I've been trying to make an budget Orzhov deck for some casual standard tournaments i play and i'm thinking on running an deck with agressive beaters, some tokens, blood artist, maybe cartel aristocrat and faith's reward for insane shenanigans, i've been also thinking on make something more based on the Extort mechanic...or should i just play BW Tokens instead?
+1 on decklists updated for Gatecrash! I love this thread so much. I've had more fun playing these decks online than just about anything else I've done with magic. I love you can play against some competitive decks, and at least hold your own.
And let's face it is there anything else that can compare with beating a $400 deck with your $10 mono black mid-range?
Thanks a lot! I'm going to try the B/W Token or the Mono White Aggro since I'm used to those kinds of decks.
By the way, has anyone tried the Combo UR Storm deck? I have some of those cards lying around and I was interested in that deck, but I've never played a combo deck. Any suggestions?
This was very helpful to me, thank you!!It's a pity that in my country the cards are so expensive.The Bant Control deck, without the dual lands and the sideboard costed my about $110 give or take :/
I surprised my FNM back in the scars/inn standard with a mono green stompy deck. The idea was simple. Start game, draw cards, throw cards at opponent. My basic thought process was that although decks may be able to deal with the all-out aggro, I may be able to catch some players off guard with such a reckless assault. Lo and behold I took a $10 deck to the top 8 (out of about 25). Brewing in the spirit of that stompy victory I came up with my G/u Stomps.
Replace forests with shocklands if you got 'em or guildgates if you feel like it wont mess up your tempo too much.
Through some playtesting I've found the splash of blue (mostly for the flashback of tracker's) really helps to keep the deck from totally stalling out if you run low on gas too quickly. Digging twice for a creature can grab you that Strangeroot Geist for a hasty attacker or a Slaughterhorn for a combat trick. As much as I love Revenge of the Hunted (I envision the "Hunted" being a budget deck creator gaining revenge!) I feel as though 4-of is a little much. Having it in your opening hand often hurts. I might drop 2 for two more forests, that might smooth out the mana a little bit. I'm trying to keep the curve low, but I feel like I want to add more creatures. I'll expand with more ideas.
I'm currently working on putting together the Mono-U flash deck that you have in the OP, and was wondering if there are any updates that you would bring in from GTC, or any changes you would make if you knew were were headed into a very aggro-centric metagame. I've got my eyes on AEtherize, Hands of Binding, and Rapid Hybridization in particular, but am not sure how I would change the deck to possibly include some of these, or if it's even worth doing.
In testing, I was struggling against a very quick G/R haste aggro. It's more than likely that could be attributed to my own play errors, but it's not really a mystery why a tempo-reliant deck falters when attacked by an army of haste guys.
I'm currently working on putting together the Mono-U flash deck that you have in the OP, and was wondering if there are any updates that you would bring in from GTC, or any changes you would make if you knew were were headed into a very aggro-centric metagame. I've got my eyes on AEtherize, Hands of Binding, and Rapid Hybridization in particular, but am not sure how I would change the deck to possibly include some of these, or if it's even worth doing.
In testing, I was struggling against a very quick G/R haste aggro. It's more than likely that could be attributed to my own play errors, but it's not really a mystery why a tempo-reliant deck falters when attacked by an army of haste guys.
If you really want to try it, I'd shave off 2 bounces for 2 hands, and see how often it helps. AEtherize is a little slow to be useful, though I suppose it could live in the sideboard for aggro MUs.
I've been going it over in my head a lot (having had nobody to test with as of late), and I'm thinking Rapid Hybridization will be used as counter-removal in a lot of cases. People trying to kill the early Delver or clear out a blocking Augur may be caught off guard if it suddenly turns into a 3/3.
Hands of Binding on the other hand hasn't really worked out for me. The ideal scenario is encoding it on a Stalker, but I have not yet had the opportunity to do so. Instead, I've seen it dead in my hand a lot without any encoding targets and had wished it was just a bounce spell that would grant me more time. Also, the fact that encoding exiles the spell means it doesn't get along with pike all that well. It seems like it would be more worth running if I had access to Snapcasters, but as is, it may just sit out for now.
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EDH > All other formats
Decks:
I am trying to alter my Azorius deck (which I am concerned will not do too well at FNM given the rapid nature of my local meta) and possibly convert it to either Esper Control or Bant Control. Here is the decklist:
I am not quite sure which way (esper of bant) would be either better or easier to convert, but any help and/or light you can through on this is greatly appreciated. Thanks.
Actually, I think [upon reconsideration] I would like to convert this into Esper. Thanks.
I am trying to alter my Azorius deck (which I am concerned will not do too well at FNM given the rapid nature of my local meta) and possibly convert it to either Esper Control or Bant Control. Here is the decklist:
I am not quite sure which way (esper of bant) would be either better or easier to convert, but any help and/or light you can through on this is greatly appreciated. Thanks.
Actually, I think [upon reconsideration] I would like to convert this into Esper. Thanks.
I've had some luck with the Simic Dredge deck at my local FNM. I've also found that I can generally play around most graveyard hate that gets sideboarded in, but I've also found that I might as well call it a game if my opponent drops something like Rest in Peace. Is there some adjustment I can make to the deck that would allow it to be more resiliant against cards like that? 'Cause I really don't feel like swapping four slots on the sideboard with Naturalize just to fight one card.
I've had some luck with the Simic Dredge deck at my local FNM. I've also found that I can generally play around most graveyard hate that gets sideboarded in, but I've also found that I might as well call it a game if my opponent drops something like Rest in Peace. Is there some adjustment I can make to the deck that would allow it to be more resiliant against cards like that? 'Cause I really don't feel like swapping four slots on the sideboard with Naturalize just to fight one card.
Misthollow Griffin might be your answer if you're facing control decks. You can cast it from exile, which makes it good against Fiend Hunter, Oblivion Ring and Detention Sphere as well. Unfortunately, it's a 4-drop, so it's probably not viable vs. aggro.
Another possibility could be Negate. Problem is you'll need to leave up the 1U needed to cast it, which will slow your game down - not exactly compatible with the Simic Dredge deck's philosophy.
Question about the Walls combo, would Devil's Play be a good alternative considering axebane generates mana of any color in any combination and Devil's play being considerably cheaper than increasing confusion.(And still maintaining flashback) In fact I'd say there'd be an advantage for Devil's Play as if you're in a really tough spot without the proper set up and you can live for a while longer if a creature gets burnt, or perhaps you're in a multiplayer game and the opponent is hanging on by a thread and you burn them for the remainder.
Is there some downside I'm not seeing because if you don't have your full setup increasing confusion wouldn't do much anyway.
Helps to see what you have if it's organized a bit more
If you are really going to have this as a deck to play then you really should try to get the best cards for it. Supreme Verdict is a much better sweeper in that it can't be countered and destroys all creatures. Leaving your opponent with even one can sometimes be your undoing. SRD is an interesting idea, my concern is that with how liberally you will want to use your sweepers and board control that he won't be around very long to get much use out of. Index really shouldn't be in any deck atm. All it gives you is -1 card advantage. If it at least replaced itself as well as the rearranging it would be very playable.
Simon has a very good budget Seance Combo deck here: http://forums.mtgsalvation.com/showthread.php?t=464749 . If for no other reason it's a good example to look at for how to evaluate what cards you are debating using.
I have been running the biovisionary infinite reflection deck for a few FNMs now and I have to say, it's really a blast. Either surging or special winning is awesome, obviously it falls short to targeted removal and I have a tendency to over extend.
I also really loved the idea of the Descendants' Path and Wurm deck. But I also saw that you'd basically have to mulch and then boneyard wurm. For more consistency, I went with insects as my type.
I'm trying to build a UG deck but I'm not sure what to add, subtract or put into my sideboard. I don't have much land at the moment but that's easily attainable.
What direction do you want the deck to go in? What type(s) of playstyle do you like (ie: aggro, control, tempo, midrange, etc...)? And how much money do you have to put into the deck?
Would it work to throw Laboratory Maniac into the walls combo? For opponents with cards that have the effect "When this card is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library" ? Then you just mill yourself for the win.
