I feel like I've been doing pretty well going all in like this, but it's not perfect, so all feedback is welcome.
What changes I would make: Whisperer of the Wilds over LEaf gilder because it can block 1 power creatures and could produce more mana.
-2 Oblivion Sower, +2 conduit of Ruin (guaranteed Ramp and finds ulamog)
-1 Ulamog, -1 explosive vegetation, +2 from beyond (4 Ulamog and Veg is too much. You can sac from beyond to find Ulamog, otherwise it spits out 1/1s, great against control decks that dont run that 3/7 hexproof flier)
Two Drops
4 Hangarback Walker (I would like to play him on the second turn otherwise later is fine as well. It's all about the chump blockers)
4 Roast (I wanted some removal)
X Drop
2 Animist's Awakening (You can play this early if you need to get the lands, but later is fantastic. Really thins your deck and then crack a fetch land before your next draw step to maximize your chances of drawing gas)
So originally I played one more land, but then I added one more Oblivion Sower, so that I could get to seven more reliably, and have a huge body out of it too. I like having Hangarbacks because of their chump blocking and ability to get me to my late game.
I have no mana dorks, because I don't want to risk then getting killed and then not get to Omnath and those guys soon enough. Nissa's Pilgrimage has been a great card for me. I originally had Nissa's Renewal but I just wasn't quite sold on the total effectiveness...
Can I get some opinions on this list... Tear it apart and build it up again, budget is a small issue so staying mono-green is a must, I currently have everything listed.
Went Temur with it. Savage Knuckleblade might look out of place at first but he enables ferocious outclasses anything in aggro on turn three and scales well into the late game. Surrok plus breaker of armies is a beating. Void winnower is something i'm testing more to see how it does.
I actually do have 3 in the board. I had them in the main with a 4th in the board but I'm not sure what to cut that I can keep them in the main. It's a great card though and really hurts control decks. The little testing I've done it's been amazing.
Two Drops
4 Hangarback Walker (I would like to play him on the second turn otherwise later is fine as well. It's all about the chump blockers)
4 Roast (I wanted some removal)
X Drop
2 Animist's Awakening (You can play this early if you need to get the lands, but later is fantastic. Really thins your deck and then crack a fetch land before your next draw step to maximize your chances of drawing gas)
So originally I played one more land, but then I added one more Oblivion Sower, so that I could get to seven more reliably, and have a huge body out of it too. I like having Hangarbacks because of their chump blocking and ability to get me to my late game.
I have no mana dorks, because I don't want to risk then getting killed and then not get to Omnath and those guys soon enough. Nissa's Pilgrimage has been a great card for me. I originally had Nissa's Renewal but I just wasn't quite sold on the total effectiveness...
I'm not sure that roast is the only removal you want, given that Mantis Rider and dragons abound. Sorcery speed can be a problem with the Atarka Red Become ImmenseTemur Battle Rage combinations. Some people seem to be using Draconic Roar as general purpose removal and backing it up with Roast from the side if they expect bigger stuff.
Also, not to be obnoxious, but the deck tags are super easy as I describe below and really make the listings easier to read.
Hi guys i played a deck its a green red ramp deck which focuses on omnath instead of eldrazi. I am posting the list but I am sorry i dont know how to put the deck list proprly so here goes
Also i ranked 8th of 24 players with a standing of 3 wins 2 losses
Lands
4 evolving wilds
4 rugged highlands
5 mountains
11 forests
Creatures
4 omnath, locus of rage
4 dragonlord atarka
2 gaea's revenge
4 rattleclaw mystic
4 whisperer of the wilds
Enchantments
4 outpost siege
Artifacts
4 hedron archive
Spells
4 explosive vegetation
2 roast
2 from beyond
2 retreat to kazandu
2 nissas pilgrimage
In one of my games i managed to pull off an omnath followed by an evolving wilds and fetched a land and explosive vegetation 2 more lands netting a total of 4 elemantals.
I placed outpost siege for card draw and hedron archive for ramp and eventual card draw
Hope to hear some criticism or any improvements
I'm not sure about the Retreat to Kazandu, as you don't have that many creatures. The concern seems to be getting overrun by aggro but if aggro bolts the bird there's nothing to put counters on for a while.
If you are open to using the deck tags, they are super easy and really help some of us read and help. Here are four ways:
Quote any listing you like as if you were going to respond, then just look at the listing.
Put the word "deck" enclosed in square brackets before the listing, then "/deck" after (also in square brackets.
Use the deck widget in the online editor (mouse over to see which one).
