pretty much the deck is a grindhouse, a bunch of incremental advantage cards trying to burn your opponent out and then resolving an ugin or a whisperwood to close the game out. Each creature either trys to be a house or provide value that makes getting wrathed away not so bad. Omen is there to fix draws, its ok, I really wish we had a two mana cantrip creature but alas. Any suggestions would be welcome, also theres three cards missing from the list because I couldn't think of them off the top of my head. I really, really, really like den protector, recurring whisperwood gets really old really fast and its a total grind, which again, that's what were going for. Any suggestion would be welcome, and yes I realize this deck is bordering on midrange, but I don't feel like it relies on threat quality all to much, more like recursion.
I got to watch him play it at the IQ and was very impressed. It's like a very good Abzan control deck that has access to Ashiok (who can just steal games under people's noses). Dragonlord Silumgar is one of the best cards you can run vs. Gr devotion given that their removal is so bad. I have every intent to start working with this list as a baseline. It seems like exactly the sort of thing you want to be fighting Gr Devotion and Abzan with. Not to mention that it probably has game vs. Esper Dragons.
Here are 2 recent articles about Sultai. Soorani goes in a control direction using Origins cards. Costa seems to not be considering the Origins cards. Not sure what to think of them. I've been on Esper Dragons for a while and it generally just doesn't feel good enough. I can't tell if either of these builds is a better option or not.
The common thread is using den protector to re-buy spells. After that they take different directions. My questions are 1) is this better than Esper Dragons 2) is this better than Abzan?
Round 1 - GW enchantments
He took game 1 as I didn't see a single Charm or draw spell. I blew him out games 2 & 3 with Languish plus Charm's.
Round 2 - WB Aggro
Interesting deck that topped with High Sentinels of Arashin. Languish beat him both games and Walkers finished the game.
Round 3 - GB Elves
We ID'd to go get food, this was a friend of mine.
Round 4 - GB Elves
Blew him out both games with Languish followed by Kiora going for an emblem uncontested.
Round 5 - Sultai Midrange
He was running Tasigur, Nissa, and Lilly in the main. I beat him 2-1 in very Grundy games.
Top 8 - Abzan Aggro
Languish followed by spot removal was able to overcome him both games.
Top 4 - Goblins
Misplays in games 1 & 3 cost me those games. Not sure I would have won either of those games, but I would've bought myself additional turns both games.
I need help making 7 cuts to my Sultai deck, I'm thinking the Dragons and Foul-Tongues but they seem so powerful so I'm unsure. Anyways, here is the list:
I would like to have some life gain in the 75 some where other than garruk, getting burned out quite possible. Not enough creatures for my go to of feed the clan.orbs of warding maybe?
4th downfall in board for the GR devotion match up Xenegos being the main issue, it could be a silumgar's command giving me a better sb option against the decks where my mb removal is bad. turbo fog, burn and 5C Rally
I would like to have some life gain in the 75 some where other than garruk, getting burned out quite possible. Not enough creatures for my go to of feed the clan.orbs of warding maybe?
4th downfall in board for the GR devotion match up Xenegos being the main issue, it could be a silumgar's command giving me a better sb option against the decks where my mb removal is bad. turbo fog, burn and 5C Rally
The first thing I would do is to add a set of Satyr Wayfinders and drop the 26th land - although I do see that you're not heavily invested in the delve plan with only 2 Digs and no Treasure Cruise. Is there a reason for this? You'll find that casting Digs on turns 3 or 4 very beneficial. If you want to further add to the synergy try out a couple of new Jaces. You'll be able to flip them early with the Wayfinders and snap back removal that was milled. This has been quite powerful in testing for me.
Your best bet for some life gain is still Feed the Clan. I would add 2 in the SB even though you're worried about not getting the bonus alongside Tasigur; the 5 life can win you games as well. Additionally, you can try out some fog cards such as Winds of Qal Sisma in the SB. They play well with a follow up Drown in Sorrow or Languish. Speaking of Drown in Sorrow, is your meta thin on aggro? If not I would definitely include 2-3 copies in the board.
Good to see somebody else giving the new Nissa a whirl in this type of shell by the way. I also have her as a 1 of for some late game push.
I would like to have some life gain in the 75 some where other than garruk, getting burned out quite possible. Not enough creatures for my go to of feed the clan.orbs of warding maybe?
