Has anyone tried Day's Undoing in this deck? I replaced 2 anticipate with 2 days undoing and tested it last night, it actually saved me a couple of times. It has great a synergy with Jace (bounce their threat and then reset) and it makes mulligan much more forgiving. It's also a great way to gas up in the mid/late game.
I uploaded a few videos to my channel (2 vs. Mono-White Humans and 1 vs. Mono-Blue Prison).
Prior to that I beat GW Tokens and died to 4C Rites because I couldn't peel an Ulamog after going through over half my deck...I had 2 Kozilek's Return in the 'yard.
I switched from GR Ramp to UR Eldrazi control and so far I'm loving it. I've taken 1st place 2 weeks in a row at my local FNM and I feel like my options are a lot more diverse and interactive. I honestly think the deck is just stronger than GR in the current metagame, period.
So I did run U/R last night, as opposed to the initial URg World Breaker, and it felt so much better than the green splash and G/R Ramp. I had options every game and felt in control for the most part. I did get lucky by being on the play game 1 for three of the four matches, so Clash of Wills was crucial in keeping Advocate, Duskwatch, and Lambholt Pacifist off the table.
Gotta say, K Return is looking weak right now. Three of the four matches were G/W(x), and I had to mull to six a lot just to make sure I had an answer/counter to one of those annoying two drops. I know Return is supposed to shine b/c we can drop Ulamog and wipe the board, but honestly, Return sat in my hand b/c I was facing down 3+ toughness creatures and knew that Ulamog wouldn't be fast enough at 10 with no other 7+ cmc creatures. I was boarding Return out a lot for more spot removal, often b/c I also boarded out at least one Ulamog. I only run 3 of the titan, so the chances of using Return's ability is slim to begin with, but 3 seems to be the right number in all the successful decks posted.
I'm considering some sort of cheap bounce spell to compliment some of the removal. Disperse and Compelling Deterrence as a one or two of seems reasonable. I'm really hoping that, in addition to the new blue bounce spell, EMN gives us more weapons to fight G/W. My shoulders slumped every time I saw a Forest by turn two because one of those annoying two drops was coming. Every. Single. Game. LOL.
I saw one list on MTG Goldfish that had Displacement Wave in the sideboard. With Tokens and Company running around, I was drawn to this as an earlier tempo play that can't be prevented by Avacyn (2 mana to clean some tokens, 4 mana to reset the Humans deck, 5 to reset Company). Has anyone given this a shot?
I saw one list on MTG Goldfish that had Displacement Wave in the sideboard. With Tokens and Company running around, I was drawn to this as an earlier tempo play that can't be prevented by Avacyn (2 mana to clean some tokens, 4 mana to reset the Humans deck, 5 to reset Company). Has anyone given this a shot?
Awesome, I had forgotten about that one, Engulf the Shore kept popping into my mind. Wave def would have saved me last night in the one match I lost. We were late into the game 3, I had Thought-Knot and Reality Smasher on the offense, but while I was tapped from playing said Smasher, my OP top decked an Omnath, Locus of Rage with a land to spare. I kept drawing useless K Returns while he kept getting lands for Elementals. Had the K Returns been Wave, I could have smashed for the win. Thanks for the idea!
Ran this deck at the last PPTQ of the season for me and went 4 wins and 2 losses. Missed top 8 but came in 11th out of about 41. The deck is solid, as in it's pretty good if it draws it's lands correctly. Quick break down:
Round 1
Vs Bant CoCo 2-0 Win
This match up felt much easier with counter magic back up.
Vs G/W Tokens 1-2 Loss
Game 1 I lose the die roll get steam rolled (playing my spells off curve felt pretty bad). G2 I stomp, counter everything land Ulamog he scoops. G3..I should've focused on getting more more R sources that weren't Painlands. I had the ability to clear the board with Chandra, and K's Return in 1 turn but being at 7, with a gideon on the battlefield meant I couldn't tap the 2 painlands for RR without losing to Gideon on the crack back. Lesson learned.
Vs Sultai Midrange 1-2 Loss
Yeah G1 I mull to 5, Game 2 I land Drowners and Ulamogs, counter his stuff, easy peesy. G3, again Mull to 6, keep a decent 6 and then he Duress's me T1 and takes my Clash of Wills. I'm really behind after that being that he knows my hand he's able to play around things forcing me to remove things that need answering. This deck is much more susceptible to Infinite Obliteration and hand disruption than GR ramp.
Vs G/R Ramp 2-1 Win
We are so not favored...please don't tell me we are because we are not. My opponent mulled to 3 in G2, and G1 he stomped me. G3 I was on the "counter every single ramp spell" plan and "hope you choke on mana" prayer. Well he did and I landed Ulamog first. PHEW.
Vs Naya Midrange 2-0 Win
Easy, oh in G2 I tapped down Dragonlord Dromoka for about 6 turns. YEAH get there, he was at 38 life, me 9. How did I get out of this? See the tap down Dromoka for 6 turns, Ulamog had a lot to do with me winning of course. Fried Dragon for Ulamog a la italiana please.
Vs Abzan Midrange 2-1 Win
G3 Highlight, he obliterates my Ulamogs, and also plays Virulent Plague. Do you know how hard the card shuts this deck down? I didn't and I didn't even how the hell I was going to win. IN the end I beat him down with Wandering Femurole's with back Spell Shrivel's to keep them from being Grasp of Darkness 2x. The fact that I maneuvered a win from this felt great. In the end I wasn't enough but think the deck is good. The new Eldrazi Wish will go a long to help this arch type.
Went to a pptq of about 46 players and went 2-3 drop. It was my first time playing the deck, so there was some user error but for the most part I felt that my play was pretty tight. Beat RG ramp and Bant company, lost to bant humans, some sort of GB ramp deck, and bant company with skyspawners. Syvlan advocate, lambholt pacifist, and lumbering falls were definitely cards that felt unbeatable. Kozilek's return into Ulamog won me most of my games, so I'm wondering if a 1 of sanctum or more card draw (Sea Gate Wreckage) would be worth it. 28 lands also felt like a lot, but I'm hesitant to go to 27.
My list was the original list from the SCG open, I know I know, I should've tuned it more but i didn't have time to innovate this time. I just felt like players wouldn't be gunning for that deck and they weren't. I had looked up various versions of it on mtggoldfish and SCG results. I'm not a fan of Void Shatter unless the mana base is geared towards having this on T3. As it was I rarely had double UU by T3, so Shrivel Spell was the good to counter to for me. Other applications in game were important, the sub games I was able to create by leaving up 1 U and an untapped Hedron Archive meant I could slways represent a counterspell, or a Spatial Contortion or an Anticipate at instant speed (it felt really good to be able to play these mind games. As a player that defines his play style as "Control Oriented",being to create these sub games went a long way towards winning matches that were out of reach). The other synergy was Drowner + Scions and leaving up a R or U, I could read my opponents gestures when they looked at their hand and looked at the board. They saw the open mana, and I always represented the age old slogan "Hmm Open Blue Mana Hmm". This made my opponents play around things that I sometimes didn't have. In some scenarios I really had nothing and when they went for plays that I deemed as "manageable" I was like, "SURE!" Please don't play that Advocate right now!
So I wish I would've tuned the SB and geared for a more midrange / threat diversity package. Still proud of the 4 and 2, I look back at my match against G/W tokens and know I could've won had I taken manlands over painland with my Anticipate's.
Sorry your PPTQ didn't go that well man, hopefully you still had fun. I for one ate Carne Asada San Antone style and it was damn spicy!! lol
I did, thanks. Part of it was that I think I geared too much towards white weenie (played a bunch the FNM before and was expecting it), but never actually played against it. I'm going to switch over to the scg list but tweak the sideboard. How did you feel with 28 lands?
What do you guys think of having a one of each of the Eldrazi titans plus maybe a few other good Eldrazi cards in the Sideboard and running Coax from the Blind Eternities? Random idea that popped into my head. It might be too janky, but I do like the idea of having a toolbox(ish) sideboard. http://www.mtggoldfish.com/deck/443650#paper
There is 1 "flex" slot in the whole list and that's what Confirm Suspicions is in, I cut a Hedron Archive because I feel like the deck just doesn't need 4, 3 is super reasonable. Brutal Expulsion is also another reasonable choice, let me know! Criticism is welcomed!
