Guess you better take this deck to some serious tournaments then, because from your results this is a deck that beats 3 of the top 4 decks and your going to win some serious prizes.
As for Esper, is it the thoughtsieze and spot removal that separate Esper from the other rev decks? Is this what gives your deck trouble? There is another deck that plays thoughsieze and even more spot removal...MonoBlack. How is your match up vs that deck? Let me guess...
How is your win percentage approximately 67% either it is...or it's not. Sounds fishy.
Guess you better take this deck to some serious tournaments then, because from your results this is a deck that beats 3 of the top 4 decks and your going to win some serious prizes.
As for Esper, is it the thoughtsieze and spot removal that separate Esper from the other rev decks? Is this what gives your deck trouble? There is another deck that plays thoughsieze and even more spot removal...MonoBlack. How is your match up vs that deck? Let me guess...
How is your win percentage approximately 67% either it is...or it's not. Sounds fishy.
By his own admission he says that Esper and Jund monsters are in decline on MTGO, which leaves mostly mono-black devotion (slightly favorable) Red/X sligh (extremely favorable post board) and the rest are T2 decks or worse. Given that, I'm more inclined to beleive his numbers.
For the esper matchup, it's not thoughtseize and spot kill that makes the deck hard to beat (though those certainly don't make it easier) it's Blood Baron. We don't have a maindeck card that can block it profitably (or even trade with it), it has protection from all our removal save devour flesh or dictate of erebos (both of which can be made moot with a mutavault in play) and it gains them 4 life every time it swings. That in compliment with all of the standard UW tricks makes the matchup a nightmare to play, even though it's very possible to win.
Mono-Black is no walk in the park either, but we can deny them their threats and have better endgame inevitability than they do. You have to take the same approach an aggro deck does against permission - throw everything you can at them, and kill them with whatever sticks on the board. I'd say with optimal play it's about 55-45 in our favor.
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@ Charm...So in one post you question the 67% win rate and in another you defend it. And how exactly does your list play agro vs mono-black? This deck is slow, durdley, and fragile in the face spot removal and sweepers.
I was asking Fhor why he has so much trouble with Esper and not so much U/W or any of the other Rev strategies. It does not make since. Either you struggle against the basic core of a Rev deck, which is sweepers, Rev, and Walkers...or...against specific iterations of the various Rev decks, like Esper which plays more spot removal, or U/W/r which has more counter magic,or green which has more walkers. Because if you struggle vs Esper and it is not due to the basic core strategy then it is due to the removal and Thoughtsieze. If that is the case your match up vs monoblack should be bad as well. Now if that is not true then somewhere either you're being false or your testing process should be re-examined.
I was asking Fhor why he has so much trouble with Esper and not so much U/W or any of the other Rev strategies. It does not make since. Either you struggle against the basic core of a Rev deck, which is sweepers, Rev, and Walkers...or...against specific iterations of the various Rev decks, like Esper which plays more spot removal, or U/W/r which has more counter magic,or green which has more walkers. Because if you struggle vs Esper and it is not due to the basic core strategy then it is due to the removal and Thoughtsieze. If that is the case your match up vs monoblack should be bad as well. Now if that is not true then somewhere either you're being false or your testing process should be re-examined.
My matchups are pretty favorable against most types of Rev decks, and especially so after sideboard. Golgari charm is increasingly resilient against Supreme Verdict, however I also mull down to 4 or even 5 as long as I have a land, Eidolon of Blossoms and a charm. I can't speak to Fhor's deck and I'm wary of the high percentage wins (against Burn/Control/Aggro yes but Midrange, especially Junk against Bloodbaron, its difficult), however most of my game wins in control come with Primeval Bounty. Casting a creature or noncreature spells produces same p/t as Elspeth's +1, however repeated Mana Blooms and outpace usually what Elspeth plays.
I haven't taken my deck to any SCG Opens/GP's due to time constraints but I do bring it to Standard events in my area (large northeastern city) and it's solidly competitive as a control deck. It's weak vs Bloodbaron decks especially B/W midrange and Junk Midrange. My removal suite is larger than average Constellation decks, and especially postboard so the Jund Monsters has been about even, with Monster's having an edge if I don't get Doomwake out. Against MonoU, burn, and boss sligh it's a favorable matchup, and a blowout Game 2.
