It looks sharp. Spend the game dumping you libary into the graveyard and cast a Splendid Reclamation then chain Part the Waterveil to attack with an awakened Lumbering Falls. An alternate wincon is to repeatedly Crush and get it back with Den Protector. Using Crush to get the DP back each turn.
I had started putting something similar together when spoilers were released, but did not include Den Protector or Baby Jace in my list. I also included Engulf the Shore and Pore Over the Pages to filter more. I'm thinking my version is a little on the janky side but it was a start.
Card Choices
CREATURES Tireless Tracker-Next to Sylvan Advocate, one of the best green creatures in Standard. A 3/2 for 3 that gives you a clue for each land that enters play. With 25+ lands on average in this deck, that will be a lot of Clues. Sylvan Advocate- A 2/3 for 2 that gets +2/+2 when you hit it's critical mass of lands. Also pumps your Awakened lands. Den Protector- A 3/2 that gets any card out of your graveyard when it flips. With the amount of cards your milling, he is a great creature to be running. If you mill him, use Gather the Pack to get him back. Also creates a loop with Crush of Tentacles Jace, Vryn's Prodigy- Gets more land in the 'yard, snaps back spells when you flip him. Pretty much nothing wrong with him, except the price tag. Gaea's Revenge- A big hasty creature would be a good choice to play after a bounce spell on your extra turns, but I think this guy would be better suited if you went with an Aurora build.
SPELLS Splendid Reclamation- A very narrow focus spell, but in the right deck is more explosive than any of the ramp spells in Standard. In magical Christmas land you could have up to 10 or so lands in your Graveyard when you cast this. A more reasonable expectation is to hit this on turn 4 for about five or six lands. If you have a Tireless Tracker in play that's a lot of Clues. Part the Waterveil- The wincon of the deck. You want to cast this with Awaken the first time and then again if possible. Crush of Tentacles- Wincon number 2. Cast with surge and bounce the board, leaving an 8/8 to attack with your next turn. A perfect turn would be to cast Waterveil without Awaken then cast this and have a free attack, then start chaining Waterveils and win with your token. Pieces of the Puzzle, Pore over the Pages, Gather the Pack, Contingency Plan- All ways to get lands in your graveyard and filter your spells. I've come close to decking myself in testing so watch your cards. After some testing Pore Over the Pages is not as strong as I would like it to be. There are better things to do in this deck with 5 mana. The Great Aurora-You could play this as early as turn 5 if you get at least 5 lands in your graveyard on turn two and three. It would be best to run this with Gaea's Revenge and Tireless Tracker as your wincon. Reclaim- One mana, and put any card on top of your library from the graveyard. Not as good as Den Protector, but if you don't have them, Reclaim is a good substitution to get anything you mill back. Seasons Past- It's best to get back any Crush or Parts that you had to put in your 'yard in the early game. Otherwise you can get back almost anything you need. The deck runs a pretty good curve so you will have a lot of choices. Grapple with the Past- This has replaced Gather the Pack and is an all star. You don't mill as much but you do get a land back and it is an Instant so you can run it during your opponents end step.
Artifacts Brain in a Jar- Good old Brains. The curve on this deck is pretty straightforward so Brains could be useful to help get out multiple spells off in a turn. Plus the number of sorcery's in the deck that want to be played as instants, Brains could be a helpful card. After testing with Brain in a Jar the deck loses focus.
Planeswalkers Jace, Unraveler of Secrets-His minus ability can save you a turn and his +1 is a card draw, but he really isn't that good in this deck. Hopefully the next set will give us something. Kiora, Master of the Depths-Her +1 will give us an extra mana per turn and her minus will help filter through more cards, but at 4 Mana I think we have better things to do than play her. I wouldn't count her out but she maybe put in the sideboard if she makes it at all.
Manlands Lumbering Falls-This is already in the deck as we are base U/G. The Falls is the primary target to awaken, then you can activate him and swing for 9 to help close the game faster. Shambling Vents-2/3 with lifelink for a 3 mana cost would be a benefit for this deck. In early testing you will take a lot of damage from the creature heavy decks in the current meta, this guy could be the difference of getting an extra turn before you are able to get everything together.
