Hey guys, Im relatively new to magic and need some feedback for my first standars deck. here is the list:
4 Satyr Wayfinder
4 Hooting Mandrills
4 Become Immense
4 Nemesis of Mortals
4 Commune with the Gods
2 Nyx Weaver
4 Titanic Growth
12 Forest
8 Swamp
2 Ultimate Price
2 Grave Strength
2 Murderous Cut
2 Necropolis Fiend
2 Sight of the Scalelords
2 Kin-Tree Invocation
2 Sultai Scavenger
I ask not for the purpose of using them together but because it is far more powerful than the delve strategy though it plays almost the same way. Same general gist except that they do almost everything that you do better than you do and do it more consistently because grave hate isn't terribly prevalent in standard which keeps it out of sideboards mostly. You make 5/5s and 10/10s. They make things often twice your size. They have more blockers and racing capability. They move quicker and more consistently.
I think what Nev was talking about was the tension between cards that want the graveyard filled like Grave Strength and Nemesis in the deck. And if you don't have cards you want to exile, delve cards are by nature overpriced.
The alternative is to cut the delve and put in Nemesis, Strength from the Fallen, Grave Strength, etc. (My current GB graveyard deck, which also has some constellation cards)
Soulflayer's main thing may be a delve card but it isn't really a "delve" deck. It is a soulflayer deck. As Goldenj half points out, the spells that are good for delve just so happen to be not so budget though I'd keep my "main" list to as short as dig through time and Tasigur. Self mill enabling or using doesn't count. They're enablers, not a reason to play delve over things that want to keep the grave. Frankly, the power behind the delve alone just isn't there. The decks that delve are just decks that happen to not use their grave and chuck stuff down there coincidentally so they play a little delve because cheap stuff. As you are. So you paid 1-2 for a 4/4 trample. Well... to do that, you played this other large chunk of subpar stuff that doesn't support the beatdown plan. So you really haven't made such a significant gain.
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4 Satyr Wayfinder
4 Hooting Mandrills
4 Become Immense
4 Nemesis of Mortals
4 Commune with the Gods
2 Nyx Weaver
4 Titanic Growth
12 Forest
8 Swamp
2 Ultimate Price
2 Grave Strength
2 Murderous Cut
2 Necropolis Fiend
2 Sight of the Scalelords
2 Kin-Tree Invocation
2 Sultai Scavenger
4 Hooting Mandrills
4 Become Immense
4 Nemesis of Mortals
4 Commune with the Gods
2 Nyx Weaver
4 Titanic Growth
12 Forest
8 Swamp
2 Ultimate Price
2 Grave Strength
2 Murderous Cut
2 Necropolis Fiend
2 Sight of the Scalelords
2 Kin-Tree Invocation
2 Sultai Scavenger
It's tough. People play Delve for blue and nonbudget items. Den Protector/Deathmist Raptor, Sidisi, Brood Tyrant, Dig Through Time, Tasigur, the Golden Fang.
I think what Nev was talking about was the tension between cards that want the graveyard filled like Grave Strength and Nemesis in the deck. And if you don't have cards you want to exile, delve cards are by nature overpriced.
So focusing on the delve, maybe:
4 Become Immense
4 Murderous Cut
2 Necropolis Fiend
Synergy 14
4 Commune with the Gods
4 Satyr Wayfinder
4 Nyx Weaver
2 Sudden Reclamation
Good Stuff 12
4 Elvish Mystic
4 Rakshasa Deathdealer
2 Indulgent Tormentor
2 Sidisi, Undead Vizier
4 Evolving Wilds
4 Llanowar Wastes
4 Temple of Malady
7 Forest
5 Swamp
4 Returned Reveler
4 Ultimate Price
3 Naturalize
4 Drown in Sorrow
Soulflayer is another way to build a delve deck. Sudden Reclamation could be See the Unwritten
The alternative is to cut the delve and put in Nemesis, Strength from the Fallen, Grave Strength, etc. (My current GB graveyard deck, which also has some constellation cards)