I don't think it durdles although I tend to mulligan for a very specific opening regarding the deck. Consistency isn't that much an issue though with the Courser/Caryatid/Temple package from my previous experience as well.As a last disclaimer all of this have been on paper, I don't play MTGO.
I actually just got out of a game versus a more Cueneo oriented U/W list playing Junk Constellation. Luckily for me this player was fairly terrible so it just went to time. I still don't see the win% versus these style control decks versus a pilot that actually knows what they are doing being very high. Perhaps a UW/R or UW/G variation would be a little more favorable with less counters and more reactive removal, not too sure about Esper, but I just don't see it against UW. The whole time I'm watching this guy out-durdle my durdling I'm wishing that I was playing bant so that I could drop some Kiora's and make him squirm.
I actually just got out of a game versus a more Cueneo oriented U/W list playing Junk Constellation. Luckily for me this player was fairly terrible so it just went to time. I still don't see the win% versus these style control decks versus a pilot that actually knows what they are doing being very high. Perhaps a UW/R or UW/G variation would be a little more favorable with less counters and more reactive removal, not too sure about Esper, but I just don't see it against UW.
Can you go into more detail in the match and the list that you ran? What was the game plan Game 1 and post sideboard? Also this is the second time I've heard of Cueneo style U/W builds but I'm not sure what kind of playstyle that refers to, I did a quick google search and I saw a Standard decklist from the Scars era that had a lot of Mana Leaks and Cancels.
I personally enjoy the match-up as it requires pacing threats until you hit a golgari charm/TS/Brain Maggot (last one is kind of underwhelming). Assuming he mainboards full playsets of Dissolve/Negate/Dispel, you can still have comparable threats.
I basically went -4 Sylvan Caryatid -2 Doomwake Giant and went +3 Thoughtseize +2 Obzedat, Ghost Council Cuneo style lists involve a full suite of counters with a miser copy of Elixir of Immortality and either Elspeth, Sun's Champion or Aetherling. It's very good at denying the opponent, and also very good at going to time if not played properly. This pilot obviously was in the latter. It's a very good style of draw go, you just have to know the meta and know when you can push for damage via Mutavault and when not to, this guy did not.
Guess you better take this deck to some serious tournaments then, because from your results this is a deck that beats 3 of the top 4 decks and your going to win some serious prizes.
As for Esper, is it the thoughtsieze and spot removal that separate Esper from the other rev decks? Is this what gives your deck trouble? There is another deck that plays thoughsieze and even more spot removal...MonoBlack. How is your match up vs that deck? Let me guess...
How is your win percentage approximately 67% either it is...or it's not. Sounds fishy.
By his own admission he says that Esper and Jund monsters are in decline on MTGO, which leaves mostly mono-black devotion (slightly favorable) Red/X sligh (extremely favorable post board) and the rest are T2 decks or worse. Given that, I'm more inclined to beleive his numbers.
For the esper matchup, it's not thoughtseize and spot kill that makes the deck hard to beat (though those certainly don't make it easier) it's Blood Baron. We don't have a maindeck card that can block it profitably (or even trade with it), it has protection from all our removal save devour flesh or dictate of erebos (both of which can be made moot with a mutavault in play) and it gains them 4 life every time it swings. That in compliment with all of the standard UW tricks makes the matchup a nightmare to play, even though it's very possible to win.
Mono-Black is no walk in the park either, but we can deny them their threats and have better endgame inevitability than they do. You have to take the same approach an aggro deck does against permission - throw everything you can at them, and kill them with whatever sticks on the board. I'd say with optimal play it's about 55-45 in our favor.
Mono U dev is pretty much a bye for this deck too. I'd love to take it to a real event but I've been focusing pretty hard on modern lately (ptq season). Between that and other real life events, I haven't had a chance and have been grinding it predominately on MTGO. I've top-8'd every FNM I've brought it to (we always split top 4) but winning a 30-40 person FNM isn't a 'real' indicator of the deck's effectiveness. I know the paper meta at larger events is much different than MTGO and I would like to see how the deck fares in that arena, but alas, it doesn't seem to be 'in the cards'.
Blood baron is a concern, but not too much. Game 1 you have courser, mutavault, eidolon that can block it, Elspeth that can kill it, and if you are 'going off' with multiple Doomwakes it's fairly easy to handle it. Baron IS a must answer threat, but you do have a number of ways to manage it.
Straight UW is (admittedly) MUCH easier to beat on MTGO than in paper since you can play in a way that forces them to lose to their own clock. Hand disruption and Obzedat are your ways to actually beat it 2-1 but that strategy suffers from having to draw your cards in the right order. I can definitely see my results vs the deck being skewed as I have mostly played against it on MTGO.
@ Charm...So in one post you question the 67% win rate and in another you defend it. And how exactly does your list play agro vs mono-black? This deck is slow, durdley, and fragile in the face spot removal and sweepers.
I was asking Fhor why he has so much trouble with Esper and not so much U/W or any of the other Rev strategies. It does not make since. Either you struggle against the basic core of a Rev deck, which is sweepers, Rev, and Walkers...or...against specific iterations of the various Rev decks, like Esper which plays more spot removal, or U/W/r which has more counter magic,or green which has more walkers. Because if you struggle vs Esper and it is not due to the basic core strategy then it is due to the removal and Thoughtsieze. If that is the case your match up vs monoblack should be bad as well. Now if that is not true then somewhere either you're being false or your testing process should be re-examined.
In my experience, thoughtseize and black spot removal are more difficult for a synergistic deck like ours to beat when combined with rev and verdict. Walkers/Dsphere/counters aren't as difficult. If/when UW stabilizes and reaches a critical mass of counters it can feel unwinnable (and, at that point, it usually is), but UW still has to get to that point. Generally it's difficult to 'steal' game one from UW which is why on MTGO I make them kill me to use up their clock and in paper I tend to scoop early game 1. Post board it gets easier to pressure/disrupt them enough to close out a game but it's still an uphill battle.
went 3-1 tonight at FNM with this deck. I'm noticing that a good number of decks with green are running back to nature, but they only are using one or two copies in their board. If that's all that comes of it, I think we're in a manageable position with the meta.
Round 1 -- vs. BUG Control
Game 1 was him mulling to five, keeping a two-lander, and not finding land number three (A problem I had WAAAY too often with dega midrange, so I can sympathize!) Game two he got a turn 3 ashiok that I killed, then a turn 4 ashiok that I killed, and ended up landing a doomwake that sealed the game.
Round 2 -- vs. Mono White Soldiers
Game 1 I had a slow hand and he went ape***** on me, with a turn 5 kill thanks to triple boros elite. Game two I kept a hand with both golgari charm and drown in sorrow, but his turn 3 play was casting obelisk of urd -- putting all his guys out of kill range. I fail to draw banishing light and lose to an army of 4/4 soldiers.
Round 3 -- vs. Boss Sligh
Game one he overextends into a turn 4 doomwake giant and isn't running the burn to finish the game. Game 2 his triple cackler opener gets there before I can draw a sweeper. Game 3 I get the sweeper after he empties his hand, and he scoops after 10 turns of me trying to find a finisher (it was obvious he wasn't going to win, but I couldn't draw anything to kill him)
Round 4 -- vs. Mono Black Devotion
Game 1 I drown him in card advantage, elspeth churning out so many soldiers to keep his lone desecration demon at bay. Game 2 he gets two pack rats and a mutavault online, and wins quick. Game 3 is a long drawn out affair that I eventually take thanks to doomwake giant being big, and correcting guessing my opponent took dark betrayal out of his deck for game 3 and throwing my black creatures back in (having boarded them all out save one giant in g2)
Overall I really like how the deck is working, and I think I can make some relatively easy swaps come rotation to keep this deck a decent contender. I am thinking about dropping karametra for reaper of the wilds (which will probably replace obzedat at rotation) or maybe liliana vess as a one-of. What are your thoughts?
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
MY mistake then. Anyway I tried it taking out Garruk 6 and BTE, adding Bow, Boon Satyr, Brain Maggot. Wow this draws so many cards! So is there other B/G enchantment cards worth playing?
The deck has the ability to drown your opponent in card advantage. The problem often lies in the inability to use that "empty" advantage to put yourself in a winning position. This is a control deck, as weird as it sounds - you draw cards, keep your opponent's board clean, then find a finisher to close out the game. The big problem, as we're seeing, is that people tend to devote so much to the constellation that there's no room for a good finisher; and for the finishers we do have we lack the counterspells to protect them.
