Nice work. Ratchet Bomb helped my deck quite a bit against a Selesnya populate deck, and I imagine it would do well against a deck relying on Brave the Elements.
Was actually thinking gaze of granite over ratchet bomb. I am not sure what is better though. Ratchet bomb is easier to cast but allows your opponent to play around it easier. Whereas gaze of granite is harder to cast, but it kills everything that you want it to at the same time and harder to play around.
Was actually thinking gaze of granite over ratchet bomb. I am not sure what is better though. Ratchet bomb is easier to cast but allows your opponent to play around it easier. Whereas gaze of granite is harder to cast, but it kills everything that you want it to at the same time and harder to play around.
Gaze of Granite serves more functions for sure, but if I am going up against a token deck (Advent of the Wurm, VoR, Call of the Conclave, Precinct Captain, etc.) I would use the Ratchet Bomb. It can be instant and it's cheap.
Yeah, I think you guys are losing sight of what this deck is. Rachet Bomb might be an okay inclusion if you are facing lots of WW, Heroic Red, token decks, etc. that allow you to use it with zero or one counter on it. By the time that you are looking to cast Gaze of Granite you should be looking to end the game, not trying to wipe the board to stabilize. Golgari Charm works wonders against the multitude x/1's seeing play right now, and that's really the only "sweeper" I would play in the deck. You should have no problem trading one for one with them (though usually you get 2 for 1s) until your superior creatures take over the game and Whip of Erebos and/or Gift of Orzhova allow you to race.
As for looking to get more Reaper of the Wilds into the deck for the reasons that you stated (the creatures being fragile that get killed instantly), that as why I'm playing Witchstalker. The Hexproof is so good in every matchup, and his growth ability is actually really good, the more that I've played him the more that I've seen his ability be relevant (and there is a lot of instant speed black removal seeing play right).
Anyway, has anyone tried the list that I've gone 11-1 with so far?
Yeah, I think you guys are losing sight of what this deck is. Rachet Bomb might be an okay inclusion if you are facing lots of WW, Heroic Red, token decks, etc. that allow you to use it with zero or one counter on it. By the time that you are looking to cast Gaze of Granite you should be looking to end the game, not trying to wipe the board to stabilize. Golgari Charm works wonders against the multitude x/1's seeing play right now, and that's really the only "sweeper" I would play in the deck. You should have no problem trading one for one with them (though usually you get 2 for 1s) until your superior creatures take over the game and Whip of Erebos and/or Gift of Orzhova allow you to race.
As for looking to get more Reaper of the Wilds into the deck for the reasons that you stated (the creatures being fragile that get killed instantly), that as why I'm playing Witchstalker. The Hexproof is so good in every matchup, and his growth ability is actually really good, the more that I've played him the more that I've seen his ability be relevant (and there is a lot of instant speed black removal seeing play right).
Anyway, has anyone tried the list that I've gone 11-1 with so far?
I think it's really good and has results - it's very hard to deny results. I'm curious on the lack of Dreg Manglers and/or Putrefy. What's your thought process behind leaving these out? (not that there is a formula to conform to, I'm just curious)
I think it's really good and has results - it's very hard to deny results. I'm curious on the lack of Dreg Manglers and/or Putrefy. What's your thought process behind leaving these out? (not that there is a formula to conform to, I'm just curious)
I benched my Dreg Manglers for Witchstalker as well. He is much more challenging for the decks I normally face to deal with. Dreg Mangler usually gets chumped and then he is a vanilla 3/3 with a slightly expensive Scavenge.
Witchstalker sticks around and he has done more work for me than the Dreg Manglers.
No Dreg Manglers in the deck because I would rather be playing something like Witchstalker against aggro to help stabilize (Mangler would just get Lightning Striked) or against control as they have to use a sweeper to kill it (unless they have Devour Flesh, which is fine because then Lotleth Troll has a better chance to stick around), just a tougher creature overall, which is what I'm looking to play.
No Putrefy because I find Hero's Downfall and Abrupt Decay more then fill the removal need, and if I want more removal for the aggro matchup, I would rather have something at the 2 CMC spot like Doom Blade because it allows me to interact with my opponent far sooner. Casting a removal spell on turn 2 rather then turn 3 can very much so be the difference between winning and losing because of their haste creatures.
That's interesting, I found the haste invaluable for putting opposing decks under pressure, and the scavenge was really useful as it reduces the reliance on varolz, and is really good for turning lol troll into a virtual freight train.
Will be putting witchstalker into consideration, although he doesn't have the same ability to go "over the top" that polukranos does.
Yeah he just works out for me. I will be testing both quite a bit, but Witchstalker stays relevant for the long game, where as Dreg is a turn 2-3 surprise.
I actually don't run Polukranos. I haven't been super impressed with him. I run Desecration Demon instead and I have been really happy with the results.
No Putrefy because I find Hero's Downfall and Abrupt Decay more then fill the removal need, and if I want more removal for the aggro matchup, I would rather have something at the 2 CMC spot like Doom Blade because it allows me to interact with my opponent far sooner. Casting a removal spell on turn 2 rather then turn 3 can very much so be the difference between winning and losing because of their haste creatures.
I use Doom Blade in the side because I think it just has more targets. I use Dark Betrayal over Ultimate Price because I only ever wanted it against mono black devotion, so I might as well go with the more efficient spell.
I use Doom Blade in the side because I think it just has more targets. I use Dark Betrayal over Ultimate Price because I only ever wanted it against mono black devotion, so I might as well go with the more efficient spell.
I've just destroyed local tourney with the stock (read: Kibler) version of the deck.
R1 was against one of the RDW variants. I lost G1 when I didn't have enough targets for ooze in graveyard, G2 wasn't even close and G3 was kind of interesting, but only because I forgot to increase my life total with ooze activations couple of times. I never drew Gift of Orzhova, but heavy removal + oozes were enough to seal the deal (along with heavy scrying all the lands to bottom)
R2 was against BUG, some weird build with Corpsejack menace and Lotleth troll. G1 was fairly simple thanks to my superior draw and G2 was easy enough thanks to increased amount of removal I sided in.
R3 was agasint RG Devotion with U splash for Cyclonic rift.
I liked their idea very much (I'm playing the GR devotion myself), but the guy got punished for his greedy mana base. 3color deck vs discard+removal is not good news for the 3color deck. I managed to keep him off green for the majority of both games, so the match was pretty simple from there on.
All in all, I loved the deck. There are couple of changes I'd like to make though.
Varolz never felt like good investment of mana. I'd much rather eat stuff with ooze for lifegain than scavenge it.
I'd love to get caryatid in instead for both blocking abilities and better mana fixation, but I understand why mystic is way better in the deck.
I felt like I could have used slightly more removal main deck. 2 more downfalls is what I would really like.
Underworld connections feel like they could be great tech for grindy (read control) matchups, but probably not worth cutting anything in the board (I like Vraska more against Esper and the rest is imo needed as it is)
Tomorrow I have a testing session, so I will try following deck:
For the individuals that have tested the deck, could you please send me a PM or post on here how you sideboard in certain matchups and why you sideboard that way, please and thank you. Also, please post your current deck list with sideboard so that I can get some more decks in the opening post. Thanks guys.
As well, I will get the other tournament reports from the other players added into the Primer.
There's a RW devotion vs stock kibler deck on starcity games premium, the GB deck lost 1:4 after couple of missplays in g1 and g2, terrible sideboard and two serious manafloods in postboard games. If you have SCG premium, definitely go watch it to see how NOT to play the deck.
There's a RW devotion vs stock kibler deck on starcity games premium, the GB deck lost 1:4 after couple of missplays in g1 and g2, terrible sideboard and two serious manafloods in postboard games. If you have SCG premium, definitely go watch it to see how NOT to play the deck.
Any highlights/cliff notes you can give us on the misplays??
