Tormod's Crypt can help against the Unburial Rites decks.
Pithing Needle shuts down planeswalkers.
Traitorous Blood can turn the tables on people who run Thragtusk.
Archwing Dragon comes in against U/W decks in place of Hellrider; many of them will depend on sorcery speed removal and drop counters, making Archwing Dragon 4 damage per turn until they find something like Entreat to stop it.
Your U/W/r control deck, as you said yourself, needs more finishers. How would you feel about running Green instead of Red? The worst thing you lose is Pillar of Flame, but you gain more. Farseek is good at just about any point in the game and let's you run fewer lands and get away with it. Elvish Visionary is a cantrip that trades with Gravecrawler and chumps a messenger. Centaur Healer is killer versus any aggro deck. The best thing you gain is Wolfir Silverheart, which makes a decent finisher. Pair it with a Drosgol Reaver and go to town.
So this:
-2 Think Twice
+2 Wolfir Silverheart
Keep in mind, this is just a suggestion. I've been playing what basically is the deck I posted with a lot of success since rotation, so I can promise you that it works REALLY well.
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It's flavor-tastic
Sig made by Tiiratore. PM him if you want one.
Disappointing avatar made by Mirror Entity at Disappointing Signets Inc.
My Decks:
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
I think it's something to consider, but I think you're underestimating Pillar of Flame. It effectively deals with Gravecrawler and Geralf's Messenger and sometimes Lotleth Troll. Detention Sphere and Terminus and Azorius Charm all deal with them, but redundancy is always good.
That being said (or written, actually), splashing a different color quite likely could open up the deck to better win conditions.
However, Wolfir Silverheart is at its best in a creature heavy deck, alongside Huntmaster of the Fells, Thragtusk, and Borderland Ranger, or a bevy of small creatures, as in a G/W aggro deck.
I think it's something to consider, but I think you're underestimating Pillar of Flame. It effectively deals with Gravecrawler and Geralf's Messenger and sometimes Lotleth Troll. Detention Sphere and Terminus and Azorius Charm all deal with them, but redundancy is always good.
That being said (or written, actually), splashing a different color quite likely could open up the deck to better win conditions.
However, Wolfir Silverheart is at its best in a creature heavy deck, alongside Huntmaster of the Fells, Thragtusk, and Borderland Ranger, or a bevy of small creatures, as in a G/W aggro deck.
The thing about Silverheart in Bant Control is that you SHOULD be playing around 8-12 actual creature cards. The U/W/R control lists that you see in the Established Forums run a lot less, but green gives access to a metric ton of good value creatures.
The list I posted here runs eight creatures other than the wolfir, and room can be made for Selesnya Charm. Silverheart isn't the best finsher, since it is vulnerable to removal and has no evasion, but twelve power for five mana makes for a pretty great finisher for anyone on a budget.
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It's flavor-tastic
Sig made by Tiiratore. PM him if you want one.
Disappointing avatar made by Mirror Entity at Disappointing Signets Inc.
My Decks:
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
I know this might not have enough cards that have to do with the graveyard, but, I would be comfortable bringing this to an FNM. Mana is a lot better in here though and you do get to play with some of the new cards, which is nice. Grisly Salvage is great.
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BBBB mono black midrange RRRR mono red aggro GWGW selesnya aggro
Is the first post up to date?
I need some budget deck with only 8 rares and no mythic up to 60$.
What might be the best option? My meta has all kinds of decks.
Is the first post up to date?
I need some budget deck with only 8 rares and no mythic up to 60$.
What might be the best option? My meta has all kinds of decks.
Everything in the first post should be up to date now.
I think that RDW or some sort of Selesnya aggro are your best bets for that kind of constraints.