BLACK Hissing Quagmire-Splashing Black gives us a 2/2 Deathtouch that if you have open mana will cause combat problems for any opponent. Black also offers us some removal and graveyard recursion so it may be the best option as far as splashes go. Languish-Currently the best sweeper in Standard but the double black could be an issue. The deck wants to have at least 28 to 30 lands so adding a third color shouldn't be a problem, hitting the double black early and double blue later could be slightly problematic. Ruinous Path-Targets 'Walkers as well as creatures. Double black like Languish. To the Slaughter-Sacrifice effects get around problems like Hexproof. Plus it hits a creature or 'walker. The only problem is your opponent gets to choose. Corpse Churn-Mills for 3, but Gather the Pack and Contingency Plan are better choices at the 2 drop spot.
I will add card choices and reasoning for them as I work on this.
If you have any thoughts or suggestions feel free and I will add them to the OP.
wow, this deck is almost begging you to splash red to play bedlam reveler. and with the reclamation you could easily play him as early in the game as any other deck in the format, and or course, he drops more cards in the yard. neat design, I think it looks fun.
3/2 to start, on curve, land drop on T4 for a splendid rec which gets back maybe 2-5 lands, so you get 3-6 clues. Then on T5 you can alpha strike with Confront the unknown + popping clues?
If you go the Tireless Tracker route, it would be cool to add red for a singleton Girpur AEther-grid.
I think this deck really needs The Great Aurora. Turn 2 Contengency Plan, turn 3 Pieces of the puzzle. You should probably have about 8 lands in the GY. Turn 4 Reclamation gets you turn 5 Great Aurora with about 11 lands in play and 2 cards in hand. From there, you could chain Part the Waterveil or Great Auroras, or even a couple Contengency plans and/or potp then another Reclamation, netting you even more lands to Great Aurora next turn.
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About Mindslaver rulings:
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so if i am that player do i get to sleep with his girlfriend ?
Yeah, I love the idea of this deck, as well as bumping Splendid Reclamation up to at least a 3 of, if not 4. Playing it on T4 is where you want to be probably.
Another somewhat janky thought that I really like would be adding in Black, and if you really wanna go crazy, White too, but only for Hissing Quagmire and Shambling Vent.
Basically, run all the man lands, then Sylvan Advocate, then T4 Splendid Reclamation and start the beat down lol.
Mina and Denn, Wildborn could be a nice creature to add if you splash Red. Giving Trample on a fat Tracker that will only get fatter... Good synergy, and the 4/4 body for 4 is already fine.
patbou- Mina and Denn would be okay in a Tracker Temur build. I can add it to the splash section.
Viroid- I was thinking about adding The Gitrog Monster last night. He would slot in perfectly with a black splash.Contingency plan helps set up your draws and gets more land into the graveyard. It is a great turn 2 play. Another card I was thinking about would be Epiphany at the Drownyard.
If anyone has a different version to add, let me know and I will put in the top post.
Aggro typically wins on t4-t5, but thats right when you play Splendid, which would give you quite a bit of life from Jaddi.
Consider the Christmas Land scenario of:
T1 Jaddi
T2 Contingency Plan (dump 5 lands cuz, christmas) +1 life
T3 Sylvan Advocate + Jaddi #2 +2 life (play 2nd jaddi before land)
T4 Splendid + 12 more life.
You have a nice curve of instants/sorceries in the deck, did you consider adding in Brain in a Jar? Splendid Reclamation, Crush of Tentacles, Engulf the Shore and Part the Waterfall all seem like they'd be much much stronger played on your opponent's end step.
After playtesting with some friends this weekend, Tireless Tracker is out, as well as Pore over the Pages. The clues really didn't help that much and kind of take away from the gameplan. Pore over the Pages, while you get back 2 mana felt clunky most of the time. Brain in a Jar, if you get it early was pretty good. The deck doesn't depend on it as much as Rise From the Tides so it may be a personal preference to use it or not.
Fork in the Road was a surprisingly good card in the deck. 2 Mana to smooth land drops and get a land in the 'yard. Added bonus it's a cheap spell to help with surge on Crush.
I haven't tried Jaddi Offshoot yet, but it's looking like those and Den Protector would be the best bet to run with.
This deck needs an early blocker.
Have you had a chance to try either Sultai or Temur? and run more of a Lands build?
