Since I'm just getting back into Standard, and collecting cards for that matter, all I have is Shadows block. I'd rather not spend a bunch of money buying cards in different blocks, but instead slowly build this deck up as new sets come out. This is my first draft of the deck. Sadly, I haven't had a chance to play it because I haven't been around my play group in awhile. I do, however, like the way it looks and feel it's a strong starting point. To the list.
I'm not sure if I have a good enough spread of spells to trigger Delirium adequately, I'm kind of banking on self mill from Vessel and Demon to get me there.
I tried to only include creatures with strong abilities instead of just vanilla good creatures. The 'build your own fatty' angle provided by the Skinner should stretch the opponents removal pretty well while also giving me a stronger late game.
I guess I should mention that my playgroup has agreed to go on this journey with me, a few of us are starting from SoI and moving forward with Standard as new sets come out, so I will only be facing other SoI block decks, unless I wanted to take on some of our more casual fun decks.
Any help/ideas would be appreciated to make this be the best SoI Delirium deck it can be under the described parameters. Thanks!
Edit - So I built an RB Madness Vampire deck to test against, played a few matches and came out on top, however it was a struggle because Delirium is a mid-range deck by nature while Madness is an Aggro deck. I normally wasn't able to stabilize until I hit single digits. Once I started dropping bigger creatures to overwhelm theirs and they were hellbent and top-decking the matches were over pretty quickly in my favor. Pick the Brain was terrible in testing though so I imagine it's a weak link overall. I feel I need a new spell to replace it.
I feel like you're gonna have a hard time getting delirium because you have 5 total card types: 22 Lands, 20 Creatures, 7 Enchantments, 7 Sorceries and 4 Instants. It'll be easy to get creatures and lands in there, enchantments and sorceries will be more difficult, and instants yikes.
I'd say increase the lands, lower the creatures, add some more instants and sorceries and move to a more control style of play. Delirium is a slow build kind of mechanic. That's just the kind of game control wants to play. I also think that's the style delirium cards want to play. Take Traverse the Ulvenwald. Pre-delirium it just mana fixes. Post-delirium, it's digging out your finishers.
It's late now, but i'll post a build sometime after I wake up. Unless I don't think I can make something worthwhile lol.
Yeah, that was something I was worried about also. In my limited testing, I tend to turn it on by t5. Vessel and the Demon really help in that regard. I originally had plans to run Wild-Field Scarecrow or Therabin Gargoyle to assist it that regard they just didn't add much to the deck otherwise. I tried getting a good mix of spells, which is quite a challenge sticking to 2 colors with one set. It had me considering a splash color. Ultimately, I decided against it because even with Scarecrow, Traverse and Fork in the Road the color requirements seemed too high.
If it helps your theory crafting within budget restrictions and deck parameters, I have a playset of every common and uncommon in SoI. While I did buy some rares for a Delirium and Vampire deck, mostly it's just what I pulled in a pair of boxes.
So I woke up this morning and started looking at delirium cards for a control deck, and the more I built, the more it kept turning out like another deck I had already built. Now, this doesn't particularly fit the mold of "SOI Only", but I'm sure there are decent replacements for most of the cards in the deck. The only one that you can't replace with a SOI card would be Emeria Shepherd, but it came in Zendikar, so it'll be in standard for almost another year, and it's not a very expensive card to begin with.
At the very least, this will give you a shell you could work with to pull cards out and put new cards in.
The way the deck works is pretty straight forward. All the stuff you're dumping into the GY you can get back with Emeria Shepherd. So you use Sinister Concoction and Kindly Stranger as spot removal, wipe the board, and then with the Shepherd, reuse them to keep it clean.
So, first off, if you're going SOI only, the mana base is going to be more challenging, but not impossible. You'll wanna find a way to keep the plains count high, ideally.
It might be hard to cut Languish for its SOI alternative, Descend upon the Sinful, because Descend removes from game, and you want to keep things in your GY. Planar Outburst could work in its place, but it's also not SOI.
All of the other non-SOI cards are easily changed. Iona's Blessing could be more spot removal like To the Slaughter to increase the instant count and delirium count. Blood-cursed Knight could be Moldgraf Scavenger as an early blocker, or even Wild-Field Scarecrow to block, help fix mana, and increase the number of card types in the deck for delirium.
Finally, if you really really don't want to buy non-SOI cards, you can drop out the Shepherd and just pick any of the delirium finishers, but I really like the reanimator utility shepherd gives with the removal.
You pretty much ran into the same conclusion I did. Control can't really be done in block without a good sweeper. That's why I went for a more mid-range approach. Which is decent, just slow.
There are good sweepers in black, they're just rotating out this fall. The only reason I added white was because it was a deck I had already made, and I liked the reanimator aspect of Emeria Shepherd. If you dropped out white, you just pick a different finisher, change Iona's Blessing to black removal, and blood cursed knight to something else. and then just bite the bullet and buy a black sweeper for a few months. If languish is too expensive, Deathbringer Regent is a very inexpensive card (I think they cost $.50), so it wouldn't be a huge financial setback for a few months play, and after it kills all creatures, you're left with a 5/6 flyer.
With my current schedule over the next couple months, I won't be able to make it to fnms. That's the reason I'm slowrollowing a new deck. If that wasn't the case, I would just update and run my ktk legal Jeskai Dragons.
I ran a few more test matches with the deck. It played out well. I usually hit delirium by t4, usually on the back of self-mill cards like the Demon. Soul Swallower has proven to be a good addition as it fights through a clogged board well with Trample and gets big quick. Actually, trample is one of my favorite keywords and works very well in this deck. Especially with Skinner pumping them up every turn. Pick the Brain remains a bad card though and I'm actively searching for a replacement.
Thank you. I've since replaced Pick the Brain with Murderous Impulse and am contemplating a pair of Groundskeepers to further synergize with Gritog. It would be like having 4 Drownyard Temples except able to catch basic lands cheeper. Reason being is there's been times I played the toad where I had to sacrifice it because I wasn't drawing into lands and didn't want to go under 4.
I'm also leaning towards cutting the 3 Blobs for the 4th Kindly Stranger and 2 Groundskeeper. The reason Blob is on the potential chopping block is because it's usually my fliers and tramplers that close out the game when the board gets clogged. Once it is clogged I often can't attack profitably with a 3/3 without trading, albeit some card advantage is gained because our creatures can kill each other and I'm still left with a replacement creature I can pump with Skinner. Haven't quite made the leap, but stranger is a great non-conditional kill spell and Groundskeeper adds more synergy to the list.
Let me preface this with the fact that I haven't played Standard since Innistrad-Ravnica. I switched to Modern, but I decided to give a PPTQ a crack for the heck of it. The only decks I'd heard of before the event were Humans and Rites. So, I took a BG Delirium Deck to a PPTQ this weekend and went 2-3. I ended up facing 3 BW Control decks, which was nasty, but I did manage to beat one of them 2-0. My deck was a straight up homebrew that I threw together a few nights before with mostly cards I had from random packs + a trip to the LGS to fill out the deck:
1. Gather the Pack is a must. It usually replaces itself and it almost always enables delirium by turn 2, allowing you to flip an Autumnal Gloom fairly consistently on turn 2. It's a way better Vessel of Nascency most of the time.
2. Honored Hierarch is actually the bomb. People like to crap all over him, but he's a great turn 1 play against any deck running man-lands. Every time I had him in my opener, he connected on turn 2 and was a vigilance-havin' mana dork by the end of turn 2, allowing me to spend my turn 2 casing either a Deathcap Cultivator or a Gather the Pack
3. Heir of Falkenrath was a huge mistake. I saw her as a solid 2 drop that could help me control Delirium. Mostly, she was just a dead card or an easily dealt with threat. I'll probably swap her out for the final TKS and maybe To the Slaughter.
4. If you're already playing 4 painlands for mana fixing (which you probably should be), you may as well replace a few more forests with Yavimaya Coast or a few Caves of Koilos for swamps to play Thought-Knot Seer/Reality Smasher. This might push the deck a bit out of the budget range, but they were nasty any time I got them out.
5. The threat diversity made all the creatures hard to deal with outside of a Languish. Gloom only dies to combat and Languish. The eldrazi can't be hit by Ultimate Price. Smasher punishes opponents for using Ruinous Path or Declaration in Stone. Mindwrack eats a lot of those pretty readily, but he does dodge Languish, along with Reality Smasher.
7. Planeswalkers were the death of me. Too much value packed into those things, so I either had to waste time killing them with creatures, or just let them go to value town with them. I definitely would pack some main board To the Slaughters in the future.
8. Traverse the Ulvenwald is amazing. I may drop to 23 lands, since this thing is essentially a land early game and a creature late game. It allowed me to keep some good one landers to quite a lot of success.