4th downfall in board for the GR devotion match up Xenegos being the main issue, it could be a silumgar's command giving me a better sb option against the decks where my mb removal is bad. turbo fog, burn and 5C Rally
The first thing I would do is to add a set of Satyr Wayfinders and drop the 26th land - although I do see that you're not heavily invested in the delve plan with only 2 Digs and no Treasure Cruise. Is there a reason for this? You'll find that casting Digs on turns 3 or 4 very beneficial. If you want to further add to the synergy try out a couple of new Jaces. You'll be able to flip them early with the Wayfinders and snap back removal that was milled. This has been quite powerful in testing for me.
Your best bet for some life gain is still Feed the Clan. I would add 2 in the SB even though you're worried about not getting the bonus alongside Tasigur; the 5 life can win you games as well. Additionally, you can try out some fog cards such as Winds of Qal Sisma in the SB. They play well with a follow up Drown in Sorrow or Languish. Speaking of Drown in Sorrow, is your meta thin on aggro? If not I would definitely include 2-3 copies in the board.
Good to see somebody else giving the new Nissa a whirl in this type of shell by the way. I also have her as a 1 of for some late game push.
My list is below in the signature .
My local meta is still on the end of modern season so been pretty much restricted to cockatrice testing, which has been lots of the 2 new combo decks , or other random stuff lately. And the ability to side effectively against the creatureless decks meant that drown got cut as I was never siding it in.
New Nissa has been great on curve and then rebuy with den protector. Den protector sorta fills the extra digs slots rebuying instead of digging for.With so many 1 ofs I could see running either the new tutor or sidsi as a tutor in maybe the second tasigur main board slot. And I could see jace being great as a mid game snap caster.
I think my build main deck is a bit of a more grindy than yours . I prefer to play control with answer/threats instead of counters.
While the new nissa is great I have found the old one to also be excellent still and the 1/1 split seems good.
I believe he swapped a vault for a Nissa, and a Coast for a LLanowar Wastes and that's about it from what I can tell. Not sure I'm on board with the idea of getting rid of vault. That's one of the very few answers we have for a Hexproof >4 toughness creature. But Soorani is a much better player than I am so I'm sure he thought of this. He's playing it tomorrow will be interesting to see how it works out.
I've been playing a deck within 5 or so cards of this deck and I like it. Not sure if it's better than Abzan or GR Dragons.
I think that UBg control can be huge for Sultai Charm
- It kills Gaea's Revenge where nothing else can.
- It replaces Ult Price.
- It can be cast from graveyard with Jace.
- It answers the problem that only Vault solves otherwise(killing artifacts & enchantments) also cheaper than [[Utter End]] in regards to Esper.
- If nothing else, you can use it for the draw. (This also fits in perfect if you want to go Sphinx Tutelage Mill).
Sultai is established with Opulent Palace and therefore not tough to pull off mana-wise
Kiora, the Crashing Wave works amazing for control. She stops threats, and speeds up the decks with extra land drops.
Thats about it really, dont want to water down the UB control too much. Heres an idea of the concept
Lands are mostly quick but painful. Not sure if I should adjust there.
Sideboard is very simple;
Orbs stops red, thopters, weenie
Drown for those matchups where we lose if we dont sweep fast enough
Plague for goblins soldiers and morphs (great against green devotion that is blowing up)
Little bit more removal for whatever thing that is really going to hurt us
I like it, Sultai Charm seems well positioned with so many artifacts and enchantments running around at the moment.
Do morphs count as creature tokens?
Do you think Deathbringer Regent is worth a slot in the SB for game 2 against creature decks? They wouldn't really expect it and it gives you another win-con game 2, and is better against morphs than Virulent Plague, which I don't think works on morphs.
The current list, I have been working with lately. I need more games with it, I have been pushing Esper pretty hard lately but I am aiming to get some time in with this for GP San Diego.
Nice list. I run something similar to this with Garruk instead of Kiora. The decks people are putting together with Starfield of Nyx right now are busted. Until rotation, the sheer number of enchanments and enchanment creatures is insane. Not to mention the new artifact builds piggybacking on the M15 stuff that was never bad, just insufficient. I see Sultai Charm becoming very valuable. I had to Perilous Vault someone three times in one game today.