I think we need to, on some level, return to the basics. We want to use the constellation engine afforded to us by the combo of Eidolon of Blossoms, Doomwake Giant, Courser of Kruphix, and Brain Maggot. With the temples, enemy painlands, mana confluence and likely wedge trilands (a la savage lands) in Khans, we can play a third color if we want (probably white or blue because of the enemy color pairs)
We have 15 "core" cards to the strategy (I would not run 4 doomwake giant, it's usually overkill) and 24 land so that leaves us 21 slots we can use. Hero's Downfall, Liliana Vess, possibly soul of innistrad are viable black options. In green you have sylvan caryatid and can go with genesis hydra or chord of calling. By adding white you get access to banishing light, athreos, elspeth, and certainly nyx-fleece ram in the sideboard is a godsend against aggro (godsend, ironically enough, probably not worth the cut) Adding blue gives you the counterspell suite of dissolve and dissipate, prophet of kuphrix for crazy shenanigans, and Kiora for a solid finisher. If you decide to try red, there's hammer of purphoros, mogis, plus plenty of burn to give the deck some more reach.
I think there's a chance this deck can come out of rotation as a decent player, but it will require focusing more on GB than GW.
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As for Esper, is it the thoughtsieze and spot removal that separate Esper from the other rev decks? Is this what gives your deck trouble? There is another deck that plays thoughsieze and even more spot removal...MonoBlack. How is your match up vs that deck? Let me guess...
How is your win percentage approximately 67% either it is...or it's not. Sounds fishy.
By his own admission he says that Esper and Jund monsters are in decline on MTGO, which leaves mostly mono-black devotion (slightly favorable) Red/X sligh (extremely favorable post board) and the rest are T2 decks or worse. Given that, I'm more inclined to beleive his numbers.
For the esper matchup, it's not thoughtseize and spot kill that makes the deck hard to beat (though those certainly don't make it easier) it's Blood Baron. We don't have a maindeck card that can block it profitably (or even trade with it), it has protection from all our removal save devour flesh or dictate of erebos (both of which can be made moot with a mutavault in play) and it gains them 4 life every time it swings. That in compliment with all of the standard UW tricks makes the matchup a nightmare to play, even though it's very possible to win.
Mono-Black is no walk in the park either, but we can deny them their threats and have better endgame inevitability than they do. You have to take the same approach an aggro deck does against permission - throw everything you can at them, and kill them with whatever sticks on the board. I'd say with optimal play it's about 55-45 in our favor.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
I was asking Fhor why he has so much trouble with Esper and not so much U/W or any of the other Rev strategies. It does not make since. Either you struggle against the basic core of a Rev deck, which is sweepers, Rev, and Walkers...or...against specific iterations of the various Rev decks, like Esper which plays more spot removal, or U/W/r which has more counter magic,or green which has more walkers. Because if you struggle vs Esper and it is not due to the basic core strategy then it is due to the removal and Thoughtsieze. If that is the case your match up vs monoblack should be bad as well. Now if that is not true then somewhere either you're being false or your testing process should be re-examined.
I run a junk version of this deck, link: http://www.mtgsalvation.com/forums/the-game/standard-type-2/standard-deck-creation/563785-junk-constellation-junkchantress-doom-and-bloom.
My matchups are pretty favorable against most types of Rev decks, and especially so after sideboard. Golgari charm is increasingly resilient against Supreme Verdict, however I also mull down to 4 or even 5 as long as I have a land, Eidolon of Blossoms and a charm. I can't speak to Fhor's deck and I'm wary of the high percentage wins (against Burn/Control/Aggro yes but Midrange, especially Junk against Bloodbaron, its difficult), however most of my game wins in control come with Primeval Bounty. Casting a creature or noncreature spells produces same p/t as Elspeth's +1, however repeated Mana Blooms and outpace usually what Elspeth plays.
I haven't taken my deck to any SCG Opens/GP's due to time constraints but I do bring it to Standard events in my area (large northeastern city) and it's solidly competitive as a control deck. It's weak vs Bloodbaron decks especially B/W midrange and Junk Midrange. My removal suite is larger than average Constellation decks, and especially postboard so the Jund Monsters has been about even, with Monster's having an edge if I don't get Doomwake out. Against MonoU, burn, and boss sligh it's a favorable matchup, and a blowout Game 2.
I don't think it durdles although I tend to mulligan for a very specific opening regarding the deck. Consistency isn't that much an issue though with the Courser/Caryatid/Temple package from my previous experience as well.As a last disclaimer all of this have been on paper, I don't play MTGO.
