I brewed up a pretty fun and competitive deck. After searching around Google and other sites for awhile, I haven't been able to find anyone that has come up with a similar build. It's really sweet and I would definitely recommend it to those who like to chain extra turns in a row -- especially with planeswalkers out.
Basically, the deck tries to ramp out as quickly as possible between lands and Cryptolith Rite to cast a Part the Waterveil with as many Geistblasts in your graveyard as possible.
You can take 2-4 extra turns in a row if you have enough mana available (which isn't that hard to get to with this deck, honestly), and the great part about using a Geistblast (or Mirrorpool) to copy Part the Waterveil is that the effect copies the spell as it appears on the stack, so if you happened to cast Part the Waterveil for its Awaken cost and then copy it, you will be able to both get two extra turns AND awaken two 6/6 lands (or make one giant 12/12 land).
One of the best parts about the deck is that, a top-decked Waterveil can end the game out of nowhere. For example, I was playing against a pretty strong Bant Coco deck, and I was at 3 life after he had swung all out at me. Because he was going all-in super aggro, he was tapped out, too. Mind you, this was only about turn 5 or 6 (I didn't have that) many lands out). Because he left my creatures alone and was going straight for my life total, I had a sizeable board presence of creatures (an Offshoot or two, Pia and Kiran Nalaar with a pair of thopter tokens, maybe a plant token or two from Nissa). I had one Geistblast in my graveyard. After he swung out that last turn (which had left me at 3 when he was still at 20), I chose my blockers carefully enough to have the magic number of 12 mana available. I played an Awakened Part the Waterveil on my Lumbering Falls (usually one of the best targets because you can make it Hexproof) and copied the spell, making my Lumbering falls a 12/12. I was tapped out that turn, so I didn't swing, but I had two other turns after that to deal 30 damage to my opponent with my activated Lumbering Falls -- and I ended up drawing another Part the Waterveil during the next turn anyhow, so I would have had at least an extra turn after those other two (not that I needed it). My opponent was kind of dumbfounded that I took over the game out of nowhere.
Here are some of the card interactions that make the deck work:
Jaddi Offshoot is a great creature to pair with Rite, and Kiora is phenomenal with Rite, as is Nissa. Tireless Tracker provides a ton of card advantage, and if left alone, can take over the game by itself. Nahiri's Wrath is a great way to get rid of your extra Cryptolith Rites and get your Geistblasts into the graveyard that, at the same time, completely decimates your opponent's board state.
I've won games without chaining off the combo, but taking multiple turns in a row typically increases your chances of victory dramatically.
Having a planeswalker out (especially Kiora) when you start chaining turns will let you get to their ultimate most of the time, and win the game right there.
The sideboard is mostly metagame based. The Sphinx is for those counterspell-based control decks that seem to consistently pop up. Aerial Volley is great for Spirits. Orbs of Warding is good against BW control. I'll typically put in an extra Ulamog against the traditional ramp decks.
I initially built the deck just for fun because I like taking multiple turns in a row, but it has turned out to be far more powerful than I thought.
Just wanted to share the deck because I've had so much fun and success with it.
Why Ulamog instead of Emrakul? If you can't take an extra turn, playing your opponent's turn for them is just as good. I also think I would use Sylvan Advocate instead of (or in addition to) Tireless Tracker, since it makes your Awakened lands even better. I also think I'd use another token producer instead of Jaddi Offshoot.
I love the idea though. Love seeing new brews. Yours looks especially fun.
Another card for filling your graveyard: Noose Grafter. At that point you're basically an alternate shell for Temur Delirium, and you maybe should be on Emrakul and Grapple with the Past to complete it.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
Why Ulamog instead of Emrakul? If you can't take an extra turn, playing your opponent's turn for them is just as good. I also think I would use Sylvan Advocate instead of (or in addition to) Tireless Tracker, since it makes your Awakened lands even better. I also think I'd use another token producer instead of Jaddi Offshoot.
I love the idea though. Love seeing new brews. Yours looks especially fun.
I actually did swap out the Ulamog for an Emrakul. And it won the game for me against a BW control deck when I was able to wreck his hand
Jaddi Offshoot is great against Bant Coco, W/RW humans, and UR burn. I feel like the lifegain is really important in the current creature-heavy meta.
And I run the Tracker because of card advantage. The deck's potential weakness is running out of gas, and the Tracker is very helpful in smoothing that out.
Is there a reason you're playing 62 instead of 60? If you wanted to go to 60, what would you cut?
I can't decided what to cut is why
I'd maybe cut the Pia and Kirans?
EDIT:
Don't think I've mentioned this, but I've gotten a turn 3 Sarkhan several times by now:
Turn 1 - Jaddi Offshot
Turn 2 - Cryptolith Rite, second Offshoot (using the first for mana)
Turn 3 - Sarkhan Unbroken (minus 2 to make a 4/4 flying dragon token)
Basically, the deck tries to ramp out as quickly as possible between lands and Cryptolith Rite to cast a Part the Waterveil with as many Geistblasts in your graveyard as possible.
