What do you think I've got so far? Anything? Aren't there more Is there a way to take advantage of making 2/2 dragons? Can Thinking to splash blue to so I can have Negate on hand .
Brood keeper is just one card. Even if you run 4, it isn't likely enough that you'll hit it to count on and you don't have the dig. It is slow, especially due to brood keeper's cmc. It is vulnerable inherently. It isn't ok if you miss brood keeper. And it doesn't just win. So it lacks in all areas of combo. Consistency, speed, difficulty to interact with, fitting into a normally operating shell, and magnitude. Cool, sure. Reasonably good, no.
If I HAD to do it, I'd try it with Ephara's enlightenment.
I think you're a negative nancy! hahaha thanks for Ephara's. I could grab her with the pilgrim.
You're absolutely right about being vulnerable, but running ephara's gives me access to negate.
Also about speed which is why I need accel but that's usually green's domain. Mana rocks sort of but those banner's aren't exactly speed. RDW's gonna win by then.
There's too many things for you to have to do. Stay alive. Dig for brood keeper. Keep brood keeper alive. Trigger brood keeper. Try adding mana accel in there. You'll find that quickly between negates, ramp, and digging for brood keeper that you won't have nearly as many auras as you want which just hits the magnitude of it. Also worth noting is that negate does not save you from eating a removal on turn 4 so if you're hoping negate will save your brood master, you'll have to wait till turn 6 to even get started. So yep, I'm negative. Negative by realism since RDW will indeed win by then. Even a lot of midrange decks will have you dead by that time.
I see what you mean. I wish there was something like topid molarch in this cycle. Something to keep me some from aggro just for a bit. I could stuborn denial anything removal if I used generator servant to help pump out brood keeper by turn 3. bah. sorrow
Not familiar with the card you're referring to and it doesn't come up on the search. But yeah. Issue with stubborn is the fact that brood keeper doesn't trigger ferocious naturally. And generator servant is rather slow too. Turn 3 with a 2 card investment on a lightning strikable thing is not so bueno. UWR is probably best for this even if it is bad. Ephara's enlightenment at least gives you a method to use a single card to trigger multiple times which leaves more space for staying alive and keeping the brood keeper alive. Magnitude there is so-so but consistency not so much considering that your dig capabilities aren't great.
I think I really love the idea of aura decks, especially with those enchantment creatures that bounce back after bestowed.
Wouldn't generator servant find a good place here to speed up playing the broodkeeper? I woudl definitely add god's willing because it's so cheap to protect your brood as well as let you scry.
The part that gets tricky with generator servant revolves around the usefulness.
Useful before brood keeper when you have it? Check.
Useful after brook keeper? Borderline useless.
Useful before when you're missing brook keeper? Borderline useless.
Useful in multiples? Useless.
Flexible synergy in the deck? Just the first scenario so no.
I'd venture to say that in the ephara's enlightenment version, generator servant is actually worse than jeskai banner and that's saying something.
Useful before brood keeper when you have it? Check, but worse than generator in the sense that it just lets you miss your 4th land drop or hold defense up as opposed to accelerating a turn
Useful after brook keeper? Sorta. It gives you one more mana to play with which is meaningful with enlightenment.
Useful before when you're missing brook keeper? You can play it or at worst turn it into another card.
Useful in multiples? About as useful as the first.
Flexible synergy in the deck? I guess about as much synergy as any mana rock has in a semi slow deck that wants more mana.
I really appreciate how you break down the logic of these things. Helps get a peek behind the curtains of what makes a deck successfull.
But in the "useful after" for generator I assume that it's usefulness drops because you have to tap it? If it had haste it would still help to lessen the cost of brood keeper and allow for other neecessaries like god's willing etc... right?
