I'm not sure what you want out of posting this list. I'll assume that you want feedback/suggestions. But first, I would recommend that you organize the list. Having the lands, creatures and spells together makes it easier to figure out what is going on. If people see that you've made it easier for them, they may be more inclined to help.
You are combining tokens in an interesting way, but I see a more fundamental problem. According to Frank Karsten's analysis, to have a 90% chance of casting Blisterpod or Traverse on turn 1 you would need 14 G sources. I don't count the Traverses as G sources to cast Traverse, so I count 10 G sources. Likewise, to cast Liliana on turn 3, you would want close to 19 B sources. Counting Traverses, I see 13 B sources.
Thanks, I messed with the deck a little and reformated it, what do you think now? I have 14 Green sources to be able to get Traverse of the ground turn 1, and i have 12 red sources (counting Traverse) to be able to get Hanweir on the battlefield turn 3 (counting dorks)
Liliana was more a placeholder for the deck, I don't even feel she fits since the tokens only come at the Ultimate.
The point of the deck is to build up a lot of small tokens, and then sac them to flip Westvale as early as turn 4. with Hanweir as both a means of doing so, and a second win con in case i have Hanweir but no Westvale
I removed Vessel from the deck because i felt it was too slow for what i was planning. Casting it turn 1 and then saccing it turn 2 is great in a delirium ramp deck, but not when i can use that 3 mana used up to cast blisterpods and traverses early game.
Instead I replaced the Vessils with Decimator as a late-game wincon in the event that I have a lot of tokens and no Westvale for some odd reason. even then though, I'm not particularly happy with Decimator since i want to focus on my existing win-con, not make a secondary one.
Captain's claws also are an uncomfortable addition. I included them to be able to help make tokens faster, but i've found in play-testing they serve as a waste of mana since i like already have a Call the Scions and a Hanweir at the ready to get more tokens. Perhaps since I have 25 lands, I could go with Dragonmaster Outcast? He gets me some pretty strong tokens, but since none of my land ramps put land on the field, I'm stuck until turn 7 for him to be useful, and i'm looking to get early token ramp fast.
I like that much more. I can map out your plan much better. I assume that you want to swap the Garrison and Battlements.
I agree that the Vessels contributed too indirectly to your plan. I like the Captives as dorks that can survive Liliana. The Conduits seem slow and need to survive combat on turn 4 to even ramp you. If you need the ramp, I think I would prefer Nissa's Pilgrimage at 3. I really like Decimator, particularly as a target for From Beyond or Traverse.
As for G sources, it seems much better, although I miscounted before. Evolving Wilds can't provide G on turn 1, as I'm sure you know. Cinder Glade can't either. But G for Traverse on turn 2 seems much more likely.
The Dark Salvations don't seem like there is enough Zombie support, and then I start to question the B entirely. Unless you get more heavily into Zombies, I wonder whether W doesn't overall offer better token generation.
Hmm, how abou Taking out Captain's Claws, Liliana, and Salvation, and putting in Gideon's Oath, the Nissa, Voice of Zendikar, and Gideon, Ally of Zendikar? 2 of each?
I chose Decimator specifically because I could tutor for him with From beyond, but if the whole purpose of him is to tutor for late game, then wouldn't it be better to only have 1 of them?
1 Decimator, 3 Nissa, 2 Oath of Gideon, and 2 Gideons?
Hmm, if I'm dropping Black, then I guess Haunted Dead is gone? What would i replace for that? EDIT: Since I'm running 7 colorless lands and this deck is built around Scions, I think I'll replace Haunted Dead with 4 Warping Wails. The also serve to add some midrange to this deck, stopping languish if my enemy really wants to languish a swarm of tokens, as well as can remove a wall or a 1 toughness
And I guess if I'm only using Conduit as a dork, then maybe replace it with Deathcap Cultivator? Or perhaps Second Harvest? doubling my tokens?
Eyeless Watcher, Scion Summoner, Secure the Wastes all come to mind. Hangarback Walker is a thing also. You now have Dromoka's Command as an option now and you've always had Atarka's Command available. Eyeless Watcher is a great Emerge enabler, but, beyond Decimator, I'm not sure what you might want to emerge. There is a guy that destroys artifacts and enchantments, that might be sideboardable. It of the Horrid Swarm doesn't seem great.
I like the cards you're adding, but Gideon requires a heavy W commitment. If Westvale Abbey is plan A, then maybe the Battlements have to go.
Maybe keep 1 Battlements, add 1 more Canopy and 1 more Plains. That will definitely up my white count.
I don't think Hangarback works in this situation, had the same problem with Dark Salvation, where XX for X token makers just aren't as effective as 3-4 cost spells. I mean, Oath of Gideon makes 2 Allies for 3 mana AND adds 1 loyalty to Gideon and Nissa, and Call the Scions makes 2 for 4 but each scion can serve as ramp as well. Heck, even Dark Salvation serves as removal as well, plus I need to sac Hangarback first somehow, and it still has a 0 cmc, so it's terrible for emerge and only serves as 1 creature for Westvale.
Dromoka's command is good anti-Red, since it can remove a Fevered Vision and stop burn spells. Atarka's Command is also great, since it lets me add lands to the battlefield (which means it effectively costs 1 mana also since I can replace one of the mana spent) and I can block spirits when they go on the offensive.
I do plan on side-boarding the Artifact/enchantment Emerger.