I hope this helps!
@lugger - yeah, I guess Red Abzan ramp might as well be here. I think the Abzan thread has enough going on without ramp, so I've been posting my five color abzan ramp here.
Two Drops
4 Hangarback Walker (I would like to play him on the second turn otherwise later is fine as well. It's all about the chump blockers)
4 Roast (I wanted some removal)
X Drop
2 Animist's Awakening (You can play this early if you need to get the lands, but later is fantastic. Really thins your deck and then crack a fetch land before your next draw step to maximize your chances of drawing gas)
So originally I played one more land, but then I added one more Oblivion Sower, so that I could get to seven more reliably, and have a huge body out of it too. I like having Hangarbacks because of their chump blocking and ability to get me to my late game.
I have no mana dorks, because I don't want to risk then getting killed and then not get to Omnath and those guys soon enough. Nissa's Pilgrimage has been a great card for me. I originally had Nissa's Renewal but I just wasn't quite sold on the total effectiveness...
Drop the hangar backs and run radiant flames main. you're not running dorks
retain hangarback, card is sick! I would remove at least one outcast (I would only want that card after 6 lands, obviously, and after their removal has been used on other things) and the awakening > win more card.
I wanted to share a deck with you guys I am very excited about because I get to play Shahrazad in Standard! It looks weird on paper, but I swept FNM with it last Friday playing against Esper Control and Abzan Midrange along the way. I am not sure if this deck belongs in this thread or somewhere else, but I think it fits the definition of a G/x Ramp deck even if the goals are a bit different than the other decks in the thread.
This is something I should look into, removing thunderbreak regents for Siege Rhinos (-2, +2) and fore going the +3 damage from Draconic Roar, the reason I want the dragons to stay. (Rhinos do -3 anyway.)
Shape the mana base, easy to do, dont need as much red.
-3 flooded strand, +3 windswept heath?
-1 Sunken Hollow, +1 Smoldering Marsh ?
I wanted to share a deck with you guys I am very excited about because I get to play Shahrazad in Standard! It looks weird on paper, but I swept FNM with it last Friday playing against Esper Control and Abzan Midrange along the way. I am not sure if this deck belongs in this thread or somewhere else, but I think it fits the definition of a G/x Ramp deck even if the goals are a bit different than the other decks in the thread.
I get that the Wooded Foothills interact positively with the Roils, but Windswept Heath would do as well, if I understand the plan correctly. With some Canopy Glade and Prairie Stream, the Heaths could help with the U splash, too.
OTOH, I'm not winning FNM and you didn't ask for help, so you can just forget I said anything.
Thoughts on this? I took the land base straight from a Temur deck I saw online. I think maybe it needs another Cinder Glade and a Canopy Vista and a few Windswept Heath. Ideas on that (and which lands to cut) would be appreciated. I'm also not sure that 24 lands is enough, especially with 3 Lumbering Falls (which I have seen some people say should be counted as creatures not lands for count purposes).
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I wanted to share a deck with you guys I am very excited about because I get to play Shahrazad in Standard! It looks weird on paper, but I swept FNM with it last Friday playing against Esper Control and Abzan Midrange along the way. I am not sure if this deck belongs in this thread or somewhere else, but I think it fits the definition of a G/x Ramp deck even if the goals are a bit different than the other decks in the thread.
I get that the Wooded Foothills interact positively with the Roils, but Windswept Heath would do as well, if I understand the plan correctly. With some Canopy Glade and Prairie Stream, the Heaths could help with the U splash, too.
OTOH, I'm not winning FNM and you didn't ask for help, so you can just forget I said anything.
There is a cute interaction between the great aurora and gaea's revenge. If you cast the great aurora before combat, you can often draw a gaea's revenge and attack for 8 that turn while their board is clear. The best win condition so far has been zendikar's roil. I won a few games without hitting aurora simply because retreat and roil get out of hand.
Nissa was amazing early game and after auroras. At least once I remember thinking 4 were too many after an aurora, but she does so much in the deck I'm not sure I am ready to go to three.
The list I am taking this week is more simic with a couple of day's undoing coming in main, a new land configuration with a couple of lumbering falls and I'm going to test part the waterveil as a fun of.
I took the list below to a 16 person standard tournament, going 3-1 and finishing third. I beat Atarka Red twice and Blue Abzan once, while losing to BW warriors. I won a game where I got only a Whisperer from See, but also a few Dl Atarka+Siege Rhino Sees. Dromoka was great and Sarkhan was really good. Dl Atarka is still the truth where I play. I've been siding out Kiora in aggressive matchups, so it's not surprising that I didn't see her, as that was the story of the night.
While mana issues were a factor in the loss, the midrange matchups seem easy. I think the fourth Radiant Flames is preferable to the first Exert Influence in the sideboard.
With less Temur and more early Abzan in the deck, I think a Shambling Vents makes sense. I always want G on turn 2, but getting WBG on turn 3 can be difficult. A land that can give both the secondary colors is great, as I can play it or Lumbering Falls on turn 1, then fetch a basic on turn 2 if I have a dork. It is the greediest manabase, so a painland might actually be better.
That Great Aurora deck has been surprisingly effective. I honestly wasn't expecting much from it but Zendikar's roil gets out of hand fast. Out of 4 or 5 matches so far I've lost once to an Ulamog deck that exiled all of my Great Auroras and Roils on the first swing.
That Great Aurora deck has been surprisingly effective. I honestly wasn't expecting much from it but Zendikar's roil gets out of hand fast. Out of 4 or 5 matches so far I've lost once to an Ulamog deck that exiled all of my Great Auroras and Roils on the first swing.
In the beginning, I only had Zendikar's Roil as a one of in the deck, but I soon realized it really is the star of the show. It's especially good leading up to an Aurora because it clogs up the board and let's you draw more cards. If you hit a big Aurora, Roil is not nearly as good when played after, but fortunately you usually get to attack with Gaea's Revenge on a clear board or instantly flip Nissa to start your "New Game".
Did you play against any red decks or other fast aggro? The fastest deck I played against was abzan and I expect the deck gets beat up pretty bad in a faster meta.
Here is the list I am taking this Friday (It may change a little before then)
Part the Waterveil in the main should really be Nissa's Renewal and I may flip that, but I'd really like to try Part the Waterveil after an Aurora awakening a Lumbering Falls and swinging for bunches. It is likely too cute, but FNM isn't always about winning.
Haven't played against RDW yet but I've played against some aggro mostly involving drana. Had some that I got down to about 5 life but I recovered them, once resolved a great Aurora into retreat into nissa's renewal and went on to win the game.
It seems like there are a few routes to go with it. I could easily see a version that includes a single swamp and some villainous wealth since the deck gets so much mana or dreadwaters to mill them out, though that one seems less likely.
Haven't played against RDW yet but I've played against some aggro mostly involving drana. Had some that I got down to about 5 life but I recovered them, once resolved a great Aurora into retreat into nissa's renewal and went on to win the game.
It seems like there are a few routes to go with it. I could easily see a version that includes a single swamp and some villainous wealth since the deck gets so much mana or dreadwaters to mill them out, though that one seems less likely.
I thought about Villainous Wealth, but that limits you to one Aurora, because the second Aurora would result in them drawing cards off every permanent you played off Villainous Wealth. You know, that may not matter though. I've felt like even resolving one Great Aurora puts you in such a commanding position, you are going to win the game, so casting Villainous Wealth after an Aurora should be the nail in the coffin, and you shouldn't need another Aurora.
I saw some old Aurora lists from last standard that ran Dreadwaters as an alternate win condition just in case Demonic Pact wasn't getting it done, but I'm not sure the results they had with the addition of Dreadwaters.
I think you can kind of pick your win condition with this deck because no matter what happens up to the point you cast Aurora, after you resolve it you are going to win the game. I even missed hitting my big win cons on an Aurora one game and saw it to a grindy conclusion of hunting for my few remaining lands to trigger a Roil and 2 Retreats and rode some elementals with +1 counters to victory.
I'm hoping this week to Aurora into Day's Undoing. A couple of games last week the opponents restarted the game drawing 12 and playing just a few lands. It would be nice to make them dump their remaining 8 to 10 cards and draw another 7, hopefully a hand filled with lands and put them at even a more severe disadvantage.
I realized I was running 2 mountains back in my old set before rotation due to the fact that you had to fetch an actual mountain or rely on Temple of Abandon. I no longer feel the need for 2 mountain targets as a cinder glade is fetchable in it's spot. There was nothing worse than having a mountain and a Blighted Woodland and my two opening lands. This helps make that chance almost nil now.
Sideboard reflects Abzan, Esper Dragons, and Atarka Red. I really feel like I'm able to grind it out against the control decks as I have a reasonable presence of threats in my MD and SB. Greenwarden of Murasa basically became a lifesaver for the deck against control so it has been upped to 3 in the MD and 1 in the SB. After SB I feel like I ahve a reasonable chance to steamroll the quickness of R/x aggro even on the draw with 6 dedicated cards to help slow down their fast plays. It's really nice when Jaddi Offshoot survives a Radiant Flames for 2 which is what I usually do it for. There is usually little recovery for them at that point. I'm hoping to place in the top 4 slots this weekend so wish me luck!