I spent 6 dollars on UR storm. I then spent 40 on both the shock and tap/check lands. Proceeding to take it to a tournament tommorrow. Will update you all on how it compares with the meta-defining deck lists.
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4x Basilica Screecher
4x Kingpin's Pet
4x Knight of Obligation
4x Syndic of Tithes
4x Thrull Parasite
2x Vizkopa Guildmage
4x Ultimate Price
13x Plains
13x Swamp
This is Standard and Block Legal, and if you swap Ultimate Price for Devour Flesh then it will be all Gatecrash too.
Think it comes to around $3, but I could be wrong.
-on Thragtusk
Decks(Budget)
:symg::symb: Pod
:symw::symb: Flying
And let's face it is there anything else that can compare with beating a $400 deck with your $10 mono black mid-range?
Please continue to update this thread!
By the way, has anyone tried the Combo UR Storm deck? I have some of those cards lying around and I was interested in that deck, but I've never played a combo deck. Any suggestions?
You guys are all forgetting the Biovisionary + Infinite Reflection combo.
The best part about a Biovisionary deck is that Alchemist's Refuge is in the same colors...
Or you could splash white for Angel of Glory's Rise and/or Seance.
The biggest problem/question is determining another wincon is Biovisionary gets Slaughter Gamed.
Club Flamingo Wins: 1!
He also included alt win cons in case the visionary got taken out by whatever card.
Vi Veri Veniversum Vivus Vici.
Replace forests with shocklands if you got 'em or guildgates if you feel like it wont mess up your tempo too much.
Through some playtesting I've found the splash of blue (mostly for the flashback of tracker's) really helps to keep the deck from totally stalling out if you run low on gas too quickly. Digging twice for a creature can grab you that Strangeroot Geist for a hasty attacker or a Slaughterhorn for a combat trick. As much as I love Revenge of the Hunted (I envision the "Hunted" being a budget deck creator gaining revenge!) I feel as though 4-of is a little much. Having it in your opening hand often hurts. I might drop 2 for two more forests, that might smooth out the mana a little bit. I'm trying to keep the curve low, but I feel like I want to add more creatures. I'll expand with more ideas.
In testing, I was struggling against a very quick G/R haste aggro. It's more than likely that could be attributed to my own play errors, but it's not really a mystery why a tempo-reliant deck falters when attacked by an army of haste guys.
This wonderful sig brought to you by Rivenor at Miraculous Recovery
EDH > All other formats
Decks:
EDH:
BWG Angels of Afterlife - Karador, Ghost Chieftain GWB
Thoughts Aflame - Melek, Izzet Paragon
BWU Mother Machine - Sydri, Galvanic Genius UWB
Modern:
U Mono-U TronU
If you really want to try it, I'd shave off 2 bounces for 2 hands, and see how often it helps. AEtherize is a little slow to be useful, though I suppose it could live in the sideboard for aggro MUs.
Rapid.. hm. Not sure there.
Hands of Binding on the other hand hasn't really worked out for me. The ideal scenario is encoding it on a Stalker, but I have not yet had the opportunity to do so. Instead, I've seen it dead in my hand a lot without any encoding targets and had wished it was just a bounce spell that would grant me more time. Also, the fact that encoding exiles the spell means it doesn't get along with pike all that well. It seems like it would be more worth running if I had access to Snapcasters, but as is, it may just sit out for now.
This wonderful sig brought to you by Rivenor at Miraculous Recovery
EDH > All other formats
Decks:
EDH:
BWG Angels of Afterlife - Karador, Ghost Chieftain GWB
Thoughts Aflame - Melek, Izzet Paragon
BWU Mother Machine - Sydri, Galvanic Genius UWB
Modern:
U Mono-U TronU
I am trying to alter my Azorius deck (which I am concerned will not do too well at FNM given the rapid nature of my local meta) and possibly convert it to either Esper Control or Bant Control. Here is the decklist:
02 Snapcaster Mage
Counters=06
03 Negate
03 Dissipate
Draw=06
04 Think Twice
02 Sphinx's Revelation
Removal=08
02 Oblivion Ring
02 Detention Sphere
02 Terminus
02 Supreme Verdict
03 Feeling of Dread
03 Entreat the Angels
02 Aetherize
04 Azorius Charm
01 Elixir of Immortality
02 Nevermore
01 Terminus
01 Supreme Verdict
02 Dispel
02 Cyclonic Rift
02 Crippling Chill
02 Sundering Growth
02 Tormod's Crypt
01 Elixir of Immortality
I am not quite sure which way (esper of bant) would be either better or easier to convert, but any help and/or light you can through on this is greatly appreciated. Thanks.
Actually, I think [upon reconsideration] I would like to convert this into Esper. Thanks.
You could try pacifism to help
I would definitely appreciate any help converting this to esper. Thanks.
Misthollow Griffin might be your answer if you're facing control decks. You can cast it from exile, which makes it good against Fiend Hunter, Oblivion Ring and Detention Sphere as well. Unfortunately, it's a 4-drop, so it's probably not viable vs. aggro.
Another possibility could be Negate. Problem is you'll need to leave up the 1U needed to cast it, which will slow your game down - not exactly compatible with the Simic Dredge deck's philosophy.
Is there some downside I'm not seeing because if you don't have your full setup increasing confusion wouldn't do much anyway.
4 Azorius Guildgate
4 Izzet Guildgate
4 Evolving Wilds
2 Desolate Lighthouse
6 Island
2 Plains
2 Mountain
Creatures
4 Alchemist's Apprentice
4 Screeching Skaab
4 Armored Skaab
2 Sage's Row Denizen
1 Laboratory Maniac
1 Mirror-Mad Phantasm
4 Séance
4 Pillar of Flame
3 Izzet Charm
3 Divine Reckoning
2 Inspiration
2 Negate
1 Index
1 Blind Obedience
1 Unsummon
1 Detention Sphere
1 Think Twice
4 Flames of the Firebrand
3 Tormod's Crypt
3 Think Twice
2 Negate
2 Inspiration
1 Divine Reckoning
Helps to see what you have if it's organized a bit more
If you are really going to have this as a deck to play then you really should try to get the best cards for it. Supreme Verdict is a much better sweeper in that it can't be countered and destroys all creatures. Leaving your opponent with even one can sometimes be your undoing. SRD is an interesting idea, my concern is that with how liberally you will want to use your sweepers and board control that he won't be around very long to get much use out of. Index really shouldn't be in any deck atm. All it gives you is -1 card advantage. If it at least replaced itself as well as the rearranging it would be very playable.
Simon has a very good budget Seance Combo deck here: http://forums.mtgsalvation.com/showthread.php?t=464749 . If for no other reason it's a good example to look at for how to evaluate what cards you are debating using.
Vi Veri Veniversum Vivus Vici.
I also really loved the idea of the Descendants' Path and Wurm deck. But I also saw that you'd basically have to mulch and then boneyard wurm. For more consistency, I went with insects as my type.
4 Drudge Beetle
4 Giant Adephage
4 Vorapede
4 Moldgraf Monstrosity
4 Deadbridge Goliath
4 Mwonvuli Beast Tracker
4 Sheltering Word
4 Fog
I wasn't too sure on what to add in for the spells.
1 Simic Guildgate
Creatures
4 Cloudfin Raptor
2 Archaeomancer
1 Chronomaton
4 Essence of the Wild
2 Ambush Viper
1 Adaptive Snapjaw
1 Kindercatch
1 Drakewing Krasis
1 Shambleshark
Spells
2 Think Twice
4 Unsummon
1 Ghostly Flicker
4 Naturalize
4 Omniscience
2 Bone to Ash
1 Ranger's Guile
1 Caravan Vigil
1 Tracker's Instincts
2 Prey Upon
1 Essence Scatter
1 Skygames
2 Hydrosurge
1 Downpour
2 Spell Rupture
1 Dreadwaters
1 Hands of Binding
1 Totally Lost
1 Chronic Flooding
1 Divination
1 Curse of the Bloody Tome
1 Spectral Flight
1 Frightful Delusion
1 Lost in the Mist
1 Fleeting Distraction
1 Scatter Arc
Vi Veri Veniversum Vivus Vici.