Let's say you're running 28 creatures in a mono-black aggro deck (no 4-drops). How many Thoughtseize/Duress would you want post-board? Obviously 4 Thoughtseize, but then how many Duress?
Complicating this is how many Hero's Downfalls you'd like to run. In my scenario, 1 or 2?
To make this harder, let's assume you've already got 28 creatures, 4 Mutavaults, 4 Thoughtseize, 1 Hero's Downfall, 1 Duress, and 1 Liliana of the Dark Realms (I really like her in this matchup; she can even kill a Fiendslayer Paladin). For each Duress or Hero's Downfall you add after the first one of each, you have to cut a creature.
What would you do? How many Thoughtseize/Duress (and Hero's Downfall) is just right? Do you even want to add a Duress? What would the ideal numbers be? Thanks in advance!
I want about 5 Discard, but more importantly, I only fear one card. Supreme Verdict. I like Boon Erebos to keep your one guy alive (even though Bestow crushes Verdict).
The problem with discard is they can still draw off the top. NOTHING is more frustrating than ripping their hand, they have land and TD a Elspeth, while you are holding a Duress/TS. I want on board answers. You absolutely cannot win with just hand destruction. Owen T. (I can't spell his name, sounds like a turtle) says he doesn't go nuts with hand destruction (especially vs MBD mirror), instead he focuses on threats. If you try to play control vs control, you will lose
I try to exchange cards 'on curve'. Ie, cut a Hero for a Duress. Also I'm playing Lifebane Zombie, more for the 'peek' effect, that's usually enough to win games. The control player is trying to set up an air of 'I have all the answers!' But a little peek usually reveals something else
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Complicating this is how many Hero's Downfalls you'd like to run. In my scenario, 1 or 2?
To make this harder, let's assume you've already got 28 creatures, 4 Mutavaults, 4 Thoughtseize, 1 Hero's Downfall, 1 Duress, and 1 Liliana of the Dark Realms (I really like her in this matchup; she can even kill a Fiendslayer Paladin). For each Duress or Hero's Downfall you add after the first one of each, you have to cut a creature.
What would you do? How many Thoughtseize/Duress (and Hero's Downfall) is just right? Do you even want to add a Duress? What would the ideal numbers be? Thanks in advance!
The problem with discard is they can still draw off the top. NOTHING is more frustrating than ripping their hand, they have land and TD a Elspeth, while you are holding a Duress/TS. I want on board answers. You absolutely cannot win with just hand destruction. Owen T. (I can't spell his name, sounds like a turtle) says he doesn't go nuts with hand destruction (especially vs MBD mirror), instead he focuses on threats. If you try to play control vs control, you will lose
I try to exchange cards 'on curve'. Ie, cut a Hero for a Duress. Also I'm playing Lifebane Zombie, more for the 'peek' effect, that's usually enough to win games. The control player is trying to set up an air of 'I have all the answers!' But a little peek usually reveals something else