Question for you guys that are running this deck. I haven't been able to playtest this is much as a like, but how often is Varolz, the Scar-Striped making an impact in your game?
I dropped down to 2 Scavenging Oozes to make room for him, and I am still a little undecided. My deck is a bit different in that I am running 2 Reapers and 3 Desecration Demons, which is why I am finding it slightly awkward to put in two Varolz and two Scoozes.
And the Demons have actually been very good in the games I have played. It did very well against mono Black devotion, GW Populate, and it won my game against RG Monsters. I know the whole point of this deck is 'fear the REAPER', but has anyone else tried DD (I am assuming his BB cost and weakness to Ultimate Price keep people from trying him, but I'm just wondering)?
I know the whole point of this deck is 'fear the REAPER', but has anyone else tried DD (I am assuming his BB cost and weakness to Ultimate Price keep people from trying him, but I'm just wondering)?
The reason he's not great in this deck is because he is easy to just tap down and draw into a removal spell. There are lots of decks that can just spit out a creature a turn easily. Reaper gives you a creature that doesn't die to spot removal but lacks the evasion (lolnotreally) and power DD has. DD doesn't push games like we want to T5-T8 and gives our opponent the choice of who blocks and who doesn't. Reaper is either a very good wall or very good bulldozer. DD doesn't do that so well.
Any highlights/cliff notes you can give us on the misplays??
The first game, there are two possible plays which both are imo better, either he untaps with polu, does monstrosity for 2, eats zealot and gets in for 7 (+1 life and counter on ooze) or, he plays the reaper and when he untaps with reaper, he attacks with all representing lethal. Here it branches a lot depending on what Todd would have done, but all in all this kind of play is a lot better, because it gives him outs.
Second game I believe that the turn where he sacced the elf and monstroused polu was unnecessarily reckless. I know assemble gives tight clock, but with the 7 or so mana he had, he could have eaten 3 soldier guys, dig deep for answers (after he drew ooze) and he wouldn't have had to sac reaper to save varolz. It's hard to say how that would play out since he scooped turn afterwards, but again this would give him more options.
Btw, caryatid seems to be way better than mystic. It blocks the fast decks, which gave me trouble, fixes mana and thanks to that, I will be able to get in 4th guildgate (because I don't need untapped mana t1 for mystic anymore) as well as sneak in a mutavault or two for a lot of value.
Edit: And post board, you want to get in as much killing as possible and since he was sporting assemble the legion, you need to get in charms as well. It would change the deck a lot, but I'd go
-4 satyr
-2 thoughtseize (you want to draw one eventually to discard his dragon/assemble he doesn't have mana for)
-2 Varloz - he's cute, but unless you play a grindy matchup (which we should win anyway due to how resilient our other threats are), he's just way too slow to have any major impact on game against anything quicker than monoblack. For 3 mana I want to be killing a guy or casting a creature that can actually block something rather than setting up for the long game.
+2 Doom blade
+1 Ultimate price
+2 golgari charm
+3 gift of orzhova
obviously he went manalord mode twice, so the sideboarding probably wouldn't matter, but stil...
The reason he's not great in this deck is because he is easy to just tap down and draw into a removal spell. There are lots of decks that can just spit out a creature a turn easily. Reaper gives you a creature that doesn't die to spot removal but lacks the evasion (lolnotreally) and power DD has. DD doesn't push games like we want to T5-T8 and gives our opponent the choice of who blocks and who doesn't. Reaper is either a very good wall or very good bulldozer. DD doesn't do that so well.
I'm really torn on Varolz. Yes, he's very resilient and a nice sac outlet so you can fill your yard with critters when needed (for example to eat with ooze), but I just feel like I want the extra 2 downfalls instead of him. Maybe I could go with 3 Trolls, 3 Satyrs, 2 Varolzes? Getting BG T2 with my changes to the deck and manabase would be difficult anyway.