Standard:
UR Control
Can you go into more detail in the match and the list that you ran? What was the game plan Game 1 and post sideboard? Also this is the second time I've heard of Cueneo style U/W builds but I'm not sure what kind of playstyle that refers to, I did a quick google search and I saw a Standard decklist from the Scars era that had a lot of Mana Leaks and Cancels.
I personally enjoy the match-up as it requires pacing threats until you hit a golgari charm/TS/Brain Maggot (last one is kind of underwhelming). Assuming he mainboards full playsets of Dissolve/Negate/Dispel, you can still have comparable threats.
4 Sylvan Caryatid
4 Brain Maggot
4 Courser of Kruphix
4 Doomwake Giant
4 Eidolon of Blossoms
Planeswalkers (2)
2 Elspeth, Sun's Champion
Lands (24)
2 Forest
2 Swamp
3 Godless Shrine
2 Mutavault
4 Overgrown Tomb
3 Temple Garden
4 Temple of Malady
4 Temple of Plenty
2 Banishing Light
4 Mana Bloom
3 Underworld Connections
2 Abrupt Decay
3 Hero's Downfall
1 Underworld Connections
3 Nyx-Fleece Ram
2 Bile Blight
2 Doom Blade
2 Golgari Charm
2 Obzedat, Ghost Council
3 Thoughtseize
I basically went -4 Sylvan Caryatid -2 Doomwake Giant and went +3 Thoughtseize +2 Obzedat, Ghost Council Cuneo style lists involve a full suite of counters with a miser copy of Elixir of Immortality and either Elspeth, Sun's Champion or Aetherling. It's very good at denying the opponent, and also very good at going to time if not played properly. This pilot obviously was in the latter. It's a very good style of draw go, you just have to know the meta and know when you can push for damage via Mutavault and when not to, this guy did not.
Standard:
UR Control
Mono U dev is pretty much a bye for this deck too. I'd love to take it to a real event but I've been focusing pretty hard on modern lately (ptq season). Between that and other real life events, I haven't had a chance and have been grinding it predominately on MTGO. I've top-8'd every FNM I've brought it to (we always split top 4) but winning a 30-40 person FNM isn't a 'real' indicator of the deck's effectiveness. I know the paper meta at larger events is much different than MTGO and I would like to see how the deck fares in that arena, but alas, it doesn't seem to be 'in the cards'.
Blood baron is a concern, but not too much. Game 1 you have courser, mutavault, eidolon that can block it, Elspeth that can kill it, and if you are 'going off' with multiple Doomwakes it's fairly easy to handle it. Baron IS a must answer threat, but you do have a number of ways to manage it.
Straight UW is (admittedly) MUCH easier to beat on MTGO than in paper since you can play in a way that forces them to lose to their own clock. Hand disruption and Obzedat are your ways to actually beat it 2-1 but that strategy suffers from having to draw your cards in the right order. I can definitely see my results vs the deck being skewed as I have mostly played against it on MTGO.
In my experience, thoughtseize and black spot removal are more difficult for a synergistic deck like ours to beat when combined with rev and verdict. Walkers/Dsphere/counters aren't as difficult. If/when UW stabilizes and reaches a critical mass of counters it can feel unwinnable (and, at that point, it usually is), but UW still has to get to that point. Generally it's difficult to 'steal' game one from UW which is why on MTGO I make them kill me to use up their clock and in paper I tend to scoop early game 1. Post board it gets easier to pressure/disrupt them enough to close out a game but it's still an uphill battle.
Again, here's my list:
4 Overgrown Tomb
3 Temple Garden
3 Godless Shrine
2 Temple of Silence
1 Temple of Plenty
2 Temple of Malady
3 Llanowar Wastes
4 Swamp
2 Forest
Creatures (20)
4 Brain Maggot
4 Sylvan Caryatid
2 Courser of Kruphix
4 Eidolon of Blossoms
3 Doomwake Giant
2 Obzedat, Ghost Council
1 Karametra, God of Harvests
3 Abrupt Decay
4 Hero's Downfall
3 Banishing Light
2 Underworld Connections
2 Mana Bloom
2 Elspeth, Sun's Champion
3 Thoughtsieze
3 Golgari Charm
2 Nyx-Fleece Ram
2 Drown in Sorrow
2 Devour Flesh
2 Scavenging Ooze
1 Dictate of Erebos
Round 1 -- vs. BUG Control
Game 1 was him mulling to five, keeping a two-lander, and not finding land number three (A problem I had WAAAY too often with dega midrange, so I can sympathize!) Game two he got a turn 3 ashiok that I killed, then a turn 4 ashiok that I killed, and ended up landing a doomwake that sealed the game.
