Anyone have any thoughts on the matchup with Esper Dragons? I have found it winnable, but iffy, and I'm wondering how including Surrak Dragonclaw and Crater's Claws in the list might help.
bounding krasis, surrak dragonclaw and counters made the game easy for me.
I also want to point out that i´m playing a fairly more agressive build than the ones posted in here.
Except you only get the Zombie if Sidisi lives through the first trigger, and that Raptor you milled is only relevant if you have the Morph in hand to trigger him. That's not to mention potential whiffs, which is probably roughly 15% of the time. Besides, I'd take a 6/6 trample vigilance or a 4/4 flier with a bolt, over a 2/2 + 3/3 any day. Especially given the 6/6 and 4/4 die to far less, and outclass most things opponents are likely to cast.
Sidisi is better than Wanderer/Regent vs Esper Dragons, Eldrazi Ramp, Dark Jeskai, Atarka Red and Landfall.
Didn't notice this before. With so many decks she is supposedly good against, it's interesting she gets zero play in the format. Rally doesn't play her, despite running the colors, and having a game plan that would seem to work well with her. I think you might be overestimating how good she is against these matchups. For example, Jeskai is absolutely not a matchup she is better than the other two. That's a matchup that where the removal lines up well against her.
Sidisi isn't some dumb pet idea of mine, she made 12th at GP Quebec, 3rd in Windsor, 8th in Maryland. Eric English won with a Sultai Whip deck in Seattle previously, he knows the archetype and is probably pretty good at evaluating cards. We're in here brewing wildly different Temur builds after a couple random tournament showings, pointing out that Sidisi isn't already in other T1 decks is moving the goalposts pretty far. Especially when its closest comparison is to Kiora, which I see in your lists but hasn't exactly gained a lot of traction in standard either (and is likewise passed over by 4c Rally). I've played both Eric's list and Dark Jeskai a lot over the last few months - Sidisi almost always gets the zombie token, creating the kind of 2-for-1 you need against a grindy controlling deck. It's also a hard removal check - if they're not holding an answer, she will run away with the game.
Thunderbreak Regent is at its absolute worst against a deck with 4 copies of Crackling Doom. Talk about removal lining up...I don't think you're seeing this objectively at all. Wanderer and Regent are great cards, but I am looking at these decks on a macro level in terms of what they're generally trying to do and how best to accomplish it. To use a clearer but exaggerated example, you probably shouldn't put a wall in RDW even if the wall is a $60 format-warping powerhouse. The lines are a little blurrier between midrange and tempo but the principle is the same.
This is where I'm at with my tempo build. I don't like being reliant on manadorks or topdecking them so I've been cutting the Rattleclaw Mystics down to 3, Skyrider Elf gives me another above-curve play at 3cmc besides Savage Knuckleblade so there's less need to leapfrog to 4 mana. They're not exciting enough that you want a bunch of them, but a couple copies really smooths out your curve for some flexible lines of play. I also decided to split the Draconic Roars between the main and sideboard because a tempo deck can't afford dead cards, especially against control. I'm going with Wild Slash instead because it keeps pressure on Jaces while still going to the face (and also helps Crater's Claws get through against Abzan). I'm also thinking that if people are getting away with not running Heir of the Wilds I can safely drop a Murderous Cut since I have all that deathtouch.
Thinking alot of kibler's inspiration came from the 5k top list bit nevermind that. Looking at an elemental list, you can really explode on three with whisperer of the wild on 2. Crater elementa is suprisingly effective vs every deck and iif you resolve omnath you usually have to try ur best to lose. Playing 7 drops is a risky proposition but ur curve stops at 4 besides him.
PixelW: Both die to Crackling Doom. Thunderbreak doesn't also die to their Firery Impulses. Nothing wrong with trying out Sidisi. Personally, I don't think she's good anymore and have explained some reasoning. The comment about not seeing her much is that if she is as good as you claim against that much of the meta, I think we would have seen more results getting put up. Especially with some blips here and there to instigate it. Brewing doesn't mean pick stuff that is different just because it's different. The point is to capitalize on a given meta with a strategy that attacks it well. If the card isn't well positioned, it isn't the right choice.
