The point of the deck is to use either enchantment creatures OR ultimate the plainswalkers to win. It's really a control deck at heart; the cool thing is your control spells can BECOME creatures, or at the worst, comeback when starfield is in play on upkeep.
I like the build but it is SLOW...and I think that other b/w control builds have better win cons...I'm thinking of going "all in" on the enchantment side, using 4 of stasis snare and silkwrap, along side possible 3 or four sigil of the empty throne...I can tell you one thing...lunar force with starfield is a KILLER...it can basically lock down a game.
At any rate i've tested the deck and because it plays no creatures main board it turns off a lot of removal and other options of Bant Company...I wanted to post this here to see if any others have experience with the deck, and what their conclusions are. Thanks!
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"I hope to have such a death—lying in triumph upon the broken bodies of those who slew me."
—Radha, Keldon warlord
I just want to say I love this deck. I've been playing with Starfield for a while now, making a U/W deck that used Monastery Siege and Citadel Siege among other enchantments before the last rotation.
This deck is almost broken when you have lunar force with a Starfield in play, and can basically lock up any game. Sure Anguished Unmaking can break up the combo, but when these 2 cards are out it's really hard to lose. The problem is the deck is a little slow, and a little weak without them. Maybe some Dark Petition to help assemble the combo, but the deck is already stretched pretty thin.
Another option could be Demonic Pact. Pact, coupled with an Angelic Purge along with starfield is very powerful, letting you sack your pact, then get it back on the next upkeep for free with all 4 options refreshed. Couple this with some of the bounces in the format, and you can have a deck that does some really sweet things.
I do like having U and B colors for all the good SB cards, and was thinking about adding 2 Summary Dismissal to help against Emrakul. Will update when I have a list that seems workable
agree....lunar force and starfield is almost a killer...there's some enchantment hate in standard right now, but outside of anguished unmaking, most of it is not great.
There's room for three builds with these colors...one is the obvious more control build...the second is the build i'm considering, using more enchantments and sigil to swing a lot...or your suggestion, using demonic pact in some capacity...there's also a build going around that splashes red for harmless offering.
Anyways, the build has a lot of possibilities. Blue gives us counterspell, which I think is one of the only ways to beat bant coco.
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"I hope to have such a death—lying in triumph upon the broken bodies of those who slew me."
—Radha, Keldon warlord
Just a note that almost all of your enchantments are 3 or less cost. So a Natural State could easily deal with them, while an Anguished Unmaking can deal with Starfield
So this list is all in on the enchantment idea, more or less relying on Starfield to get a win. Bound By Moonsilver, Angelic Purge, and Enlightened Ascetic are all there to put Demonic Pact in the graveyard, hopefully with a Starfield in play, to then have it come out on the battlefield on the next turn with 4 fresh counters on it. Ascetic in this case is basically a 2 mana put target enchantment in the graveyard which can dodge both Negate and Transgress the Mind. Oath of Jace is good fodder for Dromoka's Command or if you need to use Angelic Purge as a removal for a must deal with creature before Pact is out. Bound By Moonsilver counts as an enchantment to get to 5 for Nyx, if it goes to the graveyard Nyx can get it back out, and is a decent tool to help remove Pact. Anguished Unmaking can get rid of Pact so you don't lose in a pinch.
The deck is obviously soft to Emrakul, so lots of hate against her in the SB. It's also pretty soft to hand disruption and Planeswalkers, so B/W creatureless control is probably the worst matchup, though not unwinnable.
The deck is also really bad when you never draw a Starfield, but that happens with decks like this sometimes. A turn 3 Lunar Force, into turn 4 Pact, into turn 5 Starfield is very, very powerful, usually game winning. It plays a lot like the version at the SCG open, but basically the Pacts act like Planewalkers, with the added benefit if being enchantments, gaining all the enchant synergy, but occasionally will lose you the game if you chose that option.
There's a feeling that if you're playing demonic pact, you should play red and use harmless offering...it's basically a way to win out of nowhere...and you're already playing a very good removal suite for pact if you can't swap it...but otherwise I like the list.
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"I hope to have such a death—lying in triumph upon the broken bodies of those who slew me."