Round 2 -- vs. Mono White Soldiers
Game 1 I had a slow hand and he went ape***** on me, with a turn 5 kill thanks to triple boros elite. Game two I kept a hand with both golgari charm and drown in sorrow, but his turn 3 play was casting obelisk of urd -- putting all his guys out of kill range. I fail to draw banishing light and lose to an army of 4/4 soldiers.
Round 3 -- vs. Boss Sligh
Game one he overextends into a turn 4 doomwake giant and isn't running the burn to finish the game. Game 2 his triple cackler opener gets there before I can draw a sweeper. Game 3 I get the sweeper after he empties his hand, and he scoops after 10 turns of me trying to find a finisher (it was obvious he wasn't going to win, but I couldn't draw anything to kill him)
Round 4 -- vs. Mono Black Devotion
Game 1 I drown him in card advantage, elspeth churning out so many soldiers to keep his lone desecration demon at bay. Game 2 he gets two pack rats and a mutavault online, and wins quick. Game 3 is a long drawn out affair that I eventually take thanks to doomwake giant being big, and correcting guessing my opponent took dark betrayal out of his deck for game 3 and throwing my black creatures back in (having boarded them all out save one giant in g2)
Overall I really like how the deck is working, and I think I can make some relatively easy swaps come rotation to keep this deck a decent contender. I am thinking about dropping karametra for reaper of the wilds (which will probably replace obzedat at rotation) or maybe liliana vess as a one-of. What are your thoughts?
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
4 Voyaging Satyr
4 Sylvan Caryatid
4 Courser of Kruphix
4 Polukranos, World Eater
4 Eidolon of Blossoms
4 Burning-Tree Emissary
1 Nylea, God of the Hunt
1 Pharika, God of Affliction
1 Nylea's Disciple
1 Doomwake Giant
1 Hornet Queen
2 Garruk, Caller of Beasts
3 Chord of Calling
6 Forest
4 Llanowar Wastes
4 Temple of Malady
4 Overgrown Tomb
4 Nykthos, Shrine to Nyx
2 Nylea's Disciple
1 Garruk, Caller of Beasts
2 Ultimate Price
3 Mistcutter Hydra
3 Golgari Charm
2 Stain the Mind
2 Setessan Tactics
1 Pharika, God of Affliction
1 Nylea, God of the Hunt
4 Burning-Tree Emissary
4 Sylvan Caryatid
4 Eidolon of Blossoms
4 Polukranos, World Eater
4 Temple of Malady
4 Overgrown Tomb
4 Nykthos, Shrine to Nyx
4 Voyaging Satyr
1 Nylea's Disciple
2 Garruk, Caller of Beasts
4 Courser of Kruphix
1 Garruk, Apex Predator
4 Elvish Mystic
4 Llanowar Wastes
3 Chord of Calling
6 Forest
1 Nylea's Disciple
3 Golgari Charm
3 Mistcutter Hydra
1 Reclamation Sage
1 Setessan Tactics
1 Doomwake Giant
3 Ultimate Price
2 Stain the Mind
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
um those are not constellation decks sorry to say those are the green/black devotion decks
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
I think we need to, on some level, return to the basics. We want to use the constellation engine afforded to us by the combo of Eidolon of Blossoms, Doomwake Giant, Courser of Kruphix, and Brain Maggot. With the temples, enemy painlands, mana confluence and likely wedge trilands (a la savage lands) in Khans, we can play a third color if we want (probably white or blue because of the enemy color pairs)
We have 15 "core" cards to the strategy (I would not run 4 doomwake giant, it's usually overkill) and 24 land so that leaves us 21 slots we can use. Hero's Downfall, Liliana Vess, possibly soul of innistrad are viable black options. In green you have sylvan caryatid and can go with genesis hydra or chord of calling. By adding white you get access to banishing light, athreos, elspeth, and certainly nyx-fleece ram in the sideboard is a godsend against aggro (godsend, ironically enough, probably not worth the cut) Adding blue gives you the counterspell suite of dissolve and dissipate, prophet of kuphrix for crazy shenanigans, and Kiora for a solid finisher. If you decide to try red, there's hammer of purphoros, mogis, plus plenty of burn to give the deck some more reach.
I think there's a chance this deck can come out of rotation as a decent player, but it will require focusing more on GB than GW.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP