This deck will be attempting to disrupt it's opponent's hand and control the board state with removal, then present threats that are difficult to deal with. This deck thrives on each piece being powerful, rather than focusing on specific card interactions to create strong synergies.
2WEldrazi Displacer 0-2 Sideboard
- Fun with Goblin Dark Dwellers but the interaction is too cute for maindeck, good in board for token strategies. 3CThought-Knot Seer 1-3 Main/Side
- 4/4 Beater with disruption. 1B1CBearer of Silence 0-1 Sideboard
- Nice to have a sacrifice effect, can be brought back with Kolaghan's Command 2BBKalitas, Traitor of Ghet 1-3 Main/Side
- Eats removal without gaining immediate value but important in certain matchups, counterbalances life loss effects. 4CReality Smasher 1-3 Main/Side
- Haste/Trample means it eats Planeswalkers, and just generally is a big pain in the ass that is difficult to trade evenly with. 3RRGoblin Dark-Dwellers 2-4 Main/Side
- A little engine with the versatile Kolaghan's Command, recursive spells in general, and evasive beats. 4BRDragonlord Kolaghan 0-1 Main/Side
- Flying, hastey beatstick. Also works well if you choose to run Ever After with your build. Perhaps a little too cute, perhaps a good choice. Not sure.
RFiery Impulse 0-4 Main/Side
- Meta dependant on quantity and placement. 1RRoast 0-4 Main/side
- Good removal in our colours that remains relevant late game, use is meta dependant over other removal. BBGrasp of Darkness 0-3 Main Build dependant
- Need to develop your deck/mana base around consistently getting BB early, but this removal certainly pays off with it's versatility. 1BUltimate Price 1-3 Main/Side
- Good spot removal, but conditional portion makes it a blank at times. 1ROath of Chandra 0-1 Main
- 3 damage isn't as good as other options, nor can it be reused with Goblins hence a 1 of. Good for 2 damage to opponent/planeswalkers. 1WDeclaration in Stone 0-1 Sideboard
- With so many other options for removal available, it is hard to give out card advantage with removal. Still perhaps a sideboard choice vs. difficult threats/token strategies 1BBRuinous Path 2-4 Main/Side
- Hits just about everything. Late game awaken. 1WBAnguished Unmaking - 1-3 Main/Side
- Have to be caseful of additional life loss effects, very versatile effect though. 2WAngelic Purge 0-1 Sideboard
- May find a spot in the board, but we have other options. XXWWQuarantine Field 0-1 Main/Side
- Good flexible removal, but runs into issues with Nahiri/Dromoka's Command/Anguished Unmaking etc. Also no flashback.
3RCrumble to Dust 0-1 Side
- Hits Abbey proactively, also destroys man-lands in the control matchup. 1BBInfinite Obliteration 0-1 Side
- Good for taking out linch-pins in decks. Displacer in CoCo, Goblins in Grixis. Might not side in vs. ramp as they tend to diversify their threats, but it can still be good early if you can get a view of their hand with Duress/Transgress. 1RTormenting Voice 1-3 Main
- Smooth draws, makes 2 and 5 land hands much more keepable. 1WHallowed Moonlight 0-2 Sideboard
- Reactive approach to CoCo and Secure the Wastes/Westvale Abbey. As I like being proactive, I don't have any in my 75 ATM. 2BVirulent Plague 0-2 Sideboard
- Good for token decks, remember to keep this in mind with Chandra's +1 2BRead the Bones 0-3 in Main
- A little card advantage. 2BPainful Truths 0-3 Main
- Good card advantage, if you don't plan on many flashbacks on Read the Bones with Goblins, then this is more powerful in the deck with Tormenting Voice and Nahiri. 4BBEver After 0-1 Main/Side
- A kind of finisher, works well with hasted beat sticks and value creatures we bring to the table. Takes up a six drop slot so I likely won't run it.
RBWRadiant Flames 4 in Main/Side
- I run mine main deck, primary mass removal that goes under our 4/5 toughness threats. Could be in the side for control heavy metagames. 2BBLanguish 0-4 Metagame/Build dependant
- Would need to build around Languish as it hits your own threats, but it could find it's way in to certain builds.
2WRNahiri, the Harbinger 2-3 Main/Side
- Eats creatures and enchantments, generates virtual card advantage, good distraction. 3BBOb Nixilis Reignited 0-2 Main/Side
- 5 drops of full, can run 1 or 2 in some combination of main/board dependant on build. Good walker. 4RRChandra, Flamecaller 2-3 Main/Side
- Versatile. Dumps blanks, sweeps, and finishes. At least 2 of in main, additional in main/side dependant on your flavour 4WBSorin, Grim Nemesis 0-2 Main
- Eats walkers, generates advantage. 2WWGideon, Ally of Zendikar 0-3 Main
- If you want to go the Gideon route, I would put him in over Nahiri. He would make your deck a little more aggressive rather than controlling.
Reworked the mana base to focus more on black mana. White splash ends up light and Shambling Vents moves to a 4x.
The threats in this deck have been solid, ended up moving a Kalitas, Traitor of Ghet to the main board to shore up Displacer combo and humans matchups. Also helps stabilize life totals if you can manage to stick him.
Tormenting Voice has been good at dumping card that are weak in game 1, it has been important on a few occasions to reach Radiant Flames on T3. Might consider a 3rd if I can decide what to cut for it.
Grasp of Darkness has been good since my reworked mana base. I really needed the versatility.
Goblin Dark Dwellers into Kolaghan's Command has been an absolute house. With enough creatures in the deck to support the mode of "Return a creature, Discard a Card" this becomes a backbreaking card value engine when you don't have a specific threat to kill with a flashback removal.
On Hallowed Moonlight. Good card, I just found it awkward in this type of deck as I am generally in tap-out mode being proactive attacking my opponent. A few times I ended up with it stuck in my hand while tapped out and seeing an EoT Secure the Wastes. I feel that with my discard package, combined with some silver bullets in the board, I don't want to play it.
Painful Truths in for Read the Bones - Why? Originally I liked the idea of flashback RtB off Goblin Dark-Dwellers, but in practice I usually used the flashback on removal or Kolaghan's Command for value... So RtB ended up worse than Truths. We want extra cards from Truths to discard to Tormenting Voice/Nahiri.
This deck will be attempting to disrupt it's opponent's hand and control the board state with removal, then present threats that are difficult to deal with. This deck thrives on each piece being powerful, rather than focusing on specific card interactions to create strong synergies.
2W Eldrazi Displacer 0-2 Sideboard
- Fun with Goblin Dark Dwellers but the interaction is too cute for maindeck, good in board for token strategies.
3C Thought-Knot Seer 1-3 Main/Side
- 4/4 Beater with disruption.
1B1C Bearer of Silence 0-1 Sideboard
- Nice to have a sacrifice effect, can be brought back with Kolaghan's Command
2BB Kalitas, Traitor of Ghet 1-3 Main/Side
- Eats removal without gaining immediate value but important in certain matchups, counterbalances life loss effects.
4C Reality Smasher 1-3 Main/Side
- Haste/Trample means it eats Planeswalkers, and just generally is a big pain in the ass that is difficult to trade evenly with.
3RR Goblin Dark-Dwellers 2-4 Main/Side
- A little engine with the versatile Kolaghan's Command, recursive spells in general, and evasive beats.
4BR Dragonlord Kolaghan 0-1 Main/Side
- Flying, hastey beatstick. Also works well if you choose to run Ever After with your build. Perhaps a little too cute, perhaps a good choice. Not sure.
B Duress 2-4 Main/Side
- Disruption.
1B Transgress the Mind 2-4 Main/Side
- Disruption.
R Fiery Impulse 0-4 Main/Side
- Meta dependant on quantity and placement.
1R Roast 0-4 Main/side
- Good removal in our colours that remains relevant late game, use is meta dependant over other removal.
BB Grasp of Darkness 0-3 Main Build dependant
- Need to develop your deck/mana base around consistently getting BB early, but this removal certainly pays off with it's versatility.
1B Ultimate Price 1-3 Main/Side
- Good spot removal, but conditional portion makes it a blank at times.
