hello,
I'm new to mtg and this is my first deck that i'll be using on FNM. I've bought a theros intro pack and since then i'd added many cards to change the deck. if the price of the intro pack included it cost me $25 to build it. i still want to improve my deck, any suggestion is welcome.
I have 3 basic tips for new players who are just learning.
1. Focus. Do what you do best.
2. Coherence. Pick exactly what you want your deck to do and do it. Strip out everything that doesn't do it.
3. 4 of the best, 0 of the rest.
GW heroic is not something I'd advise for two reasons. First, mono white and RW heroic are better. Second, UW heroic is better than that. Thing is that green just doesn't give you awesome stuff. Almost all the good heroic creatures are white. The only ones that I can think of that aren't mono white that are good are battlewise hoplite (probably the worst heroic creature in uw heroic but it rounds out the numbers) and akroan crusader in red. Arena athlete is good too but not in heroic ironically. None of those are green. Second, green gives you no heroic triggers awesome enough to make me want to play green because of them (for UW, I can prettymuch say ordeal of thassa hits the ticket).
Now that I'm done harping on that, favored hoplite. This is the only 4 of you stuck in. There's good reason for that. Because its the best. Thing is that the rest of the white heroic creatures beg to be played too. Lagonna-band trailblazer and hero of iroas to begin with. Heroic doesn't work unless you draw a heroic creature and keep it alive. Rather than stalling with subpar walls and kill spells, the space should instead be funneled to the best heroic creatures and a bunch of the best spells to trigger them. The cheaper and more efficient, the better. Specifically, that means favored hoplite, gods willing, defiant strike, and ordeal of heliod. Everything else... out. The name of the game for heroics is brutal efficiency in creating a nasty threat and riding it to victory.
what if i put a splash blue. will it be effective? blue heroic creatures have good abilities and blue spells are good in protecting heroic creatures currently on the board.
Generally I would not recommend playing 3 colors in budget because the mana fixing required for consistency slows you down immensely. If that is what you want to do and you understand that it will be weaker, go ahead. The deck should be made to suit you and not everyone is interested about cramming as much power as possible into it for the lowest price.
More importantly, what is it in green that you particularly like?
i like the mana acceleration of green and some of its spells make for a good combat trick but green doesn't offer much in the creature department in theros block.
I think the reason why you note mana acceleration is because you play a lot of extremely expensive cards (mana cost-wise). So when your creatures are costing 4, that's what happens... but it doesn't have to be that way.
4 ordeal of thassa
2 ordeal of purphoros
4 stratus walk
4 gods willing
2-4 feat of resistance
2 Ajani's presence
Some number of defiant strike
1-2 aqueous form
I haven't listed anything with a cmc greater than 2 yet. Lol.
Anyway, point is that only when you choose to be working with bestows and more expensive auras do you have to remotely care about things like defense or ramping (though extra lagonna-band trailblazers admittedly block pretty darn well). If you drop the curve down, it allows you to run fast with no ramping, nor care about killing their stuff. I'm not telling you to do this but when you make a synergistic deck like heroic, as much of it should work with the rest as possible. Every time you draw an elvish mystic or opaline unicorn on turn 5 or 6, you groan. Every time you draw a guardians of meletis when you need a card to win with instead, you sigh.
It's a little tricky to fit in cards that are not directly necessary for the heroic plan, as the archetype requires such tight deck construction, but this card gives you so much value for the low price (in terms of mana and dollars). How would you like to Gods Willing on your Favored Hoplite for two counters? Or if you scrounge through some Khans draft trash, you could find some Feat of Resistance and slap that on your Hoplite for a total of four counters. Then if you manage to get multiple scales out early, we start getting really crazy...
You know how Hardened Scales gives you an insane amount of counters? Solidarity of Heroes is another card that lowers your consistency but can have insane benefits.
Turn 1: Forest, Hardened Scales
Turn 2: Plains, Favored Hoplite, Hardened Scales
Turn 3: Plains, Gods Willing (adding 3 counters), Solidarity of Heroes (adding 3 more, then doubling them, then adding 2 more.