I could also throw an Oath of Nissa into this if we're worried about the double white cost for Gideon, but that's turning this into Naya Planeswalkers i think, since if I'm running that, I might as well run other PW as well.
I think I'll go 2 Atarka and 2 Dromoka
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4 Westvale Abbey
3 Hanweir Battlements
8 Forest
1 Mountain
1 Plains
3 Canopy Vista
2 Cinder Glade
4 Evolving Wilds
4 Traverse the Ulvenwald
Dork
4 Ulvenwald Captive
Token Ramp
4 Hanweir Garrison
2 From Beyond
4 Call the Scions
3 Nissa, Voice of Zendikar
2 Gideon, Ally of Zendikar
2 Oath of Gideon
4 Warping Wail
1 Decimator of the Provinces
Sac Source
4 Blisterpod
I'm not sure what you want out of posting this list. I'll assume that you want feedback/suggestions. But first, I would recommend that you organize the list. Having the lands, creatures and spells together makes it easier to figure out what is going on. If people see that you've made it easier for them, they may be more inclined to help.
You are combining tokens in an interesting way, but I see a more fundamental problem. According to Frank Karsten's analysis, to have a 90% chance of casting Blisterpod or Traverse on turn 1 you would need 14 G sources. I don't count the Traverses as G sources to cast Traverse, so I count 10 G sources. Likewise, to cast Liliana on turn 3, you would want close to 19 B sources. Counting Traverses, I see 13 B sources.
I hope this helps!
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Liliana was more a placeholder for the deck, I don't even feel she fits since the tokens only come at the Ultimate.
The point of the deck is to build up a lot of small tokens, and then sac them to flip Westvale as early as turn 4. with Hanweir as both a means of doing so, and a second win con in case i have Hanweir but no Westvale
I removed Vessel from the deck because i felt it was too slow for what i was planning. Casting it turn 1 and then saccing it turn 2 is great in a delirium ramp deck, but not when i can use that 3 mana used up to cast blisterpods and traverses early game.
Instead I replaced the Vessils with Decimator as a late-game wincon in the event that I have a lot of tokens and no Westvale for some odd reason. even then though, I'm not particularly happy with Decimator since i want to focus on my existing win-con, not make a secondary one.
Captain's claws also are an uncomfortable addition. I included them to be able to help make tokens faster, but i've found in play-testing they serve as a waste of mana since i like already have a Call the Scions and a Hanweir at the ready to get more tokens. Perhaps since I have 25 lands, I could go with Dragonmaster Outcast? He gets me some pretty strong tokens, but since none of my land ramps put land on the field, I'm stuck until turn 7 for him to be useful, and i'm looking to get early token ramp fast.
I agree that the Vessels contributed too indirectly to your plan. I like the Captives as dorks that can survive Liliana. The Conduits seem slow and need to survive combat on turn 4 to even ramp you. If you need the ramp, I think I would prefer Nissa's Pilgrimage at 3. I really like Decimator, particularly as a target for From Beyond or Traverse.
As for G sources, it seems much better, although I miscounted before. Evolving Wilds can't provide G on turn 1, as I'm sure you know. Cinder Glade can't either. But G for Traverse on turn 2 seems much more likely.
Nissa, Voice of Zendikar seems worth considering.
The Dark Salvations don't seem like there is enough Zombie support, and then I start to question the B entirely. Unless you get more heavily into Zombies, I wonder whether W doesn't overall offer better token generation.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I chose Decimator specifically because I could tutor for him with From beyond, but if the whole purpose of him is to tutor for late game, then wouldn't it be better to only have 1 of them?
1 Decimator, 3 Nissa, 2 Oath of Gideon, and 2 Gideons?
Hmm, if I'm dropping Black, then I guess Haunted Dead is gone? What would i replace for that? EDIT: Since I'm running 7 colorless lands and this deck is built around Scions, I think I'll replace Haunted Dead with 4 Warping Wails. The also serve to add some midrange to this deck, stopping languish if my enemy really wants to languish a swarm of tokens, as well as can remove a wall or a 1 toughness
And I guess if I'm only using Conduit as a dork, then maybe replace it with Deathcap Cultivator? Or perhaps Second Harvest? doubling my tokens?
I like the cards you're adding, but Gideon requires a heavy W commitment. If Westvale Abbey is plan A, then maybe the Battlements have to go.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I don't think Hangarback works in this situation, had the same problem with Dark Salvation, where XX for X token makers just aren't as effective as 3-4 cost spells. I mean, Oath of Gideon makes 2 Allies for 3 mana AND adds 1 loyalty to Gideon and Nissa, and Call the Scions makes 2 for 4 but each scion can serve as ramp as well. Heck, even Dark Salvation serves as removal as well, plus I need to sac Hangarback first somehow, and it still has a 0 cmc, so it's terrible for emerge and only serves as 1 creature for Westvale.
Dromoka's command is good anti-Red, since it can remove a Fevered Vision and stop burn spells. Atarka's Command is also great, since it lets me add lands to the battlefield (which means it effectively costs 1 mana also since I can replace one of the mana spent) and I can block spirits when they go on the offensive.
I do plan on side-boarding the Artifact/enchantment Emerger.
I could also throw an Oath of Nissa into this if we're worried about the double white cost for Gideon, but that's turning this into Naya Planeswalkers i think, since if I'm running that, I might as well run other PW as well.
I think I'll go 2 Atarka and 2 Dromoka