Also, anyone know why the core Eldrazi cards (Though-knot Seer, Reality Smasher, and Matter Reshaper) are all declining in value? I thought Eldrazis are expected to perform well after rotation, so then shouldn't their prices be increasing???
As a guess, the Eldrazi prices boomed becuase of Modern Pro Tour. But as the dust is settling and probably a looming ban in Modern, thier hotness is cooling down. Also, not many people are playing Eldrazi in standard, from what I can tell.
Then do you not think Eldrazis would be good enough for Standard after rotation? I've seen people playing Eldrazis right now and I would've figured they'd become even better when 4-5 color decks are no longer common in Standard.
I have no idea how good Eldrazi will be. But I suspect, as you do, they could see more play when SOI gets here.
Also, anyone know why the core Eldrazi cards (Though-knot Seer, Reality Smasher, and Matter Reshaper) are all declining in value? I thought Eldrazis are expected to perform well after rotation, so then shouldn't their prices be increasing???
As a guess, the Eldrazi prices boomed becuase of Modern Pro Tour. But as the dust is settling and probably a looming ban in Modern, thier hotness is cooling down. Also, not many people are playing Eldrazi in standard, from what I can tell.
Then do you not think Eldrazis would be good enough for Standard after rotation? I've seen people playing Eldrazis right now and I would've figured they'd become even better when 4-5 color decks are no longer common in Standard.
I have no idea how good Eldrazi will be. But I suspect, as you do, they could see more play when SOI gets here.
Clearly I didn't state that correctly: I wouldn't want to top deck of them in late game. But in the early game I'd just prefer to have Hebron Crawler and get my bigger guys out quicker. I think that for Eldrazi Mimic to be effective, it needs to be in your starting hand; otherwise when you draw it later on, you'd probably want to play your other creatures instead.
Lastly I think the mana curve warrants having at least a few Hedron Crawlers
I'm still not sure about the sideboard, but I think Hangarback Walker was a good choice since I'm just getting sick of consistently not drawing Eldrazi Mimic or Hedron Crawler until the late game, at which point they're utterly useless. Ultimate Price in the maindeck is probably a good idea, but there are still a decent amount of multicolored creatures running around so I'm still a little hesitant on having 4x.
I'm still not sure about the sideboard, but I think Hangarback Walker was a good choice since I'm just getting sick of consistently not drawing Eldrazi Mimic or Hedron Crawler until the late game, at which point they're utterly useless. Ultimate Price in the maindeck is probably a good idea, but there are still a decent amount of multicolored creatures running around so I'm still a little hesitant on having 4x.
These are some of the hazards that I ran into last night. Hedron crawler is mostly sucky. Too many downsides vs the occasional t3 TKS or t4 Smasher. Terrible late game top deck. And 4x Ultimate Price was not paying off either. At least not right now. Too many colorless creatures or multi colored creatures. 2x ultimate price seems better for now.
I'm still not sure about the sideboard, but I think Hangarback Walker was a good choice since I'm just getting sick of consistently not drawing Eldrazi Mimic or Hedron Crawler until the late game, at which point they're utterly useless. Ultimate Price in the maindeck is probably a good idea, but there are still a decent amount of multicolored creatures running around so I'm still a little hesitant on having 4x.
These are some of the hazards that I ran into last night. Hedron crawler is mostly sucky. Too many downsides vs the occasional t3 TKS or t4 Smasher. Terrible late game top deck. And 4x Ultimate Price was not paying off either. At least not right now. Too many colorless creatures or multi colored creatures. 2x ultimate price seems better for now.
Do you have a list of the deck you ran last night? And what decks did your opponents run?
Overall do you think mono Black Eldrazi is still going to be competitive? If not are you considering going a different color, or just dropping Eldrazi Aggro altogether?
I guess we won't know for sure until Pro Tour, but I'm afraid any mono colored Eldrazi Aggro build won't stand well in this format.
Click the link in signature for my list. Its too soon to tell if mono-black eldrazi will be competitive or not. Although mono-white or mono-red are two others I am considering. My approach is to stay aggressive. Therefore colorless + one other color makes this easier achieve.
The decks I played against were Green ramp, red eldrazi that uses the same colorless creatures that i used (no thopters), W/u eldrazi, and W/x aggro humans.
Click the link in signature for my list. Its too soon to tell if mono-black eldrazi will be competitive or not. Although mono-white or mono-red are two others I am considering. My approach is to stay aggressive. Therefore colorless + one other color makes this easier achieve.
The decks I played against were Green ramp, red eldrazi that uses the same colorless creatures that i used (no thopters), W/u eldrazi, and W/x aggro humans.
Mono white Eldrazi? I'm curious to see how that would play out.
Regarding red eldrazi, how was that match up? I recall you mentioned a few posts ago that mono black would likely beat mono red. But do you think mono red might be a better match up against other builds?
Yes I did say B would beat R. But I was referring to the list that Kent Ketter ran where ultimate price, flaying tendrils, and virulent plague would be good against a lot of their creatures. The R deck that I went against last night used all C creatures and the only red cards that I seen was Roast. So really not true comparison.
Yes I did say B would beat R. But I was referring to the list that Kent Ketter ran where ultimate price, flaying tendrils, and virulent plague would be good against a lot of their creatures. The R deck that I went against last night used all C creatures and the only red cards that I seen was Roast. So really not true comparison.
Click the link in signature for my list. Its too soon to tell if mono-black eldrazi will be competitive or not. Although mono-white or mono-red are two others I am considering. My approach is to stay aggressive. Therefore colorless + one other color makes this easier achieve.
The decks I played against were Green ramp, red eldrazi that uses the same colorless creatures that i used (no thopters), W/u eldrazi, and W/x aggro humans.
I notice you're not running Ruins of Oran-Rief in your deck. Do you think it's worth running? In the deck list I recently posted, I'm running 26 lands, including 4 that come in tapped (2x Mirrorpool and 2x Ruins of Oran-Rief). I haven't had a chance to thoroughly test it out, but do you think having 4 lands coming in tapped would slow me down too much? I'm considering taking out the 2x Ruins of Oran-Rief for 2 more Foundry of the Consuls, but giving my creatures a counter, including Hangarback Walker, seems pretty cool too.
My list will be modified and will include 2x Ruins Oran-rief because as you said, it is good. Mirrorpool also had intrigued me previously. But word around here is that is a trap card. However in my mirror match at FNM, the opponent used one and copied TKS. Seemed strong.
At least one problem I had were too many low costed creature cards that do nothing later in the game. That and for the most part are not "must deal with" threats. While keeping an aggressive tone to my list, these are the changes that I am implementing:
Rogues Passage is legtit. Letting TKS through defenders for direct damage two different times.
drana is a must answer threat that I used to run with great affect in my old R/b Dragons deck. Goes well with Hanagerback Walker or Reality Smasher
Drana and Oran-rief gives the deck multiple ways to add coutners.
Endbringer is the top end pay-off card. But that could be a few different things like dread defiler, kalitas, traitor of ghet, or ob nixilis reignited. Nixilis looks really good. Particularly if we are out of cards. We can activate seagate wreckage, draw for turn, +1 Nix and we go from 0 to 3 in hand cards.
My list will be modified and will include 2x Ruins Oran-rief because as you said, it is good. Mirrorpool also had intrigued me previously. But word around here is that is a trap card. However in my mirror match at FNM, the opponent used one and copied TKS. Seemed strong.
At least one problem I had were too many low costed creature cards that do nothing later in the game. That and for the most part are not "must deal with" threats. While keeping an aggressive tone to my list, these are the changes that I am implementing:
Rogues Passage is legtit. Letting TKS through defenders for direct damage two different times.
drana is a must answer threat that I used to run with great affect in my old R/b Dragons deck. Goes well with Hanagerback Walker or Reality Smasher
Drana and Oran-rief gives the deck multiple ways to add coutners.
Endbringer is the top end pay-off card. But that could be a few different things like dread defiler, kalitas, traitor of ghet, or ob nixilis reignited. Nixilis looks really good. Particularly if we are out of cards. We can activate seagate wreckage, draw for turn, +1 Nix and we go from 0 to 3 in hand cards.
But do you think running 2x Ruins of Oran-Rief AND 2x Mirrorpools is a good idea? I'm starting to think no since having 4 lands that come in tapped can seriously slow down any aggro deck, but I was curious if you had a different opinion. It is expensive to activate but the effect is changing if you can copy a Smasher or TKS. Why do people think it's a trap card?
Two tap lands are not bad. From what I heard, Mirrorpool is a "win more" card. The only time I play MTG is when I show up at the LGS on thursdays and fridays. So my test not extensive. Try them out and see how they work for you.
In my opinion straight colorless does not have availability to it to be competitive.
The only loss was against a BW Eldrazi Aggro but only because he got Reality Smashers out first and I didn't draw any of mine. Overall, I think the abundance of removals makes mono black Eldrazi a contender, but I think I might end up going BW myself.
While I didn't face any at my last FNM, White Aggro is probably going to be a terrible match-up for me, which is why I decided to have 3 Flaying Tendrils and an extra Warping Wail in my sideboard.
Also does anyone have any sideboard suggestions in place of self-inflicted wound? I've found this to be not all that useful, considering I already have 4x Bearer of Silence and 2x Blighted Fen.
My preference is to stay B because i do not want to sacrifice tempo as I am trying to be fast and efficient. If you choose to add W, Eldrazi displacer and anguished unmaking are great additions.
My preference is to stay B because i do not want to sacrifice tempo as I am trying to be fast and efficient. If you choose to add W, Eldrazi displacer and anguished unmaking are great additions.
I was thinking that because Flaying Tendrils exiles, flashing in Avacyn won't save their creatures. Plus all the creatures in the white aggro builds seem to have toughness of 1 or 2. Of course if they play Thalia's Lieutenant, it may put some of them out of range.
My preference is to stay B because i do not want to sacrifice tempo as I am trying to be fast and efficient. If you choose to add W, Eldrazi displacer and anguished unmaking are great additions.
I was thinking that because Flaying Tendrils exiles, flashing in Avacyn won't save their creatures. Plus all the creatures in the white aggro builds seem to have toughness of 1 or 2. Of course if they play Thalia's Lieutenant, it may put some of them out of range.
And always watching. You might beat them to it with Tendrils, but why race?
My preference is to stay B because i do not want to sacrifice tempo as I am trying to be fast and efficient. If you choose to add W, Eldrazi displacer and anguished unmaking are great additions.
I was thinking that because Flaying Tendrils exiles, flashing in Avacyn won't save their creatures. Plus all the creatures in the white aggro builds seem to have toughness of 1 or 2. Of course if they play Thalia's Lieutenant, it may put some of them out of range.
And always watching. You might beat them to it with Tendrils, but why race?
Why race? Well I figured that mono white is going to be creature heavy, so ideally I'd like to remove their creatures as quickly as possible or else I'll get swarmed and they'll flip Westvale Abbey.
My preference is to stay B because i do not want to sacrifice tempo as I am trying to be fast and efficient. If you choose to add W, Eldrazi displacer and anguished unmaking are great additions.
I was thinking that because Flaying Tendrils exiles, flashing in Avacyn won't save their creatures. Plus all the creatures in the white aggro builds seem to have toughness of 1 or 2. Of course if they play Thalia's Lieutenant, it may put some of them out of range.
And always watching. You might beat them to it with Tendrils, but why race?
Why race? Well I figured that mono white is going to be creature heavy, so ideally I'd like to remove their creatures as quickly as possible or else I'll get swarmed and they'll flip Westvale Abbey.
True, but they get out Tendrill range quickly. You can use it if you want, but I think you will have better luck with Languish.
My preference is to stay B because i do not want to sacrifice tempo as I am trying to be fast and efficient. If you choose to add W, Eldrazi displacer and anguished unmaking are great additions.
I was thinking that because Flaying Tendrils exiles, flashing in Avacyn won't save their creatures. Plus all the creatures in the white aggro builds seem to have toughness of 1 or 2. Of course if they play Thalia's Lieutenant, it may put some of them out of range.
And always watching. You might beat them to it with Tendrils, but why race?
Why race? Well I figured that mono white is going to be creature heavy, so ideally I'd like to remove their creatures as quickly as possible or else I'll get swarmed and they'll flip Westvale Abbey.
True, but they get out Tendrill range quickly. You can use it if you want, but I think you will have better luck with Languish.
Based on Pro Tour so far, it looks like B/G Aristocrats will be another deck to watch out for. In that case, do you think it may be worth sideboarding 2x or maybe even 3x Kalitas?
Hi
I usually play Gr Ramp Eldrazi, with a "morph-board" counting 4 Thought-Knot Seer and 4 Reaility Smasher.
This SB made me want to play a more aggressive Eldrazi deck, and here is my attempt to mono-brown Eldrazi Aggro:
The Sideboard is far from finished, and I think the Endless Ones are better MB. I also want to fit in some Haunted Cloak for more hasty action. Endbringer is an all-star, and Mirrorpool plus TKS make some nice instant-discard tricks.
Midrange decks and Control seem to be good MUs since my small testing until now, but Ramp seems horrible, and I don't know yet about Aggro.
I will continue to tune this deck, the Eldrazi seem to be competitive for sure. Deceiver of Form with a Bane of Bala Ged on top of the library (brought there via Conduit of Ruin) could also create a devastating Annihilator [Attackers×2] swing, and a Void Winnover would render Tokens and more useless at blocking.
