Well that's going to depend on the rest of your deck. Specifically, how many threats do you run? If you need to rely on Reaper to do the bulk of your damage, then you definitely want to always have Hexproof mana available. If it's just another dude among several, then it's not such a big deal and you can run him out any time you don't have a better play.
Reaper is incredibly underrated, and that is my honest opinion.
At 4/5 it is incredibly resilient, it's impervious to Mizzium Mortars, it's immune to Selesnya Charm. It avoids Doom Blade and Ultimate Price only getting caught by Abrupt Decay, Downfall and Elspeth's -3. Most decks that run it already have threats enough to make not immediately killing a decision to make, but even if you are worried it won't survive you can simply leave 2 mana. On top of all that when a creature dies you scry? It can improve Jund or Golgari Aggro's topdecking infinitely.
Reaper is a strong card right now, and is rather underrated but it shouldn't be something you build your deck around. Reaper is just that; a strong guy that demands some sort of answer or else it will hurt you.
Everything Alsonia said minus the Abrupt Decay part I agree with, cant be hit by that.
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The only relevant removal that hits it is hero's downfall assuming you don't have 1G mana up. It's a very underrated card and it's slowly starting to see play. The problem with it is decks that normally run black use desecration demon instead and the ones that run green prefer polukranos. I like the new jund monsters deck with reaper tho. I run jund myself and she's great alongside courser of kruphix and scry lands. You're constantly digging for more threats and answers.
Reaper also dies to Devour Flesh, Supreme Verdict and Detention Sphere. Card is more vulnerable than people think it is and if you want to play it with hexproof mana up your opponent can play an actual six-drop like Elspeth, Sun's Champion making it look pretty bad.
Reaper is solid card dont get me wrong but it is not that bonkers either. I mean even if it lives it's still just a 4/5. On turn 6+ your opponent could have much more powerful things.
He's a high quality creature. If you want a 4-drop and are in both colours, he's the best at that job.
Not many decks want a 4-drop that just attacks on the ground, however. 4-drops get only one attack before very, very powerful stuff starts happening in Standard (Grey Merchant, Stormbreath, or Elspeth two turns after).
Seldom wait until turn 6 to play it - drop it turn 4 if you do not expect to be Verdicted. If you expect a Verdict, hold it until after the Verdict.
I just want to preface my post by saying I don't play standard.
Reaper of the Wilds is definitely a good card, enough that it's seen very fringe Legacy play. I would say that a lot of how good a card is depends on its meta, but also that almost any good non-combo piece card in Legacy is most definitely playable in Standard.
Not quite sure what Galerion is saying. Quite literally everything except Sigarda and Tajuru Preserver dies to Devour Flesh, and Detention Sphere actually doesn't get around hexproof.
I just want to preface my post by saying I don't play standard.
Reaper of the Wilds is definitely a good card, enough that it's seen very fringe Legacy play. I would say that a lot of how good a card is depends on its meta, but also that almost any good non-combo piece card in Legacy is most definitely playable in Standard.
Not quite sure what Galerion is saying. Quite literally everything except Sigarda and Tajuru Preserver dies to Devour Flesh, and Detention Sphere actually doesn't get around hexproof.
I mean that if you play it on turn 4 you opponent can answer it easily and if you play it on turn 6 it will be overpowered by the stuff that your opponent is doing.
Look at Fleecemane Lion. The card reads bonkers but it doesnt actually doing anything in Standard since a 4/4 hexproof, indestructible is not good enough when your opponent can easily overpower it by casting Sphinx's Revelation for a decent amount, dropping Elspeth, Sun's Champion, dropping Desecration Demon, dropping Gray Merchant of Asphodel for a decent amount etc.
In this format you either go really low or extremely big. Reaper of the Wilds doesnt fit into either of these since it is a just 4/5 that can have hexproof and can trade with anything if you pay the mana.
It is a good creature but in the context of the format is is not that good. It's in the same camp that Brimaz, King of Oreskos is in. A powerful creature but doesnt match up quite with what the format is doing and about.
Playing Jund, I run three, with 2 DDemon, 3 Stormbreath, and no Polukranos. The card is awesome at shutting down aggro decks like the Naya aggro that is popping up recently. Against decks that can target her, like UW and mono-black, you want to have the hexproof mana open, but I have that turn four or five with one Caryatid or two respectively. She is a resilient beater in a deck that runs few creatures and a lot of removal. Scry triggers are good for digging to the next removal. Every time I play her I love her a bit more. The trick is that she needs to be in a control deck that will wipe the board out, making her ability relevant, and can clear the way for her. Domri Rade + deathtouch also makes Reaper operate as removal if need be, and a scry trigger. Domri's second ability becomes destroy target DDemon/Stormbreath/Polukranos and scry 1.
In terms of leaving the mana open for hexproof, you have to know what you're playing against. If they can remove her, RW has to use multiple burns which I would be fine with them wasting on her, Naya can't kill her but with two Mortars, then you want the mana open. If people are going to waste two cards on her, let them do it. And then follow her with a bigger threat.
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I'm using it currently. I like that it has the option for hexproof and I think Polukranos is greatly overrated outside of GR. Scry is just icing on the cake, especially if you're playing black.
It dies to Verdict and edict effects, it doesn't have evasion, it doesn't play offense and defense at the same time, it doesn't gain you life against aggression, it doesn't produce card advantage (scrying is not card advantage, no matter how much anybody wants to argue with simple arithmetic). It might be a decent body that's tough to kill with conventional removal, but it's also not anything special.
Sure, it's hard to kill. It also takes 5 turns to kill someone with it, and every time it gets chump blocked that number goes up. So it's not exactly a dangerous threat, now is it?
I think they botched the design on this card--or maybe it was too powerful because it had something else to it, and now that aspect is gone and it's lackluster. It doesn't see a lot of play because it doesn't deserve it.
It dies to Verdict and edict effects, it doesn't have evasion, it doesn't play offense and defense at the same time, it doesn't gain you life against aggression, it doesn't produce card advantage (scrying is not card advantage, no matter how much anybody wants to argue with simple arithmetic). It might be a decent body that's tough to kill with conventional removal, but it's also not anything special.
Sure, it's hard to kill. It also takes 5 turns to kill someone with it, and every time it gets chump blocked that number goes up. So it's not exactly a dangerous threat, now is it?
I think they botched the design on this card--or maybe it was too powerful because it had something else to it, and now that aspect is gone and it's lackluster. It doesn't see a lot of play because it doesn't deserve it.
Oversimplifying much? All creatures in standard, outside of Aetherling, die to verdict and edict, unless you mention the funny thing where green mana dorks or mutavault can eat an edict as well, or you could duress or thoughtseize a verdict. You're just listing tiny complaints which don't stop other mediocre cards from seeing T1 standard play (you can tap desecration demon, you can doom blade polukranos)
Reaper is good. If your opponent doesn't have removal for it right away, it will be very difficult to deal with, and dealing with their creatures and scrying will push you towards having more consistent answers.
I don't understand how I've oversimplified anything. Is a 4-power hexproof creature with 0 evasion a dangerous threat? If I'm playing against a Reaper with a UWx control deck and I'm at 16 life, I have 4 turns to go find an answer. It's not like I have to Wrath now or in a turn or two, I have FOUR turns to find a Verdict and play it. In that time span, I can hit 4 land drops, and by the time Reaper's lethal I have the mana to play a Jace, -2 it, hit a Verdict off it, and then cast that Verdict all in the same turn. That's how easy it is for UWx to solve the problem, even if you are TS/Duressing away whatever I have in hand before you roll it out there. Who's getting the better deal out of that?
It's actually not a hard threat for Mono Black to solve at all. Let's just ignore the whole "they could play Edicts thing" where you lose it to Devour Flesh regardless of having mana open. Let's also ignore the "you have to play this with 2 open or it dies to Downfall (which is a 4-of) thing." How about we talk about how it matches up to stuff in the black deck?
