I may make this into a primer, depending on how I do next week at FNM.
What I have built post-Khans is the start to a great relationship: U/W Control! The goal of this deck is to create unseen tempo plays and keep the user at constant card advantage over the opponent. I'll also share some of my playtesting experiences and why the build is the way that it is.
ONE Part the Waterveil: Anymore and I would be making an entirely different deck. Its one of those cards that you play late game when you can out-tempo your opponent with your board state. I always play it after combat with a weird reaction to no avail. Guardian of Tazeem and Part the Waterveil is a funny trio to interact with each other.
What's with the sideboard?
The match-ups that this deck would have the hardest time with are Esper Control and they run 13-16 instants and R/G Atarka(Eldrazi) Ramp and they don't interact with you until Turn 5 after an Explosive Vegeation or Hedron Archive. The goal is to force those decks to become nervous of nothing ever resolving that they want to resolve. Ulamog hurts, yes, but you can't win them all.
In my playtesting experiences, I have always maintained board presence due to being able to counter when I need to, getting rid of creatures at my own pace and hitting and gaining incremental card advantage. I've tested against: Mono White Humans, B/R Vampires, Esper Control and R/G Werewolves, all of which I used the above sideboard and dominated game one and game two.
Just wanted to put it on here for criticisms and suggestions. The first one I can see already is why no Declaration In Stone? I have one Declaration In Stone almost lost me my matchup against Mono White Humans. My opponent found a Quarantine Field from the investigate tokens I left him. Luckily as the response to a Quarantine Field for 8, I activated Anticipate and dug out a Negate in response, or I was dead that turn. I stabilized with two Reflector Mage and Mirror Mockery and was able to come back being down 20-7. I also don't want to invest in Dragonlord Ojutai because in October, I would have to play without her and I don't want to miss having that.
Cards to be afraid of:
Always Watching. That card creates awful matchups for the deck early on and doesn't have a way to get rid of it once resolved.
Dragonlord Ojutai. They will assume because of your colors, you will be playing it in the mirror and the opponent will play it first (Cockatrice testing). When you counter it, you're way ahead.
Humans. Do what you can to affect the board state so that they are replaying the same humans over and over again without gaining any advantage over you. They will have to drop Always Watching Turn 3 or 4 and just negate it. When they attack you, Sweep Away the threat then Reflector Mage the second biggest threat.
Thanks for reading!
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What I have built post-Khans is the start to a great relationship: U/W Control! The goal of this deck is to create unseen tempo plays and keep the user at constant card advantage over the opponent. I'll also share some of my playtesting experiences and why the build is the way that it is.
10
4 Thraben Inspector
4 Reflector Mage
2 Guardian of Tazeem
Instants
16
4 Anticipate
4 Clash of Wills
2 Scatter to the Winds
2 Ojutai's Command
2 Secure the Wastes
2 Sweep Away
5
2 Roil Spout
2 Descend Upon the Sinful
1 Part the Waterveil
Enchantments
4
2 Mirror Mockery
2 Invocation of Saint Traft
Planeswalkers
2
2 Gideon, Ally of Zendikar
23
10 Island
8 Plains
4 Prairie Stream
1 Westvale Abbey
4 Dispel
2 Negate
2 Invasive Surgery
2 Chaplain's Blessing
2 Horribly Awry
2 Talent of the Telepath
1 Linvala, the Preserver
The odd numbers of cards:
ONE Part the Waterveil: Anymore and I would be making an entirely different deck. Its one of those cards that you play late game when you can out-tempo your opponent with your board state. I always play it after combat with a weird reaction to no avail. Guardian of Tazeem and Part the Waterveil is a funny trio to interact with each other.
What's with the sideboard?
The match-ups that this deck would have the hardest time with are Esper Control and they run 13-16 instants and R/G Atarka(Eldrazi) Ramp and they don't interact with you until Turn 5 after an Explosive Vegeation or Hedron Archive. The goal is to force those decks to become nervous of nothing ever resolving that they want to resolve. Ulamog hurts, yes, but you can't win them all.
In my playtesting experiences, I have always maintained board presence due to being able to counter when I need to, getting rid of creatures at my own pace and hitting and gaining incremental card advantage. I've tested against: Mono White Humans, B/R Vampires, Esper Control and R/G Werewolves, all of which I used the above sideboard and dominated game one and game two.
Just wanted to put it on here for criticisms and suggestions. The first one I can see already is why no Declaration In Stone? I have one Declaration In Stone almost lost me my matchup against Mono White Humans. My opponent found a Quarantine Field from the investigate tokens I left him. Luckily as the response to a Quarantine Field for 8, I activated Anticipate and dug out a Negate in response, or I was dead that turn. I stabilized with two Reflector Mage and Mirror Mockery and was able to come back being down 20-7. I also don't want to invest in Dragonlord Ojutai because in October, I would have to play without her and I don't want to miss having that.
Cards to be afraid of:
Always Watching. That card creates awful matchups for the deck early on and doesn't have a way to get rid of it once resolved.
Dragonlord Ojutai. They will assume because of your colors, you will be playing it in the mirror and the opponent will play it first (Cockatrice testing). When you counter it, you're way ahead.
Humans. Do what you can to affect the board state so that they are replaying the same humans over and over again without gaining any advantage over you. They will have to drop Always Watching Turn 3 or 4 and just negate it. When they attack you, Sweep Away the threat then Reflector Mage the second biggest threat.
Thanks for reading!