Incredible guide. I currently run a mono-red aggro deck and am considering building another. I am very interested in a budget control deck. Would you suggests the UWR or Bant control in your guide? What would be the first things you would replace with, say, a Jace (I got lucky and found one in a booster )
Without Blood Crypt, Crimson Muckwader is far less reliable as a 3/2. Gore-House Chainwalker is much better for that slot - it's always a 3/2 if you unleash it. If you need to hold it back to block, then you're probably already losing.
You might also consider Diregraf Ghoul as another one-drop with two power.
Just a note, the Esper spirits deck under no chase rares has too many Oblivion Rings. Other than that, love the ideas here, especially that Angel reanimator deck.
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Crow: Luxembourg, please get down on your bony European knees and thank your lucky stars every day that you're not Japan. Mike: Crow, now... Crow: Hey, are you Luxembourg? Mike: No -- Crow: THEN SHUT UP!
- MST3K, Ep. 819
Just a note, the Esper spirits deck under no chase rares has too many Oblivion Rings. Other than that, love the ideas here, especially that Angel reanimator deck.
Hey yaku, I decided to choose the mono white human non chase rare deck cause I've always fancied a human/soldier deck. Just 2 questions:
1) How competitive is this deck? It seems like most competitive decks are running more than 2 colors.
2) Wouldn't Elite Inquisitor be better than Knight of Glory in the main deck? Why is it in the sideboard?
Thanks again for creating such an awesome thread so we can win some games at FNM to build up an expensive deck
1) Not as competitive as you may have hoped (or I would like). Unfortunately, it has weaker creatures than green decks and worse reach than decks with red (red naturally gives you late game reach with burn, when they start playing bigger better creatures). My recommendation at this point to people wanting to play Standard FNM on a budget and trying to shoot for winning at least as many games as they lose is to play G/W aggro, B/R aggro, or Red Deck Wins. Most everything else is weaker than those decks and gives you less of a chance. However, people will always flock towards their personal choices (like you saying you have a preference towards humans/soldiers), so I try to give as many options as possible and tune those as best as I can.
2) Elite Inquisitor is better only against Zombies (and even then, it's arguable, since black removal can still kill Elite Inquisitor). I meant it as a sideboard card as something you can bring in to run WITH Knight to have 8 two-drops that they hate to see. Knight of Glory can attack for 3 by itself, which is relevant against creatures with 3 toughness (Centaur Healer, Thragtusk, etc.) and dodges removal like Dreadbore, Abrupt Decay, Sever the Bloodline, Tragic Slip, and more.
Hey yaku, few questions for the RDW no chase rare deck:
1) Any substitutes for Hellrider? Can't find anyone selling.
2) Is Reckless Waif viable? Can it be substituted with any cards?
3) Is Thunderous Wrath viable? Can it be substituted with any cards?
4) What do you think of Vexing Devil? Is it good for this deck?
5) Is there a replacement for Stromkirk Noble? I find the card useless if it's not in the starting hand (and I rarely get a good hand as I probably have the worst luck in the whole world).
6) Is Cryptborn Horror good for this deck?
7) What about Lightning Mauler? Is it good for this deck?
1. Splatter Thug. He's an efficient (3/3 for 2R) beater and hard to block by most creatures not named Restoration Angel.
2. I don't really like the Waif. He's only good against slower deck that don't play too many spells and everyone's playing mid-range these days or beatdown decks. Also, it's really easy for you to flip him yourself. I like the other one-drops better. Rakdos Cackler is always 2 power, Stromkirk Noble can easily run away and get bigger and bigger and Stonewright is really good, especially with Ash Zealot.
3. Thunderous Wrath is NOT viable. If you ever draw it early, it's terrible, and it forces you to either cast it right there when you draw it or pay too much if you don't. Being able to have instant removal that's cheap is invaluable. Brimstone Volley mid combat or post-combat is fantastic. I wouldn't change any of the burn spells around to play this.
4. I do NOT like Vexing Devil. Your main plan is to play early fast creatures and burn them out when they get low. Vexing Devil does the opposite of both of these. He's a burn spell early and when they get to <10 life, he won't deal 4 damage very often.