This is my SBP I was sending to slater. Please bear in mind that this is just from my observations on the field while playing other decks and that I do not consider myself a good player so take these with a grain of salt
vs Esper (control in general):
I would probably want Varolz and Connections for this MU. We most likely won't be on straight beatdown plan, so getting some card draw going and being able to make any creature we had over the course of the game a big threat is the real deal (if I had Varolz, I'd be siding out oozes instead of manglers.
-2 Polukranos
-4 Dreg Mangler
-3 Abrupt Decay (it doesn't really hit anything apart from DSphere and needle and honestly, that doesn't hurt us that bad, and if they side it out, it's completely dead card - I don't mind getting reaper needled)
+2 Duress
+1 Vraska
+4 Mistcutter Hydra
+2 Golgari Charm (much more flexible way of getting rid of sphere + regen verdict)
vs monoU:
You want to bring in the whole kill package as well as the whole antiU package. We will be the control deck here and they will not like it.
-4 Boon satyr (not that good agasint assortment of cheap creatures with 2 power)
-4 Dreg Mangler (he'd be great in stopping early attackers, but something has to come out and he's generally our weakest card)
-1 Lotleth Troll (might be completely incorrect, another candidates on this spot are Thoughtseize and ooze)
+4 Mistcutter Hydra
+2 Doom Blade
+1 Ultimate Price
+2 Golgari charm
vs R/x:
Here we just pray we draw some of our lifegain spells and we don't get hit by skullcrack...
-4 Boon satyr (see above)
-2 Thoughtseize
+2 Doom blade
+1 Ultimate price
+3 Gift of Orzhova
(if it's the sleigh deck with a lot of x/1 creatures, bringing in golgari charms for the remaining seizes is also an option)
Honorable mention here is for the W/r deck. Most of its beaters are x/1, resolving a t3 or t4 charm is gameending for them.
vs GR Devotion
The plan here is either to prevent them from going off in the first place by killing/discarding mana dorks or to letting them have all the mana in world and instead kill their (not so many) threats.
-4 Dreg mangler (boon satyr is actually good here to make our guys bigger so we can block if it gets to that stage)
-1 Lotleth Troll
+2 Duress (it's the PWs that you fear the most in this MU)
+2 Doom Blade
+1 Ultimate price
vs monoB:
the almost mirror. When we board out most of our monoG creature package, their removal spells will be close to useless. Again, I would love to have connections here, if I had them, I'd side out 1 polu and 1 more satyr.
-3 ooze (that thing wouldn't stick for long)
-3 Satyr (see ooze)
+2 Duress
+1 Ultimate price
+1 Vraska (their only thing being able to kill our guys is Hero's Downfall, so let's give them another target for that)
+2 Golgari charm (hits whip, connections and potentially rats, counters downfall - the only thing that can kill our dudes)
Any other decks, I'd probably try to approximate their plan to one of the above and sideboard accordingly.
Hey guys, updated the Primer a little (still haven't had a chance to do much with it, been really busy so far, but I plan on working on it later tonight).
Also, if anyone would like for me to include tournament reports, feel free to send them to me via PM and I will get them included, thanks guys.
Well I'm currently running 2 varolz in my list and they're proving very handy when they show up (I'm actually trying to work out if I can squeeze a 3rd one in there without cutting anything important).
I find him most valuable in the aggro matchup (probably because I'm playing gift of orzhova over the whip). He's very useful there for getting my gifted creature to a good size so the opponent can't race the lifelink. (also good for using your dead critters to take the survivors out of burn range)
I've also observed him to be quite useful against control. Besides his regeneration (which is always good), a good number of the control games I've played have come down to a short(ish) window where the control player is temporarily out of answers but you still have a little bit of gas left. Varolz allows you to use the resources in your graveyard to close the game before the control player can find their way back in.
I could see him being not as relevant if I was playing whip of erebos instead of gift of orzhova, but the whip eats a bit too much mana for my liking.
Wait. Are you main boarding the gift of Orzhova or siding?
Was actually thinking gaze of granite over ratchet bomb. I am not sure what is better though. Ratchet bomb is easier to cast but allows your opponent to play around it easier. Whereas gaze of granite is harder to cast, but it kills everything that you want it to at the same time and harder to play around.
