Fun budget monoblue mill deck with synergy. Aether Hub, Aether Meltdown, and Glimmer of Genius keep your Ministers milling and a well-timed Sweep Away followed by a tapped Minister makes short work of a troublesome creatures. Familiars provide chump blockers/stallers, fetch lands contribute to Delirium for Manic Scribes, and Negate deals with opposing Planeswalkers. Engulf the shore resets the come-into-play effects, etc. All around fun and versatile deck.
60 card deck, 3 cards at a time is 20 times (not counting opening hand and opponent's draws). A 3 card miller is basically like attacking with a 1-power creature. You're going to be milling for a long time to finish out the game. Even when you factor in Startled Awake (converting milled cards to damage = ~5), you're still going to be going rather slowly. Have you looked through to see how long it takes you to win by mill? I only ask because there are decks that drop Emrakul/Ulamog on turn 4. Zombie/Delirium decks are going to love being milled. A slow mill deck just seems poorly positions against the types of decks out there.
He has Negate to prevent Marvel or Copter from hitting board and Ceremonious Rejection as well which counters Marvel, Copter, and Emrakul (although you still lose 1 of your turns to opponent). Since opponent starts off with 7 cards and draws each turn, that means you need mill 42/43 cards to win on turn 10, and he does have cards that make opponent mill 13 which he should hit at least 1 of. So if he gets 10 mills between his 8 creatures he should win on turn 10. My guess is he gets most of his wins between turns 8-12.
I'm surprised that Take Inventory is in the main deck especially since it is a sorcery. I would think 2 void shatters and maybe adding 2 Aether Theorists to the main deck might be better.
He's got 3 mill cards in the deck, and they all range between mediocre and bad. 1 by 1:
Startled Awake - The biggest mill in his deck and the biggest liability. The earliest he can cast it is turn 6 to have up Negate for his opponent's turn By turn 6, an opponent playing around negate (let's say with Aetherworks, your example), will have their own negate ready. This is the best mill card in the deck and it's just meh.
Manic Scribe - This is a bad card. I'd be shocked if delirium is online in this deck consistently by turn 6. You'd need your opponent killing the random assortments of 0-2 power creatures to make that happen. I don't feel threatened by 1/1s and 0/3s, I don't think others will either. If I was the opponent, it would be very easy to keep him off delirium the entire game.
Minister of Inquiries Another bad card. I feel this is by far the most underwhelming miller in the deck. His total deck makes 28 energy. For 10 turns, basically the top 20 cards/top third of the deck (counting extra draws), he'd make less than 10 energy on average.
Add all of these mills up, and what's the average game going to look like? A minister that comes down on average at turn 3 (turn 3 being the point in which 4-ofs cross the 50% threshold of showing up), without enough energy to finish off the milling, relying on a delirium creature to make up the difference in a deck that's not easily going to get delirium, while needing a Startled Awake to have any chance of it at all? That's a lot of planets that have to align, I don't see it being a consistent strategy.
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16 Island
4 Aether Hub
4 Evolving Wilds
Creatures
4 Minister of Inquiries
4 Manic Scribe
4 Filigree Familiar
4 Glimmer of Genius
4 Startled Awake
4 Take Inventory
4 Engulf the Shore
3 Negate
3 Aether Meltdown
2 Sweep Away
4 Void Shatter
4 Disperse
1 Aether Meltdown
1 Negate
1 Sweep Away
60 card deck, 3 cards at a time is 20 times (not counting opening hand and opponent's draws). A 3 card miller is basically like attacking with a 1-power creature. You're going to be milling for a long time to finish out the game. Even when you factor in Startled Awake (converting milled cards to damage = ~5), you're still going to be going rather slowly. Have you looked through to see how long it takes you to win by mill? I only ask because there are decks that drop Emrakul/Ulamog on turn 4. Zombie/Delirium decks are going to love being milled. A slow mill deck just seems poorly positions against the types of decks out there.
I'm surprised that Take Inventory is in the main deck especially since it is a sorcery. I would think 2 void shatters and maybe adding 2 Aether Theorists to the main deck might be better.
Anyway, I really like this Brew.
He's got 3 mill cards in the deck, and they all range between mediocre and bad. 1 by 1:
Startled Awake - The biggest mill in his deck and the biggest liability. The earliest he can cast it is turn 6 to have up Negate for his opponent's turn By turn 6, an opponent playing around negate (let's say with Aetherworks, your example), will have their own negate ready. This is the best mill card in the deck and it's just meh.
Manic Scribe - This is a bad card. I'd be shocked if delirium is online in this deck consistently by turn 6. You'd need your opponent killing the random assortments of 0-2 power creatures to make that happen. I don't feel threatened by 1/1s and 0/3s, I don't think others will either. If I was the opponent, it would be very easy to keep him off delirium the entire game.
Minister of Inquiries Another bad card. I feel this is by far the most underwhelming miller in the deck. His total deck makes 28 energy. For 10 turns, basically the top 20 cards/top third of the deck (counting extra draws), he'd make less than 10 energy on average.
Add all of these mills up, and what's the average game going to look like? A minister that comes down on average at turn 3 (turn 3 being the point in which 4-ofs cross the 50% threshold of showing up), without enough energy to finish off the milling, relying on a delirium creature to make up the difference in a deck that's not easily going to get delirium, while needing a Startled Awake to have any chance of it at all? That's a lot of planets that have to align, I don't see it being a consistent strategy.