I really liked the fact that the deck consistently hit it's land drops. There was a match where I made every single land drop on every turn. That allowed the deck and me to utilize the many MANY mana sinks available to me. I won 1 match by activating my manland, attacking (5 mana) and leaving up Spell Shrivel (that's a total of 8 mana necessary). It always felt like I had just enough to pull off multiple big spells in a turn. On the draw I would cut 1 Mage-Ring Network. I felt like that was fine most of the time.
As for running Coax, I suggested something like that in the mtg reddit spikes U/R Eldrazi thread but it didn't seem like people liked that idea as much. I felt like it could be huge for the deck, being able to grab any titan? I agree and like that kind of tech.
Private Mod Note
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Rollback Post to RevisionRollBack
Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
I'm also really digging Elder Deep-Fiend. I feel like the card does so much for us, the most powerful being the ability to tap things down and kill planeswalkers and the instant-speed K-return triggers.
What do you guys think of having a one of each of the Eldrazi titans plus maybe a few other good Eldrazi cards in the Sideboard and running Coax from the Blind Eternities? Random idea that popped into my head. It might be too janky, but I do like the idea of having a toolbox(ish) sideboard. http://www.mtggoldfish.com/deck/443650#paper
There is 1 "flex" slot in the whole list and that's what Confirm Suspicions is in, I cut a Hedron Archive because I feel like the deck just doesn't need 4, 3 is super reasonable. Brutal Expulsion is also another reasonable choice, let me know! Criticism is welcomed!
I'm by no means an expert with the deck, but I've been playing it for a few weeks now online. I don't think I'd use Coax in the maindeck instead of Ulamog. Ulamog at 10 is already a build-up and at 13 it's back-breaking. I think it may be reasonable to sideboard it for games where Infinite Obliteration is used, but that's as far as I would go.
I would also question Take Inventory over Anticipate. I think the dig with Anticipate is needed in this deck and I think the instant vs sorcery is very relevant. It might be worth testing, but I think you'll see more cards with Anticipate and the filter outweighs the advantage in this case. At least in my estimation.
Also, props to those of you playing in the pptqs. Great to see and hear about. In my experience, the RG Ramp match isn't as bad as it looks on paper. It's a straight race and you do need to counter their ramp. I usually board in extra counters and ignore the early removal. Their early creatures can be ignored, but if you let them get to 6, 8, 10 lands you are definitely in trouble. I also play an Oblivion Sower in my 'flex' slot and he does a lot of work against a lot of decks in the format.
What do you guys think of having a one of each of the Eldrazi titans plus maybe a few other good Eldrazi cards in the Sideboard and running Coax from the Blind Eternities? Random idea that popped into my head. It might be too janky, but I do like the idea of having a toolbox(ish) sideboard. http://www.mtggoldfish.com/deck/443650#paper
There is 1 "flex" slot in the whole list and that's what Confirm Suspicions is in, I cut a Hedron Archive because I feel like the deck just doesn't need 4, 3 is super reasonable. Brutal Expulsion is also another reasonable choice, let me know! Criticism is welcomed!
I'm by no means an expert with the deck, but I've been playing it for a few weeks now online. I don't think I'd use Coax in the maindeck instead of Ulamog. Ulamog at 10 is already a build-up and at 13 it's back-breaking. I think it may be reasonable to sideboard it for games where Infinite Obliteration is used, but that's as far as I would go.
I would also question Take Inventory over Anticipate. I think the dig with Anticipate is needed in this deck and I think the instant vs sorcery is very relevant. It might be worth testing, but I think you'll see more cards with Anticipate and the filter outweighs the advantage in this case. At least in my estimation.
I disagree with you about Coax, I think it honestly helps out a lot of matchups, it lets you have a more diverse range of options and that can go a really long way, while I agree paying the 3 extra mana sucks, against certain decks you could easily grab a bomb a turn before you play it. It definetly needs testing because I am obviously talking out of my rear end.
Take Inventory v.s. Anticipate is hard for me, I think the idea is you are only playing Take Inventory when you need a land drop (which honestly shouldn't be until turn 4 or 5 if you are unlucky) or late game when you have already settled the board, where Anticipate becomes better is that it helps you dig and see more cards like you said. From just play testing with my opponents in casual play I seem to like Take Inventory for the raw card advantage that it gives me and also how it accelerates off it itself.