Temur brings a few fun toys, but I dont really see it being that great, but could be with Molten Vortex + Tormenting Voice to discard lands.
Sultai seems like a much better splash, giving you access to removal and some good things to do with big mana.
I play tested some before FNM as I was going to run this in Standard but couldn't find a third Reclamation. One guy had one but he didn't want to trade it. Won a couple of matches vs mono white humans and U/G Emerge.
Some changes to the deck are adding in Grapple with the Past in place of Gather the Pack. You don't mill as many cards but you can get a land back off it. Jaddi Offshoot is pretty good in the deck. IF you are running any creatures I would really consider them.
IF I can find one more Reclamation I plan on running this at Gameday this weekend.
I'm currently trying to make a 4 color splendid build using Bring to light. I'll let you know how it goes. Troubles I've run into so far is finding a definitive objective for the deck. Sure you can mill and splendid reclamation to get a ton of lands, but resolving that spell should either give you a definitive advantage or end the game. Otherwise the strategy is too weak.
Well I took this out for a spin on game day and went 2-2 for an 8th place finish.
First Round I played R/W aggro humans. Lost both games, first to mana flood and the second to only having 2 lands. If you don't have at least 3 lands mulligan.
Second round went 2-1 against mono white. The last game he had me down to 1 life and I chained 3 Parts to win the game. The deck needs more bounce effects for the early game. Displacement Wave was a big plus and will be missed after rotation.
Third round was again R/W humans and another loss. The R/W decks I faced are running cheap white creatures, and the Hanwier Garrison meld cards.
Round four was a win against Eldrazi ramp. First game I was down to 2 cards in my deck and 3 life. Second game I boarded in every counter I could so he wasn't able to ramp and multiple Parts won it.
I played a mix of my deck in the OP and the U/G Tide deck. Some takeaways:
1. I personally dont like Rise from the Tides. I had it several times but never really felt like it would win me the game after I played it.
2. Part the Waterveil is the wincon most, if not all games. One game I did ride an octopus token to victory but most of the time it was an awakened Lumbering Falls.
3. Grapple with the Past is the best turn 2 play in the deck. If your opening hand is 2 lands, but you have a Grapple, you can keep it 75% of the time, but 3 lands is probably a better call.
tdsmy,
Your deck looks good. I was debating the Tidecaller as well in my build. You might want to look at Clutch of Currents or Rush of Ice to get more value out of the Tidecaller.
The LGS I played at closed so I haven't had a chance to play recently. When I do I will post some updates and new card choices.
I'm playing the world's list from rubin with slight changes. Just to try and keep this thread active, I'm gonna post my findings on testing a few cards. First one up is take inventory .
So take inventory is great for raw card advantage. I had to take out traverse because without instant card type, delirium was all but impossible. I switched back to anticipate.
Next card up for test is deathcap cultivator . Turn 2 ramp might get us there faster. Although now I have possibly too many ramp spells. Will edit with findings.
First Kenji's deck for Splendid Reclamation
4x Den Protector
4x Jace, Vryn's Prodigy
Spells (22)
4x Contingency Plan
4x Gather the Pack
4x Pieces of the Puzzle
4x Splendid Reclamation
4x Crush of Tentacles
2x Part the Waterveil
10x Forest
12x Island
4x Lumbering Falls
4x Yavimaya Coast
It looks sharp. Spend the game dumping you libary into the graveyard and cast a Splendid Reclamation then chain Part the Waterveil to attack with an awakened Lumbering Falls. An alternate wincon is to repeatedly Crush and get it back with Den Protector. Using Crush to get the DP back each turn.
I had started putting something similar together when spoilers were released, but did not include Den Protector or Baby Jace in my list. I also included Engulf the Shore and Pore Over the Pages to filter more. I'm thinking my version is a little on the janky side but it was a start.
4x Contingency Plan
4x Grapple with the Past
4x Pieces of the Puzzle
3x Disperse
3x Splendid Reclamation
3x Displacement Wave
2x Crush of Tentacles
4x Part the Waterveil
3x Reclaim
1x Seasons Past
3x Spell Shrivel
10x Forest
11x Island
2x Lumbering Falls
3x Yavimaya Coast
Card Choices
CREATURES
Tireless Tracker-Next to Sylvan Advocate, one of the best green creatures in Standard. A 3/2 for 3 that gives you a clue for each land that enters play. With 25+ lands on average in this deck, that will be a lot of Clues.