-It doesn't interact with Specter at all
-It doesn't interact with Underworld Connections at all
-It trades with Desecration Demon 1-for-1, only if they actually need to trade (otherwise you lose the race by 2 damage/turn)
-Pack Rat can provide chump blockers for it, if need be. So can a stray Mutavault that's laying around while fliers eat your face
-Gray Merchant does not care at all about whether or not this guy is on the table when it domes you for devotion to black
Is it supposed to be good against Thassa Devotion, a deck with about a billion ways to attack through it? How about the fact that the Thassa deck also has a ton of chump blockers, and Thassa herself can actually just block and kill Reaper because she has 5 power and indestructible. That deck doesn't even really care about the hexproof on your guy in the first place.
So is this card supposed to be there to hold down a board position? Because there is a lot of evidence that it sucks at offense in this metagame, so it must be made for defense. All right, but it doesn't do anything to fliers or other evasive guys, and it doesn't gain you life, and it's a mana sink...look, I like defensive creatures and I'm OK with one that sits there and guards the board, but this guy is no Plumeveil.
Don't get me wrong; it would be awesome to have a neo-Spiritmonger that's hard to remove and big for its cost, but this guy is none of those things; they gave it a couple abilities but they didn't give it any oomfph when they printed it.
I think Reaper is a classic example of a card that looks really good in a vacuum, and then you realize that there are very few decks that actually want it. Maybe it's a symptom of a lack of quality G/B/x lists, but really I think it's the fact that the card just doesn't do enough. It's too slow for aggressive decks, doesn't have evasion, doesn't do anything the turn that it hits the board. It's good at dodging common answers in standard- but it's not a card that really *demands* an answer, so that hurts the value of its resilience. About the best thing it does is present a hard-to-remove blocker against aggro decks.
A deck like Jund monsters could run it, but it just has better options in things like Polukranos and Stormbreath.
I think it's meh right now but in the future if BG/x gets more popular then this may see play.
On the argument of "dies to devour flesh or verdict"....
If you verdict this guys, go ahead that's just one less answer a UW/x control deck has to answer my stormbreath. As for devour flesh, it's not allways devour hits what it wants. To be honest if you're playing this guy on the field by himself, you're probably already losing at that point.
I myself am speculating on this card, currently at 15 copies sitting in my investment binder. Hoping to see this guy be around 5-10 dollars next set(s).
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I think it's meh right now but in the future if BG/x gets more popular then this may see play.
On the argument of "dies to devour flesh or verdict"....
If you verdict this guys, go ahead that's just one less answer a UW/x control deck has to answer my stormbreath. As for devour flesh, it's not allways devour hits what it wants. To be honest if you're playing this guy on the field by himself, you're probably already losing at that point.
I myself am speculating on this card, currently at 15 copies sitting in my investment binder. Hoping to see this guy be around 5-10 dollars next set(s).
Yeah I was speculating on him too. I thought he could be good post rotation, or maybe even with the b/g scryland at the end of this standard season. Then they go and print it in a duel deck. >.<
I don't understand how I've oversimplified anything. Is a 4-power hexproof creature with 0 evasion a dangerous threat? If I'm playing against a Reaper with a UWx control deck and I'm at 16 life, I have 4 turns to go find an answer. It's not like I have to Wrath now or in a turn or two, I have FOUR turns to find a Verdict and play it. In that time span, I can hit 4 land drops, and by the time Reaper's lethal I have the mana to play a Jace, -2 it, hit a Verdict off it, and then cast that Verdict all in the same turn. That's how easy it is for UWx to solve the problem, even if you are TS/Duressing away whatever I have in hand before you roll it out there. Who's getting the better deal out of that?
It's actually not a hard threat for Mono Black to solve at all. Let's just ignore the whole "they could play Edicts thing" where you lose it to Devour Flesh regardless of having mana open. Let's also ignore the "you have to play this with 2 open or it dies to Downfall (which is a 4-of) thing." How about we talk about how it matches up to stuff in the black deck?