First game with Villainous Wealth, it got me an Ugin, a Ruinous Path, and Halimar Tidecaller, guy conceded right away. Second match with it was mono red, got 2 sliderunners, a swiftspear, and Atarka's command with X=5. Never drew any of the 3 in the 3rd match I played against aristocrats despite drawing through 35 cards. Didn't draw any Auroras either by that point and I had somewhere to be so I conceded while we both had something like 20 creatures.
This deck contains atleast 13 removals which allows you to ramp and control a little bit on the early game when necessary. Catacomb Sifter really helps me a lot against aggressive decks and allows me to dig for essential cards. And when you hit Oblivion Sower on turn 4 you will really love it! It's almost always guaranteed a turn 5 Ulamog.
I find Abzan match up really easy with this deck, RDW/Atarka Red Moderately Hard, and Esper Control decks are the worst.
Round 1: Vs Abzan deck (WIN)
Initially I played 1st, and dropping a Whisper of the wilds on Turn 2, Opponent Drop Hangarback walker on turn 2 and I just Titan's Presence it on my Turn 3. Opponent drop Anafenza, The foremost on his Turn 3, and I drop Ob Nixilis Reignited on turn 4 and Destroys it. Opponent plays Siege Rhino on Turn 4, and on my Turn 5 I drop Oblivion Sower, and then dropping Dragonlord Atarka on turn 6 sweeping the Rhino and auto piloted me for the win.
Round 2: Vs Atarka red (WIN)
Initially I lost game 1, but i really find Catacomb Sifter a good card against aggro on Game 1 it's just i don't have enough life to finish.
Game 2 I put in Jaddi offshoot and Radiant Flames. Turn 1 Jaddi really saves my life and Radiant Flames for 2 damage is enough to clear the board, allowing me to atleast put Ulamog into play. My life is down to 7 and I manage to put another jaddi offshoot on the board and attack with ulamog exiling 7 lands and then casting Oblivion Sower gaining me a MASSIVE 14 LIFE! At that time my opponent just concedes.
Round 3: Vs Abazan deck again (WIN)
Round 4: Vs G/B Aristocrat / Sacrifice deck (WIn)
Round 5: Vs Esper Dragon Control (Lose)
Round 6: Vs Esper Dragon Control (Draw)
First game with Villainous Wealth, it got me an Ugin, a Ruinous Path, and Halimar Tidecaller, guy conceded right away. Second match with it was mono red, got 2 sliderunners, a swiftspear, and Atarka's command with X=5. Never drew any of the 3 in the 3rd match I played against aristocrats despite drawing through 35 cards. Didn't draw any Auroras either by that point and I had somewhere to be so I conceded while we both had something like 20 creatures.
Nice! I'll try it as a one of at this FNM and see how it goes for me. I think I can get by with just one swamp since we have so many ways to fetch it.
Yeah, I think I had 2 island, a swamp, 2 polluted delta and 2 sunken hollow but it seems like that may be too much because I've run out of forests a few times. I'm also going to experiment with Retreat to Hagra since I'm using black anyways, it seems like an early retreat or two could definitely drain someone out with all the land drops and then sideboard it out for dreadwaters against decks with a lot of lifegain. Not sure yet if that route is as effective but it's worth trying, against other decks that make a lot of tokens a dreadwaters into great Aurora could definitely mill them out.
I realized I was running 2 mountains back in my old set before rotation due to the fact that you had to fetch an actual mountain or rely on Temple of Abandon. I no longer feel the need for 2 mountain targets as a cinder glade is fetchable in it's spot. There was nothing worse than having a mountain and a Blighted Woodland and my two opening lands. This helps make that chance almost nil now.
Sideboard reflects Abzan, Esper Dragons, and Atarka Red. I really feel like I'm able to grind it out against the control decks as I have a reasonable presence of threats in my MD and SB. Greenwarden of Murasa basically became a lifesaver for the deck against control so it has been upped to 3 in the MD and 1 in the SB. After SB I feel like I have a reasonable chance to steamroll the quickness of R/x aggro even on the draw with 6 dedicated cards to help slow down their fast plays. It's really nice when Jaddi Offshoot survives a Radiant Flames for 2 which is what I usually do it for. There is usually little recovery for them at that point. I'm hoping to place in the top 4 slots this weekend so wish me luck!