Sylvan Advocate- A 2/3 for 2 that gets +2/+2 when you hit it's critical mass of lands. Also pumps your Awakened lands.
Den Protector- A 3/2 that gets any card out of your graveyard when it flips. With the amount of cards your milling, he is a great creature to be running. If you mill him, use Gather the Pack to get him back. Also creates a loop with Crush of Tentacles
Jace, Vryn's Prodigy- Gets more land in the 'yard, snaps back spells when you flip him. Pretty much nothing wrong with him, except the price tag.
Gaea's Revenge- A big hasty creature would be a good choice to play after a bounce spell on your extra turns, but I think this guy would be better suited if you went with an Aurora build.
SPELLS
Splendid Reclamation- A very narrow focus spell, but in the right deck is more explosive than any of the ramp spells in Standard. In magical Christmas land you could have up to 10 or so lands in your Graveyard when you cast this. A more reasonable expectation is to hit this on turn 4 for about five or six lands. If you have a Tireless Tracker in play that's a lot of Clues.
Part the Waterveil- The wincon of the deck. You want to cast this with Awaken the first time and then again if possible.
Crush of Tentacles- Wincon number 2. Cast with surge and bounce the board, leaving an 8/8 to attack with your next turn. A perfect turn would be to cast Waterveil without Awaken then cast this and have a free attack, then start chaining Waterveils and win with your token.
Pieces of the Puzzle, Pore over the Pages, Gather the Pack, Contingency Plan- All ways to get lands in your graveyard and filter your spells. I've come close to decking myself in testing so watch your cards. After some testing Pore Over the Pages is not as strong as I would like it to be. There are better things to do in this deck with 5 mana.
The Great Aurora-You could play this as early as turn 5 if you get at least 5 lands in your graveyard on turn two and three. It would be best to run this with Gaea's Revenge and Tireless Tracker as your wincon.
Reclaim- One mana, and put any card on top of your library from the graveyard. Not as good as Den Protector, but if you don't have them, Reclaim is a good substitution to get anything you mill back.
Seasons Past- It's best to get back any Crush or Parts that you had to put in your 'yard in the early game. Otherwise you can get back almost anything you need. The deck runs a pretty good curve so you will have a lot of choices.
Grapple with the Past- This has replaced Gather the Pack and is an all star. You don't mill as much but you do get a land back and it is an Instant so you can run it during your opponents end step.
Artifacts
Brain in a Jar- Good old Brains. The curve on this deck is pretty straightforward so Brains could be useful to help get out multiple spells off in a turn. Plus the number of sorcery's in the deck that want to be played as instants, Brains could be a helpful card. After testing with Brain in a Jar the deck loses focus.
Planeswalkers
Jace, Unraveler of Secrets-His minus ability can save you a turn and his +1 is a card draw, but he really isn't that good in this deck. Hopefully the next set will give us something.
Kiora, Master of the Depths-Her +1 will give us an extra mana per turn and her minus will help filter through more cards, but at 4 Mana I think we have better things to do than play her. I wouldn't count her out but she maybe put in the sideboard if she makes it at all.
Manlands
Lumbering Falls-This is already in the deck as we are base U/G. The Falls is the primary target to awaken, then you can activate him and swing for 9 to help close the game faster.
Shambling Vents-2/3 with lifelink for a 3 mana cost would be a benefit for this deck. In early testing you will take a lot of damage from the creature heavy decks in the current meta, this guy could be the difference of getting an extra turn before you are able to get everything together.
BLACK
Hissing Quagmire-Splashing Black gives us a 2/2 Deathtouch that if you have open mana will cause combat problems for any opponent. Black also offers us some removal and graveyard recursion so it may be the best option as far as splashes go.
Languish-Currently the best sweeper in Standard but the double black could be an issue. The deck wants to have at least 28 to 30 lands so adding a third color shouldn't be a problem, hitting the double black early and double blue later could be slightly problematic.
Ruinous Path-Targets 'Walkers as well as creatures. Double black like Languish.
To the Slaughter-Sacrifice effects get around problems like Hexproof. Plus it hits a creature or 'walker. The only problem is your opponent gets to choose.
