Idea is that everything is a three drop enchantment creature. Fill the yard with all the three drops and immortal servitude them back and trigger grim guardian for a lot and swing with Mogis's marauder triggers..... Typically combo decks don't work but this has worked nicely at FNM's and I have been using a subpar sideboard at best. The only deck I have trouble with is mono black (shocker) when they roll the pack rats, and occasionally aggro. Side board primer as follows.
VS MONO BLACK
- 2 master of the feast Giving them additional card draw to get thought seize or pack rat isn't what I want
-1 nighthowler
-1 satyr wayfinder They should be running enough removal to keep my yard full... But I often like the land I get from this card
+2 dark betrayal
+2 ultimate price Both these are for pack rat prevention, The only thing this deck cant handle.
Really I win most games vs mono B if they don't packrat, I sac to desecration demon all day to keep pumping for grim guardianimmortal servitude combo and lifebane zombie is hardly a threat.
I find generally with control I have a good match up because in game 1 I can be mistaken as aggro and catch them off guard with servitude. Game 2 and 3 I still win by purposely going aggro because they hold to stop the servitude or I brain maggot out the counter spells or counter the verdicts with golgari charm.
VS burn
Have yet to play vs a burn deck and im not entirely sure how to sideboard.
Yes there are some unused cards in my sideboard. Occasionally Ill bring them in for an odd list. This deck does seem janky at first glance but it is quite strong and has great synergy. Im looking for some feedback on the sideboard and possible MB changes. Ive considered a fourth courser of kruphix
Thank you guys for your time and looking!
In game 2, the guy controls a Frontline Medic, isn't it? Why didn't he counter the Immortal Servitude? I am missing something? Or he just played badly?
On topic, it seems like fun deck, not really competitive because it is easily disrupted by a lot of things, counters, graveyard hate and even Frontline Medic.
In game 2, the guy controls a Frontline Medic, isn't it? Why didn't he counter the Immortal Servitude? I am missing something? Or he just played badly?
On topic, it seems like fun deck, not really competitive because it is easily disrupted by a lot of things, counters, graveyard hate and even Frontline Medic.
Nope you didn't miss anything he just miss played. And is this deck any more counter-able than standard dredge?
In game 2, the guy controls a Frontline Medic, isn't it? Why didn't he counter the Immortal Servitude? I am missing something? Or he just played badly?
On topic, it seems like fun deck, not really competitive because it is easily disrupted by a lot of things, counters, graveyard hate and even Frontline Medic.
Nope you didn't miss anything he just miss played. And is this deck any more counter-able than standard dredge?
eh...
I'd go for 4 abrupt decay and 4 thoughtsieze. It'd help your deck immensely.
2 master of the feast
4 nyx weaver
2 mogis's marauder
4 grim guardian
3 satyr wayfinder
3 nighthowler
3 hearald of torment
2 pharika, god of affliction
3 courser of kruphix
4 immortal servitude
4 commune with the gods
4 swamp
4 forest
2 temple of plenty
4 temple of malady
4 overgrown tomb
2 mana confluence
Idea is that everything is a three drop enchantment creature. Fill the yard with all the three drops and immortal servitude them back and trigger grim guardian for a lot and swing with Mogis's marauder triggers..... Typically combo decks don't work but this has worked nicely at FNM's and I have been using a subpar sideboard at best. The only deck I have trouble with is mono black (shocker) when they roll the pack rats, and occasionally aggro. Side board primer as follows.
2 golgari charm
2 brain maggot
2 extinguish all hope
2 pithing needle
2 gaze of granite
2 dark betrayal
2 ultimate price
1 herald of torment
VS MONO BLACK
- 2 master of the feast Giving them additional card draw to get thought seize or pack rat isn't what I want
-1 nighthowler
-1 satyr wayfinder They should be running enough removal to keep my yard full... But I often like the land I get from this card
+2 dark betrayal
+2 ultimate price Both these are for pack rat prevention, The only thing this deck cant handle.
Really I win most games vs mono B if they don't packrat, I sac to desecration demon all day to keep pumping for grim guardian immortal servitude combo and lifebane zombie is hardly a threat.
VS CONTROLL
-3 Nighthowler
-2 satyr wayfinder
+2 golgari charm counter to verdict and a token killer
+2 brain maggot Get rid of that counter to keep immortal servitude good
+2 gaze of granite Wipes their board if I get behind.
I find generally with control I have a good match up because in game 1 I can be mistaken as aggro and catch them off guard with servitude. Game 2 and 3 I still win by purposely going aggro because they hold to stop the servitude or I brain maggot out the counter spells or counter the verdicts with golgari charm.
VS burn
Have yet to play vs a burn deck and im not entirely sure how to sideboard.
VS aggro
-3 herald of torment
+2 golgari charm
Yes there are some unused cards in my sideboard. Occasionally Ill bring them in for an odd list. This deck does seem janky at first glance but it is quite strong and has great synergy. Im looking for some feedback on the sideboard and possible MB changes. Ive considered a fourth courser of kruphix
Thank you guys for your time and looking!
My game starts at 1:21:00 mark ish. Im the player on left.
Game 1 drew no servitude with 4 grim guardian nighthowler nyx weaver master of the feast in the yard...
Game 2 obviously hit with servitude for game.
Game 3 no answer for brimaz wrecked me.
But you can see the general jist of the deck
On topic, it seems like fun deck, not really competitive because it is easily disrupted by a lot of things, counters, graveyard hate and even Frontline Medic.
Nope you didn't miss anything he just miss played. And is this deck any more counter-able than standard dredge?
eh...
I'd go for 4 abrupt decay and 4 thoughtsieze. It'd help your deck immensely.
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Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn