Black has a surprisingly high number of delay-able madness enablers that still have powerful effects, along with some of the strongest madness cards around (Voldaren Pariah). Many of these cards have a high enough black mana cost that going mono is borderline necessary, and mono also lets you play multiple copies of the absolutely broken Geier Reach Sanitarium.
Deck should have enough hand advantage to grind against control and enough speed to be able to survive aggro, and it's only major obvious weakness is field nukes due to its reliance on tokens.
EDIT: After goldfishing, the new version with Sanitarium Skeleton grinds like crazy (it can play forever), AND survives aggro no problem... I think this deck could become meta with some tweaking!
Here's the list:
Have you considered a white splash? White gives you some pretty strong cards, and all the cards you would want have a single W in the mana cost, so they're easily splashable.
No, I haven't ;).
It has no worthwhile enablers (Cryptbreaker is objectively better than Thraben Standard Bearer, and Stern Constable/Peace of Mind are minus),
and... it has no Madness cards at all.
I don't see how the white could ever work for this kind of deck.
This isn't a cookie-cutter deck whose goal is to play as many staples as possible, this is a very combo-y deck, where synergy is everything.
But Peace of Mind is better than Call the Bloodline. Having access to multiple 3 life gains/turn will definitely keep you in the game longer against agro than a single 1/1.
Declaration in Stone is better removal than Collective Brutality and Sinister Concoction. I know that it doesn't enable madness, but with 4 Heirs, 4 Cryptbreakers and 4 Peace of Minds, 12 Enablers should be more than enough.
Adding white also gives you access to man-lands which you don't have now. No colorless spells specifically come to mind, but adding white would give you easy access to those too.
I don't see the combo you're talking about. It looks like a midrange madness deck, and I don't think the cards I've suggested hurt that strategy. I could be wrong though.
I just made pretty big modifications (making the deck almost turn into a control variant) and put Brutality in the side for stuff like Tides/Nuke heavy control decks XD!
Declaration is really good... in hardcore aggro: I don't want to give my opponent advantage, and I usually can't kill them fast enough to bypass that problem.
Peace of Mind is arguably weaker than Call even V.S Aggro because even though the former heals more, the latter can chump-block (with lifelink), and possibly even crash with Aggro's 2/1s... and it actually lets me put pressure in every other match-up.
Also, by combo I didn't mean opening very specific (like Harmless Offering+Demonic Pact) cards, I meant wanting to always have BOTH an enabler (any of them) and madness cards/floaters (any of them) for all my plays, seeing as that makes me plus, all the while putting decent creatures on board.
Manlands are awesome, but they enter tapped... and are they really worth the trouble of playing an enemy color deck (forcing me to also run mediocre painlands as my only source of instantaneous dual-land).
Mono is wonderfully consistent, fast, and safe in comparison.
EDIT: Just realized that Peace of Mind is not OPT, which does give it some additional merit, although I'm usually unable to use madness twice per turn due to the lack of 2 drop Madness cards.
EDIT 2: Thanks a lot, you actually gave me another idea: a Lone Rider Black/White Madness deck! (with Alms of the Vein, Ayli, Eternal Pilgrim and maybe Serene Steward! I'll make that deck now!
Deck should have enough hand advantage to grind against control and enough speed to be able to survive aggro, and it's only major obvious weakness is field nukes due to its reliance on tokens.
EDIT: After goldfishing, the new version with Sanitarium Skeleton grinds like crazy (it can play forever), AND survives aggro no problem... I think this deck could become meta with some tweaking!
Here's the list:
22 Swamp
4 Geier Reach Sanitarium
Madness/Floating (19)
4 Voldaren Pariah
3 Twins of Maurer Estate
4 Gisa's Bidding
4 Asylum Visitor
4 Sanitarium Skeleton
4 Call the Bloodline
4 Heir of Falkenrath
3 Cryptbreaker
4 Sinister Concoction
4 Languish
4 Mind Rot
3 Alms of the Vein
4 Collective Brutality
It has no worthwhile enablers (Cryptbreaker is objectively better than Thraben Standard Bearer, and Stern Constable/Peace of Mind are minus),
and... it has no Madness cards at all.
I don't see how the white could ever work for this kind of deck.
This isn't a cookie-cutter deck whose goal is to play as many staples as possible, this is a very combo-y deck, where synergy is everything.
Declaration in Stone is better removal than Collective Brutality and Sinister Concoction. I know that it doesn't enable madness, but with 4 Heirs, 4 Cryptbreakers and 4 Peace of Minds, 12 Enablers should be more than enough.
Adding white also gives you access to man-lands which you don't have now. No colorless spells specifically come to mind, but adding white would give you easy access to those too.
I don't see the combo you're talking about. It looks like a midrange madness deck, and I don't think the cards I've suggested hurt that strategy. I could be wrong though.
Declaration is really good... in hardcore aggro: I don't want to give my opponent advantage, and I usually can't kill them fast enough to bypass that problem.
Peace of Mind is arguably weaker than Call even V.S Aggro because even though the former heals more, the latter can chump-block (with lifelink), and possibly even crash with Aggro's 2/1s... and it actually lets me put pressure in every other match-up.
Also, by combo I didn't mean opening very specific (like Harmless Offering+Demonic Pact) cards, I meant wanting to always have BOTH an enabler (any of them) and madness cards/floaters (any of them) for all my plays, seeing as that makes me plus, all the while putting decent creatures on board.
Manlands are awesome, but they enter tapped... and are they really worth the trouble of playing an enemy color deck (forcing me to also run mediocre painlands as my only source of instantaneous dual-land).
Mono is wonderfully consistent, fast, and safe in comparison.
EDIT: Just realized that Peace of Mind is not OPT, which does give it some additional merit, although I'm usually unable to use madness twice per turn due to the lack of 2 drop Madness cards.
EDIT 2: Thanks a lot, you actually gave me another idea: a Lone Rider Black/White Madness deck! (with Alms of the Vein, Ayli, Eternal Pilgrim and maybe Serene Steward! I'll make that deck now!
In fact, you might have noticed that I actually built a list for the deck and it's in the forums.
If you have any ideas please come by =D.