-It doesn't interact with Specter at all
-It doesn't interact with Underworld Connections at all
-It trades with Desecration Demon 1-for-1, only if they actually need to trade (otherwise you lose the race by 2 damage/turn)
-Pack Rat can provide chump blockers for it, if need be. So can a stray Mutavault that's laying around while fliers eat your face
-Gray Merchant does not care at all about whether or not this guy is on the table when it domes you for devotion to black
Is it supposed to be good against Thassa Devotion, a deck with about a billion ways to attack through it? How about the fact that the Thassa deck also has a ton of chump blockers, and Thassa herself can actually just block and kill Reaper because she has 5 power and indestructible. That deck doesn't even really care about the hexproof on your guy in the first place.
So is this card supposed to be there to hold down a board position? Because there is a lot of evidence that it sucks at offense in this metagame, so it must be made for defense. All right, but it doesn't do anything to fliers or other evasive guys, and it doesn't gain you life, and it's a mana sink...look, I like defensive creatures and I'm OK with one that sits there and guards the board, but this guy is no Plumeveil.
Don't get me wrong; it would be awesome to have a neo-Spiritmonger that's hard to remove and big for its cost, but this guy is none of those things; they gave it a couple abilities but they didn't give it any oomfph when they printed it.
I think the problem is that in green your options are all pretty bad in wholistic sense once you get over 3 mana. Actually scrap that.. in general. Green creatures are at a pretty all time low. Reaper is on a short of list of actually playable ones. I don't think the card is very good but I think it is near necessity in a lot of green decks. Basically every criticism of the card can be applied to pretty much any big dumb green creature right now. The scrying and the death touch become integral because the only real hope green has is to play enough threats the opponent just doesn't have it. Then maybe the reaper stays on the board, maybe a couple scry's bottoms some lands and draws the next threat. Reaper isn't very good in general, but it's one of the better green cards over 3 cmc you can be running.
In practice it is one of the better cards in the black matchup since everything is pretty bad. It isn't about what hits it or doesn't except for when it comes down to the wire.. Generally it's like ok the opponent Thoughtseized a Domri, Devour Fleshed your Caryatid, Doom Bladed you Courser, Lifebane Zombie a Polukranos, Hero's Downfalled your Domri, then Ultimate Priced your Stormbreath.. You managed to Dreadbore their Demon, and their Pack Rats haven't gotten out of control yet. You top deck mortars to clear out a stray rats and the Lifebane.. You draw a Caryatid, they play connections. You then play a Reaper.. guess what they are out of removal.. Knock them down to 12 (they payed some life, etc).. You get a Scavenging Ooze.. turn the game around.. etc.. That's generally how the black matchups go for green decks. There is that turning point or there isn't. But Reaper makes it just that tiny bit harder. That's all it's there for. One of the 12 monsters you are playing etc... It's almost vital in that sort of slot and in so it's good even if it isn't a particularly good card.
What would you play instead in a green deck. I imagine you just wouldn't play a green deck. But lets pretend. Ghor Clan Rampager is ok, but talk about potential for blow outs on an otherwise unimpressive body. Um, Xenagos is looking pretty weak with burn and Lifebane just swinging through. Deadbridge Goliath, Polis Crusher.. I mean seriously outside of Polukranos there isn't really anything reasonable there.
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I don't understand how I've oversimplified anything.
You seem to have completely missed what the card is actually for. It's a hard-to-kill threat for removal-heavy decks that ensures they don't flood out. As long as this thing is in play and you're killing blockers, you'll be scrying away chaff and drawing gas. If there are no blockers to kill, it gets through unopposed because removal doesn't touch it.
TLDR: Does your deck run 23-25 lands plus Caryatids? Does it also have a bunch of removal in it? If you answered yes to both, you might want to throw Reaper in there to guard against flooding because half your deck is mana-producers.
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I play it and sometimes its just there to be my scry trigger.
But i hear there are a lot of people that always see it has cmc= 6
At 4/5 it is incredibly resilient, it's impervious to Mizzium Mortars, it's immune to Selesnya Charm. It avoids Doom Blade and Ultimate Price only getting caught by Abrupt Decay, Downfall and Elspeth's -3. Most decks that run it already have threats enough to make not immediately killing a decision to make, but even if you are worried it won't survive you can simply leave 2 mana. On top of all that when a creature dies you scry? It can improve Jund or Golgari Aggro's topdecking infinitely.
