergize with Always Watching. Maybe the best Naya Humans would cut Always Watching. 2-drops die a lot in this format between removal and Censor, so Devoted Crop-Mate has been fantastic. The sideboard is fairly random, but Lifecrafter's Bestiary has been great against control and Cast Out has been great against New Perspectives. More cheap removal or Radiant Flames would be necessary to have game against 2-tix Red. Competitively, I would recommend the Boros Exert Humans over this deck.
There have been fun games. In one game I ultimated Arlinn Kord on turn 2 of turns with my opponent at over 20 and won easily. In another I played Hanweir Garrison on turns 2, 3 and 4. I played Thalia's Lieutenant on turn 5 as well before attacking with the two non-summoning sick Garrisons. On turn 6 I attacked with 3 3/4 Garrisons, 10 Human tokens and an 11/11 Thalia's Lieutenant. Good times!
I want to try some other decks and do some prereleasing over the next few weeks, but the following is the next thing I will try when I can get some testing in. Basically, I want to see what happens when I max out on Channeler Initiate and Heron's Grace Champion while cutting back on Metallic Mimic (let's be honest here, if I'm playing this deck, it's for the fun of it. Champion and Samut are the most fun cuz flash. Channeler can get me to the fun cards faster.).
I wanted to post a deck I've been working on for Hour of Devastation. I'm not totally sure what category this deck falls into, I will just post the list and give my overview.
The overall goal of the deck is to take advantage of the new Aftermath cards in HOU Claim // Fame and Grind // Dust by pumping out lots of humans and keeping the gas on with a lot of built in card advantage. It really doesn't need to win or even develop a super advantageous board right away (although turn 5-6 goldfish kills aren't uncommon). I've gone 10+ turns in multiple games, grinding out a win or narrowly loosing to a good top-deck.
Soul-Scar mage creates awkward blocking situations and can even setup a 1 sided board wipe. It turns your Harness and Abrade into -1/-1 counters, de-pumping creatures, while pumping itself. The other humans are self explanatory I think, just good value beaters / card advantage.
It has resistance to most of the board wipes being run today (goes under Dusk // Dawn and recovers quickly from the others via Claim) and actually kills faster when you can get a 1-2cmc human into the graveyard. It probably has the best package for dealing with Indestructible creatures (and Gods) available right now. You can Cast them Out, Grind them to Dust or Soul-Scar them into 1/1's (all of which I have done on MTGO over the past few days).
Between Glorybringer and Claim it has good responses to Planeswalkers.
Being a 3 color deck, the mana is a bit awkward sometimes. It is setup to have R / W untapped turn 1 and RR/BB by turn 5. I rarely have issues with mana. 24 lands might seems like a bit much, but we really want 6 lands to Grind // Dust on a single turn. Having 24 also gives us enough to cast everything in the 3 colors with good %. You can keep most 2 lands hands because your curve is very low. All of the card drawing allows you to draw into your 3-4-5th land(s) for Glorybringer.
It plays smaller threats, but most of them must be dealt with quickly or will overrun the board.
VS Control, the goal is to continually play threats every turn. Your threats cost the same or less as their responses, so eventually they run out and something sticks. Let them counter a Human into the GY, you can Claim in back the same turn, then Fame your creature the next turn, etc. etc.
Overall, in my testing the deck has felt competitive. I would not call it Tier1 / deck to beat by any means. I think there is still a lot of room for tuning. I'm happy with the creature package, but the spells could be improved (more Abrade? less Push?). Also the Sideboard is a work in progress (needs 1-2 Abrade).
The deck is weak to Exiling effects. Stasis Snare, Cast Out, etc. Having 2 of your humans exiled with multiple Claim//Fame in hand does hurt. Decks that can "go wider" (aka Zombies / 2 Tix Red) than you can also present a challenge. The goal there is to deal with the threats, use your own creatures as removal (Claim them back) and hope to get into a longer game with them. The longer the game goes, the better you can do. They will run out of cards before you do.
Also watch out for decks that use +1/+1 counters, as those kinda nullify your Grind // Dusts. Swap them out with some combination of Planeswalkers and Cast Out's.
I would love any opinions, testing feedback, etc. from people.
At least, Glory-Bound Initiate seems interesting. Here is an MTGO 5-0 Bant list that has 2 Heron's Grace Champion. It asks the question: what is the minimum commitment for tribalism? I've rebuilt RW Exert Humans and am considering it for Game Day.