5. There really isn't. You can play Goblin Arsonist instead, but it's not nearly as good.
6. Cryptborn Horror isn't that good. Or rather, it's only good when you're winning and dealing lots of damage. He's not good on his own, and if you fall behind, he's bad. There are better cards to play.
7. Lightning Mauler IS good, but I like the other two-drops better. The most important thing is that Lightning Mauler needs to have another creature to have Haste.
First off Yak, I love your guide. I have been using it since you posted that quest for the holy relic/aggro deck. I still have it and play it at the kitchen table SO much fun with a budget deck. Anyways...
Me and some friends are putting together this "challenge" of making peasant decks for under 5$ and competing against each other.
My outline looks like your All-Common RDW except I'm able to use 5 carefully picked uncommons so what I'm wondering is.......
1. (4x) Somberwald Vigilante. Okay so he is essentially a 2/1 for 1.
Obviously Rakdos Cackler is better but a playset of him costs 6$ so that rules him out lol. I'm just trying to think if there is a better one drop or I just need to suck it up and play him. Reckless Waif? but she is too inconsistent for me. Stonewright could be good?
2. (2x) Hinterland Hermit. I feel there must be a better alternative for a 2 drop. I just don't like clunky flip cards. Candidates: Bloodcrazed Neonate, Mogg Flunkies, and Lightning Mauler.
3. (4x) Annihilating Fire. And man, after they took out lightning bolt red's flavor has been less appealing example = cards like Annihilating Fire. 3 dmg for 3 mana...Seems overpriced but if that's is the only thing to work with then so be it, I'll suck it up.
Thoughts (:
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
1. (4x) Somberwald Vigilante. Okay so he is essentially a 2/1 for 1.
I'm gonna stop you right there. That's dangerous thinking. That's how you can reason yourself into a corner and think that this creature is *almost* like this other card that costs four times as much, so it's pretty close.
Skyline Predator isn't almost like Restoration Angel. They're both a 3/4 flyer with Flash, but it's not just the ability to become a surprise blocker that makes Restoration Angel a $10 card and Skyline Predator a $.25 card.
Rakdos Cackler is a 2/2 every time. You can cast him on turn one and do things like this:
Turn 1: Mountain, Rakdos Cackler (unleash).
Turn 2: Mountain, Gore-House Chainwalker (unleash), attack with Cackler (opp @ 18).
Turn 3: Mountain, Pillar of Flame a creature, cast Rakdos Shred-Freak, attack for 7 (opp @ 11).
Turn 4: Mountain, attack with everything, opponent blocks Gore-House Chainwalker, takes 4 (opp @ 7), Brimstone Volley for 5, Pillar of Flame, dead.
Now, that worked out perfectly and if that Rakdos Cackler were a 1/1 instead, he'd be at 3 instead of dead. Your opponent might use that extra turn to cast Centaur Healer or Thragtusk and suddenly it's much harder to win. RDW has to his hard and fast and not mess up the early game AT ALL. If your opponent cast a 1/1 on turn 1, he might very well choose to block and trade with most of the other one-drops you play.
Somberwald Vigilante is NOT essentially a 2/1 for 1. He's a 1/1 that can deal an extra point to *creatures*. If he had text that read: "When Somberwald Vigilante attacks, it gets +1/+0 until end of turn", that would be much, much closer to what you want. However, as it is, he's going to deal HALF as much damage in the long run. I'd say suck it up and play him, or else, play a deck with another 2 or 3 drop instead of Rakdos Cackler. He's in the all common version, because, well... there's few alternatives. If you're allowed 4 uncommons, get 4 Rakdos Cackler. It'll make your deck that much better.
Reckless Waif is okay, but as you wrote, too inconsistent. She's easy to flip by you, especially if you cast a creature with haste, attack with it, and use a burn spell in combat or cast Brimstone Volley post-combat.