1R Oath of Chandra 0-1 Main
- 3 damage isn't as good as other options, nor can it be reused with Goblins hence a 1 of. Good for 2 damage to opponent/planeswalkers.
1W Declaration in Stone 0-1 Sideboard
- With so many other options for removal available, it is hard to give out card advantage with removal. Still perhaps a sideboard choice vs. difficult threats/token strategies
1BB Ruinous Path 2-4 Main/Side
- Hits just about everything. Late game awaken.
1WB Anguished Unmaking - 1-3 Main/Side
- Have to be caseful of additional life loss effects, very versatile effect though.
2W Angelic Purge 0-1 Sideboard
- May find a spot in the board, but we have other options.
XXWW Quarantine Field 0-1 Main/Side
- Good flexible removal, but runs into issues with Nahiri/Dromoka's Command/Anguished Unmaking etc. Also no flashback.
3R Crumble to Dust 0-1 Side
- Hits Abbey proactively, also destroys man-lands in the control matchup.
1BB Infinite Obliteration 0-1 Side
- Good for taking out linch-pins in decks. Displacer in CoCo, Goblins in Grixis. Might not side in vs. ramp as they tend to diversify their threats, but it can still be good early if you can get a view of their hand with Duress/Transgress.
1R Tormenting Voice 1-3 Main
- Smooth draws, makes 2 and 5 land hands much more keepable.
1W Hallowed Moonlight 0-2 Sideboard
- Reactive approach to CoCo and Secure the Wastes/Westvale Abbey. As I like being proactive, I don't have any in my 75 ATM.
2B Virulent Plague 0-2 Sideboard
- Good for token decks, remember to keep this in mind with Chandra's +1
2B Read the Bones 0-3 in Main
- A little card advantage.
2B Painful Truths 0-3 Main
- Good card advantage, if you don't plan on many flashbacks on Read the Bones with Goblins, then this is more powerful in the deck with Tormenting Voice and Nahiri.
4BB Ever After 0-1 Main/Side
- A kind of finisher, works well with hasted beat sticks and value creatures we bring to the table. Takes up a six drop slot so I likely won't run it.
RBW Radiant Flames 4 in Main/Side
- I run mine main deck, primary mass removal that goes under our 4/5 toughness threats. Could be in the side for control heavy metagames.
2BB Languish 0-4 Metagame/Build dependant
- Would need to build around Languish as it hits your own threats, but it could find it's way in to certain builds.
2WR Nahiri, the Harbinger 2-3 Main/Side
- Eats creatures and enchantments, generates virtual card advantage, good distraction.
3BB Ob Nixilis Reignited 0-2 Main/Side
- 5 drops of full, can run 1 or 2 in some combination of main/board dependant on build. Good walker.
4RR Chandra, Flamecaller 2-3 Main/Side
- Versatile. Dumps blanks, sweeps, and finishes. At least 2 of in main, additional in main/side dependant on your flavour
4WB Sorin, Grim Nemesis 0-2 Main
- Eats walkers, generates advantage.
2WW Gideon, Ally of Zendikar 0-3 Main
- If you want to go the Gideon route, I would put him in over Nahiri. He would make your deck a little more aggressive rather than controlling.