I wimped out and took GB Snek to Game Day, but Daniel Ludkowicz had no such fear when it came to the Standard Classic at SCG Syracuse. He ran Naya Humans into the top 8.
I took a version of Daniel Ludkowicz's deck out to Monday Night Magic last night. I lost to Temur Energy when I got stuck on 3 mana in game three, then beat Mono-R Construct tribal and a Cryptolith Rites deck to go 2-1. I think I might have gotten third on tiebreakers. I was hoping to face Ramunap Red, but it didn't happen. I did win a game without getting R mana while having a handful of R cards. While double Heron's Grace Champion is good, my opponent could have played better.
The deck seems competitive, but the mana is still sketchy.
Is this a GWU humans deck? Virtually all the creatures are human, but the game plan is all about the clues from Tracker and friends. Of special note, all the Ulvenwald Mysteries tokens are humans, and so a typical game winning play is to tap Tamiyo's Journal, sac 3 clues, generate 3 soldier tokens, and search for Thalia's Lieutenant or Heron's Grace Champion. Then untap, cast that and swing for a pile of damage with pumped 1/1 human tokens. There's also the crazy unexpected play of Whir of Invention (tapping clues) tutoring up a Verdurous Gearhulk midcombat to pump your humans after blocks.
This kind of deck can outgrind anything. We have a reusable tutor, that eventually leads to Seasons Past reclaiming all the singletons that got used up so you can run those singletons a second time. And with the built-in lifegain, you have a fair chance against aggessive decks too.
He's good at crewing Heart of Kiran, because he can both paralyze a permanent and double crew the Heart to attack and block. The threat of crewing to block is often enough to prevent an attack anyway, so it doesn't effectively costs a loyalty counter.
But the problem with Gideon is the mana cost. In an aggressive deck, two more 3-drops is a lot. I moved him back to SB this morning.
I will replace land #20 with Westvale Abbey. The deck can make use of one colorless anyway. At 19 lands, I feel I had to mulligan too often. I don't think I flood more often now, but flooding still happen, and some sort of mana sink would be appreciated.
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
I'd like to hear thought about the 4 Heart of Kirans. I'm currently running 2 Hearts and replaced the other 2 with Dec in Stone as I feel more comfortable having removal spells in game 1.
What's your updated list? Could you share a sideboarding guide? I'm looking to sleeve this up for the euro GP
Retired
Modern
Burn
Legacy
Burn
I played the deck at gp amsterdam. I failed to make day 2. I struggled against mardu going 0-2. I can't recall where I picked up my 3rd loss (very well could've been mardu). then flooded out game 3 Against zombies in round 9. The deck felt fine, I was on the wrong side of variance in those mardu matches, mulliganing quite a bit. I played wescoe's list but swapped up the board to what patbou did.
-3 ballista
+2 Thalia
+1 wv abbey
I feel ballistas woulda been better against mardu. I do podcast that I'll be going over the deck once I get back stateside. If you're interested it's red deck podcast. @reddeckwinning on Facebook. Town gossipmongers is a red card
Cool! I'll check out the podcast tonight.
Sorry about your luck - did you happen to play vs Marvel or RG Pummeler?
Also, does anyone have any sideboarding guide/tips for Marvel / Zombies / RG Pummeler / Vehicles?
Retired
Modern
Burn
Legacy
Burn
Here's what I remember:
Gideon of the Trials - Good vs UR Control, aggressive Energy decks (GB and Temur), and RGx Gods. Resolved after Glorybringer for maximum effect, or get him to 5+ loyalty counters before the dragon gets cast (possible if T3 on the draw, or T4 on the play)
Repel the Abominable - particularly good on the draw against Zombies (they're the Beatdown, and this helps turn the corner). Very useful vs aggressive Energy decks (GB and Temur), and Chandra's ultimate (Marvel).
Stasis Snare - vs Ulamog, Gods and Vehicles.
Declaration in Stone - vs Zombies (but save it for multiples, their 3-drops, or tokens).
Thalia, Heretic Cathar - on the play vs creatures heavy decks (screws Glorybringer for at least a turn).
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
2x Expedition Envoy
4x Glory-Bound Initiate
4x Gust Walker
4x Selfless Spirit
4x Thalia's Lieutenant
2x Thalia, Heretic Cathar
4x Thraben Inspector
4x Town Gossipmonger
4x Declaration in Stone
2x Gryff's Boon
18x Plains
2x Sandstone Bridge
4x Fragmentize
2x Gideon of the Trials
2x Gryff's Boon
3x Repel the Abominable
4x Stasis Snare
Fragmentize for Marvel
Gideon for Glorybridger (maybe I should upgrade to the Zendikar one)
Gryff's for Zombies / other creature heavy decks
Repel for Chandra / pushing through creatures
Snare for Vehicles / Gideon
Retired
Modern
Burn
Legacy
Burn
I have not had a chance to test, but this is my secondary deck. I did add red, but only for Garrison. I run three stichers.