Gaze of Granite serves more functions for sure, but if I am going up against a token deck (Advent of the Wurm, VoR, Call of the Conclave, Precinct Captain, etc.) I would use the Ratchet Bomb. It can be instant and it's cheap.
Either way would probably be good.
This isn't BUG control folks.
As for looking to get more Reaper of the Wilds into the deck for the reasons that you stated (the creatures being fragile that get killed instantly), that as why I'm playing Witchstalker. The Hexproof is so good in every matchup, and his growth ability is actually really good, the more that I've played him the more that I've seen his ability be relevant (and there is a lot of instant speed black removal seeing play right).
Anyway, has anyone tried the list that I've gone 11-1 with so far?
Look for me on MTGO, sslater
Follow me on Twitter, @slatertheman
My youtube channel:https://www.youtube.com/user/sslater22710
I think it's really good and has results - it's very hard to deny results. I'm curious on the lack of Dreg Manglers and/or Putrefy. What's your thought process behind leaving these out? (not that there is a formula to conform to, I'm just curious)
I benched my Dreg Manglers for Witchstalker as well. He is much more challenging for the decks I normally face to deal with. Dreg Mangler usually gets chumped and then he is a vanilla 3/3 with a slightly expensive Scavenge.
Witchstalker sticks around and he has done more work for me than the Dreg Manglers.
No Putrefy because I find Hero's Downfall and Abrupt Decay more then fill the removal need, and if I want more removal for the aggro matchup, I would rather have something at the 2 CMC spot like Doom Blade because it allows me to interact with my opponent far sooner. Casting a removal spell on turn 2 rather then turn 3 can very much so be the difference between winning and losing because of their haste creatures.
Look for me on MTGO, sslater
Follow me on Twitter, @slatertheman
My youtube channel:https://www.youtube.com/user/sslater22710
Yeah he just works out for me. I will be testing both quite a bit, but Witchstalker stays relevant for the long game, where as Dreg is a turn 2-3 surprise.
I actually don't run Polukranos. I haven't been super impressed with him. I run Desecration Demon instead and I have been really happy with the results.
So for the 2 drop, you would run Doom Blade over Ultimate Price?
I am relatively new to this deck and trying to figure out which removals spells to mainboard.
Look for me on MTGO, sslater
Follow me on Twitter, @slatertheman
My youtube channel:https://www.youtube.com/user/sslater22710
Good tips, thanks Slater!
R1 was against one of the RDW variants. I lost G1 when I didn't have enough targets for ooze in graveyard, G2 wasn't even close and G3 was kind of interesting, but only because I forgot to increase my life total with ooze activations couple of times. I never drew Gift of Orzhova, but heavy removal + oozes were enough to seal the deal (along with heavy scrying all the lands to bottom)
R2 was against BUG, some weird build with Corpsejack menace and Lotleth troll. G1 was fairly simple thanks to my superior draw and G2 was easy enough thanks to increased amount of removal I sided in.
R3 was agasint RG Devotion with U splash for Cyclonic rift.
I liked their idea very much (I'm playing the GR devotion myself), but the guy got punished for his greedy mana base. 3color deck vs discard+removal is not good news for the 3color deck. I managed to keep him off green for the majority of both games, so the match was pretty simple from there on.
All in all, I loved the deck. There are couple of changes I'd like to make though.
Varolz never felt like good investment of mana. I'd much rather eat stuff with ooze for lifegain than scavenge it.
I'd love to get caryatid in instead for both blocking abilities and better mana fixation, but I understand why mystic is way better in the deck.
I felt like I could have used slightly more removal main deck. 2 more downfalls is what I would really like.
Underworld connections feel like they could be great tech for grindy (read control) matchups, but probably not worth cutting anything in the board (I like Vraska more against Esper and the rest is imo needed as it is)
Tomorrow I have a testing session, so I will try following deck:
4 Dreg Mangler
4 Sylvan Caryatid
4 Lotleth Troll
4 Reaper of the Wilds
3 Scavenging Ooze
4 Boon Satyr
2 Polukranos, World Eater
9 Forest
8 Swamp
3 Golgari Guildgate
4 Overgrown Tomb
Spells (11)
3 Abrupt Decay
4 Hero's Downfall
4 Thoughtseize
4 Mistcutter Hydra
3 Gift of Orzhova
2 Doom Blade
2 Golgari Charm
1 Ultimate Price
1 Vraska the Unseen
2 Duress
For the individuals that have tested the deck, could you please send me a PM or post on here how you sideboard in certain matchups and why you sideboard that way, please and thank you. Also, please post your current deck list with sideboard so that I can get some more decks in the opening post. Thanks guys.
As well, I will get the other tournament reports from the other players added into the Primer.
Look for me on MTGO, sslater
Follow me on Twitter, @slatertheman
My youtube channel:https://www.youtube.com/user/sslater22710
Any highlights/cliff notes you can give us on the misplays??
Thanks!
Question for you guys that are running this deck. I haven't been able to playtest this is much as a like, but how often is Varolz, the Scar-Striped making an impact in your game?
I dropped down to 2 Scavenging Oozes to make room for him, and I am still a little undecided. My deck is a bit different in that I am running 2 Reapers and 3 Desecration Demons, which is why I am finding it slightly awkward to put in two Varolz and two Scoozes.
And the Demons have actually been very good in the games I have played. It did very well against mono Black devotion, GW Populate, and it won my game against RG Monsters. I know the whole point of this deck is 'fear the REAPER', but has anyone else tried DD (I am assuming his BB cost and weakness to Ultimate Price keep people from trying him, but I'm just wondering)?
The reason he's not great in this deck is because he is easy to just tap down and draw into a removal spell. There are lots of decks that can just spit out a creature a turn easily. Reaper gives you a creature that doesn't die to spot removal but lacks the evasion (lolnotreally) and power DD has. DD doesn't push games like we want to T5-T8 and gives our opponent the choice of who blocks and who doesn't. Reaper is either a very good wall or very good bulldozer. DD doesn't do that so well.
And yeah, BB isn't too fun.
The first game, there are two possible plays which both are imo better, either he untaps with polu, does monstrosity for 2, eats zealot and gets in for 7 (+1 life and counter on ooze) or, he plays the reaper and when he untaps with reaper, he attacks with all representing lethal. Here it branches a lot depending on what Todd would have done, but all in all this kind of play is a lot better, because it gives him outs.
Second game I believe that the turn where he sacced the elf and monstroused polu was unnecessarily reckless. I know assemble gives tight clock, but with the 7 or so mana he had, he could have eaten 3 soldier guys, dig deep for answers (after he drew ooze) and he wouldn't have had to sac reaper to save varolz. It's hard to say how that would play out since he scooped turn afterwards, but again this would give him more options.
Btw, caryatid seems to be way better than mystic. It blocks the fast decks, which gave me trouble, fixes mana and thanks to that, I will be able to get in 4th guildgate (because I don't need untapped mana t1 for mystic anymore) as well as sneak in a mutavault or two for a lot of value.
Edit: And post board, you want to get in as much killing as possible and since he was sporting assemble the legion, you need to get in charms as well. It would change the deck a lot, but I'd go
-4 satyr
-2 thoughtseize (you want to draw one eventually to discard his dragon/assemble he doesn't have mana for)
-2 Varloz - he's cute, but unless you play a grindy matchup (which we should win anyway due to how resilient our other threats are), he's just way too slow to have any major impact on game against anything quicker than monoblack. For 3 mana I want to be killing a guy or casting a creature that can actually block something rather than setting up for the long game.
+2 Doom blade
+1 Ultimate price
+2 golgari charm
+3 gift of orzhova
obviously he went manalord mode twice, so the sideboarding probably wouldn't matter, but stil...
These are good points. Thanks!
EDIT: And thanks for the play by play h4rrod!