My only wish is that I didn't match up against so many BW control decks, but overall my experience with the deck was good. With some tweaks, I think it has a bit of a competitive edge.
The Eldrazi make for a nice top end. My question, since you're not running the same budget (and set) restrictions, why are you not running Ob? Also, have you considered a more controlling approach with your own Languish? Perhaps a Jund route with Chandra also. You'll need to, likely, run Oath of Nissa to cast her easily; however, her in conjunction with Languish(and possibly Radiant Flames) could clear up the field for your Demon and Smasher to close out. I would recommend a singleton of Gritog as the CA provided can really help. I suppose Ob would fill that same role though.
The Eldrazi make for a nice top end. My question, since you're not running the same budget (and set) restrictions, why are you not running Ob? Also, have you considered a more controlling approach with your own Languish? Perhaps a Jund route with Chandra also. You'll need to, likely, run Oath of Nissa to cast her easily; however, her in conjunction with Languish(and possibly Radiant Flames) could clear up the field for your Demon and Smasher to close out. I would recommend a singleton of Gritog as the CA provided can really help. I suppose Ob would fill that same role though.
My bad man. I read your original deck list, got a little excited and didn't skim through the rest of it before posting my ramblings. Internet brashness caught hold of me, as it often does.
The lack of Languish and Planeswalkers were because of budget reasons, hence reasons I was lurking in the budget forums. (And the terrible biting rain in the sideboard. I also had the sudden realization that standard decks aren't like $500+ and although the deck I posted may have been considered "budget" pre Shadows, the deck posted comes comes in at about $80, which is probably no longer considered "budget."
80 is most definitely in the realm of budget. I just thought some of the cards were more expensive is all. What is your budget for additions? I ask because while I'm running Delirium as a mid-range deck, it's mainly due to self-imposed set restrictions. If I removed those barriers it would likely be a more controlling deck. 4-of Demon, Smasher and maybe Thought-knot. Paired with adequate disruption and destruction.
The recently spoiled uncommon green 1-drop with delirium has me immensely excited! The deck has been aching for more t1 plays. It's replacing Blob for sure and probably 1 Cultivator or Stranger.
Some recent deck ideas are to add 4 Hangarback Walkers, the artifact creature type makes it so that you can hit delirium way faster if it's put into the graveyard. It also serves as a turn 2 play and an early blocker if need be. People always think twice about using their removal on it. Unfortunately white currently has a ton of exile effects.
Another idea was liliana, heretical healer/Liliana, Defiant Necromancer. With ever after it helps to have creatures in the yard that will compliment each other. Originally I used Surrak, the hunt caller to give my eldrazi haste when they come back, but it didn't always work out that great. either I needed the eldrazi as a blocker or it got destroyed due to lack of protection. With liliana, I figure, I give them a choice, either destroy the nasty possibly game ending threat, or allow me to flip liliana.
So this is just a deck idea I've been playing with for the past couple days. it is always changing. It's been a little slow, but I'm working on it. I've also considered changing red to white, but sweepers in white all require double white for their casting costs, so the deck would probably have to change a lot. I'm very hesitant to shell out the dollars for Languish due to the fact that it's going to be an ongoing losing investment between now and rotation. I also think that it doesn't do that much more than a 3 color radiant flames (This is probably just my wallet talking). Let me know what you think.
3c Radiant Flames off 5 Red sources seems sketchy at best. While an Ever After angel would be interesting, I don't see a great payoff with the current creatures. Now, a singleton Dragonlord Atkara paired with a singleton Emerikul would be great targets. Also, I'm not sure you have enough removal to justify such a high top-end.
It's a very slow format. I really haven't had a lot of trouble with aggro decks. A turn 3 radiant flames or turn 3 Ancient of the equinox tends to slow down aggro decks enough for me to catch up. With Evolving wilds and traverse the ulvenwald I rarely have difficulty achieving red. I could see atarka being pretty good. He's not very budget though. I've been playing with Kozilek for the day and that's been working out pretty decent. The menace and his counter feature can be pretty nice. The biggest problem I've had so far is against GW tokens. Keeping both the creatures and the planeswalkers in check is pretty challenging, but I suppose that's why it's the current "best" deck.