All in all the deck does need a lot of testing, but I hope that having a more toolboxy deck allows less awkward defeats when exiling two permanents isn't enough because they have Declaration in Stone (I'm looking at you Ulamog, the Ceaseless Hunger)
Anticipate allows this deck to play at instant speed. It's not a great spell, but I can live with the card selection as long as it digs me 3 cards deeper. I feel like U/R decks do not play tap out control well. Maybe later on, as the game scales Take Inventory is better, but in most matches I just want to dig deeper and find my answers and finishers. I always want to this at instant speed. I play magic during my opponents turn, and I only things during my turn when I need to cast a thing, like Drowner, Archive, Ulamog, or I need to hit a land drop and fire off an Anticipate. If testing result favor this card I'll test but as of now Anticipate has found me many needed answers.
Private Mod Note
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Rollback Post to RevisionRollBack
Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
Did anyone else address this point? Honestly, it seems very risky for what you get since you're also potentially giving your opponent more gas too. I have often found myself topdecking in the late game, and would like a way to dig super deep since we don't have dig through time anymore. Drawing a single counterspell or land late-game feels so bad when you're facing down a never-ending army of bant company dudes...
I disagree with you about Coax, I think it honestly helps out a lot of matchups, it lets you have a more diverse range of options and that can go a really long way, while I agree paying the 3 extra mana sucks, against certain decks you could easily grab a bomb a turn before you play it. It definetly needs testing because I am obviously talking out of my rear end.
Take Inventory v.s. Anticipate is hard for me, I think the idea is you are only playing Take Inventory when you need a land drop (which honestly shouldn't be until turn 4 or 5 if you are unlucky) or late game when you have already settled the board, where Anticipate becomes better is that it helps you dig and see more cards like you said. From just play testing with my opponents in casual play I seem to like Take Inventory for the raw card advantage that it gives me and also how it accelerates off it itself.
All in all the deck does need a lot of testing, but I hope that having a more toolboxy deck allows less awkward defeats when exiling two permanents isn't enough because they have Declaration in Stone (I'm looking at you Ulamog, the Ceaseless Hunger)
I'll reserve real disagreement until I see it in some competitive testing (it's all just discussion right now). I'm not sure I'd characterize it as helping "a lot of matchups". The tough cards and decks are faster than us, taking two turns or needing 13 mana to land our bomb isn't going the right direction (on paper anyways). I agree having a toolbox or an out against Infinite Obliteration or even Transgress the Mind would be worth 1-2 sideboard slots, but I'm not convinced it's an auto-include in the first 60...
Same thing with Take Inventory. In this deck, I feel like search trumps advantage. I played with Dragonlord's Prerogative in some testing and it was always win-more. With the typical set-up right now, we have 4x Anticipate, 4x Hedron Archive, 2x Jace, and 2x Chandra which all function as draw and search. I find it not uncommon that I see 50% of my deck in a game with what is already there. If we swap Anticipate out for Inventory, I don't see as many, but draw more. Again, I don't think it's going to help the current 'bad' match-ups because instead of 'scrying' the lands/useless stuff to the bottom, they will end up in hand. In my opinion, this deck wins because our card quality is ultimately better than others, but the deck doesn't necessarily top-deck better since we play so many lands. The filters of Anticipate, Jace and Chandra all help that.
Did anyone else address this point? Honestly, it seems very risky for what you get since you're also potentially giving your opponent more gas too. I have often found myself topdecking in the late game, and would like a way to dig super deep since we don't have dig through time anymore. Drawing a single counterspell or land late-game feels so bad when you're facing down a never-ending army of bant company dudes...
How are you potentially giving your opponent gas? Take Inventory only looks at your graveyard, it's templated differently than Ancestral Knowledge.
What do you guys think?
http://www.mtggoldfish.com/deck/433350#online
I uploaded a few videos to my channel (2 vs. Mono-White Humans and 1 vs. Mono-Blue Prison).
Prior to that I beat GW Tokens and died to 4C Rites because I couldn't peel an Ulamog after going through over half my deck...I had 2 Kozilek's Return in the 'yard.
