I'm pretty fond or red budget brews and usually try out a few every format. I wanted to share this one because I have been liking it in particular and it barely even feels budget. You and quickly steal games with huge swings out of no where often catching opponents off guard. Against a savvy opponent it gets worse, but there is still enough aggression to force your opponents hand so you can make you big plays. The sideboard is focused on combating Temur Tower, zombies, and to a lesser extent, mardu. I have not played the marvel matchup yet, but I suspect it's not terrible since our clock is fast. Feel free to take it for a spin, make comments, whatever.
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I have considered adding another color, but the only viable ones I can think of are black and blue since those colors have fast lands that are usable. The deck is mana hungry so I'm not sure if more fast lands are worth it. I think it's already very powerful though. The issue is that it is soft to interaction at certain points on the curve. Was there a spell you were thinking of in particular?
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Green trial and green cartouche mostly. A little about Samut, as well.
Also, green makes mana fixing easy. If you go Naya, for example, throw Attune, Aether Hub, Servant and Harnessed Lightning. After that it should be easy to build a mana base.
Now that I'm writing out some thoughts, I think I'll try building this. It'll be a couple of days before I do, but I'm looking forward to it!
I have played more matches so far and have done quite well currently sitting at 6 wins 1 loss. I've been testing on cockatrice, so a significant number of decks are brews, or not optimized so I suspect it won't perform as well in a competitive league. The one loss was to jund energy. That match comes down to whether we get an anthem or not. I beat it the second time I played it, after stalling the board and then going in for one huge swing. I was very disapointed in sweepers for that matchup, but Aethersphere Harvester was great.
changes
-1 Trial of Zeal
+1 Trial of Solidarity
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The reason I want to add green is I like both the green trial and cartouche. Also because I don't like the white trial (at least not more than 1 or 2) or the red cartouche, at least not in this deck. I still haven't built anything I like yet. I'll work on it more though.
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4 Soul-Scar Mage
4 Honored Crop-Captain
4 Thraben Inspector
Enchantment
3 Trial of Solidarity
2 Trial of Zeal
4 Cartouche of Solidarity
4 Cartouche of Zeal
4 Shock
Land
4 Inspiring Vantage
2 Aether Hub
4 Needle Spires
7 Mountain
7 Plains
Sorcery
4 Servo Exhibition
3 Sram's Expertise
3 Aethersphere Harvester
4 Selfless Spirit
2 Trial of Zeal
2 Release the Gremlins
1 Sram's Expertise
2 Sweltering Suns
1 Fumigate
I'm pretty fond or red budget brews and usually try out a few every format. I wanted to share this one because I have been liking it in particular and it barely even feels budget. You and quickly steal games with huge swings out of no where often catching opponents off guard. Against a savvy opponent it gets worse, but there is still enough aggression to force your opponents hand so you can make you big plays. The sideboard is focused on combating Temur Tower, zombies, and to a lesser extent, mardu. I have not played the marvel matchup yet, but I suspect it's not terrible since our clock is fast. Feel free to take it for a spin, make comments, whatever.
Also, green makes mana fixing easy. If you go Naya, for example, throw Attune, Aether Hub, Servant and Harnessed Lightning. After that it should be easy to build a mana base.
Now that I'm writing out some thoughts, I think I'll try building this. It'll be a couple of days before I do, but I'm looking forward to it!
changes
-1 Trial of Zeal
+1 Trial of Solidarity