Reaper is a strong card right now, and is rather underrated but it shouldn't be something you build your deck around. Reaper is just that; a strong guy that demands some sort of answer or else it will hurt you.
Reaper is solid card dont get me wrong but it is not that bonkers either. I mean even if it lives it's still just a 4/5. On turn 6+ your opponent could have much more powerful things.
Not many decks want a 4-drop that just attacks on the ground, however. 4-drops get only one attack before very, very powerful stuff starts happening in Standard (Grey Merchant, Stormbreath, or Elspeth two turns after).
Seldom wait until turn 6 to play it - drop it turn 4 if you do not expect to be Verdicted. If you expect a Verdict, hold it until after the Verdict.
Reaper of the Wilds is definitely a good card, enough that it's seen very fringe Legacy play. I would say that a lot of how good a card is depends on its meta, but also that almost any good non-combo piece card in Legacy is most definitely playable in Standard.
Not quite sure what Galerion is saying. Quite literally everything except Sigarda and Tajuru Preserver dies to Devour Flesh, and Detention Sphere actually doesn't get around hexproof.
I mean that if you play it on turn 4 you opponent can answer it easily and if you play it on turn 6 it will be overpowered by the stuff that your opponent is doing.
Look at Fleecemane Lion. The card reads bonkers but it doesnt actually doing anything in Standard since a 4/4 hexproof, indestructible is not good enough when your opponent can easily overpower it by casting Sphinx's Revelation for a decent amount, dropping Elspeth, Sun's Champion, dropping Desecration Demon, dropping Gray Merchant of Asphodel for a decent amount etc.
In this format you either go really low or extremely big. Reaper of the Wilds doesnt fit into either of these since it is a just 4/5 that can have hexproof and can trade with anything if you pay the mana.
It is a good creature but in the context of the format is is not that good. It's in the same camp that Brimaz, King of Oreskos is in. A powerful creature but doesnt match up quite with what the format is doing and about.
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In terms of leaving the mana open for hexproof, you have to know what you're playing against. If they can remove her, RW has to use multiple burns which I would be fine with them wasting on her, Naya can't kill her but with two Mortars, then you want the mana open. If people are going to waste two cards on her, let them do it. And then follow her with a bigger threat.
Even Polukranos, World Eater has been hated out by Doom Blade and Lifebane Zombie and that's also the problem with Reaper... lbz
Sure, it's hard to kill. It also takes 5 turns to kill someone with it, and every time it gets chump blocked that number goes up. So it's not exactly a dangerous threat, now is it?
I think they botched the design on this card--or maybe it was too powerful because it had something else to it, and now that aspect is gone and it's lackluster. It doesn't see a lot of play because it doesn't deserve it.
Oversimplifying much? All creatures in standard, outside of Aetherling, die to verdict and edict, unless you mention the funny thing where green mana dorks or mutavault can eat an edict as well, or you could duress or thoughtseize a verdict. You're just listing tiny complaints which don't stop other mediocre cards from seeing T1 standard play (you can tap desecration demon, you can doom blade polukranos)
Reaper is good. If your opponent doesn't have removal for it right away, it will be very difficult to deal with, and dealing with their creatures and scrying will push you towards having more consistent answers.
It's actually not a hard threat for Mono Black to solve at all. Let's just ignore the whole "they could play Edicts thing" where you lose it to Devour Flesh regardless of having mana open. Let's also ignore the "you have to play this with 2 open or it dies to Downfall (which is a 4-of) thing." How about we talk about how it matches up to stuff in the black deck?
-It doesn't interact with Specter at all
-It doesn't interact with Underworld Connections at all
-It trades with Desecration Demon 1-for-1, only if they actually need to trade (otherwise you lose the race by 2 damage/turn)
-Pack Rat can provide chump blockers for it, if need be. So can a stray Mutavault that's laying around while fliers eat your face
-Gray Merchant does not care at all about whether or not this guy is on the table when it domes you for devotion to black
Is it supposed to be good against Thassa Devotion, a deck with about a billion ways to attack through it? How about the fact that the Thassa deck also has a ton of chump blockers, and Thassa herself can actually just block and kill Reaper because she has 5 power and indestructible. That deck doesn't even really care about the hexproof on your guy in the first place.
So is this card supposed to be there to hold down a board position? Because there is a lot of evidence that it sucks at offense in this metagame, so it must be made for defense. All right, but it doesn't do anything to fliers or other evasive guys, and it doesn't gain you life, and it's a mana sink...look, I like defensive creatures and I'm OK with one that sits there and guards the board, but this guy is no Plumeveil.
Don't get me wrong; it would be awesome to have a neo-Spiritmonger that's hard to remove and big for its cost, but this guy is none of those things; they gave it a couple abilities but they didn't give it any oomfph when they printed it.
A deck like Jund monsters could run it, but it just has better options in things like Polukranos and Stormbreath.
On the argument of "dies to devour flesh or verdict"....
If you verdict this guys, go ahead that's just one less answer a UW/x control deck has to answer my stormbreath. As for devour flesh, it's not allways devour hits what it wants. To be honest if you're playing this guy on the field by himself, you're probably already losing at that point.
I myself am speculating on this card, currently at 15 copies sitting in my investment binder. Hoping to see this guy be around 5-10 dollars next set(s).
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Yeah I was speculating on him too. I thought he could be good post rotation, or maybe even with the b/g scryland at the end of this standard season. Then they go and print it in a duel deck. >.<
If Pharika is complimentary it might be good with the GB scry land available.
Gotta remember GB has the card that counters the uncounterable Supreme Verdict in Golgari Charm.
If only they dropped 1 from the monstrosity and casting cost of Hythonia the Cruel to make it slightly playable.
I think the problem is that in green your options are all pretty bad in wholistic sense once you get over 3 mana. Actually scrap that.. in general. Green creatures are at a pretty all time low. Reaper is on a short of list of actually playable ones. I don't think the card is very good but I think it is near necessity in a lot of green decks. Basically every criticism of the card can be applied to pretty much any big dumb green creature right now. The scrying and the death touch become integral because the only real hope green has is to play enough threats the opponent just doesn't have it. Then maybe the reaper stays on the board, maybe a couple scry's bottoms some lands and draws the next threat. Reaper isn't very good in general, but it's one of the better green cards over 3 cmc you can be running.
In practice it is one of the better cards in the black matchup since everything is pretty bad. It isn't about what hits it or doesn't except for when it comes down to the wire.. Generally it's like ok the opponent Thoughtseized a Domri, Devour Fleshed your Caryatid, Doom Bladed you Courser, Lifebane Zombie a Polukranos, Hero's Downfalled your Domri, then Ultimate Priced your Stormbreath.. You managed to Dreadbore their Demon, and their Pack Rats haven't gotten out of control yet. You top deck mortars to clear out a stray rats and the Lifebane.. You draw a Caryatid, they play connections. You then play a Reaper.. guess what they are out of removal.. Knock them down to 12 (they payed some life, etc).. You get a Scavenging Ooze.. turn the game around.. etc.. That's generally how the black matchups go for green decks. There is that turning point or there isn't. But Reaper makes it just that tiny bit harder. That's all it's there for. One of the 12 monsters you are playing etc... It's almost vital in that sort of slot and in so it's good even if it isn't a particularly good card.
What would you play instead in a green deck. I imagine you just wouldn't play a green deck. But lets pretend. Ghor Clan Rampager is ok, but talk about potential for blow outs on an otherwise unimpressive body. Um, Xenagos is looking pretty weak with burn and Lifebane just swinging through. Deadbridge Goliath, Polis Crusher.. I mean seriously outside of Polukranos there isn't really anything reasonable there.
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You seem to have completely missed what the card is actually for. It's a hard-to-kill threat for removal-heavy decks that ensures they don't flood out. As long as this thing is in play and you're killing blockers, you'll be scrying away chaff and drawing gas. If there are no blockers to kill, it gets through unopposed because removal doesn't touch it.
TLDR: Does your deck run 23-25 lands plus Caryatids? Does it also have a bunch of removal in it? If you answered yes to both, you might want to throw Reaper in there to guard against flooding because half your deck is mana-producers.