The current list, I have been working with lately. I need more games with it, I have been pushing Esper pretty hard lately but I am aiming to get some time in with this for GP San Diego.
I like the 4 syncopate 3 Dissolve split I use the same for my Uw deck turn 3 Ashiok not gonna happen when im on the draw with a full set of clash. I'm also really liking Negate in this standard too always has a target it seems. Off topic that temur flash deck is giving me headaches with that bloody stubborn denial one mana hard counter after flashing boon satyr really hard to play around a 1 mana hard counter as a control Deck. Sideboard days Undoing why??? Reasoning? Have u tried learn from the past for library reset or have u already broken days Undoing?? 0_0
I like it, Sultai Charm seems well positioned with so many artifacts and enchantments running around at the moment.
Do morphs count as creature tokens?
Do you think Deathbringer Regent is worth a slot in the SB for game 2 against creature decks? They wouldn't really expect it and it gives you another win-con game 2, and is better against morphs than Virulent Plague, which I don't think works on morphs.
Oh man I assumed anything not represented by a face-up card was a "token". Thats a pain. Mine as well leave out Virulent Plague since Orbs is going to stop most tokens anyway, at least long enough until you can boardwipe. Good news is I tested this against the GR-Devotion deck and its not a flop. I dropped a languish 2xthoughtseize and a jace for Drown In Sorrow - not sure if it was needed but it was helpful. Of course, you need to not be falling behind in your control, I was making sure to get rid of Courser of Kruphix, Xenagos, the Reveler and then Whisperwood Elemental never became a big threat. ashcloud phoenix is a pain but we have many answers to it with our planeswalkers.
Nice list. I run something similar to this with Garruk instead of Kiora. The decks people are putting together with Starfield of Nyx right now are busted. Until rotation, the sheer number of enchanments and enchanment creatures is insane. Not to mention the new artifact builds piggybacking on the M15 stuff that was never bad, just insufficient. I see Sultai Charm becoming very valuable. I had to Perilous Vault someone three times in one game today.
Sultai is awesome. You get 4, then can re-cast easily with Jace. Huge variable card that answers the biggest problems in control. With Sultai we can kill pretty much anything in the enchantment deck.
One really fun thing to think about right now is the mill potential of control with Sphinx's Tutelage This deck is already set up for some big mill potential:
- Draw 2 with sultai
- Draw 1 with Kiora
- Draw 7 with Ugin
- Exile 3 per turn with ashiok
Mill is a very powerful tool. Many decks use only one of something, and when you mill it, it can really hurt their deck. Mill is especially strong against other Control.
The only issue, aside from squeezing in 4 Tutelage, is that Anticipate and Dig are the 2 most effective spells in blue to gain card advantage, and neither triggers Tutelage. From my recent research in milling, I would recommend swapping Anticipate with Sign in Blood and dig with Treasure Cruise. (This is debatable, this deck can still have good mill potential even if you leave in your digs).
For the sideboard, I'd swap out Virulent Plague with 4 Bile Blight just becasue its an extremely effective card and will help more vs tokens, deathmist/den protector, etc. (another card Jace can easily recast)
This deck has very fragile win conditions, but this is common for control. Adding mill potential might help a lot to making the deck more versatile. Also, you can throw in a Liliana Vess which helps all around and her ult is a serious win in a mill deck.
I got absolutely destroyed by the new mill deck today. Tutelage, Monestary Seige, Dicate of Kruphix, Treasure cruise, etc. and a stack of negates. I was really helpless. Ashiok just added insult to injury, but he/she was the only thing I could consistently get rid of. Seemed like every time I got rid of one enchantment he just cast another. Even post vault, the board was quickly replaced. I'm not sure how it would fair against a creature heavy or aggro deck, but it is a beast against control. I also saw an interesting deck with ridiculous card draw along with cheese and molten vortex. On the plus side, G3 he did a days undoing at 5 life and I killed him with an Ugin I drew plus two satyr wayfinders that had been hanging around because he was nuking my face the whole game. Pretty much anything creative without creatures is going to give us a hard time. Most control mirrors are predicatable enough to come down to who draws better.
Mill is very strong versus control however its not likely to kill you as fast as a Pearl Lake Ancient or a resolved ind creature like Silumgar, Ojutai, or Colossus . In order for the mill to be successful, the control needs to properly set up. Against another control both sides will basically always be set up so this is not an issue. But against fast decks you're not likely going to get set up fast enough. Once gobs get their Obelisk of Urd you're pretty much screwed. The GR devotion deck can grow just too fast, and is a giant bag of mean tricks. Against GW Impact Tremors, there's almost no hope to get set up. Control is hurting right now, and is barely placing. The emergence of Jace as a powerhouse control card tied with our increased boardwipe speed with Languish means that things are starting to pick up .. but GR devotion is about to blow up and Gaea's Revenge puts a hard stopper in all of that.
Sultai control turns things around with the adaptability of Sultai Charm and still leaves room for decent mill.
No worse feeling than a mono red aggro deck Sideboarding in Altar of the Brood and then proceeded to mill me 3-4 a turn with lands and tokens. I still won but was like dafuq!!????!??? He milled like 20 odd cards in like 7 turns. My 2nd Elspeth nooooo. Feelsbadman
I'm thinking about brewing a deck like this. With hordeling outburst, dragon fodder, altar, and the sphinx tutelage engine. It sounds fun and cheap. It is backbreaking to watch it done to you, but I've always loved the mill win since stasis and millstone were around.
And if looking to spend big add white Elspeth secure the Wastes for some turbo mill late game also thopter spy network adds inevitable mill plus all the tokens chump block or alt win con. Turbo mill tokens T1 pro tour control killa deck watch this space!
I just beat that mill deck with two den protectors. I think creature decks will give it enough trouble that it won't become popular. I love it though, I just don't think they run the removal needed to be versatile.
Mill fits into this Sultai control because we can squeeze in 4 tutelage while mostly maintaining its competitive control core. Ashiok is some nasty mill without anything else. If you want to do mill for the sake of mill there's a lot better options. Theres a new GW enchantment list featuring Alhammarret's Archive combined with Nissa's Revelation and a bunch of massive 8/8-10/10 creatures. The green speeds it up while Herald of the Pantheon makes it so you can drop all your enchantments quick. In terms of mill for fun mill that looks like a really fun deck.
The problem is, this Sultai control deck can control the crap out of that enchantment deck; remove Herald, counter Revelation. Sultai Charm their Tutelage. I went 2-1 against the above infinite-mill deck with a very basic control deck. As two of you said; you still won the game. That being said, that GW list with Impact Tremors might be the strongest anti-control deck right now. Tremors comes out too fast, and as soon as it does removal is done and unless you have a hand full of counter your loss is enviable. This is one of the reasons I am transitioning to Sultai Control; Sultai Charm can slow it down, maybe just enough for a first round win - then Orbs of Warding can completely stop the deck. I'm very excited about sultai control competitively.
I would say no, but I've learned alot playing online because of what it will and will not let you do and I haven't seen that interaction yet. I guess I should have known, but it never occured to me until today that Orbs of Warding shuts down things like Ashiok too. I usually have direct damage in mind when I think of player hexproof. It is pretty legitimate sideboard tech.
Yeah, I don't disagree with you. I'm just saying that it doesn't really do anything against Impact Tremors, the card. Witchbane Orb was a great sideboard card when it was in standard two formats ago. Orbs of Warding is way better for our current control mirrors, too. Especially if those Artifact-infused control decks stick around.
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3 omenspeaker
2 whisperwood elemental
3 den protector
1 sidisi, undead vizier
2 ugin, the spirit dragon
3 hero's downfall
3 ultimate price
1 sultai charm
2 dig through time
3 thoughtseize
2 disdainful stroke
pretty much the deck is a grindhouse, a bunch of incremental advantage cards trying to burn your opponent out and then resolving an ugin or a whisperwood to close the game out. Each creature either trys to be a house or provide value that makes getting wrathed away not so bad. Omen is there to fix draws, its ok, I really wish we had a two mana cantrip creature but alas. Any suggestions would be welcome, also theres three cards missing from the list because I couldn't think of them off the top of my head. I really, really, really like den protector, recurring whisperwood gets really old really fast and its a total grind, which again, that's what were going for. Any suggestion would be welcome, and yes I realize this deck is bordering on midrange, but I don't feel like it relies on threat quality all to much, more like recursion.
edit:Duh, missing cards were was tasigur,
We will rebuild.
I got to watch him play it at the IQ and was very impressed. It's like a very good Abzan control deck that has access to Ashiok (who can just steal games under people's noses). Dragonlord Silumgar is one of the best cards you can run vs. Gr devotion given that their removal is so bad. I have every intent to start working with this list as a baseline. It seems like exactly the sort of thing you want to be fighting Gr Devotion and Abzan with. Not to mention that it probably has game vs. Esper Dragons.
The common thread is using den protector to re-buy spells. After that they take different directions. My questions are 1) is this better than Esper Dragons 2) is this better than Abzan?
http://www.starcitygames.com/article/31148_Sultai-And-Languish.html
http://www.channelfireball.com/articles/sultai-megamorph-in-standard/
2 Ashiok, Nightmare Weaver
1 Kiora, the Crashing Wave
1 Jace, the Living Guildpact
1 Garruk, Apex Predator
1 Ugin, the Spirit Dragon
Creatures
4 Satyr Wayfinder
Spells
4 Dissolve
4 Dig Through Time
3 Hero's Downfall
3 Sultai Charm
3 Thoughtseize
3 Languish
2 Divination
1 Bile Blight
1 Murderous Cut
1 Treasure Cruise
1 Clash of Wills
24 land
3 Disdainful Stroke
2 Self-Inflicted Wound
1 Silumgar's Command
1 Duress
1 Tasigur, the Golden Fang
1 Dragonlord Silumgar
1 Alhammarett's Archive
1 Jace, Vyrnn's Prodigy
1 Languish
1 Ultimate Price
1 Negate
Deck played great all night.
Round 1 - GW enchantments
He took game 1 as I didn't see a single Charm or draw spell. I blew him out games 2 & 3 with Languish plus Charm's.
Round 2 - WB Aggro
Interesting deck that topped with High Sentinels of Arashin. Languish beat him both games and Walkers finished the game.
Round 3 - GB Elves
We ID'd to go get food, this was a friend of mine.
Round 4 - GB Elves
Blew him out both games with Languish followed by Kiora going for an emblem uncontested.
Round 5 - Sultai Midrange
He was running Tasigur, Nissa, and Lilly in the main. I beat him 2-1 in very Grundy games.
Top 8 - Abzan Aggro
Languish followed by spot removal was able to overcome him both games.
Top 4 - Goblins
Misplays in games 1 & 3 cost me those games. Not sure I would have won either of those games, but I would've bought myself additional turns both games.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
4x Satyr Wayfinder
4x Den Protector
2x Thoughtseize
3x Dissolve
2x Disdainful Stroke
2x Hero's Downfall
3x Languish
3x Tasigur, the Golden Fang
2x Dragonlord Silumgar
2x Silumgar, the Drifting Death
3x Foul-Tongue Invocation
3x Dig Through Time
2x Jace, Vryn's Prodigy
3x Nissa, Vastwood Seer
2x Sultai Charm
1x Ugin, the Spirit Dragon
Modern: UWR Control
EDH: Ezuri, Renegade Leader
Titania, Protector of Argoth
Phelddagrif
Glissa, the Traitor
Rosheen Meanderer
RIP Jimmy foREVer
3 Languish
3 Bile Blight
2 Sultai Charm
4 Thoughtseize
1 Murderous Cut
1 Crux of Fate
1 Silence the Believers
2 Dig Through Time
1 Ugin, the Spirit Dragon
3 Ashiok, Nightmare Weaver
3 Den Protector
1 Perilous Vault
1 Nissa, Worldwaker
1 Nissa, Vastwood Seer
1 Kiora, the Crashing Wave
1 Garruk, Apex Predator
2 Tasigur, the Golden Fang
4 Temple of Malady
5 Swamp
4 Polluted Delta
1 Island
4 Opulent Palace
1 Urborg, Tomb of Yawgmoth
3 Forest
4 Duress
2 Back to Nature
1 Perilous Vault
1 Crux of Fate
2 Virulent Plague
1 Sultai Charm
3 Negate
1 Hero's Downfall
any suggestions?
I would like to have some life gain in the 75 some where other than garruk, getting burned out quite possible. Not enough creatures for my go to of feed the clan.orbs of warding maybe?
4th downfall in board for the GR devotion match up Xenegos being the main issue, it could be a silumgar's command giving me a better sb option against the decks where my mb removal is bad. turbo fog, burn and 5C Rally
The first thing I would do is to add a set of Satyr Wayfinders and drop the 26th land - although I do see that you're not heavily invested in the delve plan with only 2 Digs and no Treasure Cruise. Is there a reason for this? You'll find that casting Digs on turns 3 or 4 very beneficial. If you want to further add to the synergy try out a couple of new Jaces. You'll be able to flip them early with the Wayfinders and snap back removal that was milled. This has been quite powerful in testing for me.
Your best bet for some life gain is still Feed the Clan. I would add 2 in the SB even though you're worried about not getting the bonus alongside Tasigur; the 5 life can win you games as well. Additionally, you can try out some fog cards such as Winds of Qal Sisma in the SB. They play well with a follow up Drown in Sorrow or Languish. Speaking of Drown in Sorrow, is your meta thin on aggro? If not I would definitely include 2-3 copies in the board.
Good to see somebody else giving the new Nissa a whirl in this type of shell by the way. I also have her as a 1 of for some late game push.
My list is below in the signature .
My local meta is still on the end of modern season so been pretty much restricted to cockatrice testing, which has been lots of the 2 new combo decks , or other random stuff lately. And the ability to side effectively against the creatureless decks meant that drown got cut as I was never siding it in.
New Nissa has been great on curve and then rebuy with den protector. Den protector sorta fills the extra digs slots rebuying instead of digging for.With so many 1 ofs I could see running either the new tutor or sidsi as a tutor in maybe the second tasigur main board slot. And I could see jace being great as a mid game snap caster.
I think my build main deck is a bit of a more grindy than yours . I prefer to play control with answer/threats instead of counters.
While the new nissa is great I have found the old one to also be excellent still and the 1/1 split seems good.
https://www.facebook.com/pages/Shaheen-Soorani/534264106616970
I believe he swapped a vault for a Nissa, and a Coast for a LLanowar Wastes and that's about it from what I can tell. Not sure I'm on board with the idea of getting rid of vault. That's one of the very few answers we have for a Hexproof >4 toughness creature. But Soorani is a much better player than I am so I'm sure he thought of this. He's playing it tomorrow will be interesting to see how it works out.
I've been playing a deck within 5 or so cards of this deck and I like it. Not sure if it's better than Abzan or GR Dragons.
- It kills Gaea's Revenge where nothing else can.
- It replaces Ult Price.
- It can be cast from graveyard with Jace.
- It answers the problem that only Vault solves otherwise(killing artifacts & enchantments) also cheaper than [[Utter End]] in regards to Esper.
- If nothing else, you can use it for the draw. (This also fits in perfect if you want to go Sphinx Tutelage Mill).
Sultai is established with Opulent Palace and therefore not tough to pull off mana-wise
Kiora, the Crashing Wave works amazing for control. She stops threats, and speeds up the decks with extra land drops.
Thats about it really, dont want to water down the UB control too much. Heres an idea of the concept
3 Jace, Vryn's Prodigy
3 Ashiok, Nightmare Weaver
2 Kiora, the Crashing Wave
1 Ugin, the Spirit Dragon
Removal
4 Sultai Charm
4 Hero's Downfall
4 Languish
1 Crux of Fate
2 Thoughtseize
Counter
2 Dissolve
3 Clash of Wills
2 Anticipate
3 Dig Through Time
Lands
4 Opulent Palace
4 Llanowar Wastes
4 Yavimaya Coast
4 Polluted Delta
1 Urborg, Tomb of Yawgmoth
4 Island
4 Swamp
1 Forest
3 Orbs of Warding
4 Drown in Sorrow
4 Virulent Plague
2 Thoughtseize
2 Infinite Obliteration
Lands are mostly quick but painful. Not sure if I should adjust there.
Sideboard is very simple;
Orbs stops red, thopters, weenie
Drown for those matchups where we lose if we dont sweep fast enough
Plague for goblins soldiers and morphs (great against green devotion that is blowing up)
Little bit more removal for whatever thing that is really going to hurt us
Do morphs count as creature tokens?
Do you think Deathbringer Regent is worth a slot in the SB for game 2 against creature decks? They wouldn't really expect it and it gives you another win-con game 2, and is better against morphs than Virulent Plague, which I don't think works on morphs.