Went 4-1 with the deck.
https://www.youtube.com/user/Gigliaronanomacon/videos?view_as=subscriber
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Second cast of Kozilek's Return in round 1, then Thought-Knot Seer post-board as most decks will only run one. Otherwise you drift into a third color: Green for Clip Wings or Black Foul-Tongue Invocation, Bearer of Silence, or Blighted Fen Or just ramp through it and smash face with a titan
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Honestly? By not worrying about it. Ulamog outraces it, and Drowner does as well. Chances are you can just ignore it and be fine.
Gotta say, K Return is looking weak right now. Three of the four matches were G/W(x), and I had to mull to six a lot just to make sure I had an answer/counter to one of those annoying two drops. I know Return is supposed to shine b/c we can drop Ulamog and wipe the board, but honestly, Return sat in my hand b/c I was facing down 3+ toughness creatures and knew that Ulamog wouldn't be fast enough at 10 with no other 7+ cmc creatures. I was boarding Return out a lot for more spot removal, often b/c I also boarded out at least one Ulamog. I only run 3 of the titan, so the chances of using Return's ability is slim to begin with, but 3 seems to be the right number in all the successful decks posted.
I'm considering some sort of cheap bounce spell to compliment some of the removal. Disperse and Compelling Deterrence as a one or two of seems reasonable. I'm really hoping that, in addition to the new blue bounce spell, EMN gives us more weapons to fight G/W. My shoulders slumped every time I saw a Forest by turn two because one of those annoying two drops was coming. Every. Single. Game. LOL.
Awesome, I had forgotten about that one, Engulf the Shore kept popping into my mind. Wave def would have saved me last night in the one match I lost. We were late into the game 3, I had Thought-Knot and Reality Smasher on the offense, but while I was tapped from playing said Smasher, my OP top decked an Omnath, Locus of Rage with a land to spare. I kept drawing useless K Returns while he kept getting lands for Elementals. Had the K Returns been Wave, I could have smashed for the win. Thanks for the idea!
Round 1
Vs Bant CoCo 2-0 Win
This match up felt much easier with counter magic back up.
Vs G/W Tokens 1-2 Loss
Game 1 I lose the die roll get steam rolled (playing my spells off curve felt pretty bad). G2 I stomp, counter everything land Ulamog he scoops. G3..I should've focused on getting more more R sources that weren't Painlands. I had the ability to clear the board with Chandra, and K's Return in 1 turn but being at 7, with a gideon on the battlefield meant I couldn't tap the 2 painlands for RR without losing to Gideon on the crack back. Lesson learned.
Vs Sultai Midrange 1-2 Loss
Yeah G1 I mull to 5, Game 2 I land Drowners and Ulamogs, counter his stuff, easy peesy. G3, again Mull to 6, keep a decent 6 and then he Duress's me T1 and takes my Clash of Wills. I'm really behind after that being that he knows my hand he's able to play around things forcing me to remove things that need answering. This deck is much more susceptible to Infinite Obliteration and hand disruption than GR ramp.
Vs G/R Ramp 2-1 Win
We are so not favored...please don't tell me we are because we are not. My opponent mulled to 3 in G2, and G1 he stomped me. G3 I was on the "counter every single ramp spell" plan and "hope you choke on mana" prayer. Well he did and I landed Ulamog first. PHEW.
Vs Naya Midrange 2-0 Win
Easy, oh in G2 I tapped down Dragonlord Dromoka for about 6 turns. YEAH get there, he was at 38 life, me 9. How did I get out of this? See the tap down Dromoka for 6 turns, Ulamog had a lot to do with me winning of course. Fried Dragon for Ulamog a la italiana please.
Vs Abzan Midrange 2-1 Win
G3 Highlight, he obliterates my Ulamogs, and also plays Virulent Plague. Do you know how hard the card shuts this deck down? I didn't and I didn't even how the hell I was going to win. IN the end I beat him down with Wandering Femurole's with back Spell Shrivel's to keep them from being Grasp of Darkness 2x. The fact that I maneuvered a win from this felt great. In the end I wasn't enough but think the deck is good. The new Eldrazi Wish will go a long to help this arch type.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
What list were you on, racerxen?
So I wish I would've tuned the SB and geared for a more midrange / threat diversity package. Still proud of the 4 and 2, I look back at my match against G/W tokens and know I could've won had I taken manlands over painland with my Anticipate's.