—Radha, Keldon warlord
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This is a deck created by Michael Lehman, who Top 32th in a SCG Standard Open
4 Plains
4 Swamp
1 Caves of Koilos
4 Evolving Wilds
4 Prairie Stream
4 Shambling Vent
4 Sunken Hollow
1 Ob Nixilis Reignited
2 Sorin, Grim Nemesis
3 Lunar Force
3 Silkwrap
4 Starfield of Nyx
2 Stasis Snare
2 Anguished Unmaking
2 Grasp of Darkness
4 Oath of Jace
3 Oath of Liliana
3 Languish
1 Planar Outburst
2 Ruinous Path
2 Transgress the Mind
1 Dead Weight
1 Quarantine Field
1 Silkwrap
1 Epiphany at the Drownyard
3 Negate
2 Linvala, the Preserver
2 Duress
1 Infinite Obliteration
1 Transgress the Mind
The point of the deck is to use either enchantment creatures OR ultimate the plainswalkers to win. It's really a control deck at heart; the cool thing is your control spells can BECOME creatures, or at the worst, comeback when starfield is in play on upkeep.
I like the build but it is SLOW...and I think that other b/w control builds have better win cons...I'm thinking of going "all in" on the enchantment side, using 4 of stasis snare and silkwrap, along side possible 3 or four sigil of the empty throne...I can tell you one thing...lunar force with starfield is a KILLER...it can basically lock down a game.
At any rate i've tested the deck and because it plays no creatures main board it turns off a lot of removal and other options of Bant Company...I wanted to post this here to see if any others have experience with the deck, and what their conclusions are. Thanks!
—Radha, Keldon warlord
This deck is almost broken when you have lunar force with a Starfield in play, and can basically lock up any game. Sure Anguished Unmaking can break up the combo, but when these 2 cards are out it's really hard to lose. The problem is the deck is a little slow, and a little weak without them. Maybe some Dark Petition to help assemble the combo, but the deck is already stretched pretty thin.
Another option could be Demonic Pact. Pact, coupled with an Angelic Purge along with starfield is very powerful, letting you sack your pact, then get it back on the next upkeep for free with all 4 options refreshed. Couple this with some of the bounces in the format, and you can have a deck that does some really sweet things.
I do like having U and B colors for all the good SB cards, and was thinking about adding 2 Summary Dismissal to help against Emrakul. Will update when I have a list that seems workable
There's room for three builds with these colors...one is the obvious more control build...the second is the build i'm considering, using more enchantments and sigil to swing a lot...or your suggestion, using demonic pact in some capacity...there's also a build going around that splashes red for harmless offering.
Anyways, the build has a lot of possibilities. Blue gives us counterspell, which I think is one of the only ways to beat bant coco.
—Radha, Keldon warlord
3 Lunar Force
2 Bound By Moonsilver
3 Stasis Snare
4 Oath of Jace
4 Demonic Pact
4 Starfield of Nyx
Instants / Sorceries (11)
2 Anguished Unmaking
2 Ruinous Path
3 Angelic Purge
3 Languish
1 Planar Outburst
3 Enlightened Ascetic
Lands (26)
4 Sunken Hollow
4 Prairie Stream
4 Shambling Vent
1 Caves of Koilos
4 Evolving Wilds
4 Swamp
4 Plains
1 Island
2 Infinite Obliteration
3 Learn From the Past
2 Silumgar's Command
1 Languish
3 Transgress the Mind
4 Silkwrap
So this list is all in on the enchantment idea, more or less relying on Starfield to get a win. Bound By Moonsilver, Angelic Purge, and Enlightened Ascetic are all there to put Demonic Pact in the graveyard, hopefully with a Starfield in play, to then have it come out on the battlefield on the next turn with 4 fresh counters on it. Ascetic in this case is basically a 2 mana put target enchantment in the graveyard which can dodge both Negate and Transgress the Mind. Oath of Jace is good fodder for Dromoka's Command or if you need to use Angelic Purge as a removal for a must deal with creature before Pact is out. Bound By Moonsilver counts as an enchantment to get to 5 for Nyx, if it goes to the graveyard Nyx can get it back out, and is a decent tool to help remove Pact. Anguished Unmaking can get rid of Pact so you don't lose in a pinch.
The deck is obviously soft to Emrakul, so lots of hate against her in the SB. It's also pretty soft to hand disruption and Planeswalkers, so B/W creatureless control is probably the worst matchup, though not unwinnable.
The deck is also really bad when you never draw a Starfield, but that happens with decks like this sometimes. A turn 3 Lunar Force, into turn 4 Pact, into turn 5 Starfield is very, very powerful, usually game winning. It plays a lot like the version at the SCG open, but basically the Pacts act like Planewalkers, with the added benefit if being enchantments, gaining all the enchant synergy, but occasionally will lose you the game if you chose that option.
—Radha, Keldon warlord