The usefulness drops because you need mostly colored mana. Ephara's enlightenment is 1UW. Generator servant is trading a whole card for 2 colorless just once. So it is a 2/1 body which is ok but no longer supports the plan or it becomes 2 mana... that cost you 2 mana to play anyway whereas jeskai banner (Banners are not good cards btw) will give you 1 mana that can meet any of the color requirements, 1 per turn for every turn to follow. Effectively, it gets you to the point where you can play more enlightenments per turn. This lopsidedness is only more prevalent when you consider hero of iroas which would make Ephara's enlightenment cost just UW. Perhaps something like turn 2 hero of iroas, turn 3 heliod's pilgrim tutoring for ephara's enlightenment, turn 4 brood keeper or something.
The purpose of a card like Generator Servant is to speed out large spells, usually creatures. If your only intended target is Brood Keeper, Generator Servant just becomes a 2/1 for 2 that doesn't do anything else to advance your game plan.
I spent the fall tooling around with a Peasant brew of a Brood Keeper deck to sling on coffee tables. It's by no means optimized for competitive, but I think it'll provide a different take than what's been suggested so far.
I've tried other iterations, but this is probably what I got the most success from in casual games. Meletis Astronomer and scry digs for the pieces I need, Riptide Chimera cycles cheap auras with enter the battlefield abilities, and Brood Keeper provides a nice target for constant enchantments. I wouldn't run this exact 60 at an FNM (I'd update the manabase and fiddle with the creatures so I'm not dependent on Brood Keeper + Riptide Chimera to succeed), but I had a lot of fun playing this with my casual friends.
Quite correct about generator servant. I don't like it in general but if I had to do it, it'd be a jund build with it, the 2 drop satyr that generate a net RR, underworld Cerberus (obvious reasons), and some other fatties in colors. Building up to one thing that you sort of just want one of is a waste of the card.
Omenspeaker is probably a good call if going blue definitely. Riptide I think is slightly inferior to heliod's pilgrim as that just fetches you your aura cycle engine that gets brood keeper out of burn range but it is pretty good if you want to snip white. 3 colors is admittedly hard. I don't know how much I agree with astronomer, though. The thing is that you need to dig to brood keeper and astronomer doesn't really do that without a chimera. IT also is a target which entices you to drop your auras on something else, bypassing the main goal. Yeah, it meshes with the aura strategy but I feel like that belongs more in a bestow type build with eidolon of countless battles where cramming auras onto it is the point, less a means to an end. IF it could dig for keeper, that'd be different but you can't unless you count digging for your cantrip enchantments but that's eating your gas to give you something else.
One slight hitch is that there's no way to really profitably kill the brook keeper which would just turn it into an "unblockable" creature or a creature that's semi unpleasant to swing into. That limits the usefulness. Otherwise you won't be getting repeated use from the trigger.
Doesn't seem to be a good answer to that in RW, or even splash black. You'd have to settle for Brood Keeper being a virtual wall against aggro or unblockable 2 vs others. Even splashing black, the only good option seems like Tymaret, the Murder King, and this is not the deck for that. Probably.
Yeah. I can't think of much of an answer for that in RW either. Tymaret is rather narrow for that too. A turn 5 single creature, multiple card wall vs aggro is rather substandard, though.
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Now here's the cards I'm thinking of using
1 crucible of fire
1 pillar of light
1 heliod's pilgrim
1 divine favor
1 sungrace pegasus
1 kinsbaile skirmisher
1 battle mastery
1 warden of the beyond
1 excoriate
1 vanguard of brimaz
1 oreskos swiftclaw
1 hammerhand
1 generator servant
1 dragon grip
What do you think I've got so far? Anything? Aren't there more Is there a way to take advantage of making 2/2 dragons? Can Thinking to splash blue to so I can have Negate on hand .
If I HAD to do it, I'd try it with Ephara's enlightenment.
You're absolutely right about being vulnerable, but running ephara's gives me access to negate.
Also about speed which is why I need accel but that's usually green's domain. Mana rocks sort of but those banner's aren't exactly speed. RDW's gonna win by then.
8x Mountain
8x Plains
4x Battlefield Forge
2x Temple of Triumph
3x Brood Keeper
3x Hero of Iroas
3x Prophetic Flamespeaker
3x Nyxborn Rollicker
2x Anax and Cymede
2x Heliod's Pilgrim
2x Rummaging Goblin
4x Tormenting Voice
2x Dragon Mantle
2x Spectra Ward
It needs work but that's the idea. Any input is appreciated.
Wouldn't generator servant find a good place here to speed up playing the broodkeeper? I woudl definitely add god's willing because it's so cheap to protect your brood as well as let you scry.
Useful before brood keeper when you have it? Check.
Useful after brook keeper? Borderline useless.
Useful before when you're missing brook keeper? Borderline useless.
Useful in multiples? Useless.
Flexible synergy in the deck? Just the first scenario so no.
I'd venture to say that in the ephara's enlightenment version, generator servant is actually worse than jeskai banner and that's saying something.
Useful before brood keeper when you have it? Check, but worse than generator in the sense that it just lets you miss your 4th land drop or hold defense up as opposed to accelerating a turn
Useful after brook keeper? Sorta. It gives you one more mana to play with which is meaningful with enlightenment.
Useful before when you're missing brook keeper? You can play it or at worst turn it into another card.
Useful in multiples? About as useful as the first.
Flexible synergy in the deck? I guess about as much synergy as any mana rock has in a semi slow deck that wants more mana.
But in the "useful after" for generator I assume that it's usefulness drops because you have to tap it? If it had haste it would still help to lessen the cost of brood keeper and allow for other neecessaries like god's willing etc... right?
I spent the fall tooling around with a Peasant brew of a Brood Keeper deck to sling on coffee tables. It's by no means optimized for competitive, but I think it'll provide a different take than what's been suggested so far.
9 Mountain
7 Island
4 Swiftwater Cliffs
4 Evolving Wilds
4 Omenspeaker
4 Meletis Astronomer
4 Riptide Chimera
4 Brood Keeper
4 Lightning Strike
3 Magma Jet
2 Cone of Flame
4 Dragon Mantle
4 Hammerhand
3 Stratus Walk
I've tried other iterations, but this is probably what I got the most success from in casual games. Meletis Astronomer and scry digs for the pieces I need, Riptide Chimera cycles cheap auras with enter the battlefield abilities, and Brood Keeper provides a nice target for constant enchantments. I wouldn't run this exact 60 at an FNM (I'd update the manabase and fiddle with the creatures so I'm not dependent on Brood Keeper + Riptide Chimera to succeed), but I had a lot of fun playing this with my casual friends.
Omenspeaker is probably a good call if going blue definitely. Riptide I think is slightly inferior to heliod's pilgrim as that just fetches you your aura cycle engine that gets brood keeper out of burn range but it is pretty good if you want to snip white. 3 colors is admittedly hard. I don't know how much I agree with astronomer, though. The thing is that you need to dig to brood keeper and astronomer doesn't really do that without a chimera. IT also is a target which entices you to drop your auras on something else, bypassing the main goal. Yeah, it meshes with the aura strategy but I feel like that belongs more in a bestow type build with eidolon of countless battles where cramming auras onto it is the point, less a means to an end. IF it could dig for keeper, that'd be different but you can't unless you count digging for your cantrip enchantments but that's eating your gas to give you something else.
4 Akroan Skyguard
4 Hero of Iroas
2 Phalanx leader
4 Brood Keeper
3 Eidolon of Countless Battles
2 Heliod's Pilgrim
Auras 19
4 Gift of Immortality
4 Ordeal of Purphoros
4 Divine Favor
2 Ajani's Presence
2 Gods Willing
3 Chained to the Rocks
8 Plains
8 Mountains
4 Temple of Triumph
2 Battlefield Forge
2 Ajani's Presence
2 Gods Willing
4 Lightning Strike
4 Banishing Light
2 Anax and Cymede
1 Spear of Heliod
Divine Favor should probably be Ordeal of Heliod - better on the Hero. Not sure which to do for Presence or Gods Willing - just have to try it out.