You can take 2-4 extra turns in a row if you have enough mana available (which isn't that hard to get to with this deck, honestly), and the great part about using a Geistblast (or Mirrorpool) to copy Part the Waterveil is that the effect copies the spell as it appears on the stack, so if you happened to cast Part the Waterveil for its Awaken cost and then copy it, you will be able to both get two extra turns AND awaken two 6/6 lands (or make one giant 12/12 land).
One of the best parts about the deck is that, a top-decked Waterveil can end the game out of nowhere. For example, I was playing against a pretty strong Bant Coco deck, and I was at 3 life after he had swung all out at me. Because he was going all-in super aggro, he was tapped out, too. Mind you, this was only about turn 5 or 6 (I didn't have that) many lands out). Because he left my creatures alone and was going straight for my life total, I had a sizeable board presence of creatures (an Offshoot or two, Pia and Kiran Nalaar with a pair of thopter tokens, maybe a plant token or two from Nissa). I had one Geistblast in my graveyard. After he swung out that last turn (which had left me at 3 when he was still at 20), I chose my blockers carefully enough to have the magic number of 12 mana available. I played an Awakened Part the Waterveil on my Lumbering Falls (usually one of the best targets because you can make it Hexproof) and copied the spell, making my Lumbering falls a 12/12. I was tapped out that turn, so I didn't swing, but I had two other turns after that to deal 30 damage to my opponent with my activated Lumbering Falls -- and I ended up drawing another Part the Waterveil during the next turn anyhow, so I would have had at least an extra turn after those other two (not that I needed it). My opponent was kind of dumbfounded that I took over the game out of nowhere.
Here are some of the card interactions that make the deck work:
Jaddi Offshoot is a great creature to pair with Rite, and Kiora is phenomenal with Rite, as is Nissa.
Tireless Tracker provides a ton of card advantage, and if left alone, can take over the game by itself.
Nahiri's Wrath is a great way to get rid of your extra Cryptolith Rites and get your Geistblasts into the graveyard that, at the same time, completely decimates your opponent's board state.
I've won games without chaining off the combo, but taking multiple turns in a row typically increases your chances of victory dramatically.
Having a planeswalker out (especially Kiora) when you start chaining turns will let you get to their ultimate most of the time, and win the game right there.
Anyhow, here's the decklist:
1 Ulamog, the Ceaseless Hunger
4 Tireless Tracker
4 Jaddi Offshoot
2 Pia and Kiran Nalaar
Instants/Sorceries (11)
4 Geistblast
4 Part the Waterveil
2 Explosive Vegetation
1 Nahiri’s Wrath
Enchantments (4)
4 Cryptolith Rite
Planeswalkers (10)
3 Kiora, Master of the Depths
2 Jace, Unraveler of Secrets
2 Sarkhan Unbroken
3 Nissa, Voice of Zendikar
4 Cinder Glade
2 Lumbering Falls
2 Yavimaya Coast
2 Wandering Fumarole
2 Shivan Reef
1 Mountain
6 Forest
5 Island
2 Mirrorpool
1 Nahiri’s Wrath
1 Radiant Flames
3 Negate
2 Sphinx of the Final Word
3 Aerial Volley
2 Orbs of Warding
1 Ulamog, the Ceaseless Hunger
2 Summary Dismissal
The sideboard is mostly metagame based. The Sphinx is for those counterspell-based control decks that seem to consistently pop up. Aerial Volley is great for Spirits. Orbs of Warding is good against BW control. I'll typically put in an extra Ulamog against the traditional ramp decks.
I initially built the deck just for fun because I like taking multiple turns in a row, but it has turned out to be far more powerful than I thought.
Just wanted to share the deck because I've had so much fun and success with it.
I love the idea though. Love seeing new brews. Yours looks especially fun.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
I actually did swap out the Ulamog for an Emrakul. And it won the game for me against a BW control deck when I was able to wreck his hand
Jaddi Offshoot is great against Bant Coco, W/RW humans, and UR burn. I feel like the lifegain is really important in the current creature-heavy meta.
And I run the Tracker because of card advantage. The deck's potential weakness is running out of gas, and the Tracker is very helpful in smoothing that out.
I can't decided what to cut is why
I'd maybe cut the Pia and Kirans?
EDIT:
Don't think I've mentioned this, but I've gotten a turn 3 Sarkhan several times by now:
Turn 1 - Jaddi Offshot
Turn 2 - Cryptolith Rite, second Offshoot (using the first for mana)
Turn 3 - Sarkhan Unbroken (minus 2 to make a 4/4 flying dragon token)