What changes I would make:
Whisperer of the Wilds over LEaf gilder because it can block 1 power creatures and could produce more mana.
-2 Oblivion Sower, +2 conduit of Ruin (guaranteed Ramp and finds ulamog)
-1 Ulamog, -1 explosive vegetation, +2 from beyond (4 Ulamog and Veg is too much. You can sac from beyond to find Ulamog, otherwise it spits out 1/1s, great against control decks that dont run that 3/7 hexproof flier)
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
Drop the hangar backs and run radiant flames main. you're not running dorks
Thanks in advance!
Lands: 24
12 Forest
4 Sanctum of Ugin
4 Shrine of the Forsaken Gods
2 Spawning Bed
2 Blighted Woodland
Creatures: 22
4 Leaf Gilder
4 Whisperer of the Wilds
4 Oblivion Sower
4 Conduit of Ruin
4 Void Winnower
2 Ulamog, the Ceaseless Hunger
Everything Else: 14
4 Hedron Archive
4 Explosive Vegetation
2 Ugin, the Spirit Dragon
4 From Beyond
Sideboard:
4 Jaddi Offshoot
11 Unknown
3 Surrak, the Hunt Caller
2 Greenwarden of Murasa
3 Dragonlord Atarka
1 Void Winnower
4 Savage Knuckleblade
3 Breaker of Armies
4 Whisperer of the Wilds
4 Rattleclaw Mystic
Spells
4 See the Unwritten
2 Sarkhan Unbroken
3 Temur Ascendancy
2 Sylvan Scrying
1 Kiora, Master of the Depths
2 Lumbering Falls
4 Wooded Foothills
2 Blighted Woodland
3 Cinder Glade
6 Forest
2 Island
2 Mountain
3 Yavimaya Coast
4 Radiant Flames
2 Fiery Impulse
2 Touch of the Void
3 Whisperwood Elemental
2 Gaea's Revenge
2 Bane of Bala Ged
Went Temur with it. Savage Knuckleblade might look out of place at first but he enables ferocious outclasses anything in aggro on turn three and scales well into the late game. Surrok plus breaker of armies is a beating. Void winnower is something i'm testing more to see how it does.
4x Rattleclaw Mystic
4x Whisperer of the Wilds
4x Catacomb Sifter
2x Nissa, Vastwood Seer
4x Siege Rhino
2x Whisperwood Elemental
3x Dragonlord Atarka
2x Dragonlord Kolaghan
1x Greenwarden of Murasa
1x Dragonlord Dromoka
Instants, Sorceries, and Artifacts: (8)
4x See the Unwritten
2x Abzan Charm
2x Hedron Archive
3x Flooded Strand
4x Wooded Foothills
1x Windswept Heath
2x Bloodstained Mire
2x Canopy Vista
1x Cinder Glade
2x Smoldering Marsh
3x Forest
1x Swamp
1x Plains
1x Sunken Hollow
2x Sandsteppe Citadel
2x Nomad Outpost
1x Emeria Shepard
1x Harbinger of the Hunt
1x Tasigur, the Golden Fang
2x Ultimate Price
3x Surge of Righteousness
1x Sorin, the Solemn Visitor
1x Ob Nixilis Reignited
2x Quarantine Field
1x Feed the Clan
2x Temur Sabertooth
Doh! I'm an idiot. Please forgive me.
I'm not sure that roast is the only removal you want, given that Mantis Rider and dragons abound. Sorcery speed can be a problem with the Atarka Red Become Immense Temur Battle Rage combinations. Some people seem to be using Draconic Roar as general purpose removal and backing it up with Roast from the side if they expect bigger stuff.
Also, not to be obnoxious, but the deck tags are super easy as I describe below and really make the listings easier to read.
I'm not sure about the Retreat to Kazandu, as you don't have that many creatures. The concern seems to be getting overrun by aggro but if aggro bolts the bird there's nothing to put counters on for a while.
If you are open to using the deck tags, they are super easy and really help some of us read and help. Here are four ways:
I hope this helps!
@lugger - yeah, I guess Red Abzan ramp might as well be here. I think the Abzan thread has enough going on without ramp, so I've been posting my five color abzan ramp here.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
retain hangarback, card is sick! I would remove at least one outcast (I would only want that card after 6 lands, obviously, and after their removal has been used on other things) and the awakening > win more card.
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
4 Jaddi Offshoot
4 Rattleclaw Mystic
4 Nissa, Vastwood Seer
2 Gaea's Revenge
Spells:22
4 Nissa's Pilgrimage
3 Retreat to Kazandu
4 Explosive Vegetation
4 Zendikar's Roil
3 Nissa's Renewal
4 The Great Aurora
4 Blighted Woodland
14 Forest
2 Island
4 Wooded Foothills
4 Dispel
4 Negate
4 Day's Undoing
1 Retreat to Kazandu
2 Gaea's Revenge
This is something I should look into, removing thunderbreak regents for Siege Rhinos (-2, +2) and fore going the +3 damage from Draconic Roar, the reason I want the dragons to stay. (Rhinos do -3 anyway.)
Shape the mana base, easy to do, dont need as much red.
-3 flooded strand, +3 windswept heath?
-1 Sunken Hollow, +1 Smoldering Marsh ?
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
Woohoo! The Great Aurora!
4 veggies, 4 Rattleclaws, 4 Pilgrimages: seems like ramp to me.
I am used to seeing Gaea's Revenge in the sideboard, as it is quite blockable and does not increase the number of permanents. You may want to consider Greenwarden of Murasa or Woodland Bellower and a useful target like Bounding Krasis or Managorger Hydra.
Getting multiple Nissa after casting "The Great Aurora" seems disappointing, so I would cut back on them.
Kiora or Oblivion Sower might fit the deck also.
I get that the Wooded Foothills interact positively with the Roils, but Windswept Heath would do as well, if I understand the plan correctly. With some Canopy Glade and Prairie Stream, the Heaths could help with the U splash, too.
OTOH, I'm not winning FNM and you didn't ask for help, so you can just forget I said anything.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
2 Kiora, Master of the Depths
1 Sarkhan, the Dragonspeaker
Creatures (23)
4 Shaman of the Forgotten Ways
4 Skyrider Elf
4 Rattleclaw Mystic
4 Woodland Wanderer
4 Thunderbreak Regent
3 Dragonlord Atarka
4 Draconic Roar
3 Stubborn Denial
3 Wild Slash
Lands (24)
3 Forest
2 Island
3 Mountain
2 Cinder Glade
4 Frontier Bivouac
3 Lumbering Falls
2 Shivan Reef
4 Wooded Foothills
1 Yavimaya Coast
Thoughts on this? I took the land base straight from a Temur deck I saw online. I think maybe it needs another Cinder Glade and a Canopy Vista and a few Windswept Heath. Ideas on that (and which lands to cut) would be appreciated. I'm also not sure that 24 lands is enough, especially with 3 Lumbering Falls (which I have seen some people say should be counted as creatures not lands for count purposes).
There is a cute interaction between the great aurora and gaea's revenge. If you cast the great aurora before combat, you can often draw a gaea's revenge and attack for 8 that turn while their board is clear. The best win condition so far has been zendikar's roil. I won a few games without hitting aurora simply because retreat and roil get out of hand.
Nissa was amazing early game and after auroras. At least once I remember thinking 4 were too many after an aurora, but she does so much in the deck I'm not sure I am ready to go to three.
The list I am taking this week is more simic with a couple of day's undoing coming in main, a new land configuration with a couple of lumbering falls and I'm going to test part the waterveil as a fun of.
Excuse the formatting, replying from my phone.
While mana issues were a factor in the loss, the midrange matchups seem easy. I think the fourth Radiant Flames is preferable to the first Exert Influence in the sideboard.
With less Temur and more early Abzan in the deck, I think a Shambling Vents makes sense. I always want G on turn 2, but getting WBG on turn 3 can be difficult. A land that can give both the secondary colors is great, as I can play it or Lumbering Falls on turn 1, then fetch a basic on turn 2 if I have a dork. It is the greediest manabase, so a painland might actually be better.
2 Den Protector
4 Rattleclaw Mystic
4 Whisperer of the Wilds
3 Anafenza, the Foremost
1 Nissa, Vastwood Seer
4 Siege Rhino
1 Surrak, the Hunt Caller
1 Whisperwood Elemental
1 Silumgar, the Drifting Death
1 Dragonlord Dromoka
1 Tasigur, the Golden Fang
3 Dragonlord Atarka
Other Spells (10)
4 Abzan Charm
2 Kiora, Master of the Depths
1 Sarkhan Unbroken
3 See the Unwritten
1 Canopy Vista
1 Cinder Glade
4 Flooded Strand
3 Forest
1 Lumbering Falls
1 Plains
1 Polluted Delta
1 Prairie Stream
1 Smoldering Marsh
1 Sunken Hollow
1 Swamp
4 Windswept Heath
4 Wooded Foothills
2 Stubborn Denial
3 Dromoka's Command
1 Evolutionary Leap
1 Hidden Dragonslayer
1 Stratus Dancer
3 Radiant Flames
1 Exert Influence
1 Surrak Dragonclaw
1 Dragonlord Silumgar
1 Gaea's Revenge
For next time:
Feedback always wanted!
