I've played against a Bu zombie deck this week-end that was extremely resilient and powerful. It abused graveyard recursion, free zombies, madness and voldaren pariah. The list was something like this:
The deck basically is unkillable outside of exiling creatures. It can do silly thing like after a board sweeper it can pay to return haunted dead, discarding a prized amalgam and voldaren pariah, pay the pariah madness cost and get back 2 2/2 zombie, a 1/1 spirit and get a vampire that flip immediately to kill your board. That assumes there are not other prized amalgam in the GY already. With diregraf colossus, you get an extra zombie for each zombie you cast.
(To beat the deck, you need to avoid ever killing the haunted dead. That's the main way the prized amalgam come back. The other is gisa or death trigger on relentless dead, but at least here they need mana open right away. The haunted dead route can be done anytime in the future.)
I see a lot of cards that get stronger from having creatures in your GY, but very few ways to get those creatures into the GY. Why not more self-mill so you can fill your GY quickly that way your Diregrafs come out with many more counters, more targets from your Relentless Deads to bring back, and more targets for Cemetary Recruitment and Liliana to bring back to your hand.
To the gameplay, what do you do against fliers? Spirits, Angels, the random zombie horror deck. They're all full of fliers. I imagine Angels would be particularly strong against your deck. Their removal exiles, and between Bruna, the Fading Light and Linvala, the Preserver, they can probably keep their life total high enough to not have to worry about the zombie damage.
edit - Bruna should be Gisela, the Broken Blade. I'm talking about life gain, should be the lifelink angel.
I highly dis-recommend Cemetery Recruitment/Shamble Back in a deck that wants to fill it's grave for Diregraf (and even has means to search it).
Murder is flat out inferior to Ruinous Path, and even then, both of these cards are unnecessary in this kind of deck (You have Diregraf to deal with big threats). Wailing Ghoul could be nice in a graveyard heavy deck, and is also an additional 2-drop.
21 Lands is far from enough: in a deck with such a high curve (made even higher by the fact that Sidsi is ideally going to be sacrificing Relentless Dead), you're definitely going to need at least 23, if not more.
Dark Salvation, due to its status as a sorcery, doesn't synergize with Diregraf, which should always be your goal.
With all the sacrificing going around, something like Shambling Goblin could be useful.
Maybe add more 2 drops to reduce the amount of wasted turns you might get, such as the surprisingly powerful Rancid Rats. Sibsig Icebreakers could help fill your grave without minusing.
But while I'm looking all of this up... I'm just thinking to myself that even an ''upgraded'' Mono Black build would be far inferior to a Black-Blue due to Blue's additional mill engines and support cards (Screeching Skaab, Gisa and Geralf and even Contingency Plan.
This opens up a whole new build that relies on floaters like the amazing Haunted Dead (possibly accompanied by Prized Amalgam) to fill your grave and build advantage.
To make things even better, Black-Blue is an allied color build, and has access to Shadowlands/Battle Lands for added consistency.
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4 Cryptbreaker
4 Relentless dead
4 diregraf colossus
3 Sidisi, undead vizier
2 Kalitas, Traitor of ghet
4 Cemetery Recruitment
4 Murder
4 Dark Salvation
4 Shamble back
3 Languish
3 liliana, the last hope
LAND
21 Swamp
B/W
B/W
4 cryptbreaker
4 haunted dead
4 diregraf colossus
4 prized amalgam
4 relentless dead
3 voldaren pariah
1 gisa and geralf
4 dark salvation
The deck basically is unkillable outside of exiling creatures. It can do silly thing like after a board sweeper it can pay to return haunted dead, discarding a prized amalgam and voldaren pariah, pay the pariah madness cost and get back 2 2/2 zombie, a 1/1 spirit and get a vampire that flip immediately to kill your board. That assumes there are not other prized amalgam in the GY already. With diregraf colossus, you get an extra zombie for each zombie you cast.
(To beat the deck, you need to avoid ever killing the haunted dead. That's the main way the prized amalgam come back. The other is gisa or death trigger on relentless dead, but at least here they need mana open right away. The haunted dead route can be done anytime in the future.)
To the gameplay, what do you do against fliers? Spirits, Angels, the random zombie horror deck. They're all full of fliers. I imagine Angels would be particularly strong against your deck. Their removal exiles, and between Bruna, the Fading Light and Linvala, the Preserver, they can probably keep their life total high enough to not have to worry about the zombie damage.
edit - Bruna should be Gisela, the Broken Blade. I'm talking about life gain, should be the lifelink angel.
Also, there is NO way you can get away with running only 21 lands. You will get screwed all the time.
Murder is flat out inferior to Ruinous Path, and even then, both of these cards are unnecessary in this kind of deck (You have Diregraf to deal with big threats).
Wailing Ghoul could be nice in a graveyard heavy deck, and is also an additional 2-drop.
21 Lands is far from enough: in a deck with such a high curve (made even higher by the fact that Sidsi is ideally going to be sacrificing Relentless Dead), you're definitely going to need at least 23, if not more.
Dark Salvation, due to its status as a sorcery, doesn't synergize with Diregraf, which should always be your goal.
With all the sacrificing going around, something like Shambling Goblin could be useful.
Maybe add more 2 drops to reduce the amount of wasted turns you might get, such as the surprisingly powerful Rancid Rats.
Sibsig Icebreakers could help fill your grave without minusing.
But while I'm looking all of this up... I'm just thinking to myself that even an ''upgraded'' Mono Black build would be far inferior to a Black-Blue due to Blue's additional mill engines and support cards (Screeching Skaab, Gisa and Geralf and even Contingency Plan.
This opens up a whole new build that relies on floaters like the amazing Haunted Dead (possibly accompanied by Prized Amalgam) to fill your grave and build advantage.
To make things even better, Black-Blue is an allied color build, and has access to Shadowlands/Battle Lands for added consistency.