3 Jace, Vryn's Prodigy
1 Nissa, Vastwood Seer
Planeswalker
3 Ashiok, Nightmare Weaver
2 Kiora, the Crashing Wave
1 Ugin, the Spirit Dragon
Removal
3 Sultai Charm
3 Hero's Downfall
4 Languish
Disruption
3 Thoughtseize
4 Clash of Wills
3 Dissolve
4 Dig Through Time
Land
4 Opulent Palace
3 Llanowar Wastes
3 Yavimaya Coast
4 Polluted Delta
1 Urborg, Tomb of Yawgmoth
4 Island
2 Swamp
1 Forest
2 Temple of Mystery
2 Temple of Deceit
2 Negate
2 Disdainful Stroke
1 Kiora, the Crashing Wave
1 Ugin, the Spirit Dragon
2 Self-Inflicted Wound
3 Drown in Sorrow
2 Day's Undoing
2 Nissa, Worldwaker
I like the 4 syncopate 3 Dissolve split I use the same for my Uw deck turn 3 Ashiok not gonna happen when im on the draw with a full set of clash. I'm also really liking Negate in this standard too always has a target it seems. Off topic that temur flash deck is giving me headaches with that bloody stubborn denial one mana hard counter after flashing boon satyr really hard to play around a 1 mana hard counter as a control Deck. Sideboard days Undoing why??? Reasoning? Have u tried learn from the past for library reset or have u already broken days Undoing?? 0_0
Oh man I assumed anything not represented by a face-up card was a "token". Thats a pain. Mine as well leave out Virulent Plague since Orbs is going to stop most tokens anyway, at least long enough until you can boardwipe. Good news is I tested this against the GR-Devotion deck and its not a flop. I dropped a languish 2xthoughtseize and a jace for Drown In Sorrow - not sure if it was needed but it was helpful. Of course, you need to not be falling behind in your control, I was making sure to get rid of Courser of Kruphix, Xenagos, the Reveler and then Whisperwood Elemental never became a big threat. ashcloud phoenix is a pain but we have many answers to it with our planeswalkers.
Sultai is awesome. You get 4, then can re-cast easily with Jace. Huge variable card that answers the biggest problems in control. With Sultai we can kill pretty much anything in the enchantment deck.
One really fun thing to think about right now is the mill potential of control with Sphinx's Tutelage This deck is already set up for some big mill potential:
- Draw 2 with sultai
- Draw 1 with Kiora
- Draw 7 with Ugin
- Exile 3 per turn with ashiok
Mill is a very powerful tool. Many decks use only one of something, and when you mill it, it can really hurt their deck. Mill is especially strong against other Control.
The only issue, aside from squeezing in 4 Tutelage, is that Anticipate and Dig are the 2 most effective spells in blue to gain card advantage, and neither triggers Tutelage. From my recent research in milling, I would recommend swapping Anticipate with Sign in Blood and dig with Treasure Cruise. (This is debatable, this deck can still have good mill potential even if you leave in your digs).
For the sideboard, I'd swap out Virulent Plague with 4 Bile Blight just becasue its an extremely effective card and will help more vs tokens, deathmist/den protector, etc. (another card Jace can easily recast)
This deck has very fragile win conditions, but this is common for control. Adding mill potential might help a lot to making the deck more versatile. Also, you can throw in a Liliana Vess which helps all around and her ult is a serious win in a mill deck.
Sultai control turns things around with the adaptability of Sultai Charm and still leaves room for decent mill.
If we're talking Altar of the Brood, combine Midnight Guard + Retraction Helix, then drop an Ornithopter. Infinite Mill. Add in Ensoul Artifact and Darksteel Citadel for flavor.
The problem is, this Sultai control deck can control the crap out of that enchantment deck; remove Herald, counter Revelation. Sultai Charm their Tutelage. I went 2-1 against the above infinite-mill deck with a very basic control deck. As two of you said; you still won the game. That being said, that GW list with Impact Tremors might be the strongest anti-control deck right now. Tremors comes out too fast, and as soon as it does removal is done and unless you have a hand full of counter your loss is enviable. This is one of the reasons I am transitioning to Sultai Control; Sultai Charm can slow it down, maybe just enough for a first round win - then Orbs of Warding can completely stop the deck. I'm very excited about sultai control competitively.