After seeing throne of the god-pharoah I knew I wanted to build some sort of aggressive strategy to abuse it. This seemed the logical start.
I have the basic artifact aggro shell of toolcraft, inspector, and scrapheap scrounger. From there I added the servo synergy cards, Gideon and zulaport cutthroat for there natural affinity to tokens/aggressive strategies, and finally rounded the deck out with cheap removal in Grasp of Darkness and Fatal Push.
For lands I need to have white on turn one along with access to double black at some point for Grasp of Darkness. With the tokens I have lying around and the synergy with tomb I placed holdout settlement in as an additional colored mana source. I made room for two Westvale Abbey's. With 23 lands I needed to make sure I had my colors so only two for now. I may add a third to the sideboard. With the token generation from this deck we can easily have this ready to rock on turn five which is a potent threat that gives us a lot of versatility.
Sideboard is kind of rough. I simply added cards to address different strategies. With this kind of deck overboarding can be an issue. Against decks with the three mana red board wipes it may be necessary to board out the three mana creatures for Liliana and transgress the mind. Dusk and Dawn come in for creature decks. Authority for saheeli. Fragmentize for vehicles and other artifact decks. Other potential options would be to add a land or two and throw ob nixilis and Sorin in the board. Midnight oil may be worthwhile against control if control decks exist in the new meta.
Your deck really wants Sram's Expertise. Angel of Invention wouldn't be bad either, unless you aren't wanting to go that high up on the curve.
I don't think your mana base is going to work for your deck. For consistent turn 1 colored source, in this case W, you need 14 untapped white sources of mana (ie, stuff that can be tapped for W on turn 1). You only have 11. To have consistent turn 2 double colored mana, in this case BB, you need 20 sources that can be tapped for B on turn 2. You have 13. Even if you decide you probably don't need that Grasp of Darkness until turn 4 at the earliest, you still need at least 18 sources to be sure you have it consistently. You can find all the numbers with the math worked out for you in this Mana Guide.
Also, I think I would use Anguished Unmaking over any other removal. With Gods seeing play, Exile is going to be a strong ability.
I have the basic artifact aggro shell of toolcraft, inspector, and scrapheap scrounger. From there I added the servo synergy cards, Gideon and zulaport cutthroat for there natural affinity to tokens/aggressive strategies, and finally rounded the deck out with cheap removal in Grasp of Darkness and Fatal Push.
For lands I need to have white on turn one along with access to double black at some point for Grasp of Darkness. With the tokens I have lying around and the synergy with tomb I placed holdout settlement in as an additional colored mana source. I made room for two Westvale Abbey's. With 23 lands I needed to make sure I had my colors so only two for now. I may add a third to the sideboard. With the token generation from this deck we can easily have this ready to rock on turn five which is a potent threat that gives us a lot of versatility.
Sideboard is kind of rough. I simply added cards to address different strategies. With this kind of deck overboarding can be an issue. Against decks with the three mana red board wipes it may be necessary to board out the three mana creatures for Liliana and transgress the mind. Dusk and Dawn come in for creature decks. Authority for saheeli. Fragmentize for vehicles and other artifact decks. Other potential options would be to add a land or two and throw ob nixilis and Sorin in the board. Midnight oil may be worthwhile against control if control decks exist in the new meta.
4 Thraben Inspector
4 Toolcraft Exemplar
4 Scrapheap Scrounger
4 Zulaport Cutthroat
4 Master Trinketeer
4 Weaponcraft Enthusiast
Spells:13
2 Fatal Push
2 Grasp of Darkness
4 Servo Exhibition
2 Throne of the God-Pharaoh
3 Gideon, Ally of Zendikar
4 Concealed Courtyard
4 Holdout Settlement
7 Plains
4 Shambling Vent
1 Swamp
2 Westvale Abbey
3 Authority of the Consuls
3 Fragmentize
3 Transgress the Mind
3 Liliana, the Last Hope
3 Dusk // Dawn
I'm looking for opinions, thoughts, and specifically what cards you would add along with what you would cut.
Thanks!
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Your deck really wants Sram's Expertise. Angel of Invention wouldn't be bad either, unless you aren't wanting to go that high up on the curve.
I don't think your mana base is going to work for your deck. For consistent turn 1 colored source, in this case W, you need 14 untapped white sources of mana (ie, stuff that can be tapped for W on turn 1). You only have 11. To have consistent turn 2 double colored mana, in this case BB, you need 20 sources that can be tapped for B on turn 2. You have 13. Even if you decide you probably don't need that Grasp of Darkness until turn 4 at the earliest, you still need at least 18 sources to be sure you have it consistently. You can find all the numbers with the math worked out for you in this Mana Guide.
Also, I think I would use Anguished Unmaking over any other removal. With Gods seeing play, Exile is going to be a strong ability.
4 Thraben Inspector
4 Toolcraft Exemplar
4 Scrapheap Scrounger
4 Zulaport Cutthroat
1 Bontu the Glorified
4 Weaponcraft Enthusiast
3 Yahenni, Undying Partisan
Spells:13
4 Fatal Push
4 Servo Exhibition
2 Throne of the God-Pharaoh
3 Gideon, Ally of Zendikar
4 Concealed Courtyard
3 Holdout Settlement
10 Plains
4 Shambling Vent
2 Westvale Abbey
3 Archangel Avacyn
3 Fragmentize
4 Lay Bare the Heart
3 Dusk // Dawn
1 Midnight Oil
1 Westvale Abbey
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog