Hey, so I've been brewing this idea of a completely colorless build and so far it's been doing good on Cockatrice with the only trouble being mirror matches and control. It's not as aggro as decks with cheaper drops but it's not so midrange. Still, it's pretty aggro since the only strategy is tapping into the red zone and smashing face.
The deck is very straightforward. Vehicles are awesome and it runs the best ones. I'm not attacking or defending with Chief of the Foundry or Foundry Inspector any time soon so they're great pilots. Lupine Prototype is a great pilot as well and more often than not I'm casting my entire hand away so it's also able to get into the red zone or block. Lupine Prototype also combos great with Eldrazi Mimic. Hopefully, I have the cheaper creatures in my opening hand and then draw into my more expensive 4-costed creatures. Skysovereign has been great at sniping weenies and utility creatures as well as hurting planeswalkers. Filigree Familiar is great as lifegain, pilot, and chump blocker for the added bonus of drawing a card. The utility lands are all great with Drownyard Temple being a great discard target, Westvale Abbey making pilots, Sea Gate Wreckage being a very nerfed Library of Alexandria, Nephalia Academy protecting against discard, and Shrine of the Forsaken Gods providing extra mana late game.
I have no sideboard yet because that's the difficult part of a mono deck. This deck is incredibly weak to cards like Ceremonious Rejection. However, even then it would have to be super well timed because all spells are colorless. So my goal is to have something in order to help against control and aggro decks. I started as mono and then tried to splash B to add card draw but them went back to mono after adding B made it subpar.
Any and all suggestions on main board and sideboard are appreciated!
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I have considered the removal spells you mentioned but most of my creatures don't have the power worthwhile for Titan's Presence. Spacial Contortion seems good but what should I swap for it? Warping Wail is another good card being multifaceted. However, sorceries aren't the problem - instants are. Reality Smasher is great but it doesn't have synergy with the rest of the deck. It's not an artifact to gave its cost lowered or to get pumps thanks to the Foundry artifact creatures. I run Thought-Knot Seer because it's good control and Eldrazi Mimic is cheap to cast and great to crew when it's not getting huge. Other than that, I want to try and keep it artifact-y. All that being said, they are in fact great choices for the sideboard. Thanks!
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Westvale Abbey goes a long way, many a time have I used it out of nowhere for the win. It also makes tokens for the crew. Sea Gate Wreckage is a nerfed Library of Alexandria and I've used it consistently. Granted, I've used Drownyard Temple only as discard fodder for Smuggler's Copter but the deck doesn't have any need for non-utility lands because of everything being colorless. That being said, I can probably take away the other lands in place of wastes. If I run more wastes I should also take advantage of ramping because that's the only pro of running basics. I do like it though because Walker of the Wastes does become a very broken beater.
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It's an interesting deck for sure but what exactly is the benefit of staying colorless? Sure the manabase is easier but that really only benefits TKS and the Sea Gate Wreckage. That doesn't seem like it's enough, I would be really interested to see some red cards added to the deck. Specifically vile aggregate. Not sure what good red token makers there are but if there are any that would work really well with the chief and the aggregate. Right now the chief doesnt seem that impressive.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Personally I think that you can stay "colorless" but should swap in some devoid creatures and spells. Personally I think that Foundry Inspector is a bad card with only 2 toughness. I played a devoid focused deck about a year ago and Herald of Kozilek was good most of the time, but that was because of his 4 toughness. Herald also will make both your artifacts and eldrazi cheaper at the same CMC. I'm aware that adding red and blue to your mana pool changes your land base up a bit but I agree with lvg above on that your land base is serving little benefit being all colorless producers. adding colors could let you add some eldrazi and play Kozilek's Return (which is an instant speed Pyroclasm with Herald). I also want to point out that your curve is really high and you have no early game plays leaving you wide open to aggro decks.
Some general comments on card choices.
Tide Drifter - In my previous experiences, Tide Drifter does some work. Against aggro he stalls the board and against burn he puts your other creatures outside of burn range. Since we're mostly playing cards CMC 3, he helps us live to cast those cards.
Matter Reshaper - I already commented on how we're playing a lot of 3 drops, The truth is that only 6-8 cards, depending on your flex spot, cost more than 3, meaning that he has about a 90% chance that he'll put your top card into play.
Prophetic Prism - Turn 2 cycle that sticks around to help fix our mana. With a Herald it becomes a cantrip. It's considered colored mana source 13-16.
Vile Aggregate - An x/5 trampler that gets bigger from all of your other creatures feels good and will require immediate attention from your opponent or else he'll run away with the game. He also benefits from your half lords and from you crewing your vehicles, giving him a little extra oomph.
Mirrorpool - Trying this out as a two of. Copying a Vile Aggregate, Matter Reshaper, or Thought-Knot Seer doesn't seem like a bad idea on a stalled board state.
Aether Hub - Acts as colored mana source 9-12 for a single use and provides colorless mana for when you need it. I would have prefered a Pain Land but this will have to do.
Sideboard/Maybeboard
Saheeli Rai - She's in colors, on curve, can be hit by Matter Reshaper, and her +1 scrys every turn helping us hit more gas. Personally I'd never ult her but I'd be happy to minus her to copy the same things as Mirrorpool.
Mist Intruder - I expect to see spirits out in the coming weeks and that means flyers. Gives us a blocker in the air. Up for suggestions on other options.
Spatial Contortion - I expect to see a lot of Smuggler's Copter for the next 18 months, and this is a two, sometimes one CMC answer. It also helps push our Vile Aggregate and Skysovereign over the top with 3 extra damage. I feel like this is going to be main boarded most of the time.
Molten Nursery - It's our version of Thermo-Alchemist that's an enchantment. Great for control match ups. I played this a year ago and it felt good to play when your opponent wasn't playing GW and casting Dromoka's Command. With that card rotating out, this seems like a good play.
Reality Smasher - Felt a bit too high on the curve but is otherwise a great card.
Tears of Valakut - Kills almost every flyer except for Emrakul and it can't be countered. I'll put it in my sideboard if flyers are really prevalent in the meta but otherwise won't.
Personally I think that you can stay "colorless" but should swap in some devoid creatures and spells. Personally I think that Foundry Inspector is a bad card with only 2 toughness. I played a devoid focused deck about a year ago and Herald of Kozilek was good most of the time, but that was because of his 4 toughness. Herald also will make both your artifacts and eldrazi cheaper at the same CMC. I'm aware that adding red and blue to your mana pool changes your land base up a bit but I agree with lvg above on that your land base is serving little benefit being all colorless producers. adding colors could let you add some eldrazi and play Kozilek's Return (which is an instant speed Pyroclasm with Herald). I also want to point out that your curve is really high and you have no early game plays leaving you wide open to aggro decks.
Some general comments on card choices.
Tide Drifter - In my previous experiences, Tide Drifter does some work. Against aggro he stalls the board and against burn he puts your other creatures outside of burn range. Since we're mostly playing cards CMC 3, he helps us live to cast those cards.
Matter Reshaper - I already commented on how we're playing a lot of 3 drops, The truth is that only 6-8 cards, depending on your flex spot, cost more than 3, meaning that he has about a 90% chance that he'll put your top card into play.
Prophetic Prism - Turn 2 cycle that sticks around to help fix our mana. With a Herald it becomes a cantrip. It's considered colored mana source 13-16.
Vile Aggregate - An x/5 trampler that gets bigger from all of your other creatures feels good and will require immediate attention from your opponent or else he'll run away with the game. He also benefits from your half lords and from you crewing your vehicles, giving him a little extra oomph.
Mirrorpool - Trying this out as a two of. Copying a Vile Aggregate, Matter Reshaper, or Thought-Knot Seer doesn't seem like a bad idea on a stalled board state.
Aether Hub - Acts as colored mana source 9-12 for a single use and provides colorless mana for when you need it. I would have prefered a Pain Land but this will have to do.
Sideboard/Maybeboard
Saheeli Rai - She's in colors, on curve, can be hit by Matter Reshaper, and her +1 scrys every turn helping us hit more gas. Personally I'd never ult her but I'd be happy to minus her to copy the same things as Mirrorpool.
Mist Intruder - I expect to see spirits out in the coming weeks and that means flyers. Gives us a blocker in the air. Up for suggestions on other options.
Spatial Contortion - I expect to see a lot of Smuggler's Copter for the next 18 months, and this is a two, sometimes one CMC answer. It also helps push our Vile Aggregate and Skysovereign over the top with 3 extra damage. I feel like this is going to be main boarded most of the time.
Molten Nursery - It's our version of Thermo-Alchemist that's an enchantment. Great for control match ups. I played this a year ago and it felt good to play when your opponent wasn't playing GW and casting Dromoka's Command. With that card rotating out, this seems like a good play.
Reality Smasher - Felt a bit too high on the curve but is otherwise a great card.
Tears of Valakut - Kills almost every flyer except for Emrakul and it can't be countered. I'll put it in my sideboard if flyers are really prevalent in the meta but otherwise won't.