Fork is Unnecessary. Apparatus and Aim High are bad. 4 Tooth Collector is too much. Needs more solid removal. Should have 1 more Demon minimum. I never liked Moldgraf as a 4 of because it kinda sucks without delirium. Limiting it to 2 or so help you only draw it when it's turned on.
Have you played with the deck yet? Have you tried other versions to see how it stacks up? Blind deck lists are rarely helpful in telling people what you plan to accomplish with the deck. Even though our decks run similar creature bases...
Yeah, it can be a little slow sometimes, but it's OK. I only threw in the artefacts so I could have more card types, though I don't really like that particular card at all. Moldgraf scavenger I like because even without delirium it acts as a decent enough wall. That's also why I use Aim high.
What sort of removal would you recommend? I have Pick the brain and To the slaughter, but I kept them in my sideboard, along with cards like Clip wings. Should I maindeck them instead?
To the Slaughter is helpful. Though not a full set. Murderous Compulsion is a serviceable removal spell, at least until Murder drops. Kindly Stranger acts as a decent removal as well as deathtouchers. Clip Wings and Pick the Brain are not main board material. I do understand your concern, it's difficult getting the 'right' mix of non-creature spells for delirium. Even so, you shouldn't jump through hurdles and use bad cards. My brew gets delirium t4 on avg.
The recently spoiled uncommon green 1-drop with delirium has me immensely excited! The deck has been aching for more t1 plays. It's replacing Blob for sure and probably 1 Cultivator or Stranger.
You mean Gnarlwood dryad? Yeah, I did a double take too when I saw her, although I was thinking of cutting my scavengers for her!
How is Autumnal gloom working out for you? I do love that card, especially in terms of flavour, but is it that good? Would BFZ's Plated crusher not make for a better choice?
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4 Deathcap Cultivator
3 Obsessive Skinner
2 Moldgraf Scavenger
3 Kindly Stranger
3 Inexorable Blob
3 Mindwrack Demon
1 Soul Swallower
1 The Gritrog Monster
4 Traverse the Ulvenwald
4 Vessel of Nascency
3 Autumnal Gloom
3 Pick the Brain
2 Merciless Resolve
2 To the Slaughter
2 Drownyard Temple
4 Foul Orchard
10 Forest
6 Swamp
I'm not sure if I have a good enough spread of spells to trigger Delirium adequately, I'm kind of banking on self mill from Vessel and Demon to get me there.
I tried to only include creatures with strong abilities instead of just vanilla good creatures. The 'build your own fatty' angle provided by the Skinner should stretch the opponents removal pretty well while also giving me a stronger late game.
I guess I should mention that my playgroup has agreed to go on this journey with me, a few of us are starting from SoI and moving forward with Standard as new sets come out, so I will only be facing other SoI block decks, unless I wanted to take on some of our more casual fun decks.
Any help/ideas would be appreciated to make this be the best SoI Delirium deck it can be under the described parameters. Thanks!
Edit - So I built an RB Madness Vampire deck to test against, played a few matches and came out on top, however it was a struggle because Delirium is a mid-range deck by nature while Madness is an Aggro deck. I normally wasn't able to stabilize until I hit single digits. Once I started dropping bigger creatures to overwhelm theirs and they were hellbent and top-decking the matches were over pretty quickly in my favor. Pick the Brain was terrible in testing though so I imagine it's a weak link overall. I feel I need a new spell to replace it.
I'd say increase the lands, lower the creatures, add some more instants and sorceries and move to a more control style of play. Delirium is a slow build kind of mechanic. That's just the kind of game control wants to play. I also think that's the style delirium cards want to play. Take Traverse the Ulvenwald. Pre-delirium it just mana fixes. Post-delirium, it's digging out your finishers.
It's late now, but i'll post a build sometime after I wake up. Unless I don't think I can make something worthwhile lol.
If it helps your theory crafting within budget restrictions and deck parameters, I have a playset of every common and uncommon in SoI. While I did buy some rares for a Delirium and Vampire deck, mostly it's just what I pulled in a pair of boxes.
At the very least, this will give you a shell you could work with to pull cards out and put new cards in.
4 Blood-Cursed Knight
4 Kindly Stranger
3 Emeria Shepherd
Sorceries 8
4 Languish
4 Traverse the Ulvenwald
4 Anguished Unmaking
Enchantments 11
3 Iona's Blessing
4 Sinister Concoction
4 Vessel of Nascency
Lands 26
4 Canopy Vista
4 Caves of Koilos
4 Evolving Wilds
3 Forest
4 Llanowar Wastes
5 Plains
2 Swamp
The way the deck works is pretty straight forward. All the stuff you're dumping into the GY you can get back with Emeria Shepherd. So you use Sinister Concoction and Kindly Stranger as spot removal, wipe the board, and then with the Shepherd, reuse them to keep it clean.
So, first off, if you're going SOI only, the mana base is going to be more challenging, but not impossible. You'll wanna find a way to keep the plains count high, ideally.
It might be hard to cut Languish for its SOI alternative, Descend upon the Sinful, because Descend removes from game, and you want to keep things in your GY. Planar Outburst could work in its place, but it's also not SOI.
All of the other non-SOI cards are easily changed. Iona's Blessing could be more spot removal like To the Slaughter to increase the instant count and delirium count. Blood-cursed Knight could be Moldgraf Scavenger as an early blocker, or even Wild-Field Scarecrow to block, help fix mana, and increase the number of card types in the deck for delirium.
Finally, if you really really don't want to buy non-SOI cards, you can drop out the Shepherd and just pick any of the delirium finishers, but I really like the reanimator utility shepherd gives with the removal.
4 Deathcap Cultivator
3 Obsessive Skinner
2 Moldgraf Scavenger
3 Kindly Stranger
3 Inexorable Blob
3 Mindwrack Demon
1 Soul Swallower
1 The Gritrog Monster
4 Traverse the Ulvenwald
4 Vessel of Nascency
3 Autumnal Gloom
3 Murderous Compulsion
2 Merciless Resolve
2 To the Slaughter
2 Drownyard Temple
4 Foul Orchard
10 Forest
6 Swamp
I'm also leaning towards cutting the 3 Blobs for the 4th Kindly Stranger and 2 Groundskeeper. The reason Blob is on the potential chopping block is because it's usually my fliers and tramplers that close out the game when the board gets clogged. Once it is clogged I often can't attack profitably with a 3/3 without trading, albeit some card advantage is gained because our creatures can kill each other and I'm still left with a replacement creature I can pump with Skinner. Haven't quite made the leap, but stranger is a great non-conditional kill spell and Groundskeeper adds more synergy to the list.
4 Yavimaya Coast
4 Llanowar Wastes
5 Swamp
8 Forest
1 Sea Gate Wreckage
1 Hissing Quagmire
Creature
4 Honored Hierarch
4 Deathcap Cultivator
3 Heir of Falkenrath
4 Mindwrack Demon
3 Thought-Knot Seer
2 Reality Smasher
4 Autumnal Gloom
2 Sinister Concoction
Sorcery
4 Traverse the Ulvenwald
4 Gather the Pack
Instant
3 Ultimate Price
4 Dead Weight
3 Clip Wings
2 Pick the Brain
3 Duress
2 Biting Rain
1 Ultimate Price
Here are my takeaways from how things went.
1. Gather the Pack is a must. It usually replaces itself and it almost always enables delirium by turn 2, allowing you to flip an Autumnal Gloom fairly consistently on turn 2. It's a way better Vessel of Nascency most of the time.
2. Honored Hierarch is actually the bomb. People like to crap all over him, but he's a great turn 1 play against any deck running man-lands. Every time I had him in my opener, he connected on turn 2 and was a vigilance-havin' mana dork by the end of turn 2, allowing me to spend my turn 2 casing either a Deathcap Cultivator or a Gather the Pack
3. Heir of Falkenrath was a huge mistake. I saw her as a solid 2 drop that could help me control Delirium. Mostly, she was just a dead card or an easily dealt with threat. I'll probably swap her out for the final TKS and maybe To the Slaughter.
4. If you're already playing 4 painlands for mana fixing (which you probably should be), you may as well replace a few more forests with Yavimaya Coast or a few Caves of Koilos for swamps to play Thought-Knot Seer/Reality Smasher. This might push the deck a bit out of the budget range, but they were nasty any time I got them out.
5. The threat diversity made all the creatures hard to deal with outside of a Languish. Gloom only dies to combat and Languish. The eldrazi can't be hit by Ultimate Price. Smasher punishes opponents for using Ruinous Path or Declaration in Stone. Mindwrack eats a lot of those pretty readily, but he does dodge Languish, along with Reality Smasher.
6. Sinister Concoction is much more underwhelming than I had hoped.
7. Planeswalkers were the death of me. Too much value packed into those things, so I either had to waste time killing them with creatures, or just let them go to value town with them. I definitely would pack some main board To the Slaughters in the future.
8. Traverse the Ulvenwald is amazing. I may drop to 23 lands, since this thing is essentially a land early game and a creature late game. It allowed me to keep some good one landers to quite a lot of success.
My only wish is that I didn't match up against so many BW control decks, but overall my experience with the deck was good. With some tweaks, I think it has a bit of a competitive edge.
My bad man. I read your original deck list, got a little excited and didn't skim through the rest of it before posting my ramblings. Internet brashness caught hold of me, as it often does.
The lack of Languish and Planeswalkers were because of budget reasons, hence reasons I was lurking in the budget forums. (And the terrible biting rain in the sideboard. I also had the sudden realization that standard decks aren't like $500+ and although the deck I posted may have been considered "budget" pre Shadows, the deck posted comes comes in at about $80, which is probably no longer considered "budget."
4 Deathcap Cultivator
3 Obsessive Skinner
2 Moldgraf Scavenger
3 Kindly Stranger
3 Inexorable Blob
3 Mindwrack Demon
1 Soul Swallower
1 The Gritrog Monster
4 Traverse the Ulvenwald
4 Vessel of Nascency
3 Autumnal Gloom
3 Murderous Compulsion
2 Merciless Resolve
2 To the Slaughter
2 Drownyard Temple
4 Foul Orchard
10 Forest
6 Swamp
The recently spoiled uncommon green 1-drop with delirium has me immensely excited! The deck has been aching for more t1 plays. It's replacing Blob for sure and probably 1 Cultivator or Stranger.
4 Gather the Pack
2 Ultimate Price
4 Autumnal Gloom
4 Radiant Flames
4 Soul Swallower
4 Mindwrack demon
1 Sidisi, Undead Vizier
2 Bane of Bala Ged
1 Breaker of Armies
4 Foul Orchard
4 Evolving Wilds
4 Foreboding Ruins
1 Mountain
4 Mage-ring network
5 forest
3 swamp
1 Unknown Shores
Some recent deck ideas are to add 4 Hangarback Walkers, the artifact creature type makes it so that you can hit delirium way faster if it's put into the graveyard. It also serves as a turn 2 play and an early blocker if need be. People always think twice about using their removal on it. Unfortunately white currently has a ton of exile effects.
Another idea was liliana, heretical healer/Liliana, Defiant Necromancer. With ever after it helps to have creatures in the yard that will compliment each other. Originally I used Surrak, the hunt caller to give my eldrazi haste when they come back, but it didn't always work out that great. either I needed the eldrazi as a blocker or it got destroyed due to lack of protection. With liliana, I figure, I give them a choice, either destroy the nasty possibly game ending threat, or allow me to flip liliana.
So this is just a deck idea I've been playing with for the past couple days. it is always changing. It's been a little slow, but I'm working on it. I've also considered changing red to white, but sweepers in white all require double white for their casting costs, so the deck would probably have to change a lot. I'm very hesitant to shell out the dollars for Languish due to the fact that it's going to be an ongoing losing investment between now and rotation. I also think that it doesn't do that much more than a 3 color radiant flames (This is probably just my wallet talking). Let me know what you think.
My Golgari Delirium deck currently looks like this:
9 Swamp
11 Forest
2 Warped landscape
1 Blighted fen
Creatures (21)
1 Soul swallower
2 Inexorable blob
2 Mindwrack demon
4 Heir of Falkenrath
4 Moldgraf scavenger
4 Tooth collector
3 Obsessive skinner
1 Kindly stranger
4 Vessel of nascency
2 Sinister concoction
Sorceries (4)
2 Traverse the ulvenwald
2 Fork in the road
Instants (4)
4 Aim high
Artefacts (2)
2 Explosive apparatus
Have you played with the deck yet? Have you tried other versions to see how it stacks up? Blind deck lists are rarely helpful in telling people what you plan to accomplish with the deck. Even though our decks run similar creature bases...
What sort of removal would you recommend? I have Pick the brain and To the slaughter, but I kept them in my sideboard, along with cards like Clip wings. Should I maindeck them instead?
You mean Gnarlwood dryad? Yeah, I did a double take too when I saw her, although I was thinking of cutting my scavengers for her!
How is Autumnal gloom working out for you? I do love that card, especially in terms of flavour, but is it that good? Would BFZ's Plated crusher not make for a better choice?