Turn 4: Forest, Solidarity of Heroes, Solidarity of Heroes. You now have a 77/78 Favored Hoplite
Obviously a ridiculous example, but even 1 can make your heroic dude astronomically powerful.
Other inexpensive cards for consideration: Sunblade Elf - A 2/2 for 1 with a relevant ability. Savage Punch - Probably an upgrade form Time to Feed. Ranger's Guile - More protection is nice, and being green gives you flexibility.
I'd also agree you should probably try to aim for smaller and smaller heroic creatures like Akroan Skyguard and Lagonna-Band Trailblazer. I think you have a pretty fun looking base to work from and with some trading/polite requests you should be able to upgrade it significantly with little to no investment. There's no shame in slowly building up your deck, and in many ways it's more satisfying than buying it all at once. So don't feel you need to break the bank right away, unless you feel like it of course.
Hardened scales in heroic is subject to "when it works, it works. When it doesn't, it doesn't". It is a terrible topdeck, not a trigger, and does not protect your creature. Therefore it will often be subpar.
Your hardened scales math is wrong. I believe you missed the second heroic trigger on turn 4. Also on turn 4, the best way to do it is to cast one solidarity, let the heroic trigger resolve, then cast the other. This lets both heroic triggers resolve before any doubling. 14 counters --> 17 --> 20 --->40 --> 42 --> 84 --> 86 for an 87/88. Of course, I would not recommend doing this as you are now tapped out and ready to eat an abzan charm, jeskai charm, etc.
Warrior's lesson is a difficult sell because of how slow it is. Ordeal of thassa is 1U Slap on 2 counters and draw 2 cards. Warrior's lesson doesn't do the draws unless you hit, requires 2 creatures to hit to work (meaning that you cannot get good value from it by playing it turn 2). In fact, this exact reason is one of WG's greatest downfalls. Its best cmc 2 heroic spell for counter building is ordeal of heliod which is arguably the weakest one at UW's disposal. This severely diminishes the power of the bounce in the step that UW gets from having one drop heroics. WG might as well be playing a 2 drop heroic creature.
Lastly, WG heroic suffers from lack of evasion. Heroic can only build so much and phalanx leader builds (probably the best bet still since all WG has is multi triggers anyway) which are rather glass cannon-ish but at least have numbers to help compensate for the lack of evasion. Just being flying or unblockable is better. UW makes better use of prot as well given that multi triggers are spread out, making the prot hit less profound.
I believe the strongest setup for WG heroic (though weaker than UW, WR, mono white, and even WB) is a slower game package that involves phalanx leader, one drop heroics, eidolon of countless battles, launch the fleet, and the rest of the basic package that DOES NOT include any green heroic creatures. Hero of leina tower is very mana hungry and heroic never seems to have as much as it wants. The 1GG one is double green which is unnecessary stress when cmc 1 and 2 white heroics are just better. Similarly, all other heroics that cost more than 2 are unnecessary and slow. I am not sure if I endorse hardened scales in this version but it does make much better use of solidarity of heroes, giving you more stuff to strive on and dealing more in multi triggers.
Hardened scales in heroic is subject to "when it works, it works. When it doesn't, it doesn't". It is a terrible topdeck, not a trigger, and does not protect your creature. Therefore it will often be subpar.
No Heroic deck is tier 1, partly because they're all subject to "when it works, it works. When it doesn't, it doesn't". GW is a little more all-in on that gamble but if that's the colour combo this guy wants to play, it's very justifiable.
Your hardened scales math is wrong. I believe you missed the second heroic trigger on turn 4. Also on turn 4, the best way to do it is to cast one solidarity, let the heroic trigger resolve, then cast the other. This lets both heroic triggers resolve before any doubling. 14 counters --> 17 --> 20 --->40 --> 42 --> 84 --> 86 for an 87/88. Of course, I would not recommend doing this as you are now tapped out and ready to eat an abzan charm, jeskai charm, etc.
Like I said, it was a ridiculous example simply meant to show the potential power of the card. In fact, I wouldn't even recommend running more than two of the card.
Warrior's lesson is a difficult sell because of how slow it is. Ordeal of thassa is 1U Slap on 2 counters and draw 2 cards. Warrior's lesson doesn't do the draws unless you hit, requires 2 creatures to hit to work (meaning that you cannot get good value from it by playing it turn 2). In fact, this exact reason is one of WG's greatest downfalls. Its best cmc 2 heroic spell for counter building is ordeal of heliod which is arguably the weakest one at UW's disposal. This severely diminishes the power of the bounce in the step that UW gets from having one drop heroics. WG might as well be playing a 2 drop heroic creature.
Like I said, Ordeal of Thassa is preferable, but Warrior's Lesson does an adequate job of getting you cards. It also has several advantages, such as only requiring 1 mana, and not needing any counters on board for you to draw right away.
Lastly, WG heroic suffers from lack of evasion. Heroic can only build so much and phalanx leader builds (probably the best bet still since all WG has is multi triggers anyway) which are rather glass cannon-ish but at least have numbers to help compensate for the lack of evasion. Just being flying or unblockable is better. UW makes better use of prot as well given that multi triggers are spread out, making the prot hit less profound.
I believe the strongest setup for WG heroic (though weaker than UW, WR, mono white, and even WB) is a slower game package that involves phalanx leader, one drop heroics, eidolon of countless battles, launch the fleet, and the rest of the basic package that DOES NOT include any green heroic creatures. Hero of leina tower is very mana hungry and heroic never seems to have as much as it wants. The 1GG one is double green which is unnecessary stress when cmc 1 and 2 white heroics are just better. Similarly, all other heroics that cost more than 2 are unnecessary and slow. I am not sure if I endorse hardened scales in this version but it does make much better use of solidarity of heroes, giving you more stuff to strive on and dealing more in multi triggers.
I would agree here. The only remotely attractive one is Setessan Oathsworn, which compares unfavorably to Fabled Hero, especially in a Hardened Scales build. Though on the other hand, it could be a pretty good choice for a burgeoning budget brew.
I'm not claiming that GW Heroic is going to sweep the nation, nor that it is even the best Heroic build (I play UW myself). But OP asked for advice on his GW Heroic deck, which is a perfectly reasonable deck to build.
Every deck is subject to "when it works" to some degree but that's not what I mean. If you ignore lands which goes as part of almost every deck, we end up like this.
UW heroic and any other voltron heroic = Heroics (outlets) + Targeting spells (triggers). Piece A + piece B where you want to stick one piece A and maximize piece Bs. How and when there's better and worse but either piece will always be useful. Any piece A can serve as a spare attacker or chump blocker at worse. Piece B is always useful so long as there is a piece A and if there isn't, you were dead.
Comparatively, GW heroic = Heroics (outlets) + Targeting spells (triggers) + Enhancements (widgets). You need multiple piece As to make it tick how you want it to. So multiple Piece A + lots of piece B + piece C which must come before piece B. This is very key. GW heroic needs more mana, more piece As (not only does it require greater numbers but certain ones are much more effective than others which makes it harder to meet the requirement), piece C which requires a correct order to work as without piece Bs to play after it, piece C is useless), and multiple piece Bs. More lands, more creatures, and extra widgets all cut down on the amount of deck space that you can allot to your triggers. Also, as long as UW heroic has a creature, anything is a usable topdeck. Hardened scales is always a useless topdeck (because topdecking implies that you have no hand). If that's what one wants to do, sure. But it all comes back to the same thing as any deck and any heroic deck especially. Cutting the fat and moving with as compact a package as possible.
Skyguard is a cmc 2 which falls under the requirement. Falconer is a yes as a 2 of imo. Tuskguard is a worse falconer imo. Flying is enough evasion.