Corpse Churn-Mills for 3, but Gather the Pack and Contingency Plan are better choices at the 2 drop spot.
I will add card choices and reasoning for them as I work on this.
If you have any thoughts or suggestions feel free and I will add them to the OP.
Might I suggest if Lumbering Falls is one of the bigger wincons, perhaps you should add in a playset of Sylvan Advocate?
Also, I'd wonder how fast this deck is, does it need any lifegain at all?
Another nifty combo to think about would be the Tireless Tracker + Splendid Reclamation + Confront the Unknown.
3/2 to start, on curve, land drop on T4 for a splendid rec which gets back maybe 2-5 lands, so you get 3-6 clues. Then on T5 you can alpha strike with Confront the unknown + popping clues?
Would be swinging for like 11-12 damage.
I think this deck really needs The Great Aurora. Turn 2 Contengency Plan, turn 3 Pieces of the puzzle. You should probably have about 8 lands in the GY. Turn 4 Reclamation gets you turn 5 Great Aurora with about 11 lands in play and 2 cards in hand. From there, you could chain Part the Waterveil or Great Auroras, or even a couple Contengency plans and/or potp then another Reclamation, netting you even more lands to Great Aurora next turn.
About Mindslaver rulings:
Pyro1934- I am testing with Tireless Tracker right now. Seems good so far and would be real good if I switched the Part the Waterveil for The Great Aurora. I would probably want some Gaea's Revenge in there if I went that route.
I'm thinking Splendid Reclamation needs to be at least a 3 of. Running with 2 I am not hitting it often enough.
Another somewhat janky thought that I really like would be adding in Black, and if you really wanna go crazy, White too, but only for Hissing Quagmire and Shambling Vent.
Basically, run all the man lands, then Sylvan Advocate, then T4 Splendid Reclamation and start the beat down lol.
Red splash would give you Wandering Fumarole and Radiant Flames. Black would be Hissing Quagmire and Languish?
I can add a section to the OP about Manland splashes and Sideboard choices that are useful.
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
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Contingency plan is so horrible.... wouldn't you rather play something else? It seems the deck is incredibly vulnerable to aggro. Grim Flayer and Sylvan Advocate play into your theme. Gisa and Geralf, Screeching Skaab and Wailing Ghoul can also be an interesting package when you're trying to mill yourself fast and easy.
Viroid- I was thinking about adding The Gitrog Monster last night. He would slot in perfectly with a black splash.Contingency plan helps set up your draws and gets more land into the graveyard. It is a great turn 2 play. Another card I was thinking about would be Epiphany at the Drownyard.
If anyone has a different version to add, let me know and I will put in the top post.
Aggro typically wins on t4-t5, but thats right when you play Splendid, which would give you quite a bit of life from Jaddi.
Consider the Christmas Land scenario of:
T1 Jaddi
T2 Contingency Plan (dump 5 lands cuz, christmas) +1 life
T3 Sylvan Advocate + Jaddi #2 +2 life (play 2nd jaddi before land)
T4 Splendid + 12 more life.
thats pretty much impossible for WW to beat.
Ronnie328- I do love Brain. I was thinking about adding it in when I first started working on this.
Brain in a Jar, if you get it early was pretty good. The deck doesn't depend on it as much as Rise From the Tides so it may be a personal preference to use it or not.
Fork in the Road was a surprisingly good card in the deck. 2 Mana to smooth land drops and get a land in the 'yard. Added bonus it's a cheap spell to help with surge on Crush.
I haven't tried Jaddi Offshoot yet, but it's looking like those and Den Protector would be the best bet to run with.
This deck needs an early blocker.
Temur brings a few fun toys, but I dont really see it being that great, but could be with Molten Vortex + Tormenting Voice to discard lands.
Sultai seems like a much better splash, giving you access to removal and some good things to do with big mana.
4x Hissing Quagmire
4x Lumbering Falls
4x Sylvan Advocate
Plus the Splendid Reclamation package seems pretty good, though probably more of an aggro version.
Some changes to the deck are adding in Grapple with the Past in place of Gather the Pack. You don't mill as many cards but you can get a land back off it. Jaddi Offshoot is pretty good in the deck. IF you are running any creatures I would really consider them.