Stonewright is VERY good. I have him in both the non-rare and no-chase rare versions of RDW. He's certainly better than either of the 1-drops in that list, but worse than Rakdos Cackler.
2. (2x) Hinterland Hermit. I feel there must be a better alternative for a 2 drop. I just don't like clunky flip cards. Candidates: Bloodcrazed Neonate, Mogg Flunkies, and Lightning Mauler.
Ignore the flip ability. He's just there as a 2/1 for 1R that always can attack, even if he's the only creature, and doesn't HAVE to attack.
Lightning Mauler is uncommon, which is why it's not in the original list of all commons deck. Bloodcrazed Neonate MUST attack every turn, so if your opponent ever drops a Centaur Healer, you might have to attack into it and give him a free creature, whereas if you had a different creature, you could hold back, play another creature and wait until blocking is far less profitable for him. If you have a Gore-House Chainwalker, Rakdos Cackler, and Hinterland Hermit attacking, he can block and kill a 2/x guy and live, but he'll take extra damge.
Mogg Flunkies is unreliable, but possibly worth considering. Try him out and see how often he sits there and doesn't attack/block. I may be wrong. You might also consider instead of any of these, using those 2 slots to play Splatter Thug, which can come out as a 3/3 on turn 3 for 2R.
3. (4x) Annihilating Fire. And man, after they took out lightning bolt red's flavor has been less appealing example = cards like Annihilating Fire. 3 dmg for 3 mana...Seems overpriced but if that's is the only thing to work with then so be it, I'll suck it up.
I don't like it very much. And if you look at the other versions of RDW, AF suddenly drops out. But, there really isn't anything else. If Shock were still legal, I'd advocate that. If Volcanic Hammer were around, I'd advocate that. If there were some 1R Shock variant, I'd advocate that. But, there really isn't. After Pillar of Flame and Searing Spear, the burn really, really drops off. Brimstone Volley is third best burn spell, but after that, there's not much else. Geistflame isn't very good. Burning Oil can't hit players. Thunderbolt can't hit non-flying creatures. So, it's either Annihilating Fire, or play more creatures (Splatter Thug?)
4 Pithing Needle
4 Traitorous Blood
3 Archwing Dragon
Tormod's Crypt can help against the Unburial Rites decks.
Pithing Needle shuts down planeswalkers.
Traitorous Blood can turn the tables on people who run Thragtusk.
Archwing Dragon comes in against U/W decks in place of Hellrider; many of them will depend on sorcery speed removal and drop counters, making Archwing Dragon 4 damage per turn until they find something like Entreat to stop it.
So this:
2 Drogskol Reaver
Other Spells:
3 Sphinx's Revelation
4 Azorius Charm
4 Think Twice
2 Dissipate
4 Terminus
3 Oblivion Ring
2 Syncopate
3 Detention Sphere
2 Supreme Verdict
4 Pillar of Flame
4 Azorius Guildgate
4 Glacial Fortress
4 Izzet Guildgate
4 Evolving Wilds
3 Mountain
2 Plains
6 Island
4 Purify the Grave
1 Syncopate
1 Dissipate
4 Negate
3 Pithing Needle
1 Oblivion Ring
would become this:
2 Drogskol Reaver
4 Elvish Visionary
2 Wolfir Silverheart
2 Centaur Healer
Other Spells:
2 Sphinx's Revelation
4 Azorius Charm
2 Dissipate
4 Terminus
2 Oblivion Ring
2 Syncopate
2 Detention Sphere
2 Supreme Verdict
4 Farseek
4 Azorius Guildgate
4 Glacial Fortress
4 Selesnya Guildgate
4 Evolving Wilds
4 Forest
2 Plains
4 Island
4 Purify the Grave
1 Syncopate
1 Dissipate
4 Negate
3 Pithing Needle
1 Oblivion Ring
-4 Pillar of Flame
+4 Farseek
-4 Izzet Guildgate
-3 Mountain
-1 Island
+4 Selesnya Guildgate
+4 Forest
-1 Oblivion Ring
-1 Island
-1 Sphinx's Revalation
-1 Think Twice
+4 Elvish Visionary
-1 Detention Sphere
-1 Think Twice
+2 Centaur Healer
-2 Think Twice
+2 Wolfir Silverheart
Keep in mind, this is just a suggestion. I've been playing what basically is the deck I posted with a lot of success since rotation, so I can promise you that it works REALLY well.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
That being said (or written, actually), splashing a different color quite likely could open up the deck to better win conditions.
However, Wolfir Silverheart is at its best in a creature heavy deck, alongside Huntmaster of the Fells, Thragtusk, and Borderland Ranger, or a bevy of small creatures, as in a G/W aggro deck.
The thing about Silverheart in Bant Control is that you SHOULD be playing around 8-12 actual creature cards. The U/W/R control lists that you see in the Established Forums run a lot less, but green gives access to a metric ton of good value creatures.
The list I posted here runs eight creatures other than the wolfir, and room can be made for Selesnya Charm. Silverheart isn't the best finsher, since it is vulnerable to removal and has no evasion, but twelve power for five mana makes for a pretty great finisher for anyone on a budget.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
The red was solely for faithless looting and it didn't get to use the new and improved mulch.
5 Forest
4 Golgari Guildgate
3 Plains
4 Selesnya Guildgate
4 Sunpetal Grove
2 Swamp
4 Grisly Salvage
4 Mulch
4 Unburial Rites
4 Cathedral Sanctifier
4 Borderland Ranger
4 Champion of Lambholt
4 Geist-Honored Monk
4 Angel of Glory's Rise
3 Appetite for Brains
4 Heroes' Reunion
4 Ray of Revelation
4 Sever the Bloodline
I know this might not have enough cards that have to do with the graveyard, but, I would be comfortable bringing this to an FNM. Mana is a lot better in here though and you do get to play with some of the new cards, which is nice. Grisly Salvage is great.
RRRR mono red aggro
GWGW selesnya aggro
http://forums.mtgsalvation.com/showthread.php?t=218473
many people have the post in favorite and don't realize that a new topic is on.
keep the great job! Thanks!
It's archived. I can't edit it or post in the old thread.
I need some budget deck with only 8 rares and no mythic up to 60$.
What might be the best option? My meta has all kinds of decks.
Everything in the first post should be up to date now.
I think that RDW or some sort of Selesnya aggro are your best bets for that kind of constraints.
Fires Rf Salvation
If you're really curious, I recommend you take 120 commons you don't care about, proxy up both decks and playtest them against a bunch of other decks.
In the Bant Control, you can probably take out a Dissipate, Oblivion Ring, or one Sphinx's Revelation if you have one Jace.
In the UWR Control, I would definitely drop a Sphinx's Revelation for Jace.
Creatures
4 Rakdos Cackler
4 Stromkirk Noble
4 Ash Zealot
3 Crimson Muckwader
4 Rakdos Shred-Freak
3 Hellhole Flailer
2 Rakdos, Lord of Riots
Instants
4 Brimstone Volley
4 Searing Spear
Sorcery
4 Pillar of Flame
Land
4 Dragonskull Summit
9 Mountain
7 Swamp
4 Rakdos Guildgate
Any help is much appreciated.
You might also consider Diregraf Ghoul as another one-drop with two power.
Deck would be more consistent without him.
Mike: Crow, now...
Crow: Hey, are you Luxembourg?
Mike: No --
Crow: THEN SHUT UP!
- MST3K, Ep. 819
Thank you, I fixed that.
1) How competitive is this deck? It seems like most competitive decks are running more than 2 colors.
2) Wouldn't Elite Inquisitor be better than Knight of Glory in the main deck? Why is it in the sideboard?
Thanks again for creating such an awesome thread so we can win some games at FNM to build up an expensive deck
1) Not as competitive as you may have hoped (or I would like). Unfortunately, it has weaker creatures than green decks and worse reach than decks with red (red naturally gives you late game reach with burn, when they start playing bigger better creatures). My recommendation at this point to people wanting to play Standard FNM on a budget and trying to shoot for winning at least as many games as they lose is to play G/W aggro, B/R aggro, or Red Deck Wins. Most everything else is weaker than those decks and gives you less of a chance. However, people will always flock towards their personal choices (like you saying you have a preference towards humans/soldiers), so I try to give as many options as possible and tune those as best as I can.
2) Elite Inquisitor is better only against Zombies (and even then, it's arguable, since black removal can still kill Elite Inquisitor). I meant it as a sideboard card as something you can bring in to run WITH Knight to have 8 two-drops that they hate to see. Knight of Glory can attack for 3 by itself, which is relevant against creatures with 3 toughness (Centaur Healer, Thragtusk, etc.) and dodges removal like Dreadbore, Abrupt Decay, Sever the Bloodline, Tragic Slip, and more.
1) Any substitutes for Hellrider? Can't find anyone selling.
2) Is Reckless Waif viable? Can it be substituted with any cards?
3) Is Thunderous Wrath viable? Can it be substituted with any cards?
4) What do you think of Vexing Devil? Is it good for this deck?
5) Is there a replacement for Stromkirk Noble? I find the card useless if it's not in the starting hand (and I rarely get a good hand as I probably have the worst luck in the whole world).
6) Is Cryptborn Horror good for this deck?
7) What about Lightning Mauler? Is it good for this deck?
2. I don't really like the Waif. He's only good against slower deck that don't play too many spells and everyone's playing mid-range these days or beatdown decks. Also, it's really easy for you to flip him yourself. I like the other one-drops better. Rakdos Cackler is always 2 power, Stromkirk Noble can easily run away and get bigger and bigger and Stonewright is really good, especially with Ash Zealot.
3. Thunderous Wrath is NOT viable. If you ever draw it early, it's terrible, and it forces you to either cast it right there when you draw it or pay too much if you don't. Being able to have instant removal that's cheap is invaluable. Brimstone Volley mid combat or post-combat is fantastic. I wouldn't change any of the burn spells around to play this.
4. I do NOT like Vexing Devil. Your main plan is to play early fast creatures and burn them out when they get low. Vexing Devil does the opposite of both of these. He's a burn spell early and when they get to <10 life, he won't deal 4 damage very often.
5. There really isn't. You can play Goblin Arsonist instead, but it's not nearly as good.
6. Cryptborn Horror isn't that good. Or rather, it's only good when you're winning and dealing lots of damage. He's not good on his own, and if you fall behind, he's bad. There are better cards to play.
7. Lightning Mauler IS good, but I like the other two-drops better. The most important thing is that Lightning Mauler needs to have another creature to have Haste.
Me and some friends are putting together this "challenge" of making peasant decks for under 5$ and competing against each other.
My outline looks like your All-Common RDW except I'm able to use 5 carefully picked uncommons so what I'm wondering is.......
1. (4x) Somberwald Vigilante. Okay so he is essentially a 2/1 for 1.
Obviously Rakdos Cackler is better but a playset of him costs 6$ so that rules him out lol. I'm just trying to think if there is a better one drop or I just need to suck it up and play him. Reckless Waif? but she is too inconsistent for me. Stonewright could be good?
2. (2x) Hinterland Hermit. I feel there must be a better alternative for a 2 drop. I just don't like clunky flip cards. Candidates: Bloodcrazed Neonate, Mogg Flunkies, and Lightning Mauler.
3. (4x) Annihilating Fire. And man, after they took out lightning bolt red's flavor has been less appealing example = cards like Annihilating Fire. 3 dmg for 3 mana...Seems overpriced but if that's is the only thing to work with then so be it, I'll suck it up.
Thoughts (:
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I'm gonna stop you right there. That's dangerous thinking. That's how you can reason yourself into a corner and think that this creature is *almost* like this other card that costs four times as much, so it's pretty close.
Skyline Predator isn't almost like Restoration Angel. They're both a 3/4 flyer with Flash, but it's not just the ability to become a surprise blocker that makes Restoration Angel a $10 card and Skyline Predator a $.25 card.
Rakdos Cackler is a 2/2 every time. You can cast him on turn one and do things like this:
Turn 1: Mountain, Rakdos Cackler (unleash).
Turn 2: Mountain, Gore-House Chainwalker (unleash), attack with Cackler (opp @ 18).
Turn 3: Mountain, Pillar of Flame a creature, cast Rakdos Shred-Freak, attack for 7 (opp @ 11).
Turn 4: Mountain, attack with everything, opponent blocks Gore-House Chainwalker, takes 4 (opp @ 7), Brimstone Volley for 5, Pillar of Flame, dead.
Now, that worked out perfectly and if that Rakdos Cackler were a 1/1 instead, he'd be at 3 instead of dead. Your opponent might use that extra turn to cast Centaur Healer or Thragtusk and suddenly it's much harder to win. RDW has to his hard and fast and not mess up the early game AT ALL. If your opponent cast a 1/1 on turn 1, he might very well choose to block and trade with most of the other one-drops you play.
Somberwald Vigilante is NOT essentially a 2/1 for 1. He's a 1/1 that can deal an extra point to *creatures*. If he had text that read: "When Somberwald Vigilante attacks, it gets +1/+0 until end of turn", that would be much, much closer to what you want. However, as it is, he's going to deal HALF as much damage in the long run. I'd say suck it up and play him, or else, play a deck with another 2 or 3 drop instead of Rakdos Cackler. He's in the all common version, because, well... there's few alternatives. If you're allowed 4 uncommons, get 4 Rakdos Cackler. It'll make your deck that much better.
Reckless Waif is okay, but as you wrote, too inconsistent. She's easy to flip by you, especially if you cast a creature with haste, attack with it, and use a burn spell in combat or cast Brimstone Volley post-combat.
Stonewright is VERY good. I have him in both the non-rare and no-chase rare versions of RDW. He's certainly better than either of the 1-drops in that list, but worse than Rakdos Cackler.
Ignore the flip ability. He's just there as a 2/1 for 1R that always can attack, even if he's the only creature, and doesn't HAVE to attack.
Lightning Mauler is uncommon, which is why it's not in the original list of all commons deck. Bloodcrazed Neonate MUST attack every turn, so if your opponent ever drops a Centaur Healer, you might have to attack into it and give him a free creature, whereas if you had a different creature, you could hold back, play another creature and wait until blocking is far less profitable for him. If you have a Gore-House Chainwalker, Rakdos Cackler, and Hinterland Hermit attacking, he can block and kill a 2/x guy and live, but he'll take extra damge.
Mogg Flunkies is unreliable, but possibly worth considering. Try him out and see how often he sits there and doesn't attack/block. I may be wrong. You might also consider instead of any of these, using those 2 slots to play Splatter Thug, which can come out as a 3/3 on turn 3 for 2R.
I don't like it very much. And if you look at the other versions of RDW, AF suddenly drops out. But, there really isn't anything else. If Shock were still legal, I'd advocate that. If Volcanic Hammer were around, I'd advocate that. If there were some 1R Shock variant, I'd advocate that. But, there really isn't. After Pillar of Flame and Searing Spear, the burn really, really drops off. Brimstone Volley is third best burn spell, but after that, there's not much else. Geistflame isn't very good. Burning Oil can't hit players. Thunderbolt can't hit non-flying creatures. So, it's either Annihilating Fire, or play more creatures (Splatter Thug?)