Do you generally side in Gift of Orzhova against aggro? Trying to figure out SB protocol.
This is my SBP I was sending to slater. Please bear in mind that this is just from my observations on the field while playing other decks and that I do not consider myself a good player so take these with a grain of salt
vs Esper (control in general):
I would probably want Varolz and Connections for this MU. We most likely won't be on straight beatdown plan, so getting some card draw going and being able to make any creature we had over the course of the game a big threat is the real deal (if I had Varolz, I'd be siding out oozes instead of manglers.
-2 Polukranos
-4 Dreg Mangler
-3 Abrupt Decay (it doesn't really hit anything apart from DSphere and needle and honestly, that doesn't hurt us that bad, and if they side it out, it's completely dead card - I don't mind getting reaper needled)
+2 Duress
+1 Vraska
+4 Mistcutter Hydra
+2 Golgari Charm (much more flexible way of getting rid of sphere + regen verdict)
vs monoU:
You want to bring in the whole kill package as well as the whole antiU package. We will be the control deck here and they will not like it.
-4 Boon satyr (not that good agasint assortment of cheap creatures with 2 power)
-4 Dreg Mangler (he'd be great in stopping early attackers, but something has to come out and he's generally our weakest card)
-1 Lotleth Troll (might be completely incorrect, another candidates on this spot are Thoughtseize and ooze)
+4 Mistcutter Hydra
+2 Doom Blade
+1 Ultimate Price
+2 Golgari charm
vs R/x:
Here we just pray we draw some of our lifegain spells and we don't get hit by skullcrack...
-4 Boon satyr (see above)
-2 Thoughtseize
+2 Doom blade
+1 Ultimate price
+3 Gift of Orzhova
(if it's the sleigh deck with a lot of x/1 creatures, bringing in golgari charms for the remaining seizes is also an option)
Honorable mention here is for the W/r deck. Most of its beaters are x/1, resolving a t3 or t4 charm is gameending for them.
vs GR Devotion
The plan here is either to prevent them from going off in the first place by killing/discarding mana dorks or to letting them have all the mana in world and instead kill their (not so many) threats.
-4 Dreg mangler (boon satyr is actually good here to make our guys bigger so we can block if it gets to that stage)
-1 Lotleth Troll
+2 Duress (it's the PWs that you fear the most in this MU)
+2 Doom Blade
+1 Ultimate price
vs monoB:
the almost mirror. When we board out most of our monoG creature package, their removal spells will be close to useless. Again, I would love to have connections here, if I had them, I'd side out 1 polu and 1 more satyr.
-3 ooze (that thing wouldn't stick for long)
-3 Satyr (see ooze)
+2 Duress
+1 Ultimate price
+1 Vraska (their only thing being able to kill our guys is Hero's Downfall, so let's give them another target for that)
+2 Golgari charm (hits whip, connections and potentially rats, counters downfall - the only thing that can kill our dudes)
Any other decks, I'd probably try to approximate their plan to one of the above and sideboard accordingly.
Also, if anyone would like for me to include tournament reports, feel free to send them to me via PM and I will get them included, thanks guys.
Look for me on MTGO, sslater
Follow me on Twitter, @slatertheman
My youtube channel:https://www.youtube.com/user/sslater22710
Wait. Are you main boarding the gift of Orzhova or siding?
4 Sylvan Caryatid
3 Lotleth Troll
3 Scavenging Ooze
4 Dreg Mangler
2 Varolz, the Scar-Striped
3 Boon Satyr
4 Reaper of the Wilds
2 Polukranos, World Eater
2 Mutavalut
6 Forest
8 Swamp
4 Golgari Guildgate
4 Overgrown Tomb
Spells (11)
3 Abrupt Decay
4 Hero's Downfall
4 Thoughtseize
4 Mistcutter Hydra
3 Gift of Orzhova
2 Doom Blade
2 Golgari Charm
1 Ultimate Price
1 Vraska the Unseen
2 Duress
SB is still the same, but there are some (very greedy) changes in the Main. What do you guys think about it?