Divix10: I originally had +2 Basics. The adjustment to the manabase was to cut the 2nd Forest and Mountain for 2 more Cinder Glade to get my numbers up on colors. I haven't had significant play since change, so you're probably right about tap lands.
I started with Kiblers deck and tweaked it. Woodland wanderer was meh for me, Pia and Kiren Nalaar have been INSANE. Card is so good right now. This is not an aggro deck the way Kibler/I have it built, it is a grindy deck with a SLIGHTLY aggressive spin. Sarkhan has been pretty good and Kiora has impressed me. Sometimes she comes down turn three and untaps rattleclaw allowing you to Negate/dispel. Other times she rots in your hand till Raptors Stabilize the board and then draws you a few cards/feeds delve. Been really enjoying the deck, just 5-0ed a league last night with it and I am 3-1 in the current league.
I started with Kiblers deck and tweaked it. Woodland wanderer was meh for me, Pia and Kiren Nalaar have been INSANE. Card is so good right now. This is not an aggro deck the way Kibler/I have it built, it is a grindy deck with a SLIGHTLY aggressive spin. Sarkhan has been pretty good and Kiora has impressed me. Sometimes she comes down turn three and untaps rattleclaw allowing you to Negate/dispel. Other times she rots in your hand till Raptors Stabilize the board and then draws you a few cards/feeds delve. Been really enjoying the deck, just 5-0ed a league last night with it and I am 3-1 in the current league.
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What are Pia and Kiran working against? I'm not really sure what you'd be sacking to them aside from the one token they create?
I started with Kiblers deck and tweaked it. Woodland wanderer was meh for me, Pia and Kiren Nalaar have been INSANE. Card is so good right now. This is not an aggro deck the way Kibler/I have it built, it is a grindy deck with a SLIGHTLY aggressive spin. Sarkhan has been pretty good and Kiora has impressed me. Sometimes she comes down turn three and untaps rattleclaw allowing you to Negate/dispel. Other times she rots in your hand till Raptors Stabilize the board and then draws you a few cards/feeds delve. Been really enjoying the deck, just 5-0ed a league last night with it and I am 3-1 in the current league.
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What are Pia and Kiran working against? I'm not really sure what you'd be sacking to them aside from the one token they create?
Two tokens.
It's a creature that generates 3 bodies, making it resilient to removal -- alongside Deathmist Raptor. It basically turns spot removal spells off against you, which a lot of people are relying on in mid-range MUs.
Edit: This is totally a list I would play. I wasn't on board with Kibler's lists until I saw Suff's changes with Pias and Kirans as it lets you play super long against decks like Jeskai Black and Esper Dragons.
I started with Kiblers deck and tweaked it. Woodland wanderer was meh for me, Pia and Kiren Nalaar have been INSANE. Card is so good right now. This is not an aggro deck the way Kibler/I have it built, it is a grindy deck with a SLIGHTLY aggressive spin. Sarkhan has been pretty good and Kiora has impressed me. Sometimes she comes down turn three and untaps rattleclaw allowing you to Negate/dispel. Other times she rots in your hand till Raptors Stabilize the board and then draws you a few cards/feeds delve. Been really enjoying the deck, just 5-0ed a league last night with it and I am 3-1 in the current league.
\
What are Pia and Kiran working against? I'm not really sure what you'd be sacking to them aside from the one token they create?
Two tokens.
It's a creature that generates 3 bodies, making it resilient to removal -- alongside Deathmist Raptor. It basically turns spot removal spells off against you, which a lot of people are relying on in mid-range MUs.
Edit: This is totally a list I would play. I wasn't on board with Kibler's lists until I saw Suff's changes with Pias and Kirans as it lets you play super long against decks like Jeskai Black and Esper Dragons.
Ah. Missed that it was two. Makes a lot more sense now.
I'm curious to any others testing Surfkat's list or a list like it: Has Abazan been a challenging matchup for you and also Eldrazi Ramp? Eldrazi Ramp seemed pretty hard to respond to though I was pleased with how well the deck worked consistently against the fastest deck in the format "GR Deck wins" and the slowest "Esper Control"
I'm curious to any others testing Surfkat's list or a list like it: Has Abazan been a challenging matchup for you and also Eldrazi Ramp? Eldrazi Ramp seemed pretty hard to respond to though I was pleased with how well the deck worked consistently against the fastest deck in the format "GR Deck wins" and the slowest "Esper Control"
Eldrazi Ramp will always be semi challenging to beat as a midrange deck. You have to hope they stumble. Abzan is a fine Matchup IF they do not curve out perfectly. Very few decks have a good gameplan versus the old Warden/level/anafenza/rhino/Roc draws which I lose to frequently. If they play off curve or take time to draw cards/do den protector things we are way ahead. We are the better long game deck by alot, they have to be aggressive and beat us down before we get going. Raptor is fantastic when they do not have anafenza. Having good removal for Anafenza and stroke for Roc are super key, hence the roasts and wound. Might be going up on wounds for the Dragons MU too (which is great to begin with).
I finished the League 3-2 losing to the abzan nuts and the played another one going 4-1. My lose there was to RG Landfall turn 3 with him going Swift-Sliderunner-Fetch Strength Battlerage to my mull to 5 den protector turn 2. Game 2 he killed me with full combo turn 4 as I drew no removal. My wins where against abzan, abzan red, jeskai black and Mardu tokens.
Atarka Red and R/G Landfall are our hardest match-ups by far. The hope is they stumble game 1 as it pretty much feels like an auto win for them unless we have a nut control draw and keep it, even then they can still go off instant speed with Taylor Swiftspear. Games 2 and 3 we should do a lot better with Radiant Flames and better spot removal in Ultimate Price over burn spells. Also, if they are on the token plan Virulent Plague shuts that down hard. Self-Inflicted Wound is only good if they are heavy on the Leopard and Gnarls plan, most only run Gnarls, but its AWESOME against Esper Dragons and most Abzan decks as well.
I'm curious to any others testing Surfkat's list or a list like it: Has Abazan been a challenging matchup for you and also Eldrazi Ramp? Eldrazi Ramp seemed pretty hard to respond to though I was pleased with how well the deck worked consistently against the fastest deck in the format "GR Deck wins" and the slowest "Esper Control"
Eldrazi Ramp will always be semi challenging to beat as a midrange deck. You have to hope they stumble. Abzan is a fine Matchup IF they do not curve out perfectly. Very few decks have a good gameplan versus the old Warden/level/anafenza/rhino/Roc draws which I lose to frequently. If they play off curve or take time to draw cards/do den protector things we are way ahead. We are the better long game deck by alot, they have to be aggressive and beat us down before we get going. Raptor is fantastic when they do not have anafenza. Having good removal for Anafenza and stroke for Roc are super key, hence the roasts and wound. Might be going up on wounds for the Dragons MU too (which is great to begin with).
I finished the League 3-2 losing to the abzan nuts and the played another one going 4-1. My lose there was to RG Landfall turn 3 with him going Swift-Sliderunner-Fetch Strength Battlerage to my mull to 5 den protector turn 2. Game 2 he killed me with full combo turn 4 as I drew no removal. My wins where against abzan, abzan red, jeskai black and Mardu tokens.
I was wondering if it's worth switching something in the sideboard over to Reality Shift in order to take care of a resolved Ulamog, as well as some other threats that are better off being exiled like Gideon.
Anti-Ulamog Tech I run 1 might be going to 2 if Eldrazi ramp gets some more play, as it is good against a lot of Control Decks that try focusing on a 1 creature win con i.e. Ojutai
Private Mod Note
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Rollback Post to RevisionRollBack
Current Decks Standard : WB Orzhov Vampires BWGUB Sultai Constrictor BUG Brawl : GB Hapatra, Vizier of Poisons BG Modern : GB Golgari Elves BGGR Atarka Goblins RG Pauper : W Heroic WGB Delve BG
Something like Transgress the Mind is usually better than something like Reality Shift or Infinite-O.