Setessan oathsworn doesn't leave draft and sealed for me. Not even talking about fabled hero which is close to a strict upgrade, I think I'd play any of the cmc 1 or 2 white heroics to my heart's content before it and there's enough. Lagonna-band trailblazer, favored hoplite, hero of iroas, akroan skyguard, Phalanx leader, that one WW one that spits a token out, fabled hero. Its too far down the list to get even a possible slot. I think I'd play hero of leina tower before it too and that's saying something since I can't stand that one. Double green hurts horribly.
I'm not about to tell someone that it can't be done, only that I would not advise it. UW heroic may not be tier 1 but it is reasonably competitive, a decent choice, and is well matched up against abzan imo though you have to jump through some dumb hoops to fight Mardu midrange. If the OP isn't bent on GW, I still suggest he switch over because its way better bang for your buck and the same general idea given that he wasn't splaying heroic swarms originally. If he is, its just a matter of making liberal cuts and as much as possible making everything help at all stages of the game.
thanks for the suggestions, you're both really a great help at choosing better cards for my deck. i've since updated my deck. actually i'm currently using two heroic deck g/w heroic and a u/w heroic. both have strengths and weaknesses.
this the g/w deck
The lists could use a little ironing out but it looks much more focused and on track which I'll mostly let you sort out with a few small notes.
Seeker of the way as a 4 of is too many. Soldier of the pantheon also does not belong. Fishing out more lagonna-band trailblazers will help. The thing is that seeker needs a constant flow of ammunition to work. Therefore it is a short term 2 of support creature, not the mainstay of your plan. It also does not synergize with the ordeals which should be some of the most amazing triggers in uw heroic.
No troubles hitting a heroic creature? Seeker is more support, missing a lot of the benefits and the two outlasters might as well be considered support spells rather than creatures where the deck is concerned, leaving you just 10.
So far it hasn't had a problem hitting its one heroic creature. 'Course, if that gets removed I tend to be in trouble, but on the opposite end, I've had problem hitting too many creatures, which this might be too much of a reaction to. I've been contemplating more Trailblazers, but not sure where I want to fit them in.
I'm rather surprised given that mathematically it isn't too favorable inthe first place and this is a thoughtseizing standard. From my own experience, I feel I miss much more than I feel comfortable with with if I drop below 15. I could probably get away with 13 or 14 off straight golfishing but its hard to make yourself comfortable throwing something out there to possibly be slaughtered because you dropped it with no backup and that is semi often the only creature you'll have for the first 5 turns of the game. I suppose its fine if it works for you, though.
Hmm, I didn't run into much Thoughtseize, a bit more aggro and other mid-range instead. Hitting more thoughtseizes would definitely change how I think about the few heroic creatures I have. I think i'll leave the outlasters on the sideboard and have trailblazers there instead, and maybe add a couple more to the sideboard as well.
I'm new to mtg and this is my first deck that i'll be using on FNM. I've bought a theros intro pack and since then i'd added many cards to change the deck. if the price of the intro pack included it cost me $25 to build it. i still want to improve my deck, any suggestion is welcome.
2x Elvish Mystic
4x Favored Hoplite
3x Guardians of Meletis
3x Observant Alseid
2x Opaline Unicorn
3x Staunch-Hearted Warrior
2x Wingsteed Rider
3x Battlewise Valor
2x Defiant Strike
3x Gods Willing
2x Kill Shot
3x Savage Surge
Sorcery (2)
2x Time to Feed
3x Blossoming Sands
8x Forest
11x Plains
Enchantment (3)
2x Feral Invocation
1x Ordeal of Heliod
Artifact (1)
1x Bow of Nylea
edit: fixed the deck list.
1. Focus. Do what you do best.
2. Coherence. Pick exactly what you want your deck to do and do it. Strip out everything that doesn't do it.
3. 4 of the best, 0 of the rest.
GW heroic is not something I'd advise for two reasons. First, mono white and RW heroic are better. Second, UW heroic is better than that. Thing is that green just doesn't give you awesome stuff. Almost all the good heroic creatures are white. The only ones that I can think of that aren't mono white that are good are battlewise hoplite (probably the worst heroic creature in uw heroic but it rounds out the numbers) and akroan crusader in red. Arena athlete is good too but not in heroic ironically. None of those are green. Second, green gives you no heroic triggers awesome enough to make me want to play green because of them (for UW, I can prettymuch say ordeal of thassa hits the ticket).
Now that I'm done harping on that, favored hoplite. This is the only 4 of you stuck in. There's good reason for that. Because its the best. Thing is that the rest of the white heroic creatures beg to be played too. Lagonna-band trailblazer and hero of iroas to begin with. Heroic doesn't work unless you draw a heroic creature and keep it alive. Rather than stalling with subpar walls and kill spells, the space should instead be funneled to the best heroic creatures and a bunch of the best spells to trigger them. The cheaper and more efficient, the better. Specifically, that means favored hoplite, gods willing, defiant strike, and ordeal of heliod. Everything else... out. The name of the game for heroics is brutal efficiency in creating a nasty threat and riding it to victory.
More importantly, what is it in green that you particularly like?
i like the mana acceleration of green and some of its spells make for a good combat trick but green doesn't offer much in the creature department in theros block.
4 favored hoplite
4 lagonna-band trailblazer
4 hero of iroas
3 battlewise hoplite
4 ordeal of thassa
2 ordeal of purphoros
4 stratus walk
4 gods willing
2-4 feat of resistance
2 Ajani's presence
Some number of defiant strike
1-2 aqueous form
I haven't listed anything with a cmc greater than 2 yet. Lol.
Anyway, point is that only when you choose to be working with bestows and more expensive auras do you have to remotely care about things like defense or ramping (though extra lagonna-band trailblazers admittedly block pretty darn well). If you drop the curve down, it allows you to run fast with no ramping, nor care about killing their stuff. I'm not telling you to do this but when you make a synergistic deck like heroic, as much of it should work with the rest as possible. Every time you draw an elvish mystic or opaline unicorn on turn 5 or 6, you groan. Every time you draw a guardians of meletis when you need a card to win with instead, you sigh.
1. Hardened Scales
It's a little tricky to fit in cards that are not directly necessary for the heroic plan, as the archetype requires such tight deck construction, but this card gives you so much value for the low price (in terms of mana and dollars). How would you like to Gods Willing on your Favored Hoplite for two counters? Or if you scrounge through some Khans draft trash, you could find some Feat of Resistance and slap that on your Hoplite for a total of four counters. Then if you manage to get multiple scales out early, we start getting really crazy...
2. Warriors' Lesson
Ordeal of Thassa is probably a better draw engine overall but Warrior's Lesson gets the job done.
3. Solidarity of Heroes
You know how Hardened Scales gives you an insane amount of counters? Solidarity of Heroes is another card that lowers your consistency but can have insane benefits.
Turn 1: Forest, Hardened Scales
Turn 2: Plains, Favored Hoplite, Hardened Scales
Turn 3: Plains, Gods Willing (adding 3 counters), Solidarity of Heroes (adding 3 more, then doubling them, then adding 2 more.
Turn 4: Forest, Solidarity of Heroes, Solidarity of Heroes. You now have a 77/78 Favored Hoplite
Obviously a ridiculous example, but even 1 can make your heroic dude astronomically powerful.
Other inexpensive cards for consideration:
Sunblade Elf - A 2/2 for 1 with a relevant ability.
Savage Punch - Probably an upgrade form Time to Feed.
Ranger's Guile - More protection is nice, and being green gives you flexibility.
I'd also agree you should probably try to aim for smaller and smaller heroic creatures like Akroan Skyguard and Lagonna-Band Trailblazer. I think you have a pretty fun looking base to work from and with some trading/polite requests you should be able to upgrade it significantly with little to no investment. There's no shame in slowly building up your deck, and in many ways it's more satisfying than buying it all at once. So don't feel you need to break the bank right away, unless you feel like it of course.
Your hardened scales math is wrong. I believe you missed the second heroic trigger on turn 4. Also on turn 4, the best way to do it is to cast one solidarity, let the heroic trigger resolve, then cast the other. This lets both heroic triggers resolve before any doubling. 14 counters --> 17 --> 20 --->40 --> 42 --> 84 --> 86 for an 87/88. Of course, I would not recommend doing this as you are now tapped out and ready to eat an abzan charm, jeskai charm, etc.
Warrior's lesson is a difficult sell because of how slow it is. Ordeal of thassa is 1U Slap on 2 counters and draw 2 cards. Warrior's lesson doesn't do the draws unless you hit, requires 2 creatures to hit to work (meaning that you cannot get good value from it by playing it turn 2). In fact, this exact reason is one of WG's greatest downfalls. Its best cmc 2 heroic spell for counter building is ordeal of heliod which is arguably the weakest one at UW's disposal. This severely diminishes the power of the bounce in the step that UW gets from having one drop heroics. WG might as well be playing a 2 drop heroic creature.
Lastly, WG heroic suffers from lack of evasion. Heroic can only build so much and phalanx leader builds (probably the best bet still since all WG has is multi triggers anyway) which are rather glass cannon-ish but at least have numbers to help compensate for the lack of evasion. Just being flying or unblockable is better. UW makes better use of prot as well given that multi triggers are spread out, making the prot hit less profound.
I believe the strongest setup for WG heroic (though weaker than UW, WR, mono white, and even WB) is a slower game package that involves phalanx leader, one drop heroics, eidolon of countless battles, launch the fleet, and the rest of the basic package that DOES NOT include any green heroic creatures. Hero of leina tower is very mana hungry and heroic never seems to have as much as it wants. The 1GG one is double green which is unnecessary stress when cmc 1 and 2 white heroics are just better. Similarly, all other heroics that cost more than 2 are unnecessary and slow. I am not sure if I endorse hardened scales in this version but it does make much better use of solidarity of heroes, giving you more stuff to strive on and dealing more in multi triggers.
No Heroic deck is tier 1, partly because they're all subject to "when it works, it works. When it doesn't, it doesn't". GW is a little more all-in on that gamble but if that's the colour combo this guy wants to play, it's very justifiable.
Like I said, it was a ridiculous example simply meant to show the potential power of the card. In fact, I wouldn't even recommend running more than two of the card.
Like I said, Ordeal of Thassa is preferable, but Warrior's Lesson does an adequate job of getting you cards. It also has several advantages, such as only requiring 1 mana, and not needing any counters on board for you to draw right away.
Akroan Skyguard, Abzan Falconer, and Tuskguard Captain are all reasonable possibilities. Not to mentio the fact that extra Gods Willing and such can get you through in a pinch.
I would agree here. The only remotely attractive one is Setessan Oathsworn, which compares unfavorably to Fabled Hero, especially in a Hardened Scales build. Though on the other hand, it could be a pretty good choice for a burgeoning budget brew.
I'm not claiming that GW Heroic is going to sweep the nation, nor that it is even the best Heroic build (I play UW myself). But OP asked for advice on his GW Heroic deck, which is a perfectly reasonable deck to build.
UW heroic and any other voltron heroic = Heroics (outlets) + Targeting spells (triggers). Piece A + piece B where you want to stick one piece A and maximize piece Bs. How and when there's better and worse but either piece will always be useful. Any piece A can serve as a spare attacker or chump blocker at worse. Piece B is always useful so long as there is a piece A and if there isn't, you were dead.