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
http://magic.tcgplayer.com/db/article.asp?ID=12898&writer=Ali Aintrazi
2 Dragonlord Dromoka
3 Nissa, Vastwood Seer
4 Rattleclaw Mystic
3 Ulamog, the Ceaseless Hunger
4 Ugin, the Spirit Dragon
4 Draconic Roar
2 Explosive Vegetation
2 From Beyond
4 Hedron Archive
3 Nissa's Pilgrimage
1 Cinder Glade
10 Forest
2 Haven of the Spirit Dragon
1 Mountain
1 Plains
4 Shrine of the Forsaken Gods
3 Windswept Heath
3 Wooded Foothills
1 Dragonlord Dromoka
2 Dromoka's Command
2 Gaea's Revenge
1 Plummet
2 Radiant Flames
3 Rending Volley
3 Surge of Righteousness
1 Windstorm
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
In the beginning, I only had Zendikar's Roil as a one of in the deck, but I soon realized it really is the star of the show. It's especially good leading up to an Aurora because it clogs up the board and let's you draw more cards. If you hit a big Aurora, Roil is not nearly as good when played after, but fortunately you usually get to attack with Gaea's Revenge on a clear board or instantly flip Nissa to start your "New Game".
Did you play against any red decks or other fast aggro? The fastest deck I played against was abzan and I expect the deck gets beat up pretty bad in a faster meta.
Here is the list I am taking this Friday (It may change a little before then)
4 Jaddi Offshoot
4 Rattleclaw Mystic
4 Nissa, Vastwood Seer
2 Gaea's Revenge
Spells:22
2 Day's Undoing
4 Nissa's Pilgrimage
3 Retreat to Kazandu
4 Explosive Vegetation
4 Zendikar's Roil
1 Part the Waterveil
4 The Great Aurora
4 Blighted Woodland
14 Forest
3 Island
2 Lumbering Falls
1 Yavimaya Coast
4 Dispel
1 Displacement Wave
1 Negate
2 Day's Undoing
1 Retreat to Kazandu
1 Clever Impersonator
2 Nissa's Renewal
1 Part the Waterveil
2 Gaea's Revenge
Part the Waterveil in the main should really be Nissa's Renewal and I may flip that, but I'd really like to try Part the Waterveil after an Aurora awakening a Lumbering Falls and swinging for bunches. It is likely too cute, but FNM isn't always about winning.
It seems like there are a few routes to go with it. I could easily see a version that includes a single swamp and some villainous wealth since the deck gets so much mana or dreadwaters to mill them out, though that one seems less likely.
I thought about Villainous Wealth, but that limits you to one Aurora, because the second Aurora would result in them drawing cards off every permanent you played off Villainous Wealth. You know, that may not matter though. I've felt like even resolving one Great Aurora puts you in such a commanding position, you are going to win the game, so casting Villainous Wealth after an Aurora should be the nail in the coffin, and you shouldn't need another Aurora.
I saw some old Aurora lists from last standard that ran Dreadwaters as an alternate win condition just in case Demonic Pact wasn't getting it done, but I'm not sure the results they had with the addition of Dreadwaters.
I think you can kind of pick your win condition with this deck because no matter what happens up to the point you cast Aurora, after you resolve it you are going to win the game. I even missed hitting my big win cons on an Aurora one game and saw it to a grindy conclusion of hunting for my few remaining lands to trigger a Roil and 2 Retreats and rode some elementals with +1 counters to victory.
I'm hoping this week to Aurora into Day's Undoing. A couple of games last week the opponents restarted the game drawing 12 and playing just a few lands. It would be nice to make them dump their remaining 8 to 10 cards and draw another 7, hopefully a hand filled with lands and put them at even a more severe disadvantage.