That seems like a pretty solid deck! Thanks for the suggestions. Maybe I can add removal and/or counters to the sideboard being as the main board is so aggro and creature-centric.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
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4 Fleetwheel Cruiser
4 Skysovereign, Consul Flagship
4 Smuggler's Copter
Artifact Creatures: 24
4 Chief of the Foundry
4 Filigree Familiar
4 Foundry Inspector
4 Lupine Prototype
4 Eldrazi Mimic
4 Thought-Knot Seer
Lands: 24
4 Drownyard Temple
4 Nephalia Academy
4 Sea Gate Wreckage
4 Shrine of the Forsaken Gods
4 Wastes
4 Westvale Abbey
The deck is very straightforward. Vehicles are awesome and it runs the best ones. I'm not attacking or defending with Chief of the Foundry or Foundry Inspector any time soon so they're great pilots. Lupine Prototype is a great pilot as well and more often than not I'm casting my entire hand away so it's also able to get into the red zone or block. Lupine Prototype also combos great with Eldrazi Mimic. Hopefully, I have the cheaper creatures in my opening hand and then draw into my more expensive 4-costed creatures. Skysovereign has been great at sniping weenies and utility creatures as well as hurting planeswalkers. Filigree Familiar is great as lifegain, pilot, and chump blocker for the added bonus of drawing a card. The utility lands are all great with Drownyard Temple being a great discard target, Westvale Abbey making pilots, Sea Gate Wreckage being a very nerfed Library of Alexandria, Nephalia Academy protecting against discard, and Shrine of the Forsaken Gods providing extra mana late game.
I have no sideboard yet because that's the difficult part of a mono deck. This deck is incredibly weak to cards like Ceremonious Rejection. However, even then it would have to be super well timed because all spells are colorless. So my goal is to have something in order to help against control and aggro decks. I started as mono and then tried to splash B to add card draw but them went back to mono after adding B made it subpar.
Any and all suggestions on main board and sideboard are appreciated!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Sorry I missed your post. What do you suggest?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Here is what I'm thinking deck wise
4 Tide Drifter
4 Filigree Familiar
4 Herald of Kozilek
4 Matter Reshaper
2 Ruination guide
3 Vile Aggregate
3 Thought-Knot Seer
Vehicles (7)
4 Smuggler's Copter
3 Skysovereign, Consul Flagship
4 Prophetic Prism
Flex Spot (2)
2 Spatial Contortion
Land (23)
4 Aether Hub
2 Mirrorpool
2 Sea Gate Wreckage
4 Spirebluff Canal
4 Wandering Fumarole
5 Wastes
2 Westvale Abbey
3 Kozilek's Return
2 Saheeli Rai
3 Mist Intruder
2 Spatial Contortion
3 Molten Nursery
2 Reality Smasher
3 Tears of Valakut
Some general comments on card choices.
Tide Drifter - In my previous experiences, Tide Drifter does some work. Against aggro he stalls the board and against burn he puts your other creatures outside of burn range. Since we're mostly playing cards CMC 3, he helps us live to cast those cards.
Matter Reshaper - I already commented on how we're playing a lot of 3 drops, The truth is that only 6-8 cards, depending on your flex spot, cost more than 3, meaning that he has about a 90% chance that he'll put your top card into play.
Prophetic Prism - Turn 2 cycle that sticks around to help fix our mana. With a Herald it becomes a cantrip. It's considered colored mana source 13-16.
Vile Aggregate - An x/5 trampler that gets bigger from all of your other creatures feels good and will require immediate attention from your opponent or else he'll run away with the game. He also benefits from your half lords and from you crewing your vehicles, giving him a little extra oomph.
Mirrorpool - Trying this out as a two of. Copying a Vile Aggregate, Matter Reshaper, or Thought-Knot Seer doesn't seem like a bad idea on a stalled board state.
Aether Hub - Acts as colored mana source 9-12 for a single use and provides colorless mana for when you need it. I would have prefered a Pain Land but this will have to do.
Sideboard/Maybeboard
Saheeli Rai - She's in colors, on curve, can be hit by Matter Reshaper, and her +1 scrys every turn helping us hit more gas. Personally I'd never ult her but I'd be happy to minus her to copy the same things as Mirrorpool.
Mist Intruder - I expect to see spirits out in the coming weeks and that means flyers. Gives us a blocker in the air. Up for suggestions on other options.
Spatial Contortion - I expect to see a lot of Smuggler's Copter for the next 18 months, and this is a two, sometimes one CMC answer. It also helps push our Vile Aggregate and Skysovereign over the top with 3 extra damage. I feel like this is going to be main boarded most of the time.
Molten Nursery - It's our version of Thermo-Alchemist that's an enchantment. Great for control match ups. I played this a year ago and it felt good to play when your opponent wasn't playing GW and casting Dromoka's Command. With that card rotating out, this seems like a good play.
Reality Smasher - Felt a bit too high on the curve but is otherwise a great card.
Tears of Valakut - Kills almost every flyer except for Emrakul and it can't be countered. I'll put it in my sideboard if flyers are really prevalent in the meta but otherwise won't.
That seems like a pretty solid deck! Thanks for the suggestions. Maybe I can add removal and/or counters to the sideboard being as the main board is so aggro and creature-centric.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!