Comparatively, GW heroic = Heroics (outlets) + Targeting spells (triggers) + Enhancements (widgets). You need multiple piece As to make it tick how you want it to. So multiple Piece A + lots of piece B + piece C which must come before piece B. This is very key. GW heroic needs more mana, more piece As (not only does it require greater numbers but certain ones are much more effective than others which makes it harder to meet the requirement), piece C which requires a correct order to work as without piece Bs to play after it, piece C is useless), and multiple piece Bs. More lands, more creatures, and extra widgets all cut down on the amount of deck space that you can allot to your triggers. Also, as long as UW heroic has a creature, anything is a usable topdeck. Hardened scales is always a useless topdeck (because topdecking implies that you have no hand). If that's what one wants to do, sure. But it all comes back to the same thing as any deck and any heroic deck especially. Cutting the fat and moving with as compact a package as possible.
Skyguard is a cmc 2 which falls under the requirement. Falconer is a yes as a 2 of imo. Tuskguard is a worse falconer imo. Flying is enough evasion.
Setessan oathsworn doesn't leave draft and sealed for me. Not even talking about fabled hero which is close to a strict upgrade, I think I'd play any of the cmc 1 or 2 white heroics to my heart's content before it and there's enough. Lagonna-band trailblazer, favored hoplite, hero of iroas, akroan skyguard, Phalanx leader, that one WW one that spits a token out, fabled hero. Its too far down the list to get even a possible slot. I think I'd play hero of leina tower before it too and that's saying something since I can't stand that one. Double green hurts horribly.
I'm not about to tell someone that it can't be done, only that I would not advise it. UW heroic may not be tier 1 but it is reasonably competitive, a decent choice, and is well matched up against abzan imo though you have to jump through some dumb hoops to fight Mardu midrange. If the OP isn't bent on GW, I still suggest he switch over because its way better bang for your buck and the same general idea given that he wasn't splaying heroic swarms originally. If he is, its just a matter of making liberal cuts and as much as possible making everything help at all stages of the game.
this the g/w deck
2x Battlewise Valor
4x Blossoming Sands
1x Bow of Nylea
2x Dauntless Onslaught
2x Defiant Strike
4x Favored Hoplite
4x Feat of Resistance
2x Feral Invocation
7x Forest
4x Gods Willing
2x Hero of Leina Tower
1x Ordeal of Heliod
11x Plains
4x Savage Surge
3x Staunch-Hearted Warrior
2x Time to Feed
2x Wingsteed Rider
and this is the u/w heroic
3x Aqueous Form
1x Battle Mastery
4x Battlewise Hoplite
4x Favored Hoplite
2x Feat of Resistance
4x Gods Willing
2x Heliod's Pilgrim
2x Hero of Iroas
5x Island
2x Lagonna-Band Trailblazer
1x Ordeal of Heliod
3x Ordeal of Thassa
1x Phalanx Leader
12x Plains
4x Seeker of the Way
2x Singing Bell Strike
1x Soldier of the Pantheon
2x Stratus Walk
4x Tranquil Cove
Seeker of the way as a 4 of is too many. Soldier of the pantheon also does not belong. Fishing out more lagonna-band trailblazers will help. The thing is that seeker needs a constant flow of ammunition to work. Therefore it is a short term 2 of support creature, not the mainstay of your plan. It also does not synergize with the ordeals which should be some of the most amazing triggers in uw heroic.
6 Forest
8 Plains
1 Temple of Plenty
2 Windswept Heath
1 Abzan Battle Priest
1 Abzan Falconer
4 Akroan Skyguard
2 Fabled Hero
4 Favored Hoplite
2 Seeker of the Way
1 Battle Mastery
1 Become Immense
4 Defiant Strike
3 Feat of Resistance
4 Gods Willing
2 Ranger's Guile
3 Solidarity of Heroes
2 Ordeal of Heliod
4 Fabled Hero
4 Phalanx Leader
2 Fleecemane Lion
3 Banishing Light
4 Hardened Scales
2 Ordeal of Heliod
3 Ajani Steadfast
4 Ajani's Presence
2 Feat of Resistance
4 Gods Willing
2 Solidarity of Heroes
5 Forest
9 Plains
4 Blossoming Sands
4 Temple of Plenty