So let's make Type2 Humans great again!
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
2 Aethersphere Harvester
3 Oketra's Monument
// 27 Creature
4 Expedition Envoy
3 Glory-Bound Initiate
4 Selfless Spirit
4 Thalia's Lieutenant
4 Thraben Inspector
4 Lone Rider
4 Hanweir Militia Captain
4 Always Watching
4 Gryff's Boon
// 20 Land
16 Plains
4 Westvale Abbey
2 Fairgrounds Warden
3 Walking Ballista
2 Repel the Abominable
2 Gideon of the Trials
4 Declaration in Stone
2 Fragmentize
Cool thing about Oketra's monument. Say you reach 3 lands a cast that. Next turn you cast 3 2-drops at once, and get 3 warrior tokens besides! That's like way ahead of what you otherwise might have achieved with 1 creature each turn.
Hm, REALLY disliking the matchup with BG. Grasp and Yahenni's Expertise and giant creatures and things like Heart of Kiran just make the whole deck feel bad.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
This is mono-white but not humans. It could easily tweak into humans, and possibly splash into green or blue.
4 Oketra's Monument
// 31 Creature
3 Heron's Grace Champion
4 Thalia's Lieutenant
4 Thraben Inspector
2 Duskwatch Recruiter
4 Expedition Envoy
4 Lone Rider
2 Trueheart Duelist
2 Vizier of Deferment
2 Bygone Bishop
4 Glory-Bound Initiate
2 Stasis Snare
// 23 Land
4 Canopy Vista
4 Fortified Village
9 Plains
2 Westvale Abbey
2 Scattered Groves
2 Forest
2 Tireless Tracker
4 Selfless Spirit
1 Gryff's Boon
2 Heroic Intervention
2 Blessed Alliance
2 Declaration in Stone
2 Fragmentize
Maybe something like this. The key theme is cheating costs. Duskwatch flipped and Oketra's Monument make practically every creature cost 1 mana. And then you can fetch more with Duskwatch, and Bishop clues.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Meanwhile I am past the competitive part of my season, so it is time to get back to my favorite Naya Humans. I need to make some updates, of course. How could I not run Samut? So many keywords!
Spikes, look no further. FNM fun fans, feast your eyes and favor me with feedback.
4 Channeler Initiate
1 Duskwatch Recruiter
4 Glory-Bound Initiate
1 Hanweir Militia Captain
4 Metallic Mimic
4 Thalia's Lieutenant
1 Devoted Crop-Mate
4 Hanweir Garrison
1 Rishkar, Peema Renegade
2 Tireless Tracker
1 Heron's Grace Champion
2 Glorybringer
1 Samut, Voice of Dissent
1 Attune with Aether
4 Harnessed Lightning
4 Always Watching
Land
4 Aether Hub
2 Canopy Vista
2 Cinder Glade
4 Evolving Wilds
2 Forest
1 Hanweir Battlements
1 Inspiring Vantage
2 Mountain
1 Needle Spires
2 Plains
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
1 Channeler Initiate
1 Duskwatch Recruiter
4 Glory-Bound Initiate
1 Hanweir Militia Captain
4 Metallic Mimic
4 Thalia's Lieutenant
1 Devoted Crop-Mate
4 Hanweir Garrison
3 Tireless Tracker
1 Heron's Grace Champion
2 Glorybringer
2 Samut, Voice of Dissent
Spells
4 Attune with Aether
2 Harnessed Lightning
4 Always Watching
1 Cast Out
4 Aether Hub
2 Canopy Vista
1 Cinder Glade
4 Evolving Wilds
2 Forest
2 Fortified Village
1 Hanweir Battlements
1 Inspiring Vantage
2 Mountain
2 Plains
1 Release the Gremlins
1 Declaration in Stone
1 Harnessed Lightning
2 Selfless Spirit
2 Lifecrafter's Bestiary
1 Manglehorn
1 Tireless Tracker
1 Arlinn Kord
1 Cast Out
1 Gideon, Ally of Zendikar
1 Heron's Grace Champion
1 Archangel Avacyn
1 Sigarda, Heron's Grace
Overall, I stand by my assessment of the deck as a fun FNM deck. The mana is horrible, but better in the 4 Attune version. The G cards are fine, but don't particularly synergize with Always Watching. Maybe the best Naya Humans would cut Always Watching. 2-drops die a lot in this format between removal and Censor, so Devoted Crop-Mate has been fantastic. The sideboard is fairly random, but Lifecrafter's Bestiary has been great against control and Cast Out has been great against New Perspectives. More cheap removal or Radiant Flames would be necessary to have game against 2-tix Red. Competitively, I would recommend the Boros Exert Humans over this deck.