4 Mountain
4 Evolving Wilds
1 Plains
1 Smoldering Marsh
1 Wastes
4 Foreboding Ruins
2 Battlefield Forge
3 Caves of Koilos
4 Swamp
2 Shambling Vent
Creatures = 8
3 Thought-Knot Seer
3 Reality Smasher
2 Goblin Dark-Dwellers
2 Duress
1 Tormenting Voice
3 Roast
2 Ultimate Price
1 Oath of Chandra
2 Transgress the Mind
2 Kolaghan's Command
2 Ruinous Path
2 Read the Bones
3 Radiant Flames
Planeswalkers = 6
2 Sorin, Grim Nemesis
2 Chandra, Flamecaller
2 Nahiri, the Harbinger
2 Ruinous Path
2 Hallowed Moonlight
1 Radiant Flames
2 Duress
2 Transgress the Mind
2 Virulent Plague
1 Eldrazi Displacer
2 Anguished Unmaking
1 Dragonlord Kolaghan
Version 1.1 - See Post #2
Version 1.2 - See Post #3
4 Caves of Koilos
1 Battlefield Forge
4 Shambling Vent
2 Needle Spires
4 Evolving Wilds
1 Foreboding Ruins
2 Mountain
1 Wastes
4 Swamp
3 Smoldering Marsh
Creatures = 8
1 Kalitas, Traitor of Ghet
2 Thought-Knot Seer
2 Reality Smasher
3 Goblin Dark-Dwellers
2 Duress
3 Grasp of Darkness
2 Tormenting Voice
2 Ultimate Price
2 Transgress the Mind
2 Read the Bones
3 Radiant Flames
3 Ruinous Path
1 Anguished Unmaking
2 Kolaghan's Command
Planeswalkers = 4
2 Nahiri, the Harbinger
2 Chandra, Flamecaller
2 Languish
2 Duress
2 Virulent Plague
1 Radiant Flames
1 Anguished Unmaking
1 Ruinous Path
1 Kalitas, Traitor of Ghet
1 Eldrazi Displacer
2 Fiery Impulse
1 Crumble to Dust
1 Infinite Obliteration
Reworked the mana base to focus more on black mana. White splash ends up light and Shambling Vents moves to a 4x.
The threats in this deck have been solid, ended up moving a Kalitas, Traitor of Ghet to the main board to shore up Displacer combo and humans matchups. Also helps stabilize life totals if you can manage to stick him.
Tormenting Voice has been good at dumping card that are weak in game 1, it has been important on a few occasions to reach Radiant Flames on T3. Might consider a 3rd if I can decide what to cut for it.
Grasp of Darkness has been good since my reworked mana base. I really needed the versatility.
Goblin Dark Dwellers into Kolaghan's Command has been an absolute house. With enough creatures in the deck to support the mode of "Return a creature, Discard a Card" this becomes a backbreaking card value engine when you don't have a specific threat to kill with a flashback removal.
On Hallowed Moonlight. Good card, I just found it awkward in this type of deck as I am generally in tap-out mode being proactive attacking my opponent. A few times I ended up with it stuck in my hand while tapped out and seeing an EoT Secure the Wastes. I feel that with my discard package, combined with some silver bullets in the board, I don't want to play it.
4 Caves of Koilos
1 Battlefield Forge
4 Shambling Vent
2 Needle Spires
4 Evolving Wilds
1 Foreboding Ruins
2 Mountain
1 Wastes
4 Swamp
3 Smoldering Marsh
Creatures (7)
2 Kalitas, Traitor of Ghet
2 Thought-Knot Seer
3 Goblin Dark-Dwellers
2 Duress
2 Ultimate Price
2 Transgress the Mind
2 Grasp of Darkness
3 Tormenting Voice
3 Painful Truths
2 Radiant Flames
2 Ruinous Path
1 Anguished Unmaking
2 Kolaghan's Command
Planeswalkers (6)
2 Nahiri, the Harbinger
2 Ob Nixilis Reignited
2 Chandra, Flamecaller
1 Infinite Obliteration
2 Duress
2 Virulent Plague
2 Radiant Flames
1 Quarantine Field
2 Ruinous Path
1 Kalitas, Traitor of Ghet
1 Transgress the Mind
2 Fiery Impulse
1 Crumble to Dust
Been trying this during the morning.
Painful Truths in for Read the Bones - Why? Originally I liked the idea of flashback RtB off Goblin Dark-Dwellers, but in practice I usually used the flashback on removal or Kolaghan's Command for value... So RtB ended up worse than Truths. We want extra cards from Truths to discard to Tormenting Voice/Nahiri.
Quarantine Field - Wanted a catch-all effect in the board deciding to cut an Anguished Unmaking to lessen the life loss effects.
+1 Kalitas - Winning games for me, added another maindeck.
Ob Nixilis - With additional draw spells in the deck I needed some more versatile removal.
-1 Radiant Flames MD - Draw too many against non-relevant matchups... Still can dig for it with draw.