IF I can find one more Reclamation I plan on running this at Gameday this weekend.
I really like the idea of including The Gitrog Monster. Also Crush of tentacles seems like it could have a place in this deck.
12x Forest
12x Island
Spells (36)
3x Anticipate
2x Clash of Wills
2x Disperse
2x Fortune's Favor
1x Reclaim
3x Send to Sleep
2x Coax from the Blind Eternities
3x Displacement Wave
3x Pore over the Pages
3x Nissa's Pilgrimage
2x Nissa's Renewal
3x Part the Waterveil
4x Pieces of the Puzzle
3x Rise from the Tides
1x Docent of Perfection
3x Jaddi Offshoot
3x Aerial Volley
2x Negate
2x Overwhelming Denial
1x Reclaim
1x Send to Sleep
1x Summary Dismissal
1x Ulamog, the Ceaseless Hunger
First Round I played R/W aggro humans. Lost both games, first to mana flood and the second to only having 2 lands. If you don't have at least 3 lands mulligan.
Second round went 2-1 against mono white. The last game he had me down to 1 life and I chained 3 Parts to win the game. The deck needs more bounce effects for the early game. Displacement Wave was a big plus and will be missed after rotation.
Third round was again R/W humans and another loss. The R/W decks I faced are running cheap white creatures, and the Hanwier Garrison meld cards.
Round four was a win against Eldrazi ramp. First game I was down to 2 cards in my deck and 3 life. Second game I boarded in every counter I could so he wasn't able to ramp and multiple Parts won it.
I played a mix of my deck in the OP and the U/G Tide deck. Some takeaways:
1. I personally dont like Rise from the Tides. I had it several times but never really felt like it would win me the game after I played it.
2. Part the Waterveil is the wincon most, if not all games. One game I did ride an octopus token to victory but most of the time it was an awakened Lumbering Falls.
3. Grapple with the Past is the best turn 2 play in the deck. If your opening hand is 2 lands, but you have a Grapple, you can keep it 75% of the time, but 3 lands is probably a better call.
Basically I have jammed in one-of Halimar Tidecaller to return the milled awakened cards and she also turns our awakened creatures into a huge flier.
To increase the value we get from Grapple with the Past, I have put some exploit creatures just in case so we can reuse the Silumgar Sorcerer or Profaner of the Dead.
4 Yavimaya Coast
3 Lumbering Falls
1 Skyline Cascade
10 Island
8 Forest
Creatures (4)
1 Halimar Tidecaller
2 Silumgar Sorcerer
1 Profaner of the Dead
2 Reclaim
2 Unsubstantiate
3 Grapple with the Past
3 Spell Shrivel
1 Scatter to the Winds
1 Engulf the Shore
4 Contingency Plan
4 Pieces of the Puzzle
3 Splendid Reclamation
2 Crush of Tentacles
4 Part the Waterveil
1 Seasons Past
May I know do you have opinion on the deck? Its fun to self mill and making the graveyard as the resources
Your deck looks good. I was debating the Tidecaller as well in my build. You might want to look at Clutch of Currents or Rush of Ice to get more value out of the Tidecaller.
The LGS I played at closed so I haven't had a chance to play recently. When I do I will post some updates and new card choices.
So take inventory is great for raw card advantage. I had to take out traverse because without instant card type, delirium was all but impossible. I switched back to anticipate.
Next card up for test is deathcap cultivator . Turn 2 ramp might get us there faster. Although now I have possibly too many ramp spells. Will edit with findings.
1 Blighted Woodland
4 Lumbering Falls
2 Yavimaya Coast
9 Forest
8 Island
Creatures
3 Den Protector
1 Ulamog, the Ceaseless Hunger
1 Nissa, Vastwood Seer
4 Deathcap cultivator
4 Crush of Tentacles
4 Explosive Vegetation
4 Nissa's Pilgrimage
2 Nissa's Renewal
4 Part the Waterveil
4 Pieces of the Puzzle
1 Oath of Nissa
4 Anticipate
3 Gnarlwood Dryad
1 Sphinx of the Final Word
1 Emrakul, the promised end
2 Dispel
1 Orbs of Warding
2 Retreat to Kazandu
3 Negate
2 Summary Dismissal