The Hedron Archive seems kinda random to me. I think the Hedron Crawler makes more sense if all it's there for is to bring you a turn closer to the six drop.
The Hedron Archive is a great play on turn 3 with Warping Wail for a token on turn 2. You can drop Mimic afterwards and go in for 10+ with a Smasher turn 4, even without a 4th land in hand. Plus the Archives keep your hand filled with business in the late game, where you want to have as much hasty threats as possible, where Haunted Cloak can be a nice addition for sure.
Greetings
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Clearly I didn't state that correctly: I wouldn't want to top deck of them in late game. But in the early game I'd just prefer to have Hebron Crawler and get my bigger guys out quicker. I think that for Eldrazi Mimic to be effective, it needs to be in your starting hand; otherwise when you draw it later on, you'd probably want to play your other creatures instead.
Lastly I think the mana curve warrants having at least a few Hedron Crawlers
4x Though-Knot Seer
4x Reality Smasher
4x Bearer of Silence
2x Hangarback Walker
4x Matter Reshaper
2x Wasteland Strangler
Spells (14):
3x Spatial Contortion
3x Transgress the Mind
3x Ultimate Price
2x Warping Wail
2x Read the Bones
1x Ob Nixilis Reignited
1x Foundry of the Consuls
4x Crumbling Vestige
4x Llanowar Wastes
3x Caves of Koilos
2x Mirrorpool
2x Ruins of Oran-Rief
2x Sea Gate Wreckage
2x Blighted Fen
6x Swamp
1x Warping Wail
1x Kalitas, Traitor of Ghet
3x Duress
2x Self-Inflicted Wound
2x Ruinous Path
2x Flaying Tendrils
2x Grasp of Darkness
2x Infinite Obliteration
I'm still not sure about the sideboard, but I think Hangarback Walker was a good choice since I'm just getting sick of consistently not drawing Eldrazi Mimic or Hedron Crawler until the late game, at which point they're utterly useless. Ultimate Price in the maindeck is probably a good idea, but there are still a decent amount of multicolored creatures running around so I'm still a little hesitant on having 4x.
C Long Live Eldrazi C
Do you have a list of the deck you ran last night? And what decks did your opponents run?
Overall do you think mono Black Eldrazi is still going to be competitive? If not are you considering going a different color, or just dropping Eldrazi Aggro altogether?
I guess we won't know for sure until Pro Tour, but I'm afraid any mono colored Eldrazi Aggro build won't stand well in this format.
The decks I played against were Green ramp, red eldrazi that uses the same colorless creatures that i used (no thopters), W/u eldrazi, and W/x aggro humans.
C Long Live Eldrazi C
Mono white Eldrazi? I'm curious to see how that would play out.
Regarding red eldrazi, how was that match up? I recall you mentioned a few posts ago that mono black would likely beat mono red. But do you think mono red might be a better match up against other builds?
If I went white, I would go with Eldrazi Displacer, Mimic, Reshaper, TKS, and Smasher. spells would be silkwrap, stasis snare, declaration in stone, and Immolating glare. Snare can get rid of opposing Ormendahl, Profane Prince.
White could also run secure the wastes and hangarback walker for great synergy with Westvale abbey
C Long Live Eldrazi C
Now that you've mentioned it, mono white does sound quite interesting. I'd love to test something like that out myself.
Do you think Always Watching might be a good addition as well?
C Long Live Eldrazi C
I notice you're not running Ruins of Oran-Rief in your deck. Do you think it's worth running? In the deck list I recently posted, I'm running 26 lands, including 4 that come in tapped (2x Mirrorpool and 2x Ruins of Oran-Rief). I haven't had a chance to thoroughly test it out, but do you think having 4 lands coming in tapped would slow me down too much? I'm considering taking out the 2x Ruins of Oran-Rief for 2 more Foundry of the Consuls, but giving my creatures a counter, including Hangarback Walker, seems pretty cool too.
At least one problem I had were too many low costed creature cards that do nothing later in the game. That and for the most part are not "must deal with" threats. While keeping an aggressive tone to my list, these are the changes that I am implementing:
-4 carrier thrall
-4 hedron crawler
-2 transgress the mind
-2 duress
-1 rogue's passage
-1 seagate wreackage
+4 bearer of silence
+4 eldrazi mimic
+3 drana, liberator of malakir
+1 Endbringer
+2 ruins of oran-rief
Rogues Passage is legtit. Letting TKS through defenders for direct damage two different times.
drana is a must answer threat that I used to run with great affect in my old R/b Dragons deck. Goes well with Hanagerback Walker or Reality Smasher
Drana and Oran-rief gives the deck multiple ways to add coutners.
Endbringer is the top end pay-off card. But that could be a few different things like dread defiler, kalitas, traitor of ghet, or ob nixilis reignited. Nixilis looks really good. Particularly if we are out of cards. We can activate seagate wreckage, draw for turn, +1 Nix and we go from 0 to 3 in hand cards.
C Long Live Eldrazi C
But do you think running 2x Ruins of Oran-Rief AND 2x Mirrorpools is a good idea? I'm starting to think no since having 4 lands that come in tapped can seriously slow down any aggro deck, but I was curious if you had a different opinion. It is expensive to activate but the effect is changing if you can copy a Smasher or TKS. Why do people think it's a trap card?
In my opinion straight colorless does not have availability to it to be competitive.
C Long Live Eldrazi C
4x Thought-Knot Seer
4x Reality Smasher
4x Bearer of Silence
2x Hangarback Walker
4x Matter Reshaper
2x Wasteland Strangler
Spells (14):
3x Spatial Contortion
3x Transgress the Mind
3x Ultimate Price
2x Warping Wail
2x Read the Bones
1x Ob Nixilis Reignited
2x Foundry of the Consuls
4x Crumbling Vestige
4x Llanowar Wastes
3x Caves of Koilos
2x Mirrorpool
1x Ruins of Oran-Rief
2x Sea Gate Wreckage
2x Blighted Fen
6x Swamp
1x Warping Wail
3x Duress
2x Self-Inflicted Wound
2x Ruinous Path
3x Flaying Tendrils
2x Grasp of Darkness
2x Infinite Obliteration
The only loss was against a BW Eldrazi Aggro but only because he got Reality Smashers out first and I didn't draw any of mine. Overall, I think the abundance of removals makes mono black Eldrazi a contender, but I think I might end up going BW myself.
While I didn't face any at my last FNM, White Aggro is probably going to be a terrible match-up for me, which is why I decided to have 3 Flaying Tendrils and an extra Warping Wail in my sideboard.
Also does anyone have any sideboard suggestions in place of self-inflicted wound? I've found this to be not all that useful, considering I already have 4x Bearer of Silence and 2x Blighted Fen.
Replace Self-inflicted wound with Grasp of Darkness.
My preference is to stay B because i do not want to sacrifice tempo as I am trying to be fast and efficient. If you choose to add W, Eldrazi displacer and anguished unmaking are great additions.
C Long Live Eldrazi C
I was thinking that because Flaying Tendrils exiles, flashing in Avacyn won't save their creatures. Plus all the creatures in the white aggro builds seem to have toughness of 1 or 2. Of course if they play Thalia's Lieutenant, it may put some of them out of range.
C Long Live Eldrazi C
Why race? Well I figured that mono white is going to be creature heavy, so ideally I'd like to remove their creatures as quickly as possible or else I'll get swarmed and they'll flip Westvale Abbey.
C Long Live Eldrazi C
Based on Pro Tour so far, it looks like B/G Aristocrats will be another deck to watch out for. In that case, do you think it may be worth sideboarding 2x or maybe even 3x Kalitas?
I usually play Gr Ramp Eldrazi, with a "morph-board" counting 4 Thought-Knot Seer and 4 Reaility Smasher.
This SB made me want to play a more aggressive Eldrazi deck, and here is my attempt to mono-brown Eldrazi Aggro:
4 Sea-Gate Wreckage
4 Ruins of Oran Rief
3 Rogue's Passage
2 Mirrorpool
11 Wastes
[CREATURES]
4 Eldrazi Mimic
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Walker of the Wastes
4 Endbringer
4 Warping Wail
4 Hedron Archive
4 Spatial Contortion
4 Endless One
The Sideboard is far from finished, and I think the Endless Ones are better MB. I also want to fit in some Haunted Cloak for more hasty action. Endbringer is an all-star, and Mirrorpool plus TKS make some nice instant-discard tricks.
Midrange decks and Control seem to be good MUs since my small testing until now, but Ramp seems horrible, and I don't know yet about Aggro.
I will continue to tune this deck, the Eldrazi seem to be competitive for sure. Deceiver of Form with a Bane of Bala Ged on top of the library (brought there via Conduit of Ruin) could also create a devastating Annihilator [Attackers×2] swing, and a Void Winnover would render Tokens and more useless at blocking.
Greetings
Greetings