Reality Shift is ridiculous since Gr Eldrazi just needs to have their spells cast or enter the battlefield to gain value. Ulamog and Ugin will just plow your board. It's possible to win through an Ulamog but usually you want to be doing something like holding up Disdainful Stroke which hits all of their deck. They still get the cast trigger off of Ulamog but Shift puts them in the same boat.
Infinite-O only hits one route of attack. It's actually Ok against Gr Eldrazi but sometimes they still just kill you with Ugin. Your Infinite -O strips them of cards but sometimes it hits no cards in their hand so you don't trade resource. Against Dragons they just can play a Silumgar or, presumably, other PWs they SB in.
On the other hand, Transgress the Mind is only dead when you're topdecking. It yanks DTT, Ojutai, Ulamog, Ugin, Explosive Vegetation, Utter End... The list goes on.
Basically, remember you're the beatdown in these MUs. Sometimes the best tech against these decks is a fast clock.
I run both a single Infinite-O and a pair of Transgress' cause they are so good against a lot of match-ups. What I like about Infinite-O is it forces G/x Eldrazi to be on their alt win con and allows us to push through an early Ugin or 2 without fear of Ulamog following it up. Trust me, a Hastey Knucks or 2 with bounce mana does work against Ugin late game.Also, being able to rip Jace or Ojutai from control builds is pretty good as they like to lean on either pretty hard. Disdainful Stroke is also really good against G/x Eldrazi in conjunction with Stubborn Denial to slow their ramp. I generally hold onto my Stroke for their Ugin.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks Standard : WB Orzhov Vampires BWGUB Sultai Constrictor BUG Brawl : GB Hapatra, Vizier of Poisons BG Modern : GB Golgari Elves BGGR Atarka Goblins RG Pauper : W Heroic WGB Delve BG
Ulamog is way scarier than Ugin, Transgress the Mind will stop ONE when Sanctum of Ugin lets them chain 4 of them at you. Infinite Obliteration is by far the cleanest and most effective answer. Disdainful Stroke and Stubborn Denial handle Ugin just fine, it only takes a few cards to effectively control these ramp decks...if it weren't for Ulamog's ability being so inevitable, the archetype wouldn't even be competitive against anything with access to countermagic.
I haven´t been in love with a deck of my own in long time, but this deck did it.
Card choices
frost walker: i think there is no more punishing card in standard right now. On the draw it´s just nuts. It will always die so it serves for delve. Against abzan slow start or esper slow start 8 points of damage are common.
Bound Krasis: My favorite game plan is; frost walker, 4 dmg, land pass. Oponnent plays a creature, krasis, tap creature. Land shaman in for 11 dmg and frost walker is now a 5/2, krasis a 4/4 and shaman a 5/3.
Surrak, OMG.; this guy should be a staple. It´s a combat trick against blocking tokens, it´s a bomb against control, it´s a trap block.
Temur charm; every mode it´s so relevant and allow us to play a more tempo game.
those are the one i think need some explanation.
Please leave your comments.
surrak (the 5/4 green) is under heavy consideration.
Bound Krasis: My favorite game plan is; frost walker, 4 dmg, land pass. Oponnent plays a creature, krasis, tap creature. Land shaman in for 11 dmg and frost walker is now a 5/2, krasis a 4/4 and shaman a 5/3.
I'm actually really glad someone else is testing out Krasis. I think my original list ran best with this guy. It allows us to hold up mana for our Knuckleblades and Stubborn Denials and doesn't punish us if we don't use either.
I think it would perhaps be best Surrak, the Hunt Caller than Tasigur, the golden fang. It is more aggressive, and if turn 2 frost walker, turn 3 krasis, turn 4 surrak and these hitting 12, and the next craitura will enter in a hurry. I see Tasigur more than sideboard
i´m triying 2 surrak instead of woodland wanderer and a storm fury.
I started with Kiblers deck and tweaked it. Woodland wanderer was meh for me, Pia and Kiren Nalaar have been INSANE. Card is so good right now. This is not an aggro deck the way Kibler/I have it built, it is a grindy deck with a SLIGHTLY aggressive spin. Sarkhan has been pretty good and Kiora has impressed me. Sometimes she comes down turn three and untaps rattleclaw allowing you to Negate/dispel. Other times she rots in your hand till Raptors Stabilize the board and then draws you a few cards/feeds delve. Been really enjoying the deck, just 5-0ed a league last night with it and I am 3-1 in the current league.
This deck is awesome. I tried it out at FNM tonight. It performed better than expected! It can feel a bit took boxy at times which I like.
Curious about the sideboard though. Can you explain it? Like Exert Influence, when would that come in?
Been on holidays, so haven't played much. I've liked Thunderbreak and Raptors. Thunderbreak doesn't feel weak against Abzan. Worst case you get a trigger from their removal. Otherwise, it flys over their ground pounders. Raptors have been good for longer games. In my testing Abzan and Jeskai were good matchups. Esper seemed good if we played well (slow down pace and really use Knuckleblade and a Denial to their full extent). The only thing that the build felt weak against was Aggro, whether that was RDW or Warriors.
Long time lurker, first time poster -- I actually decided to finally get a forum account so I could post in this thread.
I've been running Nevelo's brew almost to a 'T', having come from a Temurai variant, with the exception of some slight tweaks to the mana base originally posted at the top of page 6. It's been great fun, really been enjoying it -- have there been any more updates to it since the last time it was posted?
I may try to slip in a single Tasigur as he is another "Ferocious enabler".
Also, I've always been a fan (in concept, if not in practice) of Sarkhan Unbroken, and keep looking at this list wishing there was a way to squeeze him in (crackling doom is just so painful, though).
Took this to the finals of a 17 man tourney tonight and drew for prizes. I'll post my thoughts on it tomorrow morning, but going back to a flash/tempo build feels way better what I was playing before.
bounding krasis, surrak dragonclaw and counters made the game easy for me.
I also want to point out that i´m playing a fairly more agressive build than the ones posted in here.
Sidisi isn't some dumb pet idea of mine, she made 12th at GP Quebec, 3rd in Windsor, 8th in Maryland. Eric English won with a Sultai Whip deck in Seattle previously, he knows the archetype and is probably pretty good at evaluating cards. We're in here brewing wildly different Temur builds after a couple random tournament showings, pointing out that Sidisi isn't already in other T1 decks is moving the goalposts pretty far. Especially when its closest comparison is to Kiora, which I see in your lists but hasn't exactly gained a lot of traction in standard either (and is likewise passed over by 4c Rally). I've played both Eric's list and Dark Jeskai a lot over the last few months - Sidisi almost always gets the zombie token, creating the kind of 2-for-1 you need against a grindy controlling deck. It's also a hard removal check - if they're not holding an answer, she will run away with the game.
Thunderbreak Regent is at its absolute worst against a deck with 4 copies of Crackling Doom. Talk about removal lining up...I don't think you're seeing this objectively at all. Wanderer and Regent are great cards, but I am looking at these decks on a macro level in terms of what they're generally trying to do and how best to accomplish it. To use a clearer but exaggerated example, you probably shouldn't put a wall in RDW even if the wall is a $60 format-warping powerhouse. The lines are a little blurrier between midrange and tempo but the principle is the same.
Esper Control
4 Heir of the Wilds
3 Rattleclaw Mystic
2 Skyrider Elf
4 Savage Knuckleblade
4 Thunderbreak Regent
4 Woodland Wanderer
2 Kolaghan, the Storm's Fury
3 Stubborn Denial
2 Wild Slash
2 Draconic Roar
3 Murderous Cut
2 Crater's Claws
1 Dragonlord Silumgar
1 Virulent Plague
1 Dispel
2 Disdainful Stroke
2 Radiant Flames
2 Duress
2 Draconic Roar
1 Exert Influence
2 Self-inflicted Wound
1 Tasigur, the Golden Fang
Esper Control
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Other than that, how did you find the deck?
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
4x Bloodstained Mire
1x Cinder Glade
3x Forest
2x Frontier Bivouac
1x Island
2x Lumbering Falls
1x Mountain
4x Polluted Delta
1x Smoldering Marsh
1x Sunken Hollow
1x Swamp
4x Wooded Foothills
1x Yavimaya Coast
4x Deathmist Raptor
4x Den Protector
2x Nissa, Vastwood Seer
3x Pia and Kiran Nalaar
4x Rattleclaw Mystic
2x Tasigur, the Golden Fang
Instant (11)
2x Dispel
3x Fiery Impulse
3x Kolaghan's Command
3x Murderous Cut
Planeswalker (4)
2x Kiora, Master of the Depths
2x Sarkhan Unbroken
2x Disdainful Stroke
1x Dispel
1x Duress
1x Exert Influence
1x Fiery Impulse
1x Negate
1x Ob Nixilis Reignited
2x Radiant Flames
2x Roast
1x Self-Inflicted Wound
1x Treasure Cruise
1x Ultimate Price
I started with Kiblers deck and tweaked it. Woodland wanderer was meh for me, Pia and Kiren Nalaar have been INSANE. Card is so good right now. This is not an aggro deck the way Kibler/I have it built, it is a grindy deck with a SLIGHTLY aggressive spin. Sarkhan has been pretty good and Kiora has impressed me. Sometimes she comes down turn three and untaps rattleclaw allowing you to Negate/dispel. Other times she rots in your hand till Raptors Stabilize the board and then draws you a few cards/feeds delve. Been really enjoying the deck, just 5-0ed a league last night with it and I am 3-1 in the current league.
What are Pia and Kiran working against? I'm not really sure what you'd be sacking to them aside from the one token they create?
Two tokens.
It's a creature that generates 3 bodies, making it resilient to removal -- alongside Deathmist Raptor. It basically turns spot removal spells off against you, which a lot of people are relying on in mid-range MUs.
Edit: This is totally a list I would play. I wasn't on board with Kibler's lists until I saw Suff's changes with Pias and Kirans as it lets you play super long against decks like Jeskai Black and Esper Dragons.
Ah. Missed that it was two. Makes a lot more sense now.
Eldrazi Ramp will always be semi challenging to beat as a midrange deck. You have to hope they stumble. Abzan is a fine Matchup IF they do not curve out perfectly. Very few decks have a good gameplan versus the old Warden/level/anafenza/rhino/Roc draws which I lose to frequently. If they play off curve or take time to draw cards/do den protector things we are way ahead. We are the better long game deck by alot, they have to be aggressive and beat us down before we get going. Raptor is fantastic when they do not have anafenza. Having good removal for Anafenza and stroke for Roc are super key, hence the roasts and wound. Might be going up on wounds for the Dragons MU too (which is great to begin with).
I finished the League 3-2 losing to the abzan nuts and the played another one going 4-1. My lose there was to RG Landfall turn 3 with him going Swift-Sliderunner-Fetch Strength Battlerage to my mull to 5 den protector turn 2. Game 2 he killed me with full combo turn 4 as I drew no removal. My wins where against abzan, abzan red, jeskai black and Mardu tokens.
Current Decks
Standard : WB Orzhov Vampires BW GUB Sultai Constrictor BUG
Brawl : GB Hapatra, Vizier of Poisons BG
Modern : GB Golgari Elves BG GR Atarka Goblins RG
Pauper : W Heroic W GB Delve BG
I was wondering if it's worth switching something in the sideboard over to Reality Shift in order to take care of a resolved Ulamog, as well as some other threats that are better off being exiled like Gideon.
Current Decks
Standard : WB Orzhov Vampires BW GUB Sultai Constrictor BUG
Brawl : GB Hapatra, Vizier of Poisons BG
Modern : GB Golgari Elves BG GR Atarka Goblins RG
Pauper : W Heroic W GB Delve BG
Reality Shift is ridiculous since Gr Eldrazi just needs to have their spells cast or enter the battlefield to gain value. Ulamog and Ugin will just plow your board. It's possible to win through an Ulamog but usually you want to be doing something like holding up Disdainful Stroke which hits all of their deck. They still get the cast trigger off of Ulamog but Shift puts them in the same boat.
Infinite-O only hits one route of attack. It's actually Ok against Gr Eldrazi but sometimes they still just kill you with Ugin. Your Infinite -O strips them of cards but sometimes it hits no cards in their hand so you don't trade resource. Against Dragons they just can play a Silumgar or, presumably, other PWs they SB in.
On the other hand, Transgress the Mind is only dead when you're topdecking. It yanks DTT, Ojutai, Ulamog, Ugin, Explosive Vegetation, Utter End... The list goes on.
Basically, remember you're the beatdown in these MUs. Sometimes the best tech against these decks is a fast clock.
Current Decks
Standard : WB Orzhov Vampires BW GUB Sultai Constrictor BUG
Brawl : GB Hapatra, Vizier of Poisons BG
Modern : GB Golgari Elves BG GR Atarka Goblins RG
Pauper : W Heroic W GB Delve BG
Esper Control
4 heir of the wild
4 bounding krasis
4 savage knucleblade
2 tasigur, the golden fang
3 shaman of the great hunt
3 woodland wanderer
2 surrak dragonclaw
3 stubborn denial
3 temur charm
3 murderous cut
4 bloodstained mire
3 polluted delta
4 wooded foothills
1 smoldering marsh
2 sunken hollow
1 lumbering falls
2 forest
1 island
2 mountain
1 swamp
2 yavimaya coast
3 infinite Obliteration
3 duress
3 roast
3 trangress the mind
1 den protector
I haven´t been in love with a deck of my own in long time, but this deck did it.
Card choices
frost walker: i think there is no more punishing card in standard right now. On the draw it´s just nuts. It will always die so it serves for delve. Against abzan slow start or esper slow start 8 points of damage are common.
Bound Krasis: My favorite game plan is; frost walker, 4 dmg, land pass. Oponnent plays a creature, krasis, tap creature. Land shaman in for 11 dmg and frost walker is now a 5/2, krasis a 4/4 and shaman a 5/3.
Surrak, OMG.; this guy should be a staple. It´s a combat trick against blocking tokens, it´s a bomb against control, it´s a trap block.
Temur charm; every mode it´s so relevant and allow us to play a more tempo game.
those are the one i think need some explanation.
Please leave your comments.
surrak (the 5/4 green) is under heavy consideration.
I'm actually really glad someone else is testing out Krasis. I think my original list ran best with this guy. It allows us to hold up mana for our Knuckleblades and Stubborn Denials and doesn't punish us if we don't use either.
i´m triying 2 surrak instead of woodland wanderer and a storm fury.
This deck is awesome. I tried it out at FNM tonight. It performed better than expected! It can feel a bit took boxy at times which I like.
Curious about the sideboard though. Can you explain it? Like Exert Influence, when would that come in?
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
I've been running Nevelo's brew almost to a 'T', having come from a Temurai variant, with the exception of some slight tweaks to the mana base originally posted at the top of page 6. It's been great fun, really been enjoying it -- have there been any more updates to it since the last time it was posted?
I may try to slip in a single Tasigur as he is another "Ferocious enabler".
Also, I've always been a fan (in concept, if not in practice) of Sarkhan Unbroken, and keep looking at this list wishing there was a way to squeeze him in (crackling doom is just so painful, though).
4x Bloodstained Mire
1x Cinder Glade
2x Forest
3x Frontier Bivouac
1x Island
2x Lumbering Falls
2x Mountain
4x Polluted Delta
1x Smoldering Marsh
1x Sunken Hollow
1x Swamp
4x Wooded Foothills
3x Bounding Krasis
3x Frost Walker
4x Heir of the Wilds
2x Kolaghan, the Storm's Fury
4x Savage Knuckleblade
2x Shaman of the Great Hunt
2x Surrak Dragonclaw
4x Thunderbreak Regent
// Instant (10)
4x Draconic Roar
3x Murderous Cut
3x Stubborn Denial
1x Mindswipe
2x Negate
3x Radiant Flames
2x Rending Volley
2x Roast
1x Temur Ascendancy
2x Transgress the Mind
2x Whisperwood Elemental