Been working on a mono-blue deck with Eldrazi and Crush and it just wasn't working. Saw a post on Channel Fireball about a mono-blue Prison deck. It wasn't quite there, so I kept tinkering and here's where I'm at. Seems to work pretty well. Would love to have feedback and suggestions.
The idea behind the deck is to delay and tap your opponents creatures until you can bounce them all and shuffle them away. Then you can start attacking with Awakened lands and Fiends and flyers.
It probably wasn't this exact deck you friend was playing as this rolls Eldrazi pretty hard.
The idea of the creatures is to flash them in to prevent creature attacks until you can bounce them all and shuffle them away.
Look at the deck. It's geared to play most things on your opponents turn. This lessens the impact of the Day's Undoing. I finish most games with 30 or 40 life and a frustrated opponent.
Thank you for looking at it. Have your friend build this version and try it against you.
Switch out Grip of the Roil for Clutch of Currents then change the Heralds to Halimar Tidecaller. Grip does draw you a card but clutch can be awakened in the late game. Tidecaller will give youir awakened lands flying and is a 3 drop for the emerge cards to come in cheaper. IF your going the awakened route, Displacement Wave over Engulf so you aren't bouncing your awake lands.
You may also want to go with a tap down creature spell, instead of bouncing. When you bounce something they can get the cast trigger again so that could be problematic.
Been working on a mono-blue deck with Eldrazi and Crush and it just wasn't working. Saw a post on Channel Fireball about a mono-blue Prison deck. It wasn't quite there, so I kept tinkering and here's where I'm at. Seems to work pretty well. Would love to have feedback and suggestions.
The idea behind the deck is to delay and tap your opponents creatures until you can bounce them all and shuffle them away. Then you can start attacking with Awakened lands and Fiends and flyers.
Here's the deck:
22 Islands
Spells
3 Jace's Sanctum
4 Prism Ring
4 Day's Undoing
4 Engulf the Shore
4 Grip of the Roil
4 Anticipate
4 Part the Waterveil
4 Nebelgast Herald
2 Niblis of Frost
2 Vexing Scuttler
4 Elder Deep-Fiend
4 Crush of Tentacles
4 Displacement Wave
4 Summary Dismissal
3 Clash of Wills
Check it out. Great fun to play.
Hope you like it.
Since then i think I win 80 - 90 % of match-up.
Your creature look really weak and slow. And 12 creature is too much in this kind of deck but too less for emerge.
Modern : UR Storm / UR Delver / UR Counter Burn
I Love Izzet Color.
The idea of the creatures is to flash them in to prevent creature attacks until you can bounce them all and shuffle them away.
Look at the deck. It's geared to play most things on your opponents turn. This lessens the impact of the Day's Undoing. I finish most games with 30 or 40 life and a frustrated opponent.
Thank you for looking at it. Have your friend build this version and try it against you.
You may also want to go with a tap down creature spell, instead of bouncing. When you bounce something they can get the cast trigger again so that could be problematic.