There have been fun games. In one game I ultimated Arlinn Kord on turn 2 of turns with my opponent at over 20 and won easily. In another I played Hanweir Garrison on turns 2, 3 and 4. I played Thalia's Lieutenant on turn 5 as well before attacking with the two non-summoning sick Garrisons. On turn 6 I attacked with 3 3/4 Garrisons, 10 Human tokens and an 11/11 Thalia's Lieutenant. Good times!
I want to try some other decks and do some prereleasing over the next few weeks, but the following is the next thing I will try when I can get some testing in. Basically, I want to see what happens when I max out on Channeler Initiate and Heron's Grace Champion while cutting back on Metallic Mimic (let's be honest here, if I'm playing this deck, it's for the fun of it. Champion and Samut are the most fun cuz flash. Channeler can get me to the fun cards faster.).
4 Channeler Initiate
1 Duskwatch Recruiter
4 Glory-Bound Initiate
1 Hanweir Militia Captain
4 Thalia's Lieutenant
1 Devoted Crop-Mate
4 Hanweir Garrison
3 Tireless Tracker
3 Heron's Grace Champion
2 Glorybringer
2 Samut, Voice of Dissent
Spells
3 Attune with Aether
2 Harnessed Lightning
4 Always Watching
1 Cast Out
4 Aether Hub
2 Canopy Vista
1 Cinder Glade
4 Evolving Wilds
2 Forest
2 Fortified Village
1 Hanweir Battlements
1 Inspiring Vantage
2 Mountain
2 Plains
1 Release the Gremlins
1 Declaration in Stone
2 Harnessed Lightning
2 Selfless Spirit
2 Lifecrafter's Bestiary
1 Manglehorn
1 Tireless Tracker
1 Arlinn Kord
2 Cast Out
1 Heron's Grace Champion
1 Archangel Avacyn
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I wanted to post a deck I've been working on for Hour of Devastation. I'm not totally sure what category this deck falls into, I will just post the list and give my overview.
4 Soul-Scar Mage
4 Thraben Inspector
4 Glint-Sleeve Siphoner
2 Kari Zev, Skyship Raider
4 Thalia's Lieutenant
2 Thalia, Heretic Cathar
3 Glorybringer
Spells
3 Fatal Push
2 Abrade
1 Harnessed Lightning
3 Claim // Fame
4 Grind // Dust
4 Aether Hub
4 Canyon Slough
4 Concealed Courtyard
1 Foreboding Ruins
4 Inspiring Vantage
2 Mountain
1 Needle Spires
1 Plains
1 Shambling Vent
2 Swamp
1 Fatal Push
3 Scarab Feast
1 Collective Brutality
2 Painful Truths
1 Savage Alliance
3 Cast Out
1 Kalitas, Traitor of Ghet
1 Nahiri, the Harbinger
2 Ob Nixilis Reignited
The overall goal of the deck is to take advantage of the new Aftermath cards in HOU Claim // Fame and Grind // Dust by pumping out lots of humans and keeping the gas on with a lot of built in card advantage. It really doesn't need to win or even develop a super advantageous board right away (although turn 5-6 goldfish kills aren't uncommon). I've gone 10+ turns in multiple games, grinding out a win or narrowly loosing to a good top-deck.
Soul-Scar mage creates awkward blocking situations and can even setup a 1 sided board wipe. It turns your Harness and Abrade into -1/-1 counters, de-pumping creatures, while pumping itself. The other humans are self explanatory I think, just good value beaters / card advantage.
It has resistance to most of the board wipes being run today (goes under Dusk // Dawn and recovers quickly from the others via Claim) and actually kills faster when you can get a 1-2cmc human into the graveyard. It probably has the best package for dealing with Indestructible creatures (and Gods) available right now. You can Cast them Out, Grind them to Dust or Soul-Scar them into 1/1's (all of which I have done on MTGO over the past few days).
Between Glorybringer and Claim it has good responses to Planeswalkers.