Sorry your PPTQ didn't go that well man, hopefully you still had fun. I for one ate Carne Asada San Antone style and it was damn spicy!! lol
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
http://www.mtggoldfish.com/deck/443650#paper
There is 1 "flex" slot in the whole list and that's what Confirm Suspicions is in, I cut a Hedron Archive because I feel like the deck just doesn't need 4, 3 is super reasonable. Brutal Expulsion is also another reasonable choice, let me know! Criticism is welcomed!
As for running Coax, I suggested something like that in the mtg reddit spikes U/R Eldrazi thread but it didn't seem like people liked that idea as much. I felt like it could be huge for the deck, being able to grab any titan? I agree and like that kind of tech.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
http://magic.tcgplayer.com/db/article.asp?ID=13369&writer=Ali Aintrazi&articledate=7-5-2016
I'm also really digging Elder Deep-Fiend. I feel like the card does so much for us, the most powerful being the ability to tap things down and kill planeswalkers and the instant-speed K-return triggers.
I'm by no means an expert with the deck, but I've been playing it for a few weeks now online. I don't think I'd use Coax in the maindeck instead of Ulamog. Ulamog at 10 is already a build-up and at 13 it's back-breaking. I think it may be reasonable to sideboard it for games where Infinite Obliteration is used, but that's as far as I would go.
I would also question Take Inventory over Anticipate. I think the dig with Anticipate is needed in this deck and I think the instant vs sorcery is very relevant. It might be worth testing, but I think you'll see more cards with Anticipate and the filter outweighs the advantage in this case. At least in my estimation.
Also, props to those of you playing in the pptqs. Great to see and hear about. In my experience, the RG Ramp match isn't as bad as it looks on paper. It's a straight race and you do need to counter their ramp. I usually board in extra counters and ignore the early removal. Their early creatures can be ignored, but if you let them get to 6, 8, 10 lands you are definitely in trouble. I also play an Oblivion Sower in my 'flex' slot and he does a lot of work against a lot of decks in the format.
I disagree with you about Coax, I think it honestly helps out a lot of matchups, it lets you have a more diverse range of options and that can go a really long way, while I agree paying the 3 extra mana sucks, against certain decks you could easily grab a bomb a turn before you play it. It definetly needs testing because I am obviously talking out of my rear end.
Take Inventory v.s. Anticipate is hard for me, I think the idea is you are only playing Take Inventory when you need a land drop (which honestly shouldn't be until turn 4 or 5 if you are unlucky) or late game when you have already settled the board, where Anticipate becomes better is that it helps you dig and see more cards like you said. From just play testing with my opponents in casual play I seem to like Take Inventory for the raw card advantage that it gives me and also how it accelerates off it itself.
All in all the deck does need a lot of testing, but I hope that having a more toolboxy deck allows less awkward defeats when exiling two permanents isn't enough because they have Declaration in Stone (I'm looking at you Ulamog, the Ceaseless Hunger)
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
I'll reserve real disagreement until I see it in some competitive testing (it's all just discussion right now). I'm not sure I'd characterize it as helping "a lot of matchups". The tough cards and decks are faster than us, taking two turns or needing 13 mana to land our bomb isn't going the right direction (on paper anyways). I agree having a toolbox or an out against Infinite Obliteration or even Transgress the Mind would be worth 1-2 sideboard slots, but I'm not convinced it's an auto-include in the first 60...
Same thing with Take Inventory. In this deck, I feel like search trumps advantage. I played with Dragonlord's Prerogative in some testing and it was always win-more. With the typical set-up right now, we have 4x Anticipate, 4x Hedron Archive, 2x Jace, and 2x Chandra which all function as draw and search. I find it not uncommon that I see 50% of my deck in a game with what is already there. If we swap Anticipate out for Inventory, I don't see as many, but draw more. Again, I don't think it's going to help the current 'bad' match-ups because instead of 'scrying' the lands/useless stuff to the bottom, they will end up in hand. In my opinion, this deck wins because our card quality is ultimately better than others, but the deck doesn't necessarily top-deck better since we play so many lands. The filters of Anticipate, Jace and Chandra all help that.
How are you potentially giving your opponent gas? Take Inventory only looks at your graveyard, it's templated differently than Ancestral Knowledge.
http://www.channelfireball.com/articles/emerging-possibilities/