4 Whisperer of the Wilds
3 Shaman of Forgotten Ways
3 Woodland Wanderer
4 Whisperwood Elemental
3 Omnath, Locus of Rage
3 Dragonlord Atarka
4 See the Unwritten
4 Undergrowth Champion
3 Greenwarden of Murasa
1 Mountain
2 Blighted Woodland
4 Wooded Foothills
4 Windswept Heath
4 Cinder Glade
10 Forest
3 Jaddi Offshoot
1 Ugin, the Spirit Dragon
2 Naturalize
3 Gaea's Revenge
2 Roast
1 Greenwarden of Murasa
I realized I was running 2 mountains back in my old set before rotation due to the fact that you had to fetch an actual mountain or rely on Temple of Abandon. I no longer feel the need for 2 mountain targets as a cinder glade is fetchable in it's spot. There was nothing worse than having a mountain and a Blighted Woodland and my two opening lands. This helps make that chance almost nil now.
Sideboard reflects Abzan, Esper Dragons, and Atarka Red. I really feel like I'm able to grind it out against the control decks as I have a reasonable presence of threats in my MD and SB. Greenwarden of Murasa basically became a lifesaver for the deck against control so it has been upped to 3 in the MD and 1 in the SB. After SB I feel like I ahve a reasonable chance to steamroll the quickness of R/x aggro even on the draw with 6 dedicated cards to help slow down their fast plays. It's really nice when Jaddi Offshoot survives a Radiant Flames for 2 which is what I usually do it for. There is usually little recovery for them at that point. I'm hoping to place in the top 4 slots this weekend so wish me luck!
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
4x Wooded Foothills
1x Bloodstained Mire
4x Jungle Hollow
3x Cinder Glade
2x Smoldering Marsh
6x Forest
3x Swamp
1x Mountain
Ramp (20)
4x Oblivion Sower
4x Rattleclaw Mystic
4x Whisperer of the Wilds
4x Catacomb Sifter
2x Explosive Vegetation
2x Hedron Archive
4x Ulamog, The Ceaseless Hunger
3x Dragonlord Atarka
2x Conduit of Ruin
Support Spells / Removals (7)
3x Ruinous Path
3x Ob Nixilis Reignited
1x Titan's Presence
4x Radiant Flames
4x Jaddi offshoot
4x Greenwarden of Murasa
3x Complete Disregard
It's a G/B ramp with splash of Red for Dragonlord Atarka and Radiant Flames for side board.
The goal of the deck is to Hit atleast 1 2 drop dork on Turn 2, then Hit Explosive Vegetation, Hedron Archive, or a morphed Rattleclaw Mystic on Turn 3, and Drop Dragonlord Atarka on Turn 4 to sweep the board, or Conduit of Ruin and fetch Ulamog, The Ceaseless Hunger for turn 5, or just Oblivion Sower on turn 4 and atleast exiled 2 lands for turn 5 Ulamog.
This deck contains atleast 13 removals which allows you to ramp and control a little bit on the early game when necessary.
Catacomb Sifter really helps me a lot against aggressive decks and allows me to dig for essential cards. And when you hit Oblivion Sower on turn 4 you will really love it! It's almost always guaranteed a turn 5 Ulamog.
I find Abzan match up really easy with this deck, RDW/Atarka Red Moderately Hard, and Esper Control decks are the worst.
Round 1: Vs Abzan deck (WIN)
Initially I played 1st, and dropping a Whisper of the wilds on Turn 2, Opponent Drop Hangarback walker on turn 2 and I just Titan's Presence it on my Turn 3. Opponent drop Anafenza, The foremost on his Turn 3, and I drop Ob Nixilis Reignited on turn 4 and Destroys it. Opponent plays Siege Rhino on Turn 4, and on my Turn 5 I drop Oblivion Sower, and then dropping Dragonlord Atarka on turn 6 sweeping the Rhino and auto piloted me for the win.
Round 2: Vs Atarka red (WIN)
Initially I lost game 1, but i really find Catacomb Sifter a good card against aggro on Game 1 it's just i don't have enough life to finish.
Game 2 I put in Jaddi offshoot and Radiant Flames. Turn 1 Jaddi really saves my life and Radiant Flames for 2 damage is enough to clear the board, allowing me to atleast put Ulamog into play. My life is down to 7 and I manage to put another jaddi offshoot on the board and attack with ulamog exiling 7 lands and then casting Oblivion Sower gaining me a MASSIVE 14 LIFE! At that time my opponent just concedes.
Round 3: Vs Abazan deck again (WIN)
Round 4: Vs G/B Aristocrat / Sacrifice deck (WIn)
Round 5: Vs Esper Dragon Control (Lose)
Round 6: Vs Esper Dragon Control (Draw)
Nice! I'll try it as a one of at this FNM and see how it goes for me. I think I can get by with just one swamp since we have so many ways to fetch it.
Yes, please let me know. Deck looks sweet!
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91