Being a 3 color deck, the mana is a bit awkward sometimes. It is setup to have R / W untapped turn 1 and RR/BB by turn 5. I rarely have issues with mana. 24 lands might seems like a bit much, but we really want 6 lands to Grind // Dust on a single turn. Having 24 also gives us enough to cast everything in the 3 colors with good %. You can keep most 2 lands hands because your curve is very low. All of the card drawing allows you to draw into your 3-4-5th land(s) for Glorybringer.
It plays smaller threats, but most of them must be dealt with quickly or will overrun the board.
VS Control, the goal is to continually play threats every turn. Your threats cost the same or less as their responses, so eventually they run out and something sticks. Let them counter a Human into the GY, you can Claim in back the same turn, then Fame your creature the next turn, etc. etc.
Overall, in my testing the deck has felt competitive. I would not call it Tier1 / deck to beat by any means. I think there is still a lot of room for tuning. I'm happy with the creature package, but the spells could be improved (more Abrade? less Push?). Also the Sideboard is a work in progress (needs 1-2 Abrade).
The deck is weak to Exiling effects. Stasis Snare, Cast Out, etc. Having 2 of your humans exiled with multiple Claim//Fame in hand does hurt. Decks that can "go wider" (aka Zombies / 2 Tix Red) than you can also present a challenge. The goal there is to deal with the threats, use your own creatures as removal (Claim them back) and hope to get into a longer game with them. The longer the game goes, the better you can do. They will run out of cards before you do.
Also watch out for decks that use +1/+1 counters, as those kinda nullify your Grind // Dusts. Swap them out with some combination of Planeswalkers and Cast Out's.
I would love any opinions, testing feedback, etc. from people.
4 Thalia's Lieutenant
4 Thraben Inspector
2 Duskwatch Recruiter
4 Expedition Envoy
2 Trueheart Duelist
4 Bygone Bishop
4 Glory-Bound Initiate
4 Hanweir Militia Captain
3 Heron's Grace Champion
2 Stasis Snare
2 Gryff's Boon
2 Blossoming Defense
// 23 Land
4 Canopy Vista
4 Fortified Village
8 Plains
3 Westvale Abbey
2 Scattered Groves
2 Forest
2 Tireless Tracker
4 Selfless Spirit
1 Gryff's Boon
2 Blessed Alliance
2 Repel the Abominable
2 Declaration in Stone
2 Fragmentize
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
4 Glory-Bound Initiate
4 Thalia's Lieutenant
4 Voltaic Brawler
4 Hanweir Garrison
3 Thalia, Heretic Cathar
2 Tireless Tracker
2 Hazoret the Fervent
4 Heron's Grace Champion
2 Archangel Avacyn
4 Abrade
2 Canopy Vista
1 Cinder Glade
2 Forest
2 Fortified Village
2 Game Trail
2 Hanweir Battlements
4 Inspiring Vantage
3 Mountain
1 Plains
2 Authority of the Consuls
4 Shock
3 Declaration in Stone
2 Harsh Mentor
2 Aethersphere Harvest
2 Always Watching
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
The deck seems competitive, but the mana is still sketchy.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
2 Tamiyo's Journal
// 17 Creature
4 Thraben Inspector
4 Tireless Tracker
4 Thalia's Lieutenant
2 Heron's Grace Champion
1 Cataclysmic Gearhulk
1 Verdurous Gearhulk
1 Metallic Mimic
// 8 Enchantment
2 Weirding Wood
4 Ulvenwald Mysteries
1 Cast Out
1 Stasis Snare
// 5 Instant
1 Confront the Unknown
1 Repel the Abominable
1 Whir of Invention
1 Heaven // Earth
1 Void Shatter
1 Plains
3 Forest
4 Evolving Wilds
2 Island
4 Prairie Stream
4 Fortified Village
4 Botanical Sanctum
1 Shefet Dunes
// 3 Planeswalker
2 Tamiyo, Field Researcher
1 Nissa, Voice of Zendikar
// 2 Sorcery
1 Fumigate
1 Seasons Past
2 Crook of Condemnation
3 Graf Mole
2 Archangel Avacyn
1 Bruna, the Fading Light
1 Gisela, the Broken Blade
1 Quarantine Field
2 Negate
1 Disallow
1 Turn Aside
1 Descend upon the Sinful
This kind of deck can outgrind anything. We have a reusable tutor, that eventually leads to Seasons Past reclaiming all the singletons that got used up so you can run those singletons a second time. And with the built-in lifegain, you have a fair chance against aggessive decks too.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG